RapeisGenocide said:
In a world where humanity is on the verge of annihilation, the idea that human lives would be even less valuable then they are in the real world is a worrying thought.
Why is this bad?-It's supposed to be worrying. They explained why society ended up this way. Not buying the explanation or arguing it's not convincing enough is one thing but to pretend they didn't even try to address it is misleading or completely missing the point.
And what a stupid argument anyway, for example during a war when law and order fall apart crime increases. Murder, theft, rape...criminals, opportunists, desperate people don't sit around contemplating the value of life.
See Mad max, reign of fire, fallout, Game of thrones, book of eli, three kings or any actual war in the middle east.
Joel himself single highhandedly kills more people than the infected that are supposedly the single greatest problem facing them in that time.
First of all the writers are aware he kills a lot of people, it's addressed, even worse Joel admits to being like those bandits. So killing bandits are the least of your moral worries.
As too the amount of people killed; That's called ludonarrative dissonance. I also have a problem with this in all games but it is particularly jarring here; So many other steps are done to show realism -in crafting, resources, healing, combat that it's a shame area's of the game have hordes of human enemies.
Counting the human enemies and saying Joel killed exactly '100' doesn't really reflect the story- you have to take into account that 99% of games use this trope to pad gametime& pacing.
Yes it's still a major flaw in this game/story and should rightly be addressed. but how does Yahtzee's positively reviewed Bioshock infinite get a free pass, when you are shooting authorities in the face. Or Spec-ops:the line (which I and Yahtzee both like) where you kill half of Dubai. Oh that's addressed in the narrative and themes you say? well so is TLOU.
Yet on he goes, executing people that appear to be innocent in the first 20 minutes.
Have you played the game. Joel doesn't execute anyone in a cutscene until the half way point. It takes 20 mins for Tess to shoot the first guy in the head. and when they finally get their man it is Tess who kills him again, but not before explaining to the player why she killed him. Moments earlier an official executes someone on the street. It's purposely done this way so you are introduced into this brutal world without having to initially kill anyone.
What this does is absolutely destroy the credibility of the world, and lessens the impact of the single most important point in the narrative; the infection.
I think the infection is the least important part of the entire story. The infection is just the setting, it is what sets up everything to be post-apocolyptic. There could of been actual zombies, or dragons, or the aftermath of a war. That same character driven story could work.
Naughty Dog wholeheartedly wants us to identify with Joel as the guardian angel of Ellie, the protector of the most important person to the world, who would do anything necessary to keep her alive because it's 'what we would do'.
Not every story is going to hit everyone's sweetspot. Something like 90/95% people identified with it or were able to emphasise.The other 5/10 could not. Seems about right. (meta-critic isn't the most accurate of sources but still)
I don't know about you, but shafting the entire human race because of the actions of a few in the American South seems like an ignorant and selfish act.
Well yeah, that's what we are supposed to discuss after finishing the game. Everyone has a different opinion.
Are you a parent yet...well when your 14 year old girl is the cure for mankind tell me how easy it is to send her to her death.
And this entire argument (maybe not you but other people) of the protagonist needing to be likeable or needs a ridiculous arc is lost on me.
In a story there's often a protagonist with a certain personality with motivations in whatever setting. It's interesting to see what happens, it doesn't have to be good, we personally don't have to like the decisions, as long as it's logical to the character
What should be being discussed is weather this can be relevant for games. Can controlling someone that is as awful as Tony Montana work in a character driven video game? (GTA don't count)
Not omg his not likeable (I'm going to ignore the fact his not supposed to be) so I don't like him and the game is bad.
And the reason killing is cheap is because it's easy to do. video game Stories are often made to somehow justify violence...not the other way round.
http://www.youtube.com/watch?v=5ZM2jXyvGOc