lax4life said:
My god, BioWare and David Cage have combined into one.
whats wrong with the mass effect aproach?
no really? in game controll is rareley (if ever) taken away and the cutscenes only serve to give you the information you need
for example Zaeed and Kasumi from ME2 were DLC charachters....you went into their areas and just stood there while they spouted lines...I found it incredibly boring unlike the normal proach where you see them talk with camera angles and all..much nmore engaging (but then dialouge was actually part of the game)
Banana Hammer said:
.
A far better method, in my opinion, is the one used in the Half-life series (and Portal, I believe) where the player is in control of the character at all times, everything is rendered ingame, and the only times you actually lose control are reasonable instances-like the pc being knocked out, or held up by physical restraints, which therefore make control moot anyway.
For me it was more in Mass Effect 3 than anything else. Was it really intrusive? No not really, but it was one of the smaller things that irked me about the game when it would have me press down a button and then it showed me a beautiful vista. I can look at it on my own without you holding my hand damnit. (Not a major gripe but I like to be a drama queen about shit and I got annoyed at how it's a really technologically advanced galaxy and the security cameras only run at like 15 FPS)