Just finished reading Watchmen. Hearing Yahtzee ask about why such cheap killing sells so well made me picture the Comedian... And he was laughing.
This is true and I never said otherwise. However, you cut out the part that was most important to the point I was trying to make here: [quote/]You said you can sneak past many enemy encounters; that's a player choice and [b/]can color your view of a character even in cases you know it shouldn't.[/b][/quote] Joel has an established characterization of a man "rooted in violence and who doesn't hesitate to consider violent solutions", to use your words. However, that characterization can be undermined by the gameplay. My friend played LoU as a stealth game, trying to sneak past as many guards as possible. This reflects on Joel's personality: the cutscenes say that Joel is a violent person, my friend's way of playing says Joel is a person who doesn't hurt others unless he has no choice. This creates a story-gameplay segregation where the gameplay undermines the story. If you disagree with this, that cool, but please don't respond to this; it's not an important point of discussion to me.Animyr said:Not in terms of morality. Most linear stories with linear gameplay - many shooters, for instance -don't give you much of a choice on your actions. I just pointed out about the sneaking option in response to your extended rant about how the game made you kill people. Even if you manage to sneak the whole game though, Joel still clearly has an established character that is rooted in violence and who doesn't hesitate to consider violent solutions, regardless of the players actions.kael013 said:As for LoU being an exercise in player choice, every game is.
You were explaining why you are standing by your position, thus reaffirming it and implicitly rejecting all contrary positions, at least provisionally. That is why you posted, correct? You admitted here that--kael013 said:However, where did I try to tell you your ideas were wrong and mine were right?
Clearly, despite the fact that you've only seen small parts of the game, you still felt confident enough to declare agreement for Yahtzee's judgment of the entire thing, and to rise to his defense against rebuttals from other people who also went through the whole game and think Yahtzee is completely off the mark(as you did in the first post I responded to). All that based on what you freely admit are first impressions? I think that's inappropriate and unfair, especially if you aren't going to move further into the game.[/quote]kael013 said:Yes I have judged the game and its characters from just the opening. That's called first impressions. Will mine be proven wrong further into the game? Maybe, but until then I'll stand by them.
That?s not all you said, but I do agree with the general sentiment. I already wrote a bit how I do think that LOU was hurt by excessive combat. Certainty there is room for improvement, for LOU and in general. But to reiterate on what you just admitted there are far, far better examples of this.[/quote]kael013 said:All I said was I still agreed with Yahtzee that games use death as a short-hand for "this is a serious work guys" too much. It's, in my opinion, cheap and there are other ways to show the world is messed up. Is LoU a great example for this argument? Not really, but it has small moments that can be used to support the argument.
Ow! The false sense of... moral superiority... ack it hurts me!samwd said:Im guessing the entire point of the game was "Look, people! MURDER THEM" and then you shoot them.jackinmydaniels said:Sheesh, I've never seen Yahtzee miss the point of a game so hard as he has with The Last of Us.
sounds like a fun game, I love murdering things.
I don't know if that holds up i mean as he says that if you're in a camp silly game like deadpool or uncharted it's fine.Sonic Doctor said:Games are games, if I kill a guy, I kill a guy. If he is possibly harmful and is in my way, I kill him. The goal of a game is to get to the end, to beat it. Unless the game is built around a mechanic where I get penalized for killing people, I'm going to take the easiest path, and that is usually the path of killing everybody that gets in my way. It is a game, a fantasy world, it means nothing by real world standards.
That?s not really relevant to my point, but you said you weren?t interested so what ever.kael013 said:However, that characterization can be undermined by the gameplay.
You implicitly did so by trying to rebut a detractor, and explicitly here.kael013 said:I never said I agreed with Yahtzee's view of the game.
Most of that is closely paraphrased from the article, as I recall. So yes, I assumed that you either agreed with or accepted most of the rest of Yahtzee?s stance too, at least in regard to the characters. I thought it a fair assumption.kael013 said:(I actually wanted to kill Tess myself long before that to be honest. She was a pain). Then when our protagonists where threatened with death I was supposed to care? They killed people for just getting in their way(!) so I saw it as just deserts... Plus, the world is presented as a place where "kill or be killed" was the top law, so why should I care when the nature of the world temporarily turned against the protagonists? In a serious character drama when you hate every side it just doesn't work.
Nor have I attempted to. I respect Yahtzee?s point about cheap death, and agree to a large extent. I already explained this. My problem is whether or not LOU is a good example of this. I happen to think, as you now seem to agree, that it is a poor example of the phenomenon in general, and a bafflingly bad choice to base the discussion around in particular. I also think that Yahtzee misrepresents the game, intentionally or not, to make it seem like a better example for his argument it actually is (especially in his assertion that Joel is an "everydude" hero). If that was truly unclear before, I apologize.kael013 said:I then say my view on the main point (as described in the paragraph above) hasn't changed [i/]because no one has provided a counter-argument to it[/i].
Actually, both you and Yahtzee talked about two topics; violence cheapening death, and violence making characters unlikable. You guys have been using them kind of interchangeably, but I?d argue that they are not only distinct points, but mutually exclusive in a sense. If the violence is presented in a way that it can affect your perception of the characters for the worse or to question the character?s morality (as in Spec Ops), aren't the killings by definition worth at least something, story and characterwise? Isn?t the whole problem with Uncharted or Cod that the nature of the players? extensively violent actions in gameplay has no impact or weight at all in the story and characters?kael013 said:So to me, I never talked about anything else but the death topic.
Not to mention things that are often considered amongst the pinnacle of their media like The Godfather or Breaking Bad or (for a totally different tone) Arrested Development.IronMit said:Yes I agree. So Scarface, American Psycho, spec ops: the line are rubbish. Oh wait no...they're actually quite good and everyone is a bit of a douche in them
Gee, imagine that, a lot of people like X and then defend X in discussions criticizing X. That's just so unusual.Clive Howlitzer said:The 'Last of Us' sure has a lot of defenders that come out of the wood work every which way when someone speaks ill of their game.
So a single dad who clearly loves his daughter isn't in any way likeable to you?kael013 said:In order to disconnect from something you have to connect to it in the first place. Showing the protagonist as Joel is shown from the very start doesn't allow for a disconnect - it just shows them as an unrepentant sociopathic killer, a mindset most of us can't get into. Now if they had shown us Joel acting as a normal person would have been acting at the beginning, then giving us a situation so bad that Joel accepts that being a ruthless killer is really the only way to survive would have been better. In that case we get to relate to him, only to have that relationship disconnected - which is what Yahtzee means in that quote. Both Kratos and Walker are shown as normal(ish) people at the beginning of their stories; Joel isn't.
Are you deliberately using troll logic or do you genuinely think somebody can objectively "prove" on game is better than another?EXos said:The walking dead was better.
Now prove me wrong.