bagodix said:
Do you expect them to include tactical nukes or freeze cannons or some shit like that? An assault rifle is an assault rifle, and there is not much you can do to make one different from another. It is factually inaccurate to claim that the only way the new guns differ from the old ones is that they look and sound different (for instance, the new sniper rifle has clearly different properties than the old one).
The new sniper rifle has a bigger clip. Theres also a new machine gun that shoots in bursts. Thats it. I dont see how what i said was 'Factually inaccurate'
"Sure, they added this new stuff, but I don't like it so it doesn't count!"
I don't recall saying i didnt like them. Overpowered weapons are always fun in the hands of the user, the point is their unfair to the other team (speaking mainly about versus of course).
Also it still doesnt make sense that you can keep swinging a melee weapon as long as you like but you get a timer on shoving zombies away.
New reskins and the ability to walk don't warrant a sequel.
Well who the fuck said they did?
Assassinator
And this is your tactic right here. You pick apart and isolate all the new features and say "well this one thing here doesn't warrant a sequel." Of course your scheme unravels as soon as one gathers up all the new features and look at them as a whole.
Is it really so hard to summarize my points for yourself?
If so then here is a list:
- 2 New weapons - Grenade launcher and magnum pistol
- 1 new throwable (boomer bile)
- Some melee weapons (overpowered, unbalanced and, as far as i can tell, no difference between them, except maybe a slight increase in swing speed for machete)
- Adrenaline shot (kind of 'meh' item really - they fuck up the sound so you cant tell where things are coming from, but they give a slight increase to running and action speed as well as a small health boost)
- Gore (nothing against it, and i like the sexy way pipe bomb explosions make body pieces flying)
- Characters (nothing special - 'meh' again)
- 5 New campaigns
If you do the math, the added stuff = 10+melee weapons(don't know how many there are)
Not enough to warrant a sequel.
Happy?
nuh aaah!
What kind of an argument is this supposed to be? Not every player of the first game has a mic either.
My point is that communication will need to be fast - a lot faster than typing, as you dont have survivor outlines and cant see whats going on. You will take quite a bit of damage if pounced by a hunter while typing for help.
Also, people could do this gamemode on L4D one by using a console command.
"Sure, they added this new stuff, but I don't like it so it doesn't count!"
Again, never said i didnt like them. My point is that if they kept the original characters, no one would say "L4D2 looks like fun, but im not going to buy it because of the lack of new cast"
There is, but you're just pretending as if there isn't.
Read the list above.
No more useless than the old SI. Even the boomer tends to be useless if it has nobody to back it up. I imagine that the jockey could, for example, hijack a player and guide him into a witch or a car with an alarm.
True, but there needs to be a witch or car for that to happen, and he needs to stay alive long enough to make it happen.
I can see him being useful, but only on rarer occasions than the smoker.