But Games for Windows Live rocks! And Vista revolutionized the OS like Kinect will for the mouse and keyboard! And PC shooters turn people into were-squirrels!Ashendarei said:Considering that he's looking at the world through microsoft blinders, it would make sense.
Especially if, for example, he did no real work or research on his own and just pulled statistics from say, the Xbox live #s for their console gamers, then tried to compare it to their Games for Microsoft Network #s.
Sounds like someone just skewing the numbers for a favorable plug via his company's stance.
in other news, I'd love to kick this guy in the nuts.
That actually would be interesting to see the difference in XBL users compared to their PC counterpart. I think part of it too is that he wants to give the impression that Microsoft is the #1 innovator that shapes the future trends.
The man is clearly entrenched in his own delusions if he can compare the premise of making a "fun" console shooter and a "responsive" Kinect game. Naturally a tepidly made port that is not given dedication will not be comparable with its PC cousin, but look how often the reverse is true. No, the issue that faces Kinect has nothing to do with motion controls being tossed in randomly, which will likely arise anyway, but the longevity. How will Kinect be able to adapt and contend with games requiring higher input demands?
Halo was a part of the shooter's evolution on consoles because it can be used as a control and gameplay paradigm, whereas Kinect itself is the control input and nothing more; a means to an end. Shooters are now a much broader selection for the PC and consoles, not matter Halo's possible influence to the individual games. Kinect cannot revolutionize anything pertaining to games if its only application is shifting through menus. Maybe he can un-shut his trap once he figures out a Kinect game more complex than a dance simulator or a