I was playing the new Burnout yesterday and I have to admit it is a really leap from the Revenge and Takedown. Not only is it fully freeroam but my god they have made crashing into an art! The cars even have crumple zones for pete's sake! The only thing I generally disliked was the culling of the crash events and being able to direct your wreakage into other players. But other then that Burnout has made quite a step up from the last game (even though NFS did it first, but come on, freeroaming burnout!).
This got me thinking about games were the sequal has made a great bound from the last game (good or bad). Half Life was a great game but all in all it didn't really have any character development at all or no really story to get to grips with. HL2 has made the biggest longest jump I have ever seen. Really character development about people you can feel for, great graphics, a compelling story and yes Valve made a entirly new never before seen physics engine!
This got me thinking about games were the sequal has made a great bound from the last game (good or bad). Half Life was a great game but all in all it didn't really have any character development at all or no really story to get to grips with. HL2 has made the biggest longest jump I have ever seen. Really character development about people you can feel for, great graphics, a compelling story and yes Valve made a entirly new never before seen physics engine!