Personally, I disliked them because I found they were easy, tedious, boring, short and added nothing new or i nteresting to the series' continuity. Aside from pushing it into a far more "Zelda" direction with upgrades and such.RagnorakTres said:I fear that picture like I fear little else.
Just a note here, I see a lot of "3D Castlevania is bad" thoughts floating around here: Curse of Darkness is possibly one of the best games I've played. Now I can understand that it isn't a "real" Castlevania game since you don't use a bondage tool as a weapon, but I've played most of them (all except for the Wii and N64 titles, I believe) and I honestly prefer the Innocent Devil system with upgradable, buildable weapons. The whip is innovative, interesting and was great at the time, but the Innocent Devils are just more fun and the Force Gloves set off an atomic explosion. What the hell else do you want? You can even breakdance using the damn things! They're like Beowulf, except you don't have to fight a giant rat to get them! (Beowulf is basically tied with Nevan and the Force Gloves in the "Most Awesome Weapon I Have Ever Used In A Game" category.)
Sorry, I really love the Force Gloves. I basically exclusively use axe types (so I can get Death's Scythe) and gauntlet types (so I can get the Force Gloves) in that game.
Not that I'm a purist or anything, I just found the franchise started to lose itself around it's early "metroid-vania" stages.
I like my "Castlevania" more action and less grinding, please.