Lawyer Destroys Arguments for Game Piracy

MrTub

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Sparrow said:
Tubez said:
Good to know that Escapist doesnt show any bias in their news.

Sometimes escapist is even worse then Fox news with headlines and "information" in article.
...so, you're all for piracy? Correct me if I'm wrong, because that was exactly what your statement sounded like.

Slycne said:
LilithSlave said:
but in the meantime it means a financial loss for the developer
NO, it does not. That logic is incredibly erroneous.
As I see it, the two polar notions that piracy is always a lost sale and that piracy is never effectively a financial loss are what is truly lacking logic. The truth is in fact somewhere in the middle.
This is a sentiment I can agree with. If there was no method of piracy, would pirates simply abandon their gaming habits altogether? I doubt it, but at the same time I doubt that barely any of the pirates would purchase games in the same magnitude that they pirate them.
Yeah cause either I love biased news with headlines that are completely shit or I must love piracy.

This one of the many reasons I never will debate about piracy on this website.

No need for you to reply since I will not be answering.
 

Sylveria

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brainslurper said:
LilithSlave said:
but in the meantime it means a financial loss for the developer
NO, it does not. That logic is incredibly erroneous.
Yes it does. They worked hard on something, and what would be a paying customer got it without paying for it, depriving the developer or their profit.
+0 is not loss. Loss indicates a negative, in other words, cost. They, and publisher apologists, use the word "loss" instead of "less profit than we are entitled to/should have made" because it sounds more dramatic and less scummy.

By the logic of "Not buying = deprived of profit = loss" every single person who didn't buy the game, not just the ones that pirated it, is making them lose money.

And lets not forget, in the eyes of these people, buying used is just as bad as piracy. So if you bought a used game in the past 30 years, you're a pirate in their eyes. But keep defending the same people who'd spit on you in the street given the chance if it helps you sleep at night.
 
Jan 27, 2011
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Greg Tito said:
Even though Purewal is a lawyer and should therefor be on board for litigation solving all problems, he's also a gamer. The solution to piracy should come from publishers offering better ways for customers to enjoy their games, not suing willy-nilly. "If we can reduce piracy through the means of technology and via the market, then that's got to be better than getting lawyers involved," he said. He applauds platforms like Steam that are a form of DRM which don't slap paying customers in the face.
This. This to the MAX.

I used to pirate all the time. Not anymore, though.

The reason I went out and grabbed the official version of Knights in the Knightmare back in the day? Well, not only was the game pretty fun, and I was on the fence about actually paying for it, but the official game came with the actual soundtrack. And that game had DAMN good music. As soon as I found out it came with the OST, I went out to buy the real game.

Throwing in little extras like that goes a long way.

Hell, most of my friends pirate DS games to the point of not buying them anymore, AND ALL OF THEM BOUGHT POKEMON HEARTGOLD/SOULSILVER BECAUSE OF THE POKEWALKER. A relatively useless, but fun little gizmo.

So yeah, unintrusive DRM (like Steam), and actual physical bonuses are way better at convincing people to grab the real thing.
 

Sparrow

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Tubez said:
This one of the many reasons I never will debate about piracy on this website.

No need for you to reply since I will not be answering.
Sheesh, buddy. Talk about passive aggressive. I just meant people will jump to conclusions if your argument is just "urgh, this is so anti-piracy and this angers me!"
 

ResonanceSD

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Tubez said:
Sparrow said:
Tubez said:
Good to know that Escapist doesnt show any bias in their news.

Sometimes escapist is even worse then Fox news with headlines and "information" in article.
...so, you're all for piracy? Correct me if I'm wrong, because that was exactly what your statement sounded like.

Slycne said:
LilithSlave said:
but in the meantime it means a financial loss for the developer
NO, it does not. That logic is incredibly erroneous.
As I see it, the two polar notions that piracy is always a lost sale and that piracy is never effectively a financial loss are what is truly lacking logic. The truth is in fact somewhere in the middle.
This is a sentiment I can agree with. If there was no method of piracy, would pirates simply abandon their gaming habits altogether? I doubt it, but at the same time I doubt that barely any of the pirates would purchase games in the same magnitude that they pirate them.
Yeah cause either I love biased news with headlines that are completely shit or I must love piracy.

This one of the many reasons I never will debate about piracy on this website.

No need for you to reply since I will not be answering.

Dude I work for News Corporation. We're not that bad. IGN didn't have a review which said that DA2 was the "pinnacle of RPGs".

In direct reply. If you have no interest in discussion or debate, why are you posting? If you're not interested in replying, why are you quoting someone else?
 

Thyunda

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Sylveria said:
+0 is not loss. Loss indicates a negative, in other words, cost. They, and publisher apologists, use the word "loss" instead of "less profit than we are entitled to/should have made" because it sounds more dramatic and less scummy.

By the logic of "Not buying = deprived of profit = loss" every single person who didn't buy the game, not just the ones that pirated it, is making them lose money.

And lets not forget, in the eyes of these people, buying used is just as bad as piracy. So if you bought a used game in the past 30 years, you're a pirate in their eyes. But keep defending the same people who'd spit on you in the street given the chance if it helps you sleep at night.
What the hell is this crap? Really? You're justifying piracy by saying it's just as bad as not buying the game?
It's not a +0. It's a -1. It's a LOST SALE. Not because there's a finite amount of digital copies that can be distributed, but because somebody is using your product, and you're not getting your due. That's income that should have come in, but it hasn't. And now it won't.
It's still a lost sale. It's still theft. And you're still a criminal.

I'm not defending the publishers. No. I'm defending the God damned law. I don't care how mistreated you feel by the big bad corporations. If you really want to suffer to fight back, stop buying their games, and go outside and play. You don't need these games. You WANT them. But you're not prepared to give the bad guys their due, so please tell me one thing.

How can you look down on us 'apologists' when you're playing stolen games? No amount of rhetoric is going to escape that fact. 'Less profit than we are entitled to' is a more serious concern than "Corporations are evil and I am a revolutionary for stealing from them."
You're not a revolutionary.

Those rioters in London this summer? Taking advantage of the chaos to bag a load of free shit? You're no better than they are. Dirty pirates.
 

The Lunatic

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Jun 3, 2010
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The moment there's even a 5% chance of pirating leading to a person getting a caught, you can more or less depend upon the release of IP-hiding programs, peerblocking programs and other such things.

Until these can be countered, there is absolutely no reason to go after pirates, doing so would only be a waste of money and placing restrictions only further annoys legitimate customers.

The argument the lawyer brings is one which can simply by countered by the word "Yet".

For it is simple to do, just there's such little chance of getting caught, why bother?
 

crazyarms33

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Greg Tito said:
The arguments for game piracy seem a bit flimsy in response to stories like CD Projekt's DRM-less Witcher 2 being pirated more than it was purchased or this abominable list of pirated games from TorrentFreak [http://www.escapistmagazine.com/news/view/115003-TorrentFreak-Reveals-Top-Pirated-Games-of-2011]. The games industry can't just ignore these thefts, and no amount of backwards logic can argue the impact of piracy away.
And yet there is nothing they can do to stop it. They will never stop piracy, or hurt it in any meaningful way, and all companies like Ubisoft and EA are doing is kneecapping paying customers.

Piracy continues to be a viable way for potential customers to try out their very expensive product and see if it suits them before dropping their hard earned money. I noticed that of the games on the top pirated list, only FIFA and Crysis, and Forza had demos.
So because they can't stop it they shouldn't try? Seems silly to me...

edit: Also, it's not theft and it's simply incorrect to call it such.
How is it NOT theft? They are obtaining a product which is sold to the general public through a market for profit, but pirates get it through illicit means paying no money so that the producer makes nothing. I'm not trying to be thick, but please tell me where in the world this is not considered theft? It would be like not paying the grocery for bread but eating it anyway because hey I like bread... just not enough to pay for it.
 

Weaver

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Apr 28, 2008
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Yep, piracy is just killing the industry



With revenues climbing every year!

But Hollywood is hurting too, right? That's why they had their highest grossing year in the history of Hollywood in 2009 I assume. Admittedly 2011 box office sales dropped 4.5% this year, but movies kind of sucked this year...

The games industry has grown their revenue by billions of dollars every single year since 1993.
 

Ashsaver

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Jun 10, 2010
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I think Piracy is still a theft,but I don't treat all pirates as filthy thieves.

I live in Thailand (If you don't know: it's a place where piracy is a very big problem) and I help moderating a Minecraft Server.

We know that there are very few people who legitimately bought Minecraft in this pirate heaven,and if we open an "online-mode=true" server,we won't last very long.

So instead we open "online-mode=false" but give benefit to users who bought the game and keep persuading "pirates" on our server that buying the game is the way to go if they want these benefits.

Well,It didn't automatically convert all pirates to go legit,but at least the number of Premium Minecraft Players are going up,and that's a good thing =) (fewer pirates more legit gamers)


What I am trying to say is this:Those pirates don't just represent lost sales,but they're also potential customers who interested in your product,if you somehow convince them that buying your game instead of pirating it would benefit them more,then you can convert some of those lost sale into profit.
 

Something Amyss

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Dec 3, 2008
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AC10 said:
Yep, piracy is just killing the industry



With revenues climbing every year!

But Hollywood is hurting too, right? That's why they had their highest grossing year in the history of Hollywood in 2009 I assume. Admittedly 2011 box office sales dropped 4.5% this year, but movies kind of sucked this year...

The games industry has grown their revenue by billions of dollars every single year since 1993.
Yeah, I've always hated the "piracy is killing the industry" argument. You can kind of argue damage as it's a grey area, but it's clearly not killing anything.

Is piracy good? No. But that doesn't mean it's "killing the industry."

But people are still hung up on trying to pretend it's theft, so I'm not sure how much this will matter to anyone. Still, gotta remember that graph.
 

BaronIveagh

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Greg Tito said:
Purewal says there is really no evidence that most pirates have the desire or technical chops to effectively mask their IP address, and even if some did, that's hardly a reason to stop going after pirates.
....except that IP addresses have been ruled, at least in the US, to be inadmissible as proof of identity in a court of law. So... how do you bust a pirate? You need some logical argument that would stand up in court in order to get a warrant to search someone's PC.

Oh, and as far as the 'it might not have been them' argument goes, I'd like to refer you to this case: http://www.wired.com/threatlevel/2011/07/hacking-neighbor-from-hell/ and this case: http://www.mirror.co.uk/news/technology/2011/07/19/paedo-used-next-door-s-internet-connection-to-download-child-porn-115875-23280772/

Since, it was discovered in each of these cases that... it really WASN'T the owner of the IP address. And these are not unique.
 

Xanthious

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ResonanceSD said:
The entertainment industry is not in the business of giving out interest free loans on it's IP
I'm not sure what the view is like from where you are but from where I'm standing that's exactly what they are currently in the business of. They may not want to be in that business but make no mistake they are currently doing it regardless of their feelings on the matter.

Bottom line there is fuck all these companies can do about piracy that doesn't equate to cutting off their nose to spite their face. So that leaves them with two options to choose from as far as meaningful things they can do to combat piracy "nothing" and "like it".

The pirates are so grossly ahead of the industry it's fucking pathetic. But rather than lead with carrot rather than stick these head strong fucks in charge choose to futilely bang their heads against a wall over and over. To say they are fighting a losing battle is just about as large an understatement as I can make.

By all means though sites like The Escapist should keep running sensationalist articles like this one. Sticks and stones man sticks and stones. The people who stand against piracy can do nothing more than impotent bitching while piracy goes about as strongly as ever with no end in sight. Maybe when people want to approach the situation realistically rather than morally some headway will be made.
 

ResonanceSD

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Xanthious said:
ResonanceSD said:
The entertainment industry is not in the business of giving out interest free loans on it's IP
I'm not sure what the view is like from where you are but from where I'm standing that's exactly what they are currently in the business of. They may not want to be in that business but make no mistake they are currently doing it regardless of their feelings on the matter.

Bottom line there is fuck all these companies can do about piracy that doesn't equate to cutting off their nose to spite their face. So that leaves them with two options to choose from as far as meaningful things they can do to combat piracy "nothing" and "like it".

The pirates are so grossly ahead of the industry it's fucking pathetic. But rather than lead with carrot rather than stick these head strong fucks in charge choose to futilely bang their heads against a wall over and over. To say they are fighting a losing battle is just about as large an understatement as I can make.

By all means though sites like this one should keep running sensationalist articles like this one. Sticks and stones man sticks and stones. The people who stand against piracy can do nothing more than impotent bitching while piracy goes about as strongly as ever with no end in sight. Maybe when people want to approach the situation realistically rather than morally some headway will be made.

Alternatively, SOPA passes. Headway of a kind, you'll agree.
 

Weaver

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Ashsaver said:
I think Piracy is still a theft,but I don't treat all pirates as filthy thieves.

I live in Thailand (If you don't know: it's a place where piracy is a very big problem) and I help moderating a Minecraft Server.

We know that there are very few people who legitimately bought Minecraft in this pirate heaven,and if we open an "online-mode=true" server,we won't last very long.

So instead we open "online-mode=false" but give benefit to users who bought the game and keep persuading "pirates" on our server that buying the game is the way to go if they want these benefits.

Well,It didn't automatically convert all pirates to go legit,but at least the number of Premium Minecraft Players are going up,and that's a good thing =) (fewer pirates more legit gamers)


What I am trying to say is this:Those pirates don't just represent lost sales,but they're also potential customers who interested in your product,if you somehow convince them that buying your game instead of pirating it would benefit them more,then you can convert some of those lost sale into profit.
I think this opens up a very important point that not all people have it like we do in the west. Valve and Blizzard have both come out claiming that western price points in places like Eastern Europe and Russia, coupled with no localization or ports a year later are what is killing the market there.

They say the only way to solve the issue is to simply charge less for games there and have a localized version at release. I don't know if either company has actually done that, but both of them are self-publishers in the game industry so I assume they have a lot more stake in being correct than nearly anyone.

What I want to mention though is that not everyone in the west has things super well off either. If I may indulge myself in going off on a tangent: When I was a young nerd growing up I lived in a really shitty ass Canadian town (which shall remain nameless). My sole source of PC games was a wal-mart in town that was about 40 minute walk away. Also note that a 40 minutes walk in Canadian winter is also known as "suicide".

I didn't have a car, my friends couldn't drive, and the PC selection at this store was abysmal. Literally 1/5th of their games were ripped open and taped back together with scotch tape. Most of their games were 1 to 2 years old; and those were the new ones.

In the rare occasion my parents needed to drive to a neighbouring (and much better) town I could obtain actual modern releases, but this wasn't often and quite frankly my minimum wage job (minus union dues!) at the grocery store was hardly a monumental source of income.

Let me tell you about this grocery store for flavor; My produce department comprising of two drug dealers, a retired guy that boasted frequently how he gave whores crack for sex on the weekends, a diagnosed bi-polar manager who frequently yelled at the top of his lungs over the smallest things, wave off huge problems 30 minutes later and come back from lunch breaks in tears. The most normal person I knew was a biker guy who lived in a trailer because he spent the majority of his income on designer drugs. At least he was friendly.

Anyways, what did I do?
I pirated games.

Honestly, compared to the people I worked with it didn't seem that bad. Compared to freezing in the cold it seemed the wise choice. I wanted to save up for university too (to escape my hellhole) but in the meantime I guess I just wanted something to take my mind off things. Had I the real means (as I do now) to buy whatever games I wanted I absolutely would have; but I simply didn't.

Did I deserve any of those games? Nope.
Would I have bought they if I didn't pirate them? Not one chance in sweet hell, it wasn't physically possible for me to do so. Did I count as a lost sale? Would someone like this count as a lost sale now?

All I can for sure tell you is that honestly, some of those games are the only good memories I have from those years. High school was cruel to me, my parent's had a bad divorce, I felt like I had to go to work every day with the dredges of society; my "best friend" robbed my house for drug money (which has instilled me with severe psychological trust issues) - but I can still look back and smile at the LAN parties where I played my pirated copy of Unreal Tournament 99 with some of close my friends having fun and laughing for once. At that time it didn't seem to even cross my mind that Epic Games not having my money mattered in the slightest, I figured they'd manage.

I'm not entitled to games, but I felt entitled to at least a tiny, small bit of happiness in my life and I got it from gaming.
 

Xanthious

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Dec 25, 2008
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ResonanceSD said:
Xanthious said:
ResonanceSD said:
The entertainment industry is not in the business of giving out interest free loans on it's IP
I'm not sure what the view is like from where you are but from where I'm standing that's exactly what they are currently in the business of. They may not want to be in that business but make no mistake they are currently doing it regardless of their feelings on the matter.

Bottom line there is fuck all these companies can do about piracy that doesn't equate to cutting off their nose to spite their face. So that leaves them with two options to choose from as far as meaningful things they can do to combat piracy "nothing" and "like it".

The pirates are so grossly ahead of the industry it's fucking pathetic. But rather than lead with carrot rather than stick these head strong fucks in charge choose to futilely bang their heads against a wall over and over. To say they are fighting a losing battle is just about as large an understatement as I can make.

By all means though sites like this one should keep running sensationalist articles like this one. Sticks and stones man sticks and stones. The people who stand against piracy can do nothing more than impotent bitching while piracy goes about as strongly as ever with no end in sight. Maybe when people want to approach the situation realistically rather than morally some headway will be made.

Alternatively, SOPA passes. Headway of a kind, you'll agree.
Nope. Darknets, alternate DNS servers, Usenet, the list goes on and on as far as things that SOPA won't be able to touch. You think SOPA will do anything to piracy? You are deluding yourself.
 

ResonanceSD

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AC10 said:
Gaming, totally a right for everyone. Not even slightly regarded as a luxury. No sir. Everyone is entitled to game.

http://penny-arcade.com/patv/episode/piracy

This video: 5:26 in. Go nuts.


Xanthious said:
something else

Oh no, I said it would be progress of a sort, I didn't say it would help.
 

Kroxile

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Nothing this "lawyer" said destroyed anything. Rather just spouted the same grey area bullshit that people on his side have been spouting for years. Not to mention that he is STILL ignoring studies and actual factual data that shows he is wrong in several of his "points".

Misleading title is misleading.
 

Grant Hobba

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LilithSlave said:
but in the meantime it means a financial loss for the developer
NO, it does not. That logic is incredibly erroneous.
how is that not a financial loss for the developer.

game sales = money

games downloaded = sales lost to gaming distributors

no gaming distributors = no gaming developers

= no more games.

you guys can kid yourself all you like; but not actually buying the game hurts the game shops, if they see a down turn in sales they no longer buy in larger quantities if that keeps happening eventually it will lead to loss of money for the devs and in turn means lack of games... or no games.