Well it's not like they're going to stop putting 99% of their resources towards gameplay.La Barata said:They've completely fucked themselves with this one. They did it because they didn't feel they could do both the story AND the gameplay without fucking one of them up.
They have actually MADE THE GAME NON-CANON, according to their comments.
When you think about this, this is actually how most normal games do it. You don't get a ten minute speech in the Last of Us about why health kits are so effective and Call of Duty didn't come up with a really complicated reason for the fact that there's actually a player controlling the characters involved.
They've just realised that we can accept differences between the story and what's going on in the game and that doesn't mean that the story suffers. In fact it can be better for the story to not be completely tied down.
It's like that thing Yahtzee said a long time ago, what's better a really detailed explanation for why the bullets aren't actually hitting you in an FPS, there's actually some 'luck bar' and when it runs out a bullet hits you and you die ... or giving the visceral impact of a bullet hitting the character and just accept that it's a magical world where it takes more than one bullet to hit you.
The first one is more realistic, but the second is actually better for the story because it makes you feel more involved.
In the same way it feels much better to think 'I'm playing as Jax, the ultimate warrior' than 'I'm playing as a person controlling Jax, the ultimate warrior, like a puppet' even though the second represents the game better
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I imagine they're just going to start telling stories about the characters going about their lives making enemies and friends and fighting people who stand in their way. The whole 5v5 destroy-the-base combat can just be an abstraction of that. Instead of Warwick and Jax fighting formal rule-based combat, the story will just be that they're fighting.