Left 4 Dead: New Map Ideas

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Marv21

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Jan 1, 2009
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Dead Place (hehehehee get it Dead Space, IT RHYMES!!!)
In space, no one can hear you die

Set in the Icamura
level 1- Get onboard
Level 2-Hospital center
Level 3-Garden
Level 4- Captains quarter
Level 5- Escape Pod, waiting for one to be prepped to go




Dead World
Death is only a small fee of $15.75 per adult(Tax not included).

Level 1: Entrace
level 2: Arcade
Level 3: Haunted House
Level 4: Lazor tag area/ call in for a choppa! to get you...somehow!
 

RebelRising

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Jan 5, 2008
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new_age_reject said:
Theme park levels are always damn cool.
Imagine fighting off the horde in a god damn hall of freakin' mirrors!
Imagine trying to fight off the horde whilst riding one of those badass 2mph monorails.
Just loose concepts but would be awesome anyway.
Carnival of Corpses

The fun is just getting started.
 

Scarecrow38

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Apr 17, 2008
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Despite what Valve said in the developer commentary, I wish they had actually linked the 4 campaigns together into a single storyline, rather than 4 separate hypotheticals.
 

TundraWolf

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Dec 6, 2008
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new_age_reject said:
Theme park levels are always damn cool.
Imagine fighting off the horde in a god damn hall of freakin' mirrors!
Imagine trying to fight off the horde whilst riding one of those badass 2mph monorails.
Just loose concepts but would be awesome anyway.
I quite agree, my friend! I actually mentioned this idea over in the other thread that this one spawned from: a theme park level would be absolutely insane. Here's a brief outline of what I was thinking:

Level One: The Parking Lot - You've all seen the parking lots in front of/beside theme parks. They go on for miles, it seems. There would be cars everywhere, which, of course, means car alarms galore. Imagine having to fight a tank in that mess! Cars flying every which way, alarms blaring, attracting the horde... Man, it would be intense. Safe-house could be a ticket booth, or some such.

Level Two: The Main Causeway - Pretty straight-forward, after the parking lot, but this would be where the setting really ratchets up. Clown zombies, zombies in mascot outfits or other costumes, people wandering around. Burning displays and attractions, and stuff. The part that attracts the horde could be having to summon a little monorail train to carry you to another area. Then, when you get on, you just have to wait and ride, and fight off the horde as they try to follow you! Safe-room could be the entrance to...

Level Three: The Hall of Mirrors - This would be so freaking intense. It would totally have to be pitch-black, so you'd wander around with your flashlight on, only it would reflect off the mirrors and illuminate everything. It would be super-freaky, because you might shoot at a reflection of a zombie instead of an actual zombie. The entire level could be that, leading up to perhaps a maintenance tunnel, which you follow. Safe-room could be at the end of the tunnel.

Level Four: Tunnel of Love - Just 'cause superimposing bloody remains of people and zombies onto a romantic backdrop would be gold.

Finale: Roller Coaster/Ferris Wheel - You would have to ascend to the top of a roller coaster to be picked up by a helicopter. Oh, and, just so you know, the roller coaster continues running indefinitely. So, in the midst of fighting off tanks, being jumped by hunters, grabbed by smokers, puked on by boomers and mobbed by normal zombies... You might just get run over by the roller coaster as it whizzes by. Then, when the helicopter finally does arrive, it lowers down a ladder that you have to climb one at a time.

So very, very intense. I want this to be a serious level so bad.
 

Xhumed

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Jun 15, 2008
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Hmm. Aside from the obvious classic Zombie films locations (shopping mall, military bunker, for example), I'd love to see a map based on London- though a plausible reason for the characters being there eludes me at present. A rural area replete with corn fields would be fun too (and pant-changingly scary too.)
 

PlasticPorter

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Aug 27, 2008
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Credge said:
Well, although the SDK isn't out, I've figured out (I.E. I googled) how to map for the game. As a result, I've been slowly mapping for it. It's surprisingly easy. Just make a level, place where survivors can walk (auto-detects all places survivors can walk once you point at a place), and you're good to go. I'm having some problems getting the AI stuff to 'save' on some maps, but it's coming along nicely.

So, my campaign that I'm working on is rather simple.

Highschool Horror
Schools out. Forever.

You start at a house and work your way through the streets of a suburb, going through backyards, and eventually going through a four story highschool, with the finale being on the roof, similar to No Mercy.

I currently have the third (only four levels here) level finished (playable and just about done) while I have the first barely fleshed out. It's going along well.
Make the finale on a huge playground, one of those amazingly huge ones with all the tubes and slides and wheels
 

MiloP

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Jan 23, 2009
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Chicago Ted said:
shadowgaunt said:
MiloP said:
darkstone said:
Here's my idea, have it set in Hollywood, and each stage is a trek through different sets of movies.
Even better, its set in Valve Studios and you play segment of each of their games.
The finale will be Left 4 Dead. Just for confusions sake.
one word:portal!!!
PORTAL AND ZOMBIES?! This can only get better if all the characters are replaced with Zoes and Alyxs!!! We demand it from Valve!
*writes to Gabe Newall*
 

Asehujiko

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Feb 25, 2008
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Something i'd like to see is a train rescue/finale. You get on the roof, start moving and the horde jumps on it from all directions. After x minutes of driving through a cityscape with new waves jumping off building overhangs and bridges, you eventualy reach a low bridge and a cinematic of everybody going prone while the standing zombies are smashed to paste against the railing.

Also, snow/mountain level where you have to wait for the ski lift = awesome.