For people who are talking about MGS long cutscenes:
Not everyone likes to play videogames just for ludic entertainment. Some people can appreciate videogames as a storytelling form, and that's what Kojima delivers. Also, gameplay becomes that much more fun when the story delives extra motivation for the player. I totally love enormous cutscenes, as much as I love long codec conversations. For me, the more text a game has (be it voiced or not), the better.
Fact is: people just want to get the game, they want someone to shout "Snake do this it's an order", they want him to say "ok" and them play until they beat the game. That's not the purpose of the game, and it never was.
MGS resembles Kojima's adventure games (Snatcher and Policenauts) in terms of dialogues and storytelling content. The only difference is that adventure games feature text instead of voice. Someone who plays an adventure game is looking for a lot of text and dialogue, so they do not find it boring at all because that's exactly what they're looking for. But someone who plays an action game (like MGS) is looking for action, they want dialogues to keep it short.
So no, I don't think MGS looks like a movie at all. Not in its structure anyway. Movies go straight to the point. They only have 2 hours to delives the story. As a game, MGS has as much time as the disc can hold. If games like Phoenix Wright were fully voiced, for example, they would have "cutscenes" as long as MGS does.
The difference is: creating cinematic cutscenes is expensive, so developers mostly use them for short dialogues and/or action scenes. Kojima wanted to take videogame storytelling one step further and he took two enormous risks:
1) executing a a script with so much dialogue, that it matches the volume of text in point and click adventure games and visual novels, but in a fully voiced, cinematic way.
2) Mixing that much storytelling content with action-driven gameplay, rather than point and click gameplay or choice based gameplay, like in visual novels.
So, if you compare MGS to Action games and/or even movies, it looks too boring, too much talking, takes too long etc. If you compare MGS to visual novels, it has too much action. MGS is something in between.
I simply love reading, I love watching movies and I love playing videogames. For me, MGS has at all. It's not boring at all; not even Rosemary codec calls talking about relationship, not even Liquid explaining the conspiracy behind historic events like the Gulf War, not even Paramedic talking about movies from the 60's.
It's simply fascinating. I don't feel like I'm just shooting bad guys and being badass, like most games make me feel: I'm meeting people. I'm learning about cinema, literature, history, science and politics. I'm appreciating human dramas. I'm enjoying art. That's how I feel about Kojima's games.
When I play a MGS game, I'm not looking for a espionage simulator. I'm not a spy and I don't have any interest of becoming one. The gameplay part of it alone only guarantees me a ludic kind of fun. Like playing Mario, or a racing game, or even playing cards with friends. That alone is just something to kill time, something to enjoy for a while. You sneak up on someone, you take him down, you enjoy it. When you stop playing, you forget about it. It's an ephemeral kind of appreciation.
For some, that's the whole point of videogames. For me, it's just one element. Combined with great storytelling, gameplay can become much more than just casual, ludic entertainment. Gameplay and storytelling can complete each other to provide unparalled artistic enjoyment.