First of all, this, like anything else is a matter of balance - a world where every npc is a statue, waiting for the glorious chosen one to come by and solve all their problems and determine their further fate (Dragon Age Origins, here's looking at you) is utterly hollow, and not in the slightest immersive. This kind of wish-fullfillment is in unfortunately high demand, which makes me question the sanity of other self-proclaimed role-players, but we don't need to go on that tangent.Paradoxrifts said:You see games are not respectful depictions of non-player characters. They're about convincing the people who play them to pay real money for a virtual experience, and a great deal of games do this by making the actions or inaction of the player matter a great deal. In some RPGs virtually every NPC lives according to the fiat of the player and could be almost be entirely depopulated if they so will it. Adding empowered female characters to the game means relatively little, because ultimately it is the actions of the protagonist that determine how events unfold, which more often than not takes the form of a simple binary choice between a good or bad ending for the NPC(s) that the player character is dealing with.
The Witcher is about the titular protagonist. It's not about any other character regardless of their gender. The player naturally gets to take on the role of the protagonist, and to a limited degree is allowed a measure of choice as to what sort of fairy cake is used.
But there are relatively few things from Dungeons & Dragons (or any other pen & paper RPG ever devised) as frustratingly annoying as a dungeon master who abuses their position, turning their players into the game's audience and subjecting them to an unending cavalcade of NPCs to which their actions are largely irrelevant. Regardless of the justification, I don't think anyone honestly wants more characters like that in any sort of game they play in.
The Witcher 2 however - it does all that, which you just called horrible - knocking you over in a cutscene so an enemy can escape, capturing you half a dozen times so you can listen to a bond-villain rant and to give another character a 'badass' moment when they save you - even going so far as to wrestle the camera away from you entirely to show you someone somewhere else. That, narratively speaking, makes it a weak game - according to you anyway.
Now the reason we talk about it - all those characters, that get to have their moments, get to be proactive, get to kick the player around regardless of their decisions - those are all male. While all the supposedly powerful or relevant female characters are either helpless damsels or set up for horrible torture and humiliating death. And that's what makes the game really, really sexist.