Kojima To Unveil "Massive PS3 Exclusive" at TGS 2010

AndreyC

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Cowabungaa said:
Is it just me or does "Metal Gear Solid: Snake Eater 3D - The Naked Sample" combined with "Metal Gear Solid: Rising" make an awesome set of titles for a couple of porn movies?

In any case, those are bold words. Wonder what he has up his sleeve. Hopefully something new, I like surprises. We know MGS by now.
AndreyC said:
Not everyone likes to play videogames just for ludic entertainment. Some people can appreciate videogames as a storytelling form, and that's what Kojima delivers.
It's a good way of storytelling. For a movie. In a game, I can't possibly say that the storytelling is good when the story and the actual game part are pretty much completely separated. If he wants to make cutscenes so badly, hop in the motion picture business. If you want to make a game, actually make a damned game.

Not really. Storytelling and gameplay integrate very well in MGS. Storytelling gives you motivation to play the game. If you don't need motivation to shoot the bad guys, than just skip the cutscenes. But if you do so, a lot of things won't make sense in the gameplay, because gameplay borrows things from the story. And it happens the other way around: the STORY reference things from the gameplay all the time (like when Snake points to his bandanna and says "infinite ammo", for example).

The storyline is conscious it's part of a videogame, and uses this to its advantage all the time (see: Shadow Moses MGS1-like dream scene on MGS4). And the gameplay is conscious it is part of a story-oriented game, so it also uses this to its advantage all the time (like how you're supposed to use the syringe to defeat Vamp or liberate yourself from Mantis' domain, when the function of the Syringe was explained during a cutscene).

At moments, both story and gameplay stick totally together, like torture scene on MGS1, the microwaves on MGS4 and so on.

And 99% of the movies released this year can't even touch MGS' storyline depth, so why does it have to be a movie anyway? Why are games condemmed to have laconic dialogue and straightforward storyline? I fail to understand this.
 

Jared

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Jul 14, 2009
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I really, really hope it will be ZOE3! I really do! That game was awesome in the first 2 installments, and I can only imagine with time, and new tech the 3rd will be just as great!
 

Cowabungaa

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AndreyC said:
Hmm, I get your point and for a second I forgot about those sneaky little things in the cutscenes and when I posted my response I had an FPS in mind, something which MGS is not. My bad there.

That doesn't make 5 hours of cutscene time and 2 hours of gameplay (at least a friend of mine told me that MGS4 really was like that) any less ridiculous, but I suppose that the general idea works.

It's just that I get the most immersed in a game when I'm never taken out of it. Like how Half Life 2 (to me the epitome of game storytelling in FPS', even though the story itself isn't that special) does it; you never leave first-person view, you never get any cut scenes, the whole story is there around you at all times; in the décor, characters, enemies, everything. Story, to me, isn't just for motivation (like really wanting to
kill Fontaine
in BioShock) but for immersion too.

I really should play MGS, for some reason I never got around to it (not having a PSX or PS2 didn't really help), it's just what I heard about it made me go "Hmmm..." I think you're fixing that.
 

Vigilantis

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Not G. Ivingname said:
Strange that they didn't announce at E3. Sony needed something really big to up end Nintendo's new Zelda, Donkey Kong, Kid Ickuras, Kirby, and 3D platform.

On second thought, what ever Kojima has was pushed to the game show to prevent it from being extremely over shadowed by Nintendo's pile of money.
Personally I thought that Twisted Metal was a pretty big ending for Sonys conference, but that may or may not be because I am a fan of the Franchise. In the end though E3 wasn't really that amazing as years before and Nintendo did step their game up with their titles.
 

Vigilantis

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AndreyC said:
For people who are talking about MGS long cutscenes:

Not everyone likes to play videogames just for ludic entertainment. Some people can appreciate videogames as a storytelling form, and that's what Kojima delivers. Also, gameplay becomes that much more fun when the story delives extra motivation for the player. I totally love enormous cutscenes, as much as I love long codec conversations. For me, the more text a game has (be it voiced or not), the better.
You sir win this thread, I agree 100% with every word in that post. Understandably a great game tells a great story whilst making you journey through it but I've never been let down by Hideo Kojima...and MGS4 was one of the most epic stories I've ever had the honor to play through.
 

child of lileth

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Jun 10, 2009
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I'm really hoping for SNATCHER 2. He's been talking about it for years, and I'd love to finally see that game.
 

mjc0961

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Nov 30, 2009
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Magnalian said:
Why is he sitting on a duck? That's the real mystery here.
That's really the only thing I can take from this article too. "Hmmm, a game... PS3 exclusive yeah that's nice... Why the *$#& is he sitting on a duck exactly?!"

Not to say the article is poorly written, mind you. Just that an announcement that we're going to show you something cool later doesn't do much for me.
 

FloodOne

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Apr 29, 2009
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AndreyC said:
FloodOne said:
AndreyC said:
snip
snip
The problem is the theme is never at the forefront of the story, its buried in ridiculous metaphor. When you have to link me to an external source to help me understand your story, it seems to have become too convoluted and bloated for it's own good.

Again, I fully support the design philosophy of the Metal Gear franchise, I just can't support (or even enjoy) the scatter brained narrative. Which is a shame, because he has done a great job crafting interesting characters doomed to a sub par plot.

Credge said:
FloodOne said:
Metal Gear doesn't provide that for me.
wat
See above.
 

OrdinaryGuy

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Oct 19, 2009
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Well whatever it is I'm definitely looking forward to it. I don't think MGS5 would be such a good idea, but other than that anything else would be great.
 

Azmael Silverlance

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Oct 20, 2009
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Okay so....this is rly an evil PR hype move....:S
When you say something like rock the foundations of the gaming industry you rly have alot to answer afterwards!
But then again tech has changed alot and we see everybody is pushing for new products!
Its like they all know something will happen and wanna secure a nice spot on the eating pie (money) table but dont say shit to us! -__-
 

AndreyC

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FloodOne said:
The problem is the theme is never at the forefront of the story, its buried in ridiculous metaphor. When you have to link me to an external source to help me understand your story, it seems to have become too convoluted and bloated for it's own good.
I get your point. Anyway, the biggest masterpieces of literature and cinema also suffer from this. I'm not comparing MGS to them, I'm just saying that's something that happens. The more depth a work of art has, the more difficult it is for an average reader/viewer/gamer to understand it fully. That's why analysis are made anyway. There is a whole spectrum of appeal and "understandability". At one extreme point, a story can be totally straightforward, with no deep meanings, no metaphors and complete general appeal. At the other extreme point, a story can be almost fully composed of metaphors, obscure cultural references and even references to things only the author himself understands. In between the two extremes, there are works that vary on understandability and appeal.

The thing is: the more cultured you are, the more you can enjoy deeper works and the less you're able to enjoy straightforward ones. It's a matter of appeal.

That being said, the guy who wrote the whole analysis had a lot more enjoyment with the game than you, or even me, probably. That's because he was on par with the author cultural experience, so that made him able to capture most of what the author was expressing. The point of reading analysis is achieving that level of cultural knowledge. Then things on the game that didn't made a lot of sense in the beginning start to make a lot more sense after you read it.

For MGS2, even if I didn't capture ALL of the essence, I could get glimpses of it and realize what Kojima was doing. It was an amazing experience for me. After that, I read analysis and improved my knowledge on the game even further.

Another example of this is the game Braid (stop reading if you haven't played). It was the work of a genius, but I was confused as hell when it finished. I did feel the emotion that the game passed to me, but I for one couldn't figure the whole atom bomb thing by myself when I finished. When I read about it, everything made sense. It's not something people make up: it was always there. Hidden. It makes sense after you know. If people figured it out, I could've done it too. And after you read about it, you begin to play the game again and see everything with other eyes.

I didn't get angry with the game because I didn't fully understand it after I finished it. It was not the game's fault, it was mine. I didn't pay attention enough to the details. But it doesn't matter, because after I read the analysis, I came to appreciate the game even more. Art can't constrain itself just so the masses can understand it. If at least ten people are able to understand it, and if the level of enjoyment those ten people have by understanding it is greater than normal, than the work is valid.

That may sound a little bit elitist, but It's not. I myself don't have the cultural luggage I wanted to have, but I keep on reading, watching and playing, so I can improve it AND enjoy good art while I'm at it. Some years ago, I couldn't even get started with a James Joyce book, but now I understand it and enjoy it so much more. That's how things go.
 

poiuppx

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I'll say this right now; he announces a Snatchers or Policenauts game for the PS3... I will pre-order it that day. Not even joking. Kojima, that's at least one sure-fire sale. So make it happen. Weirder things have been done in this world with less market data to back them.
 

Truly-A-Lie

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Hopefully whatever it is will be good enough to wash my mind of the heart breaking tragedy that Rising seems to be shaping into. God that game looks awful.