Not that much of a suprise, really. Considering how limited the console market is in Korea, it's little wonder that Kinect has to be used with PC games to try and garner any success. Of course, it is still unlikely to pay off very much.
Oh, yeah. I remember checking out a programming book from the library and the author spent the better part of a chapter decrying this "mouse" thingie and it's inexplicable popularity. It was surreal.Anton P. Nym said:You have to wonder about all the nay-sayers here... I mean, if they were remotely close to a typical population sample the Wii would've tanked and there wouldn't be an Xbox 360 or PS3. I met their earlier generation while they were pooh-poohing those new-fangled pointing devices, what're they called, some sort of rodent nickname or something... oh, yes, the "mouse", which they assured me would never amount to much because serious computer users used keyboards.*
I'm not saying that Kinect is the next mouse... I am saying that the nay-sayers tend to follow the conventional wisdom and therefor miss the big changes.
I'll wait and see what happens before making any big pronouncements, myself.
-- Steve
* They also tended to be command-line interface die-hards equally opposed to MacOS and Windows 3.1. On that I agreed with 'em... which shows I can screw up big too.
You only have to have players standing 6' away if you need to see them from head to toe. That's not necessarily the case for PC games, which could be coded to assume a sitting player and be looking for finger motions.DTWolfwood said:You forgot to mention that most PC gamers dont have 50" monitors hooked up to their PCs and having them be 6' away from a 22-26" monitor means they cant read the HUD at all XD
yes your right im sorry that i used a very general misconception of a new technology in my broad generalization and that it doesn't agree with your very specific situation. my badAnton P. Nym said:You only have to have players standing 6' away if you need to see them from head to toe. That's not necessarily the case for PC games, which could be coded to assume a sitting player and be looking for finger motions.DTWolfwood said:You forgot to mention that most PC gamers dont have 50" monitors hooked up to their PCs and having them be 6' away from a 22-26" monitor means they cant read the HUD at all XD
I'll also add that I sit 6'-7' away from my 26" HDTV when playing my Xbox, and can read HUDs in those games just fine. (Unless they're badly-built HUDs, using whacky fonts or too much transparency or something.)
-- Steve
No, they didn't forgot, they simply expect it to change because they say so.Vhite said:Yay, we get the eyetoy thingy. Nice to see that Microsoft remembered that people also play games on PCs but it looks like they already forgot what games people play on them.
It's so bad.teh_Canape said:you know what would be cool?
a working powerglove for PC
or even a U-Force, that one worked pretty well on the NES
but kinect?
sorry, but no