Woah, Sony and Microsoft have stopped making "real" games? When did that happen.
See the problem here is that the video games snobs like this refer to as "real" games are too risky and expensive for 90% of developers to make. Each console generation the number of publishers and developers in the industry shrinks. Do you not see the inherent danger of the polygon race? Graphics get better, controllers get more buttons, stories more complex and games become more expensive, and yet the number of people buying games does not increase substantially. Outside of Nintendo the Japanese game industry seems like it's on the verge of collapse. Nearly every major Japanese publisher from last generation has been forced to merge to stay alive: Namco Bandai, Square Enix - Eidos, Sega Sammy, Konami Hudson, Tecmo Koei, etc. Many in the West have simply died off.
So Wii comes along and creates a market for inexpensive games with less financial risk and opens up the industry to greater creativity and a much larger audience. We get successful new game genres (sports mini-games, fitness, dance, pet sims) new gamers, and a healthier business. Adolescent men stick their noses up in the air and say "these aren't real video games" as the latest dance or fitness game goes on to sell twice as many copies and make ten times as much profit as their favorite violent shooter or fantasy RPG.
Face the facts, the hardcore gaming business you loved was dying. It was unsustainable, it was stagnant, it was boring, and more importantly it was a turnoff to most people in this world. The only thing keeping the core game business alive at this point is the casual games sector that developers can use the profits from to grow small studios into major ones.