A note about Final Fantasy XV...
It looks a bit... Well... True to life?
Well... I guess they said "Fantasy based on Reality"... But its still odd looking at it...
Nothing strikes me as visually interesting any more than a tour of Italy would, and we've all seen Italy/Rome in other games a lot more... But on the other hand, it doesn't look as Grey and uninteresting as said "other games" usually play it.
The rooms Noctus runs through look appropriately colorful and nice for a real world palace's attempt at decoration... But not anything like what we expect a fantasy magical place to look like.
It's ... "Normal".
...This also applies to the Monsters to some extent...
In the end... I have to keep going back and watching the trailer to confirm that its not grey or dull... Its just... The scenery is a bit too natural to actually take any real stock of the scenery... I just missed it entirely... Like my brain didn't even register it.
...And no I'm not saying its boring scenery or visual design... As anyone who's been to Europe would probably say otherwise...
I'm saying compared to what the characters are doing its like there's no reason to take note of it.
On some level... I guess that may be able to bring focus back to the characters. In that The characters look pretty awesome... and the story feels mighty dramatic.
But the bad news... It begins to feel like... While Noctis is dealing with a giant Dragon and a Cerberus or whatever... The way it all looks makes it come across as nothing of particular interest. Its like... "Hey a dragon, actually never mind, not important, city falling apart and guys trying to kill me".
Basically... It all starts to feel like I shouldn't be thinking anything I see is special, and I should accept it all with the same tone we would regard normal things in real life. Which I suppose makes this game, or what we've seen of it so far... Probably a lot better suited to telling a dramatic story than previous installments...
In that other installments, things like visually stunning worlds full of Fire-work like fauna, locations and events distract you from the more important events of the character's tale, which would take a bit of the edge off of the Drama in favor of action.
In the end, this game is turning out to be a major counterpoint to FFXIII, in almost every way. And i'd love to see more of it.
Still though... Considering my personal tastes swing more in favor of FFXIII, I'm going to have to say until we see more, I've temporarily got other games I'm more exited for.
...Although... I imagine I'd be right back if I saw a few more scenes that took place at night... The original Trailer when it was FFVS13, and the trailers following... When they took place at night and covered in Moonlight... Everything suddenly looked awesome...
I want more of that... And it fits better with Noctis' Name... And the feel of the story... And cities just plain look better with the lights on at night... Don't deny it.