Skin said:
Well more or less we are trying to say the same thing. League has way more patches but it remains similar (which from my guess was because it was minor changes and players ability to adapt) whereas Dota has the ocassional huge patch where it turns into a different game. This makes League superior in my opinion, not only from a competitive aspect, but from a casual aspect, having to relearn fundamental things is a massive annoyance and I just don't have that patience, especially when I know they are going to change it again 6 mths down the road.
Mmm, I'm not sure I agree.
The big patches in Dota 2 not only keep the game (and its meta) fresh, they keep the professional players on their toes. They make the game just as much about tactics, strategy, planning, and adaptability as it is about pure skill. Going into any given tournament it's less 'oh look they're using the [****] tactic again' and more 'oh! I've never seen that before!'
And realistically, these big changes have little impact at the casual level. Most of the changes, while seemingly big on the meta, generally mean little for your average pub match. They rarely even effect ranked matches. You really only see massive changes to the meta having dramatic effects on games once you hit MMRs over at least 5K.
I mean, one of the biggest changes in the recent patch was the reduction of TP scrolls from 100 gold to 75. This could have a big effect at the pro level, but for your average casual match? Well...it's rare for people to even
buy a damn TP scroll, let alone worry about how much one costs, so....
So yeah, for me the big switch-ups to the meta that Dota 2 sees with its big patches make its pro-scene more interesting to follow. That is not to say that LoL's scene is 'boring', by any stretch.
Speaking of which: Go Cloud9. They are tearing it up this tourney.