Lamest game ending

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ReservoirAngel

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Nov 6, 2010
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Oh, Mafia 2 is guilty of the lame ending too.

The final mission is pretty good, but the ending cinematic just trails off. Left me with a huge "but...what the..." look on my face when I finished it.
 

Extraintrovert

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Jul 28, 2010
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The worst ones with which I'm familiar have already been mentioned, so I will add my own that I found personally frustrating: Half-Life 2. Yes, it was entirely appropriate for the series, but I expected something a little more than the exact same ending from Half-Life with slightly modified dialogue. The Episodes compensated for it, but at the time I was mightily annoyed.

Also, relevent TV Tropes link is relevant: http://tvtropes.org/pmwiki/pmwiki.php/Main/AWinnerIsYou
 

Ashcrexl

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may not be the worst, but it was my first terrible ending. Diablo. setting up a sequel with a quick 20 second stupid as hell cutscene. my little 14 year old self just about flipped out when the game just ended
 

number2301

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Syndicate. It didn't have an ending, because to do so would have required another disk so it just dumped you back to the mission select screen.

Yureina said:
Fallout: New Vegas.

You can totally tell that they put an ending upon that game because they are going to make some DLC later on. Its disgusting. >_<
I've seen this comment a few time and never understood it. EVERY Fallout game has a closed ending. Including Fallout 3 so it's not even like people say this because they never played the originals. Nevermind the fact that Obsidian specifically said they did it because they wanted you actions to actually have an impact. Contrast it to Mass Effect 2,

travel to the galactic core, discover what happened to the Protheans, destroy or capture reaper technology

and noone says a word?
 

MechaBlue

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Ridgemo said:
Monkey Island 2. It was so lame and unoriginal i nearly had to tear my own face off after how much my friends raved about the game.
Out of curiosity, where else has that ending appeared?

Also, my personal least favorite ending was Bioshock. For such a strong story for a majority of the game, the ending felt rushed and kind of lame all around.
 

ZombieGenesis

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Nothing can really beat Siren: Blood Curse.

A game that revolves around subtle psychological horror, stealth and an insectoid interpretation of the classic Japanese 'creepy zombies' in an abandoned town. How does it end?

You travel to an alternate dimension to find a magical sword and a box that allows you to throw mystic blue fireballs, then you fight a giant moth made of legos inside what appears to be a giant spiral of colour like a gyroscope. Once you beat it the outro makes even less sense.
The main boy carries a beat box and plays rock music while fighting eternal waves of zombies with his super powered sword, and for some reason the dad shows up in a desert somewhere entirely unrelated to the plot with a closing to a plotline that doesn't make any sense at all.

More a mindfuck than a failure.
 

JamesBr

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Nov 4, 2010
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Neverwinter Nights 2. Rocks fall. Everyone Dies. All done by a bored narrator over slides. It's insulting that my 20th level characters would be so easily defeated. Although it alludes that they escaped to a different plane, I still feel ripped off since I'm not playing that game, I'm playing NWN2.
 

Yureina

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number2301 said:
Syndicate. It didn't have an ending, because to do so would have required another disk so it just dumped you back to the mission select screen.

Yureina said:
Fallout: New Vegas.

You can totally tell that they put an ending upon that game because they are going to make some DLC later on. Its disgusting. >_<
I've seen this comment a few time and never understood it. EVERY Fallout game has a closed ending. Including Fallout 3 so it's not even like people say this because they never played the originals. Nevermind the fact that Obsidian specifically said they did it because they wanted you actions to actually have an impact. Contrast it to Mass Effect 2,

travel to the galactic core, discover what happened to the Protheans, destroy or capture reaper technology

and noone says a word?
Probably because most people are pretty sure there will be a Mass Effect 3. :eek:
 

Calico93

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Farcry 2
FUCK it was annoying when i finished it, really crap ending, not climactic at all, and didnt let me continue playing, Urgh.
 

Jabberwock xeno

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Borderlands.

I love the game, it's on my top 10 favirote games ever, but the ending was sudden and anticlimactic.
 

Yureina

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Ghostwise said:
Yureina said:
Fallout: New Vegas.

You can totally tell that they put an ending upon that game because they are going to make some DLC later on. Its disgusting. >_<
They put an ending on it so your decisions have a final impact on the game. What's wrong with it ending exactly? Every Fallout game had a definitive ending. The vast amounts of different outcomes that can play out are awesome and add a great deal of replay value. Of course though, DLC will be incoming which will probably allow you to keep playing after it's all said and done.
The ending itself is fine. Actually I really liked the ending. What bothers me is that there probably is going to be some DLC, like Fallout 3, that extends that storyline. Now... if there was not, then it would be ok. :eek:
 

SpireOfFire

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castlevania lords of shadow. that ending straight up SUCKED. and this is coming from a die hard castlevania fan.
 

thedoclc

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I can't even begin to count the number of NES, Atari, Commodore 64, arcade, etc games which ended with, "Congraturlacciones! You Winner! Game Over!"

Childhood scars, man. Screw you, Ghost 'n Goblins!

Those are the worst endings ever.

Recent games? Fallout 3 as released was infamous with the whole, "No, one of us has to die, you can't send the robot or ghoul or supermutant in," bit.
 

slightly evil

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Feb 18, 2010
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Alone in the Dark, like extra credits said, which is the 'lesser' evil is subjective. I did what i thought was the right thing because it had a slim chance of saving the world and it gave me the bad ending. i reloaded so i could get the other ending, and found out there's no way to win. maybe that works in a greek tragedy but if they wanted to send a message they should have been consistent in that, not shoe-horned it in.
 

Gaz6231

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Nov 1, 2010
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This is probably going way too far back for most forumers, but Kid Chameleon [http://en.wikipedia.org/wiki/Kid_Chameleon_%28video_game%29] for the Mega Drive (Genesis) has the most anticlimactic ending of ANY game considering how much effort you have to put in to see it. Almost a HUNDRED brick-hard levels to traverse, just to get this;


I may have been a kid, but I still called bullshit.