NickCaligo42 said:
Finally a decent argument! Well met and excellent points, good sir.
Thanks! I try.
Sometimes.
Here's the trouble as I see it, though. A Wii is still more worthwhile, even in that group of Xbox owners who have friends and family and whatnot that'd appreciate the Kinect. I get the whole "appeal to a bigger audience" thing, but the Wii's sales figures aren't just because of the appeal of motion control. That's a big, BIG part of it, yes, that's what got everybody's attention, but it was also half the price of a 360 at launch, a third the price of a PS3, and promised the support of an entire console, backwards compatibility with the Gamecube (for the five or six of us that cared), and more. It took off both because of the motion control gimmick and because it was far and away the most affordable, most bang-for-the-buck console on the market, even if you're not strictly a Nintendo fan. Today it costs the same price, but it's bundled with two games instead of one as well as a Motion Plus.
The bottom line here is that it's still a better deal than the Kinect can possibly hope to be unless Microsoft drops the price to below $100, at which point it will at the very least become competitive with the Playstation move, which has all the same problems. Otherwise, though, I already own a Wii. So do my parents, my grandparents, my sister, her boyfriend's parents, the rest of their kids, and all of my friends--literally all of them. You see where the problem arises? The Wii has a distribution of 70,million units and climbing, and you can bet a good chunk of that overlaps with 360 sales. We have Wiis, we have Wii sports, we have Raving Rabbids, and some of us even have Wii Fit. Even acknowledging the family demographic, why do any of us need a Kinect and how is it even a remotely compelling alternative to a Wii?
Let's start here: 70 millions Wii's already on the market. Why get a Kinect?
You're right that there are a ton of Wii consoles out there, and there are certainly people who own both,
but not everyone. Neither of us has the statistics on it, but I'd be pretty surprised if more then 30% of 360 owners also had a Wii. Hypothetically, let's say it IS 30%. With 30 million 360's on the market, and 30% of those owners having Wiis already, that leaves a potential market of 21 million users.
That's a pretty decent market!
Not only that, but those who don't have either yet, but who have siblings/kids, what do you think they'll get? The Wii, which will appeal to them and their younger kids, but not their high-school aged kids who want Halo, or the 360 which appeals to everyone?
Do I think the Kinect is going to steal Wii owners from Nintendo? No. No I don't.
However, I
do think it will provide an alternative for existing 360 owners who don't want an entirely new console, and those who are looking for a system that appeals to a broader spectrum of gamer.
As for the cost, currently: We don't know what the price is for Kinect. We just don't.
I would guess it's going to be $99.99, but we'll just have to wait and see.
It would be far more cost effective for an existing 360 owner to get a Kinect, rather then a Wii. It would be more cost effective to get a Kinect instead of Move if you're planning on playing two player, even at the fabled $150 price point ($180 for Move to get everything you need for two players, Kinect is two player ready out of the box).
But for someone who owns neither to pick one?
I guess it depends on the person, and what they want from a console. Certainly, over all, a Wii will cost less, but it also has an over-all very different appeal. I like the idea of the fun 'little' games on a Wii, but as a 360 owner: I don't want a whole new console for that. But I
will get Kinect!
If I didn't have either console, I'd be thinking about whether or not I want a PS3 or a 360.
The Wii wouldn't even be involved.
If My parents were thinking about getting a console for their grandkids, they'd go right out and get a Wii.
But a household that has both 'casual' and 'core' gamers?
I think the 360 with Kinect has more to offer
both crowds.
Also:
The other point I'd like to make is that with the Kinect you may not be confusing people with eight buttons, two sticks, and a superfluous D-pad, but you're gonna have a lot of fun confusing people with an intangible input system that has no feedback instead.
Every preview I have read on Kinect says that, yes, there is a bit of a learning curve. It's certainly not 'minority report' style controls (Yet! Here's to the future!). But the Wii is like that too. Let's be honest, watching non-gamers play Wii bowling or Wii sports in general is funny because they flail like crazy. They still ask what buttons to push, they still have to 'get used to it'. Kinect is no different. It takes a few minutes of using it to get 'in the groove', sure, but it happens!
Keep in mind: I have absolutely nothing against the Wii. I think it's a great console.
I also don't think the Kinect is the second coming of Jesus.
What I do think is that Kinect widens the spectrum of appeal with the 360, and the potential for Kinect is pretty high in that regard. I also know that Fable 3 using a symbiotic control scheme, allowing use of both the controller
and Kinect for gameplay (Though
how it will be used is still up in the air). This means that Kinect won't just be a controller
replacement for fun games, but a controller
enhancement for more involved games.
It's not perfect, but I'm excited by the possibilities.