KOTOR MMO All But Confirmed, but who actually wants it?

Bulletinmybrain

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runtheplacered said:
Geez, I'm terribly unimpressed with the replies in this thread. What happened to The Escapist? All but one failed to actually read the article.

Yes, if this is somehow a "WoW clone" I'd be terribly disappointed and no, I wouldn't purchase it. However, I don't see one little single piece of evidence supporting this theory. So why is everyone saying that?

Also, does everyone here think we've reached the boundaries that "massively multiplayer" can reach in terms of gameplay? What if they truly did something revolutionary with this title? Stop being so closed minded.
Well the only reason mmos work so well is the fact...THE GRIND. Yes.

The grind is what keeps you playing, which keeps you paying the subscription few which in turn puts money in their pockets. Anything non-grindy is very rare and far because the above works so well.
 

mshcherbatskaya

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Ricky_Rio said:
mshcherbatskaya said:
Maybe this is its own thread but--

Is it possible to make a MMO that isn't a grind-monster?
yes, see "EVE Online" you dont have to grind if you realy dont want to, you can just sit around and get on every 15mins-30 days and tell a new skill to train
Somehow absentee grindism doesn't sound that appealing, but I have not played the game, so it's hard to say. But what does that get you in terms of story?
 

Ricky_Rio

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mshcherbatskaya said:
Ricky_Rio said:
mshcherbatskaya said:
Maybe this is its own thread but--

Is it possible to make a MMO that isn't a grind-monster?
yes, see "EVE Online" you dont have to grind if you realy dont want to, you can just sit around and get on every 15mins-30 days and tell a new skill to train
Somehow absentee grindism doesn't sound that appealing, but I have not played the game, so it's hard to say. But what does that get you in terms of story?
well, if you are in the right place at the right time, you can BE the story, or a bystander to the story which, either way is fairly cool
and you can grind, but it dose nothing for getting you more skills, just money.
Although there are less grinding ways to get money like Trading or Scamming (which is actual legit in the game, the game rules make it so you have to keep yourself safe and not get scammed/blown to small bits)
 

Logan Westbrook

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Bulletinmybrain said:
runtheplacered said:
Geez, I'm terribly unimpressed with the replies in this thread. What happened to The Escapist? All but one failed to actually read the article.

Yes, if this is somehow a "WoW clone" I'd be terribly disappointed and no, I wouldn't purchase it. However, I don't see one little single piece of evidence supporting this theory. So why is everyone saying that?

Also, does everyone here think we've reached the boundaries that "massively multiplayer" can reach in terms of gameplay? What if they truly did something revolutionary with this title? Stop being so closed minded.
Well the only reason mmos work so well is the fact...THE GRIND. Yes.

The grind is what keeps you playing, which keeps you paying the subscription few which in turn puts money in their pockets. Anything non-grindy is very rare and far because the above works so well.
I have to disagree with you there. The appeal of MMOs stems from being able to play in persistent game world with real people. No doubt someone will try and roll out the argument that the people who play MMOs are all obnoxious teenagers and obese men pretending to be lady night elves. Well don't. Anyone with a lick of sense knows that isn't true, just like not everyone you meet on Xbox Live is a leet-speaking annoyance.

Of course, this is just my opinion.
 

Bulletinmybrain

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Ricky_Rio said:
mshcherbatskaya said:
Ricky_Rio said:
mshcherbatskaya said:
Maybe this is its own thread but--

Is it possible to make a MMO that isn't a grind-monster?
yes, see "EVE Online" you dont have to grind if you realy dont want to, you can just sit around and get on every 15mins-30 days and tell a new skill to train
Somehow absentee grindism doesn't sound that appealing, but I have not played the game, so it's hard to say. But what does that get you in terms of story?
well, if you are in the right place at the right time, you can BE the story, or a bystander to the story which, either way is fairly cool
and you can grind, but it dose nothing for getting you more skills, just money.
Although there are less grinding ways to get money like Trading or Scamming (which is actual legit in the game, the game rules make it so you have to keep yourself safe and not get scammed/blown to small bits)
God I wish my graphics could handle that...I'm so getting a custom computer soon but i gotta call up my friend and discuss pc specs.
 

VVL

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Been thinking for a bit. What if, when they say "massively multiplayer elements", they put you in your single-player campaign, but your party is made up of other players? At special markers in-game, they would allow parties to meet, and of course there would be a multiplayer mode for parties against one another. They'd have to allow far more than two other players in your party at any time, but the balance could be corrected by simply ramping up difficulty. This way, ol' Bioware would be creating a campaign for the main character and all the side characters, and whenever you've finished the main campaign, you can always turn to learning much more about your companions' general templates. Of course there's the mentor role, which would have to be played by someone who has proven themselves experienced. The robot roles would have to be "auditioned" for somehow, to make sure that the people playing the robots know how to do it correctly. And, of course, if you can't find enough people for a full party, there would be some backup AI and the story could continue. If someone in your party can't get on for a day, but they shouldn't miss the story, then a vote should be called and they can either continue the main storyline or flesh out a side storyline.

An interesting idea, I think. Excuse me if I seem incoherent; I haven't slept and I'm in a crappy bed for the night.
 

Theo Samaritan

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runtheplacered said:
Geez, I'm terribly unimpressed with the replies in this thread. What happened to The Escapist? All but one failed to actually read the article.

Yes, if this is somehow a "WoW clone" I'd be terribly disappointed and no, I wouldn't purchase it. However, I don't see one little single piece of evidence supporting this theory. So why is everyone saying that?

Also, does everyone here think we've reached the boundaries that "massively multiplayer" can reach in terms of gameplay? What if they truly did something revolutionary with this title? Stop being so closed minded.
To be fair I read it to, hence my comment of "All but confirmed" in the topic... I should change the title really.

I don't know where the WoW clone stuff is coming from either =/
 

Archaeology Hat

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I am fairly opposed to it, basically because the only MMOs I've been able to tolerate for more than 10 minuites have been WoW and Guild Wars, both of which I played with real life friends (See a pattern yet?). Also, KOTOR was a game I enjoyed in the single player, and if theres anything I dislike more than J-RPGs or JRPG-MMOs it's an MMO that doesn't meet my expectations from the non-MMO franchise it's based on.

If it does come to completion and isn't total crap, I deeply hope they don't rush it. Now that WoW exists and is so polished if it's not near perfect at completion, it won't be as successful as it could be. Just look at what happend with Age of Conan (again based on the actions of my Real-life friends). They played it and loved it for a week or so untill they realised that actually... it wasn't a complete game and still had Issues that should have been sorted in Beta.
 

Bulletinmybrain

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Archaeology Hat said:
I am fairly opposed to it, basically because the only MMOs I've been able to tolerate for more than 10 minuites have been WoW and Guild Wars, both of which I played with real life friends (See a pattern yet?). Also, KOTOR was a game I enjoyed in the single player, and if theres anything I dislike more than J-RPGs or JRPG-MMOs it's an MMO that doesn't meet my expectations from the non-MMO franchise it's based on.

If it does come to completion and isn't total crap, I deeply hope they don't rush it. Now that WoW exists and is so polished if it's not near perfect at completion, it won't be as successful as it could be. Just look at what happend with Age of Conan (again based on the actions of my Real-life friends). They played it and loved it for a week or so untill they realised that actually... it wasn't a complete game and still had Issues that should have been sorted in Beta.
Yeah but the problem with the polishing. Is that it takes so much damn polishing that they may run out of money so they need to make you pay for them to do all the damn polishing.
 

Tryzon

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Good a thread as any to get my KOTOR opinion on the Internets: story good enough, mostly because I can only assume Mr. Lucas had NOTHING WHATSOEVER to do with it *suddenly remembers Episode 2's crybaby Anakin scenes and sobs*, while the gameplay was some malformed inbred child of Final Fantasy and a drunken brawl in semi-realtime. Plus there was always the unbearable inclination to be evil, which was fairly patronising, and I think blocking off access to Manann (or whatever) without warning because you happen to make one single wrong choice, despite Manann also arguably being one of the most interesting worlds, remains one of the things I want to kill developers for most. It defys logic, and leaves me screaming "WHY?!" as I re-load the court scene endlessly to try and find a way out of the situation, in vain.
 

Bulletinmybrain

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Tryzon said:
Good a thread as any to get my KOTOR opinion on the Internets: story good enough, mostly because I can only assume Mr. Lucas had NOTHING WHATSOEVER to do with it *suddenly remembers Episode 2's crybaby Anakin scenes and sobs*, while the gameplay was some malformed inbred child of Final Fantasy and a drunken brawl in semi-realtime. Plus there was always the unbearable inclination to be evil, which was fairly patronising, and I think blocking off access to Manann (or whatever) without warning because you happen to make one single wrong choice, despite Manann also arguably being one of the most interesting worlds, remains one of the things I want to kill developers for most. It defys logic, and leaves me screaming "WHY?!" as I re-load the court scene endlessly to try and find a way out of the situation, in vain.
I thought the combat was great, It worked well in my opinion.
 

Tryzon

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Bulletinmybrain said:
I thought the combat was great, It worked well in my opinion.
Always I hear this, but like Resident Evil 4's unfeasibly high scores, I refuse to believe it. It was just a matter of unloading everything in one go at the start, then keeping one uber-player alive while he owned everything. Plus characters regularly become overshadowed as new ones are introduced, like how the stereotype you're stuck with at the begginning is replaced by robo-man or the wookie if you have any sense, not least because he was a faceless "American with troubled past bound to be the good guy no matter what" stereotype, and *!!!LIKELY SPOILER!!!* he had the nerve to not let you kill him at the end if you decided to go evil, instead running off like a prat. *!!!END SPOILER!!!*

Wow I waffled a bit there. It's just I hate these things that are so obvious to be but no one else seems to notice. Speaking of which, I'm going to start a new thread on the Shadow of the Colossus thing I keep on about. Bis bald.
 

Littaly

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Would be a better idea to revive Star Wars Online (whatever it was called). Loved KotOR but not so much because it was starwars, it had some familiar weapons/locations but it felt completely different from the movies. I don't know,I'm skeptic...
 

EvolutionKills

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I've loved Bioware's games back since 'Baulder's Gate II: Shadows of Amn'. They've yet to severely screw up one of their games. So while I myself am not a terribly huge fan of the standards that make up todays MMO's, I hope that Bioware has the creativeness to bring something new to the table and really makes the genre their own. For all of the WoW hype, there are a number of MMO's out there doing things differently and doing well because of it (Age of Conan, EVE Online, Guildwars). If there's anybody that can merge the community aspect of an MMO with the great and compelling storyline and mechanics of a single-player RPG, it's Bioware. Have a little faith, they haven't screwed up yet.
 

Bulletinmybrain

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EvolutionKills said:
I've loved Bioware's games back since 'Baulder's Gate II: Shadows of Amn'. They've yet to severely screw up one of their games. So while I myself am not a terribly huge fan of the standards that make up todays MMO's, I hope that Bioware has the creativeness to bring something new to the table and really makes the genre their own. For all of the WoW hype, there are a number of MMO's out there doing things differently and doing well because of it (Age of Conan, EVE Online, Guildwars). If there's anybody that can merge the community aspect of an MMO with the great and compelling storyline and mechanics of a single-player RPG, it's Bioware. Have a little faith, they haven't screwed up yet.
I count mass effect as that little mistake.
 

VVL

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Some common complaints of Mass Effect:

-conversation wheel
-too much FPS combat in an RPG
-LOAD TIMES

But for all that, I think it's a great game. Load times don't bother me a tad, and the conversation wheel was only mildly annoying while being a nice new way to communicate. As for the combat, it was a great idea to put real-time combat into an RPG, but it overpowered the game.
 

J'aen

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I liked the conversation wheel, there was almost no first person shooting, and I agree with you on the load times.

Also, "overpowered" the game? Could you explain that, please?
 

VVL

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The entire game was combat, with a tad bit of storyline patched in here and there.

Of course, maybe I just see it this way because I played most of the sidequests.