To me at least it makes the original feel kind of unfinished. I mean what with the new enemies and items(not just weapons). It's like Left Four Dead was just testing the waters to see if this would be sucessful.
Vanguard_Ex said:LoL thanksAcaroid said:FUCK YOU YOU'RE WRONGVanguard_Ex said:WellllllllAcaroid said:GOODVanguard_Ex said:Installing demo as I type this XD I shall update on what I thought!!![]()
I played through the short demo a few times now and I have to say this
If you liked L4D you will love this one, the improvments are good, more weapons (and melee, I found it satisfying killing a charger with a guitar), different zombies, slightly update graphics, a little bit different "feel" to it and I really damn good into movie!!
BUT
those like myself who didnt really find the first one that interesting (it was good for about a week, then I just got sick of it), you wont find alot here to draw you into the series, it is the same formula so people on the outside will see it as just same #$%@ different shovel.
I kid
That's probably the fairest summary I've seen of the demo, well put.
I will be interested what the full game is going to be like, because I have a feeling that there are going to be some plesant suprises when it comes out!!
This also made me smile.Vanguard_Ex said:I love you.Twilight_guy said:L4D has the same formula but completely different content. Having it as DLC would be DLC that is larger then L4D itself, which would be stupid.
It's very different. The new infected just fit (apart from the Jockey, who I think is quite pointless), you can't all start off with the same weapon, the music is just about the best part of it, the new SWAT zombies are awesome, the wound detail and gibbing is first-rate, the melee weapons feel like they have the right weight and power behind them as does bashing them with your primary weapon.Vanguard_Ex said:Remember how a lot of people thought that L4D2 wasn't going to be much different to L4D at all? (Read: boycotters) Yeah, well, I can safely say: bullshit. You can feel the difference with it at the very moment you start playing. Everything feels different, and it's fucking good. Who else has the demo, and what do you think of it?
Ah yes, me and a friend had this. He told me yesterday that if you set the game to local, the lag disappears and it runs fine. Try that if you happen to play it againRogueRunner said:This also made me smile.Vanguard_Ex said:I love you.Twilight_guy said:L4D has the same formula but completely different content. Having it as DLC would be DLC that is larger then L4D itself, which would be stupid.
Anyways great demo, but when I tried playing with my friends it was laggy as I'll get out, which is wierd cause we live close to each other and have been playing borderlands together as well as left 4 dead, we even went back to the old one and our connection was fine.
The boycott only had to do w/ their concern that population migration would make the original obsolete & kill the modding scene.Vanguard_Ex said:Remember how a lot of people thought that L4D2 wasn't going to be much different to L4D at all? (Read: boycotters) Yeah, well, I can safely say: bullshit. You can feel the difference with it at the very moment you start playing. Everything feels different, and it's fucking good. Who else has the demo, and what do you think of it?
Exactly. Good old ValveCaptain_Caveman said:The boycott only had to do w/ their concern that population migration would make the original obsolete & kill the modding scene.Vanguard_Ex said:Remember how a lot of people thought that L4D2 wasn't going to be much different to L4D at all? (Read: boycotters) Yeah, well, I can safely say: bullshit. You can feel the difference with it at the very moment you start playing. Everything feels different, and it's fucking good. Who else has the demo, and what do you think of it?
But Valve has made L4D2 backward compatible w/ L4D for maps, mods & servers. So they boycotters got what they wanted & every1 is happy.![]()
I just cant think of it as a sequel. Youve got 3 new zombies and new places, yes, but the weapons are the same as before, just theres two different types for each (except of the course the sniper and grenade launcher), and from what i can tell the only difference between them is the model and colour.Assassinator said:Shall we stop beating that dead horse already? L4D2 massively improves on the L4D formula, new weapons including the whole new melee system, new gore, new AI Director, new campaigns, 2 new game modes, a whole new setting including characters, a (though not massive) graphics update, the totally new Uncommon infected and new Special Infected. What else does this game need to be seen as a true sequel?!TimbukTurnip said:Based on the demo, L4D2 seems like a big extension to L4D. Probably too much stuff has been added for it to have been updates to L4D. However, seeing as it is only really big extension, i think the price is a bit high.
Anyway, of course the core of the L4D formula still stands in L4D2, that's obvious and I doubt anyone would've expected any different or wánted that. What it does is improve on it, a LOT by the looks of it, I'm really loving the demo. Decapitating zombies with a guitar is just sooo satisfying.
I kind of second bagodix here, what else do you need before L4D2 is a sequel in your eyes? A clanmate of mine basically said the same thing as you did, this is how I responded:TimbukTurnip said:I just cant think of it as a sequel. Youve got 3 new zombies and new places, yes, but the weapons are the same as before, just theres two different types for each (except of the course the sniper and grenade launcher), and from what i can tell the only difference between them is the model and colour.
And im not particularly fond of the melee weapons. Sure they're fun and useful and fun in singleplayer and campaign, but i can see them being a real ***** in mulitplayer - watching your horde being beaten to death by a frying pan as a boomer wont be too fun.
Also they dont make much sense - you get the "worn out" timer thing when you shove enemies away, but you never get it with melee weapons.
Also, its a frying pan! how does it kill a bunch of zombies with one hit? Give them a headache yeah, but death?
Also the jockey seems pointless to me, unless one attacks you at the same time a spitter spits on your feet.
Also, for some reason i cant put my finger on, (and i have been trying) it just doesnt seem as good or fun as the first game.
So in short, theres not enough actually new or good stuff to make it seem like a sequel to me.
Sorry for using also at the beginning of every sentence, did that without realising.
a couple new games modes, a point to picking a character!and maybe more levels.bagodix said:What more could you possibly need in order for L4D2 to be a sequel?TimbukTurnip said:So in short, theres not enough actually new or good stuff to make it seem like a sequel to me.
I'd like to point to my previous post [http://www.escapistmagazine.com/forums/read/9.153477?page=5#3720819] in this thread. First of all, you're missing quite a few things, other than that, what wóuld make L4D2 a true sequel then? L4D2 adds a lot to the original L4D formula, you can't get around that, and you haven't even played the other game modes.AndyFromMonday said:Left4Dead 2 is NOT a sequel, it's a bunch of DLC's put together.
Let me explain. There's only 3 new infected(The Charger, the woman-that-spits-acid infected and the jockey).
They added a melee combat system. This could have been included into a DLC also(And all they had to do is updated the original maps to have melee weapons).
New characters were not needed.
New AI director. AGAIN, a fucking DLC would have done it.
All of these factors DO NOT justify a new game. ALL of this can be included in a DLC.
They could release these 4 new unique maps and group all the maps. "West Coast" and "East Coast" campaigns has an example.
"Oh but Andy, the new infected do not fit the old campaigns!"
So? They could be restrained to the 4 new maps. Each set of map would include unique infected.
Vale is becoming greedy.
You're getting new game modes! Haven't you checked out the demo yet? Or followed the news? We're getting the Scavenge mode and Realism mode.RoseBridge said:a couple new games modes, a point to picking a character!and maybe more levels.
it just feels like they could easily do more. especially for console owners who aren't getting any cool community mods, or updates.
This ladies and gentlemen is a fine example of what I've been pointing out for a while now (ever since the "Boycott L4D 2" movement).AndyFromMonday said:Left4Dead 2 is NOT a sequel, it's a bunch of DLC's put together.
Let me explain. There's only 3 new infected(The Charger, the woman-that-spits-acid infected and the jockey).
They added a melee combat system. This could have been included into a DLC also(And all they had to do is updated the original maps to have melee weapons).
New characters were not needed.
New AI director. AGAIN, a fucking DLC would have done it.
All of these factors DO NOT justify a new game. ALL of this can be included in a DLC.
They could release these 4 new unique maps and group all the maps. "West Coast" and "East Coast" campaigns has an example.
"Oh but Andy, the new infected do not fit the old campaigns!"
So? They could be restrained to the 4 new maps. Each set of map would include unique infected.
Vale is becoming greedy.
Your points are these:Assassinator said:Le snipe
xxcloud417xx said:Snip