Leaps and bounds

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PurpleRain

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Dec 2, 2007
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I was playing the new Burnout yesterday and I have to admit it is a really leap from the Revenge and Takedown. Not only is it fully freeroam but my god they have made crashing into an art! The cars even have crumple zones for pete's sake! The only thing I generally disliked was the culling of the crash events and being able to direct your wreakage into other players. But other then that Burnout has made quite a step up from the last game (even though NFS did it first, but come on, freeroaming burnout!).

This got me thinking about games were the sequal has made a great bound from the last game (good or bad). Half Life was a great game but all in all it didn't really have any character development at all or no really story to get to grips with. HL2 has made the biggest longest jump I have ever seen. Really character development about people you can feel for, great graphics, a compelling story and yes Valve made a entirly new never before seen physics engine!
 

Copter400

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Sep 14, 2007
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Jak and Daxter was a good platformer. Solid controls, interesting environments, enough unlockables to extend gameplay time but not too much that it feels tacked on...it was good.

And then Jak 2 came out. Oh boy.

The whole game had been turned on its head. What was once this cute, innocent world was now a bleak, dystopian city full of monster and crime. Jak was now vengeful and dangerous, a man on a mission to get the people who performed torturous experiments on him. Basically, if you own a PS2 a but not Jak 2, you're stupid.