Y'know, I never really understood the need for cutscenes. I mean, if the game is an interface for the player to control the player-character in the game's story, then why is the player being forced to lose control, but not the player-character? It's almost as if the p-c has developed a brain, central nervous system, and kidneys of his/her/its/? own, and wrested control of its own fate, for a brief period of time.
A far better method, in my opinion, is the one used in the Half-life series (and Portal, I believe) where the player is in control of the character at all times, everything is rendered ingame, and the only times you actually lose control are reasonable instances-like the pc being knocked out, or held up by physical restraints, which therefore make control moot anyway.
Of course, I could be reading far more into this than I ought, but hey, what do I know?