Kinect and Move Critical to Industry Growth, Says Analyst

LawlessSquirrel

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Jun 9, 2010
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Move and Kinect are serving as the catalyst to the decline or success of the industry?

...http://www.jeboavatars.com/images/avatars/64011186067THEDOOMSONGyippee.gif
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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Did Michael Pachter run out of ludicrous, dimwitted things to say about the gaming industry or did he just finally lose the last shred of credibility he had so the gaming press has to rely on this new idiot Jesse Divinich to spout off about technology that's ultimately gimmicky and brings gaming closer to 1983 Revisited?
 

Jared

The British Paladin
Jul 14, 2009
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I think its an important stepping stone...but, vital as it is, on its own...keep dreaming
 

Midniqht

Beer Quaffer
Jul 10, 2009
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It's impossible to speculate entirely or make criticisms so soon until people actually have the product in-hand. I seem to remember the Wii (Revolution) taking a lot of negative flak before it's release, and then it sold like hotcakes and people loved it, regardless of it's shortcomings (and I'm speaking for the majority of casual gamers that loved it, not everyone). I think while we all can talk trash on Sony or M$ all day, we'll just have to wait and see. It won't even be this year that we'll see the benefits of it. Wait and judge til you've given both Move and Kinect time to catch up with games.
However, I don't think that the industry will solely depend on these products. I'll get them, because I think they're interesting and I think they have some potential.
 

latenightapplepie

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Nov 9, 2008
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Couldn't the success of Kinect and Move be considered critical purely because of how much money Sony and Microsoft have invested in them?

I mean, perhaps I'm looking too short-term here and feel free to correct me, but I think if they both fail miserably and early, the industry's growth would be compromised. Not because motion-sensing systems are the only way forward for videogames, but because two of the biggest players in the industry think that they are and are putting so much time and effort with that belief in mind.
 

Cynical skeptic

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Apr 19, 2010
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Its like no one remembers the only reason motion controls caught on in the first place was because they were included standard with a console. Not some overpriced peripheral.

Not to mention, everyone who cares about actual gaming and motion control bullshit already owns a ps3/360 and wii.
 

Ninjamedic

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Dec 8, 2009
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I honestly think this will cause another video game crash. Think about it.

Original Cause (1983)
-Uncontrolled piracy
-Uncontrolled saturation of the market by third party companies
-Bad business decisions (5200 and Atari's attack on nintendo)
-failure to utilize new technology (same as above)

Current hypothesis (2011)
-uncontrolled DRM to counter Piracy
-endless monetization (Call of Subscription)
-Over dependency and failure to utilize new technology (kinect)
-Over dependency on gimmicks (3d)
-Complete Shift in casual market (-ville series)
 

viranimus

Thread killer
Nov 20, 2009
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ASnogarD said:
It wasn't that long ago that the actual titles used to drive the business.
I blame guitar hero for this. Developers saw how people started shelling out money for peripherals and really set the whole motion control thing into motion.
 

GamingAwesome1

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May 22, 2009
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If you want to have a semi-decent analysis of how Kinect and Move will perform one just needs to look at the Wii. Started off extraordinarily well due to all the interest from the new wave of casual gamers, they got bored with it and hardcore gamers realised how shitty the thing was and the Wii has been losing ground ever since.

Move and Kinect will likely perform similiarly.
 

SenseOfTumour

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Jul 11, 2008
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I like to think most gamers are smart enough to know we're not in the future yet, and it's not going to work like in the sci fi movies, it's going to be a bit better than the Eyetoy is all. We all remember that overwhelming success that everyone still plays, right?

Anyone else thinking they're called anal-ysts because of where they pull their ideas from?

I agree with an earlier poster in that it may be an important part of the gaming future when Sony and MS lose hundreds of millions of dollars on that one gimmick too far that people don't want to pay $200 for.

'Hmm, I've got $200, shall I buy 4 new games, a new TV, or buy something that I can wildly flail my arms around for a bit at until I get bored/tired, then put in a cupboard?'

< Still has a SNES Super Scope, a PS2 dance mat, among other such plastic relics of a bygone age.
 

GodKlown

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Dec 16, 2009
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While both of these products are being hailed as new and exciting, I'm confident that those emotions will quickly wear off after each are released to the public. While I personally haven't seen much evidence of Move in action, almost all the footage from Kinect has been disappointing. Instead of spending time and focus trying to push these devices onto the public in the next two or three months, M$ certainly needs to work out all the bugs with their device before rushing to put boxes on the shelves. The Move seems like a less likely overall failure because it is based around a technology that already exists and works, mostly on the Wii. And the Move controllers do look a bit silly.
As for the Kinect, what bugs me the most about this device is when I put it into context of sports games and driving games. To have to run in place during a football game, swing an imaginary bat and run for a baseball game, run around and kick the air for a soccer game, or stick your arms in the air for a good ten minutes to an hour for some driving games at one race at a time is enough to make me say to hell with all that noise. In a game like GTA where you are running, shooting, using a cell phone (I'm curious as to how the hell you mimic pulling out a phone!), and then driving if not swimming, it sounds like it would take less effort to actually DO all those things instead of playing a game based around those activities.

viranimus said:
I blame guitar hero for this. Developers saw how people started shelling out money for peripherals and really set the whole motion control thing into motion.
You could very well have made an overlooked point there. I can't say I have a better theory on this upcoming epidemic for the need for all consoles to have some sort of motion controllers. Guitar Hero, Rock Band, DJ Hero and I wouldn't be surprised if there is a damn game coming out called Marching Band Star! Since it has been a while since these games have really been popular, this latest attempt to squeeze a little more blood from that stone are going to be a failure. The fail might not be immediate, but the fail always happens.
 

Heart of Darkness

The final days of His Trolliness
Jul 1, 2009
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latenightapplepie said:
Couldn't the success of Kinect and Move be considered critical purely because of how much money Sony and Microsoft have invested in them?

I mean, perhaps I'm looking too short-term here and feel free to correct me, but I think if they both fail miserably and early, the industry's growth would be compromised. Not because motion-sensing systems are the only way forward for videogames, but because two of the biggest players in the industry think that they are and are putting so much time and effort with that belief in mind.
It could be, yes, but remember that the video game divisions of Sony and Microsoft are only one part of their companies. Sony has its hands in other electronics, and Microsoft has, well, Windows. It probably would be bad for the VG industry if they flop, but I don't see Sony pulling out anytime soon since it's been dealing with videogame consoles for, what, about fifteen years? It might just cause them to rethink their strategy more than anything. I'm not too sure about Microsoft, though.

And while I agree that motion controls aren't necessarily the only way forward, what many people in this thread don't seem to realize (not necessarily you) is that motion sensing tech is fairly new for home consoles. We don't know how well Move and Kinect are going to work, and we're basing it off the controls of the Wii, and, given the hatedom that Nintendo has on these forums, many people are just writing it off as a fad without actually giving these things a chance. If they do work, we can see something amazing come out of it. If they don't, then we're just going to see someone else come up with something interesting. Or people will just start copying the 3DS if they haven't already.
 

IamSofaKingRaw

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Jun 28, 2010
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Its amazing how people assume that the games coming out for the next motion controls (or the Move at least) are all shitty party games. From what I've seen the Move is very innovative because it combines the PSeye with the Move wand which allows a surprisingly accurate controller. Many reviewers confirm the accuracy all we have to do is to wait for Q1 of 2011 to be able to play Dead Space 2 (with Extraction included) Killzone 3, LBp and GT5 (coming in November I think). If the Move is actually as accurate as everyone says than it will definately provide etra growth for Sony.

As for Kinect. It is adverised mor meaning that it would possibly sell more at laucnh. That being said with all the games I saw it looks like this is going to be a party game add on for the 360. NONE of the games they showed weere appealing for me and I ercently found out that the Sa Wars thing was fake.
 

cool8man

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Aug 12, 2010
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Adzma said:
I hope they both fail miserably so that Sony and Microsoft realise what idiots they've been and get back to making real games.
Woah, Sony and Microsoft have stopped making "real" games? When did that happen.

See the problem here is that the video games snobs like this refer to as "real" games are too risky and expensive for 90% of developers to make. Each console generation the number of publishers and developers in the industry shrinks. Do you not see the inherent danger of the polygon race? Graphics get better, controllers get more buttons, stories more complex and games become more expensive, and yet the number of people buying games does not increase substantially. Outside of Nintendo the Japanese game industry seems like it's on the verge of collapse. Nearly every major Japanese publisher from last generation has been forced to merge to stay alive: Namco Bandai, Square Enix - Eidos, Sega Sammy, Konami Hudson, Tecmo Koei, etc. Many in the West have simply died off.

So Wii comes along and creates a market for inexpensive games with less financial risk and opens up the industry to greater creativity and a much larger audience. We get successful new game genres (sports mini-games, fitness, dance, pet sims) new gamers, and a healthier business. Adolescent men stick their noses up in the air and say "these aren't real video games" as the latest dance or fitness game goes on to sell twice as many copies and make ten times as much profit as their favorite violent shooter or fantasy RPG.

Face the facts, the hardcore gaming business you loved was dying. It was unsustainable, it was stagnant, it was boring, and more importantly it was a turnoff to most people in this world. The only thing keeping the core game business alive at this point is the casual games sector that developers can use the profits from to grow small studios into major ones.
 

Tom Phoenix

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Mar 28, 2009
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If Move and Kinetic are critical to the growth of the industry, then I am honestly afraid for the industry's future. Considering that Microsoft and Sony are trying to tap into a market that has long since been tapped out, I honestly think the Kinetic and Move are not going to be the roaring success that the analysts hope they will be.

Also, am I the only one who thinks that the company that is going to benefit from this holiday season the most is.....Nintendo? While early adopters and tech enthusiasts will buy Move and Kinetic, the high cost for both does not make them a very good purchase for more casual consumers. As such, if anyone is convinced by the motion controller craze anyore, I wouldn't be suprised if they decided to get the cheaper Wii instead.

Plus, Nintendo will be releasing a good number of bridge and hardcore titles for the Wii towards the end of the year. Considering this, it might convince people who previously could not care less or even hated the Wii to go out and get one.
 

starwarsgeek

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Nov 30, 2009
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cool8man said:
Woah, Sony and Microsoft have stopped making "real" games? When did that happen.

See the problem here is that the video games snobs like this refer to as "real" games are too risky and expensive for 90% of developers to make. Each console generation the number of publishers and developers in the industry shrinks. Do you not see the inherent danger of the polygon race? Graphics get better, controllers get more buttons, stories more complex and games become more expensive, and yet the number of people buying games does not increase substantially. Outside of Nintendo the Japanese game industry seems like it's on the verge of collapse. Nearly every major Japanese publisher from last generation has been forced to merge to stay alive: Namco Bandai, Square Enix - Eidos, Sega Sammy, Konami Hudson, Tecmo Koei, etc. Many in the West have simply died off.

So Wii comes along and creates a market for inexpensive games with less financial risk and opens up the industry to greater creativity and a much larger audience. We get successful new game genres (sports mini-games, fitness, dance, pet sims) new gamers, and a healthier business. Adolescent men stick their noses up in the air and say "these aren't real video games" as the latest dance or fitness game goes on to sell twice as many copies and make ten times as much profit as their favorite violent shooter or fantasy RPG.

Face the facts, the hardcore gaming business you loved was dying. It was unsustainable, it was stagnant, it was boring, and more importantly it was a turnoff to most people in this world. The only thing keeping the core game business alive at this point is the casual games sector that developers can use the profits from to grow small studios into major ones.
http://www.youtube.com/watch?v=TylvUGJIi_w

Seriously, it's nice to see someone else who appreciates the Wii. Besides, it has pleanty of great games in "traditional" genres as well (platformers, RPGs, Fighters, beat-em-ups, arcade shooters, FPS's, Racers, Adventures, sports, ect.), backwards-compatability with gamecube games, and access to tons of classics from previous generations through the virtual console. And this is supposed to be something for non-gamers because it does something new in addition to all this?
 

Quaade

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Jun 20, 2010
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How come it was "it's doomed to fail" when Nintendo did motion controls, but when Sony and MS does it it's "it will make or break video gaming!!!!"

Not even a doublefacepalm is enough for that statement >.<