They said they were incorporating a "favourite" system or some such... I have yet to see how it works on anything other then the xbox, but essentially you mark spells, weapons and such to cycle through. Whether that's a an acual cycling system (I highly doubt it) or a quick key system (like 1-9)Daveman said:Well I'm a bit annoyed with the assigning spells to a specific hand or shouts. Maybe it'll be great but I feel like it's a step back to Morrowind. Also spells were only remotely enjoyable in oblivion if you could hotkey properly which looks impossible in this.
Fuck it, I'll still get it.
Also, unlike Morrowind, at least your spells won't back fire on you AND drain your mana.
Not only that, but from what I've heard and seen, spells got the biggest overhaul of all. As an off the head example, elemental abilities like fire, ice and lightning, have corresponding effects on their targets (fire is a slow burn, Ice is a chance of paralyses and I think lighting is a slow mana drain on the enemy). What's more, there are now 3 forms of attack for them, the old school blast, a constant stream (which is weaker, and shorter range, but widespread) and seals/traps (which are essentially glyphs that explode with the desired effect).
Remember conjuration in oblivion or morrowind? When you summoned armour it would be a daedric item that last for a certain amount of time? Well now conjured items after their very own aesthetics (they look like a spirit form of the weapon, with dense wisps of energy forming the shape of the desired weapon).
I think the illusion skill looks ace too. The demo showed how easy it was to cause confusion. I swear in Oblivion and Morrowind it failed more often then worked, and when it worked I was rarely satisfied.
Mage builds are looking pretty sweet if I do say so myself. But time will tell if my feelings are right.