No it didn't.John Funk said:Raiden wasn't all that bad, honestly. Not if you knew beforehand you'd be getting him.Treblaine said:Kojima: "It probably takes a long time to earn back trust [from the fans] that has been lost."
Yeah, trust is an important thing. I mean you would never deceive your fans like oh, I don't know, advertising the much anticipated sequel to your hit game as you playing a certain popular protagonist only secretly he is replaced by a mincing emo-boy after the first 30 minutes of gameplay...
oh wait... metal gear solid 2.
A small reminder of the betrayal:
This - ladies and gentlemen - is a greater crime.
It was an interesting way to handle gameplay/plot discrepancies, actually. If you hear all about how Snake is this legendary soldier and spy, and then you're controlling him and WHOOPS ran straight into a security camera, it lessens that impact. Not only did playing as the rookie make it a lot more plausible when you (the player) screwed up, it meant that Kojima could properly portray Snake as this badass mentor figure. It worked really well.
I liked Raiden. I liked MGS2. It's my second favorite in the series behind MGS3.Treblaine said:No it didn't.John Funk said:Raiden wasn't all that bad, honestly. Not if you knew beforehand you'd be getting him.Treblaine said:Kojima: "It probably takes a long time to earn back trust [from the fans] that has been lost."
Yeah, trust is an important thing. I mean you would never deceive your fans like oh, I don't know, advertising the much anticipated sequel to your hit game as you playing a certain popular protagonist only secretly he is replaced by a mincing emo-boy after the first 30 minutes of gameplay...
oh wait... metal gear solid 2.
A small reminder of the betrayal:
This - ladies and gentlemen - is a greater crime.
It was an interesting way to handle gameplay/plot discrepancies, actually. If you hear all about how Snake is this legendary soldier and spy, and then you're controlling him and WHOOPS ran straight into a security camera, it lessens that impact. Not only did playing as the rookie make it a lot more plausible when you (the player) screwed up, it meant that Kojima could properly portray Snake as this badass mentor figure. It worked really well.
It was terrible.
End of story.
The unforgivable part was Kojima knew that this passive-aggressive emo git would never be liked and he was FORCED to keep him a secret right up till launch then hide his existence behind spoiler tags, most people discovered him as an unpleasant shock.
The deception was so deep there was promotional footage showing Solid Snake fighting Fortune on the "big shell".
I mean I'd much rather PLAY the badass than some whiny blonde who has sad arguments with his oppressive girlfriend. It was no problem in MGS 1 playing the legendary hero, nor in MGS3 where you play freaking Big Boss. Nor virtually every other video game ever made where it doesn't force you to play some weak and useless wannabe and somehow we should just be happy that we get brief glimpses of the REAL hero of the metal gear saga.
MGS2 was an abomination as soon as Raiden showed his face.
I too didn't have that big a problem with Raiden as others. Yeah there are some questionable moments but expecting a former child soldier to be mentally stable in a game universe where everybody is some level of insane is asking a bit much.John Funk said:I liked Raiden. I liked MGS2. It's my second favorite in the series behind MGS3.
Raiden is far from 'emo.' Rose, yes, she's incredibly annoying, but Raiden's not nearly as bad as people seem to make him out to be. He's just as confused about the situation as Snake was in the first game.
Duke Nukem: Forever is an exception to that. It's been late FOREVER.Lordmarkus said:I rather go with Gabe Newel on this matter.
"A product is late for a little while but a product will suck forever"
Soo.. you're saying "hooray for shovelware!"?AndyFromMonday said:I suddenly want to kiss the man.
No, I'm saying that I hate when a game is delayed.TZer0 said:Soo.. you're saying "hooray for shovelware!"?AndyFromMonday said:I suddenly want to kiss the man.
Here's the thing, he just said that delaying a game is worse than releasing an unfinished game, can you stand for a view like that? Of course, optimally, both options should be avoided, but if our friend Kojima, had to choose, you'd get the shovelware now instead of the great game later.AndyFromMonday said:No, I'm saying that I hate when a game is delayed.TZer0 said:Soo.. you're saying "hooray for shovelware!"?AndyFromMonday said:I suddenly want to kiss the man.