No, what the fuck is wrong with you?gjkbgt said:"Removing the problem" what the fuck is wrong with you!
Because you seemed to be trying to justify the behavior instead of recognizing what it is. Like I said, your first response was comparing it to shooting people in self defense in fallout or greedo dealing with Han.IronMit said:I don't define protagonists as hero or anti-hero. I go in with a blank slate and experience it as it is presented to me. I had no idea you would be operating under the assumption that I thought Joel is a hero because I didn't state otherwise.mike1921 said:Than fucking say he's not a hero to begin with instead of giving off explanations that might as well be jokes about what he did being alright. I read other people saying that he's intentionally not supposed to be a hero, not you though, you're just justifying it as if he's just fighting off bandits in fallout and like the only difference is that one's in gameplay and one's not.
Umm...no an unarmed villain begging for mercy isn't a threat. That's just laughable. He lost, you don't need to do that particular fucked up thing for survival.
The concept of anti-heroes must blow your mind.Aiddon said:TloU is a game that wants to have its cake and eat it. It really wants you to identify with Joel and sympathize with him, ultimately he's really just a douchebag lunatic no better than the people he's killing. And before anyone says "that's the point" I'm just gonna say this: NO. Anyone with ANY writing experience will tell you that most of the time when a protagonist comes off as more of an asshole than the people he's against then it's mostly because someone screwed up. Instead of getting a complex protagonist we really just get an incongruous one. The "it's supposed to be like that" argument is one used as a last resort by people who realize that they've made an asshole protagonist
I have not played "Last of Us," so that is why I did not comment on that game directly, but rather directed my comments towards games I have played, like the story modes of FPS games. Also, changes are in brackets:Odgical said:Wait, now hold on, there're four groups of humans in Last of Us. One's the thugs, the ones hired by the guy who stole your stuff (that you need to sell in order to live) and tried to kill Tess, second's the group who kill people just to see if they have stuff worth pillaging their corpses for, third's a group of cannibals and the last are variably nasty as well, depending on how you're feeling. Motivations to kill galore, it's just Joel is a bit too jaded by 20 years of killing to break down into tears after killing anyone, especially people he doesn't like. I remember Ellie was shook up, though, when she killed someone. I'd say in the case of Joel, you are the conscience who feels bad, it's just that you gotta do what you gotta do to progress through the game, right?
Again, though, pretty much anyone Joel killed seemingly deserved to die anyway. Except, maybe, the first thugs who were before Joel had Ellie anyway (AKA, the girl who pretty much made him care for someone again).
I really cannot comprehend why THIS is the game that has people complaining about motivations to kill or complaining about story. This is a good example of how to make a game! I dunno, I dunno...
Nice try, so I will give you an F for effort."Wait, now hold on, [there are] four groups of humans in Last of Us. [One is] the thugs, the [group] hired by the guy who stole [the supplies] that you need to sell in order to live [remove parenthesis] and tried to kill [a person/friend/loved one?] Tess[. A new period for a new sentence.] [The S]econd [is a] group who kill people just to see if they have stuff worth pillaging [on their person. Add period] [T]hird [is] a group of cannibals[,] and the last [of the groups]are variably nasty as well, depending on how you're feeling. [Second Clause of prior sentence makes little sense to someone who has not played the game, needs a rewrite] [The characters have m]otivations to kill galore[. I]t's just [that] Joel is [Removed useless words] too jaded by 20 years of killing [others] to break down into tears after killing anyone, especially people he doesn't like. I remember Ellie was shook up, though, when she killed someone. I'd say in the case of Joel, you are the conscience who feels bad, it's just that you gotta do what you gotta do to progress through the game, right?
Again[removed comma] though, pretty much anyone Joel killed seemingly deserved to die anyway. Except [perhaps], the first thugs [they encounter,] who were before Joel had [met]Ellie anyway[.] [Remove parenthesis]AKA, the girl who pretty much made him care for someone again.
I really cannot comprehend why [this]is the game that has people complaining about motivations to kill[,] or complaining about [its] story. This is a good example of how to make a game[.] I [simply do not understand.]"
I think I give more credit to the makers of COD4. That scene pretty closely matches the opening cut scene where we establish the bad guy's credentials by being executed. I always considered Modern Warfare to be a complex story of dehumanization and horror that was missed by the vast majority of players. There is certainly a lot in the game that I found chilling and disturbing about the way the characters behaved.wombat_of_war said:two scenes really stood out to me. the first was the scene where you nuke megaton in fallout 3. its mostly done for shits and giggles and its disturbing and messed up to say the least. far more personal was call of duty 4 where torture and executing someone wasnt even discussed just an accepted part
Joel is a old washed out killer. He doesn't kill because he's crazy or an asshole, he doesn't kill because it's supposed heroic or noble, he kills because it's his job. From the moment Tess is introduced it's made very clear she's the brains of this operation and Joel is just the muscle. In the 20 years he spent surviving, killing and doing horrible things have become as routine to him as getting groceries.Aiddon said:TloU is a game that wants to have its cake and eat it. It really wants you to identify with Joel and sympathize with him, ultimately he's really just a douchebag lunatic no better than the people he's killing. And before anyone says "that's the point" I'm just gonna say this: NO. Anyone with ANY writing experience will tell you that most of the time when a protagonist comes off as more of an asshole than the people he's against then it's mostly because someone screwed up. Instead of getting a complex protagonist we really just get an incongruous one. The "it's supposed to be like that" argument is one used as a last resort by people who realize that they've made an asshole protagonist
there's no reason to kill robert though other than revenge. You probably don't get what I am saying and are probably for the death penalty, but revenge is totally pointless. A completely pointless thing just done so people can feel better about themselves and justify terrible acts.mike1921 said:Fallout3 is a game in which you have a choice though. There's a difference, a significant one, between a pre-written character in a linear game doing shit to cause you to not like them or a character that you created doing shit that makes you not like them because you made them do it. If you didn't want to play a psychopath, don't make your character nuke a city. in Fallout you get to be a dickhole but only if you want towombat_of_war said:two scenes really stood out to me. the first was the scene where you nuke megaton in fallout 3. its mostly done for shits and giggles and its disturbing and messed up to say the least. far more personal was call of duty 4 where torture and executing someone wasnt even discussed just an accepted part
The idea is that the protagonist isn't supposed to be a shitbag who tortures and kills people who ceased to be a threat unless it's intentional.DVS BSTrD said:If that dumb ass really wanted to survive, he wouldn't have screwed them over in the first place. And if he was justified in trying to kill them then they were justified in fighting back. He didn't even have the sense to try and defend himself. I don't think it makes them hypocrites, it makes them the ones who survived. Like Han Solo: Other then the fact he's willing to transport fugitives who just happend to be the protagonists, we have no proof that he deserves to live any more then Greedo. It's that the hero DOES kill, it's what that killing accomplished that makes a difference.
Greedo wasn't begging for mercy, and Greedo seemed to be a very real threat. Whether Han shot first or Greedo, I'm pretty sure he intended to shoot or was ready to.
It sounds like this guy pilots drones for the CIA in Afghanistan. We like to blow up Afghani toddlers with drone strikes.Jadak said:But for or this one, I'll make it easy, let's say serial killers, or let's go all out and say we've got a racially motivated serial child rapist/muderer (let's say, crazy white southern redneck sterotype who rapes and murders black children - no, handicapped black children, maybe gay, gotta max out the hate motivated crime factor) . How are people guilty of such a thing in any way worth keeping around?
...Why are you quoting me? I'm against the death penalty and I don't know what I said would possibly prompt what you're sayingtheuprising said:there's no reason to kill robert though other than revenge. You probably don't get what I am saying and are probably for the death penalty, but revenge is totally pointless. A completely pointless thing just done so people can feel better about themselves and justify terrible acts.mike1921 said:Fallout3 is a game in which you have a choice though. There's a difference, a significant one, between a pre-written character in a linear game doing shit to cause you to not like them or a character that you created doing shit that makes you not like them because you made them do it. If you didn't want to play a psychopath, don't make your character nuke a city. in Fallout you get to be a dickhole but only if you want towombat_of_war said:two scenes really stood out to me. the first was the scene where you nuke megaton in fallout 3. its mostly done for shits and giggles and its disturbing and messed up to say the least. far more personal was call of duty 4 where torture and executing someone wasnt even discussed just an accepted part
The idea is that the protagonist isn't supposed to be a shitbag who tortures and kills people who ceased to be a threat unless it's intentional.DVS BSTrD said:If that dumb ass really wanted to survive, he wouldn't have screwed them over in the first place. And if he was justified in trying to kill them then they were justified in fighting back. He didn't even have the sense to try and defend himself. I don't think it makes them hypocrites, it makes them the ones who survived. Like Han Solo: Other then the fact he's willing to transport fugitives who just happend to be the protagonists, we have no proof that he deserves to live any more then Greedo. It's that the hero DOES kill, it's what that killing accomplished that makes a difference.
Greedo wasn't begging for mercy, and Greedo seemed to be a very real threat. Whether Han shot first or Greedo, I'm pretty sure he intended to shoot or was ready to.
They're human beings!Jadak said:No, what the fuck is wrong with you?
Is there some reason you want these people alive and imprisoned instead? Am I supposed to be in favour of keeping them around?
The determining factors regarding which crimes and circumstances merit such consideration is certainly up for debate, as is the standard of evidence required, and that's all fine for a different discussion that quite frankly, I don't know where I'd draw the line on.
But for or this one, I'll make it easy, let's say serial killers, or let's go all out and say we've got a racially motivated serial child rapist/muderer (let's say, crazy white southern redneck sterotype who rapes and murders black children - no, handicapped black children, maybe gay, gotta max out the hate motivated crime factor) . How are people guilty of such a thing in any way worth keeping around?
They're a blight on society in a way few would debate. A cancer cell in the organism that is society that is best cut out, a rapid dog that needs to be put down.
abdul said:Well, there were these two guys....Article said:Show me ONE example from the game where the protagonists are not killing out of self-defense.Also you actively chose to kill everyone instead of stealthing through where it was possible,clearly the game's fault.
Granted, they did try to kill Joel, but he didn't really NEED to kill them. Don't see why Yahtzee didn't used that example instead of Robert's death.
What I don't get is how people are saying the game is trying to make Joel look like a hero.
0_o Did you see what he just did?! If that's the hero, I'd hate to see the villain.
Bloaters...
Holy shit, I don't know why you used that to defend the game. It just sounded like those two were the heads of a mob gang. "Where's our guns?" Did they place an order for some nukes too?abdul said:Cool story,except the guy tried to kill Tess first and she even says they might've given him more time to make it up to them if it wasn't for that.
You can actually complete the whole game without killing a person or even a creature. Even beat a bunch of sidequests too (Crazy, Crazy, Crazy and Come Fly With Me are SO MUCH BETTER this way). I HIGHLY recommend you try it!Playful Pony said:In Fallout New Vegas I immediately went for the life-loving diplomat, and only took a life when it was absolutely necessary.
Well said.Mr_Terrific said:Not only that, how about not spoiling the game, and if you (you as in Yahtzee, not you Lovely M) are, how about a little context?
No spoiler warning as this section was already spoiled by Yahtzee...
Take the killing of Robert. Tess pipes Robert in the leg and eventually shoots him in the head. If you played that section of the game without any context, Tess and Joel would seem like monsters. But here's where Yahtzee's gripe with ND games falls apart. He never gives you any context, on the end result...and Lol...wait till they show their intentions? Please.
So with context.....The first time you meet Tess, she's been beaten up and escaped death. Robert and his men didn't simply steal a few guns and leave. He almost killed Tess as well and who knows what other bad things he tried with her in a screwed up world like tLoU. She didn't beat up herself.
So why did Yahtzee ignore that part? Because this soapbox would look like another I hate Naughty Dog games rant? Of course...
And the Last of Us is a poor example as you can skip almost all combat with humans..
Like him as the protagonist or not, I'd say it was intentional. He's a tragic hero with a tragic beginning instead of a tragic end. With tragic heroes you can be able sympathize them and despise them.Aiddon said:TloU is a game that wants to have its cake and eat it. It really wants you to identify with Joel and sympathize with him, ultimately he's really just a douchebag lunatic no better than the people he's killing. And before anyone says "that's the point" I'm just gonna say this: NO. Anyone with ANY writing experience will tell you that most of the time when a protagonist comes off as more of an asshole than the people he's against then it's mostly because someone screwed up.
When you argue "he's an asshole." You're saying "I didn't enjoy seeing this asshole as a protagonist."Aiddon said:Instead of getting a complex protagonist we really just get an incongruous one. The "it's supposed to be like that" argument is one used as a last resort by people who realize that they've made an asshole protagonist
Imp Emissary said:I dunno,what were his other options? Leaving them in the cabin to starve to death or if he releases them,they would've warned the town.It's not like Joel kidnapped two random guys,minutes ago they were trying to gut him.I think it was justified but that's just me.abdul said:Well, there were these two guys....Article said:Show me ONE example from the game where the protagonists are not killing out of self-defense.Also you actively chose to kill everyone instead of stealthing through where it was possible,clearly the game's fault.
Granted, they did try to kill Joel, but he didn't really NEED to kill them. Don't see why Yahtzee used that example instead of Robert's death.
I addressed the point about the justice system in my post, and as I said, that sort of stuff is for another discussion, my point was merely addressing where my beliefs ultimately rest, in the absolute sense of crime vs punishment. Application of such things is something else entirely, and I agree that the justice system is garbage and not even close to fair enough for such punishments to be applied appropriately.Uriel-238 said:It sounds like this guy pilots drones for the CIA in Afghanistan. We like to blow up Afghani toddlers with drone strikes.
What if you got the wrong guy? We've got a list of 142 death-row inmates that have since been exonerated.
The whole justice system in the US is bunk as it is, busting white-hat hackers for more years than a typical murder or rape, and sentencing possession of cheap drugs far more severely than possession of fancy expensive drugs. (e.g. crack cocaine vs. powder). Rich guys get off while poor guys never have a fighting chance. We can't trust them to fairly give out traffic citations, let alone decide who lives and who dies.
You sound terribly angry, like you want to kill somebody, but justice is not revenge, and no state should be in the revenge business. The US is in the revenge business by way of the war business, but it really shouldn't be.
238U