Kojima: There Is "No Greater Crime" Than Delaying Games

Chewster

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Apr 24, 2008
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I'd say that making "stealth" games with no stealth and utterly incomprehensible and beyond convoluted plots should be up there, but that's just me.
 

Ragsnstitches

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Dec 2, 2009
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The fact he accepted to delay meant it wasn't to his expectations. He always seeks a higher level of quality out of his projects, but doesn't think after setting a release date there should be any reason for a delay. I suppose it's in his opinion that when the release date is set for the game it should be at a certain standard to not require such set backs.

But shit happens and Hideo begrudgingly agreed to the delay, so I imagine he considers a bad game a crime as well. Might have shot himself in the foot though with that comment.
 

Enigmers

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Dec 14, 2008
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Releasing a terrible game on time is worse than delaying a good game. Why do you think the people at Valve and Blizzard sleep on piles of money instead of mattresses?
 

shadow skill

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The simple solution is to go back to "when it's done." That way we can have products released that actually work properly.
 

Treblaine

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Jul 25, 2008
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John Funk said:
Treblaine said:
Kojima: "It probably takes a long time to earn back trust [from the fans] that has been lost."

Yeah, trust is an important thing. I mean you would never deceive your fans like oh, I don't know, advertising the much anticipated sequel to your hit game as you playing a certain popular protagonist only secretly he is replaced by a mincing emo-boy after the first 30 minutes of gameplay...

oh wait... metal gear solid 2.

A small reminder of the betrayal:



This - ladies and gentlemen - is a greater crime.
Raiden wasn't all that bad, honestly. Not if you knew beforehand you'd be getting him.

It was an interesting way to handle gameplay/plot discrepancies, actually. If you hear all about how Snake is this legendary soldier and spy, and then you're controlling him and WHOOPS ran straight into a security camera, it lessens that impact. Not only did playing as the rookie make it a lot more plausible when you (the player) screwed up, it meant that Kojima could properly portray Snake as this badass mentor figure. It worked really well.
No it didn't.

It was terrible.

End of story.

The unforgivable part was Kojima knew that this passive-aggressive emo git would never be liked and he was FORCED to keep him a secret right up till launch then hide his existence behind spoiler tags, most people discovered him as an unpleasant shock.

The deception was so deep there was promotional footage showing Solid Snake fighting Fortune on the "big shell".

I mean I'd much rather PLAY the badass than some whiny blonde who has sad arguments with his oppressive girlfriend. It was no problem in MGS 1 playing the legendary hero, nor in MGS3 where you play freaking Big Boss. Nor virtually every other video game ever made where it doesn't force you to play some weak and useless wannabe and somehow we should just be happy that we get brief glimpses of the REAL hero of the metal gear saga.

MGS2 was an abomination as soon as Raiden showed his face.
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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Treblaine said:
John Funk said:
Treblaine said:
Kojima: "It probably takes a long time to earn back trust [from the fans] that has been lost."

Yeah, trust is an important thing. I mean you would never deceive your fans like oh, I don't know, advertising the much anticipated sequel to your hit game as you playing a certain popular protagonist only secretly he is replaced by a mincing emo-boy after the first 30 minutes of gameplay...

oh wait... metal gear solid 2.

A small reminder of the betrayal:



This - ladies and gentlemen - is a greater crime.
Raiden wasn't all that bad, honestly. Not if you knew beforehand you'd be getting him.

It was an interesting way to handle gameplay/plot discrepancies, actually. If you hear all about how Snake is this legendary soldier and spy, and then you're controlling him and WHOOPS ran straight into a security camera, it lessens that impact. Not only did playing as the rookie make it a lot more plausible when you (the player) screwed up, it meant that Kojima could properly portray Snake as this badass mentor figure. It worked really well.
No it didn't.

It was terrible.

End of story.

The unforgivable part was Kojima knew that this passive-aggressive emo git would never be liked and he was FORCED to keep him a secret right up till launch then hide his existence behind spoiler tags, most people discovered him as an unpleasant shock.

The deception was so deep there was promotional footage showing Solid Snake fighting Fortune on the "big shell".

I mean I'd much rather PLAY the badass than some whiny blonde who has sad arguments with his oppressive girlfriend. It was no problem in MGS 1 playing the legendary hero, nor in MGS3 where you play freaking Big Boss. Nor virtually every other video game ever made where it doesn't force you to play some weak and useless wannabe and somehow we should just be happy that we get brief glimpses of the REAL hero of the metal gear saga.

MGS2 was an abomination as soon as Raiden showed his face.
I liked Raiden. I liked MGS2. It's my second favorite in the series behind MGS3.

Raiden is far from 'emo.' Rose, yes, she's incredibly annoying, but Raiden's not nearly as bad as people seem to make him out to be. He's just as confused about the situation as Snake was in the first game.
 

AceDiamond

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John Funk said:
I liked Raiden. I liked MGS2. It's my second favorite in the series behind MGS3.

Raiden is far from 'emo.' Rose, yes, she's incredibly annoying, but Raiden's not nearly as bad as people seem to make him out to be. He's just as confused about the situation as Snake was in the first game.
I too didn't have that big a problem with Raiden as others. Yeah there are some questionable moments but expecting a former child soldier to be mentally stable in a game universe where everybody is some level of insane is asking a bit much.

Also shouldn't that be "as confused about the situation as Snake is in every game?"
 

MGlBlaze

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Lordmarkus said:
I rather go with Gabe Newel on this matter.

"A product is late for a little while but a product will suck forever"
Duke Nukem: Forever is an exception to that. It's been late FOREVER.
 

Velocitykills

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Feb 1, 2010
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hmmmmmmm my "no greater crime" is probobly something like halo ODST.... shitty story and no online support, befor anyone says "what about the multiplayer disk".

i got all of the DLC beforhand and they are releasing the "new" maps as DLC anyway so i might as well as spent another 800 microsoft points buying them lol
 

Nouw

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Mar 18, 2009
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And that is a quote that will live on for decades...

OT: I agree!
 

TZer0

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Jan 22, 2008
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AndyFromMonday said:
TZer0 said:
AndyFromMonday said:
I suddenly want to kiss the man.
Soo.. you're saying "hooray for shovelware!"?
No, I'm saying that I hate when a game is delayed.
Here's the thing, he just said that delaying a game is worse than releasing an unfinished game, can you stand for a view like that? Of course, optimally, both options should be avoided, but if our friend Kojima, had to choose, you'd get the shovelware now instead of the great game later.