It has nothing at all to do with it being American or non-Japanese. Apple own Japanese hearts and minds for music players and smartphones, yet overseas brands of regular phones just couldn't get going here. Sharp, NEC, Fujitsu, Toshiba, etc, own PC sales here in Japan, but DELL and Gateway can't really get a foot in edgewise. Japanese cars sell to the extreme, but foreign cars are mostly the luxury ones. Appliances and TVs from Japanese manufacturers sell far more than LGs and Samsungs do. However, fashion goods is largely foreign, especially in the prestige market.duchaked said:I was under the impression that most American gaming hardware (and games) don't sell well in Japan
What's my point? Japan is one of the worlds largest manufacturers of cars and electronics. The market is saturated as it is with domestic brands. No outside brand has a chance, UNLESS, they provide something the market wants which isn't being catered for. This was the secret sauce for Apple and all the other successful overseas brands here, including McDonalds, United Colours of Benetton, Prada and so on. Music too, is the same deal. Not much Japanese Reggae, but that genre is very popular here.
Xbox as a brand just can't compete with 1) the brand loyalty already entrenched, and 2) the Japanese market's demand for RELIABILITY AND QUALITY, something which Microsoft really messed up on. It's a huge black mark to have happen what happened to the Xbox 360. And what's more, the Xbox 360 caters for the Japanese the way that a non-Japanese person would think it does. It's not about putting JRPGS on there, or hyperactive shooters. It's about putting THE Jrpgs and THE hyperactive shooters on there.
And it's about making a product which appeals to Japanese creative and aesthetic sensibilities, and which also matches their resources. I speak of SPACE, of course. Games of the serious kind that the Xbox 360 touts attract a young age group that's already consumed with passing tests for expensive universities their parents are paying for, while living in tiny dorms or single room apartments. On holidays, they go home.
When they graduate, they may live in COMPANY dorms of single room apartments, but they certainly have very little time to play the hardcore games demanded the system, and the social demands of Japanese working life are crazy high!
So in the end, if such people DO buy a hardcore gaming system, are they going to go with the 'maybe' dark horse -- which was declared lame so many times by media and disgruntled owners -- or the product of a company which they know and trust and which all their friends have, and which has the familiar games which they enjoy?
This is why 360 flounders here. Sorry for what looks like a lecture. I don't mean it that way at all, and think of a thread like a group conversation -- I'm addressing everyone who has been or will ever visit it.
Peace.