Treblaine said:
I don't know if you'd call be mean or bleeding-heart but:
If you are going to have slaves in your game, then actually call them slaves!
I won't stand for any of these "hireling" euphemisms. The worst crimes in history have been dressed up with such euphemisms, they are far deadlier than swear words like the N-word. Euphemisms like "The Final Solution".
Risky as fuck, but if you played it right and used hirelings as a commentary on the evils of slavery then I think that just might work.
EDIT: (My main concern is with the Diablo depiction of hirings where you "acquire" their services for their whole life for a sum far less than they amount of loot you expect them to harvest for you. If they were free men surely they would just get the loot themselves... that's why I think they are slaves.
Truly, hirelings should be either far more limited (only carry shit) or cost car more or work on an agreement of loot sharing not flat price/rate.
Or you could try actually reading the article and not just skim it. You hire them from taverns to fight with you and help you out in combat. They're basically like companions from Fallout. So the correct term would be Mercenary or something along those lines. They are in no way slaves.
EDIT: Now in response to your edit, I would disagree. Theyre essentially setting the price, you aren't giving them an ultimatum. This is how they choose to do business. Why they would deliberately hamper their profits, I don't know, but that's the way they're choosing to do it. DOn't judge them for trying to make a living through weird job practices.