Left 4 Dead Sequel

DM.

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Mar 27, 2009
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Can't go wrong with more survivors, Someone dies then they come back as the same person? wut?

Also random city generator.
 

obisean

May the Force Be With Me
Feb 3, 2009
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DrummerM said:
Make the playable characters more unique. Have their own abilities, weapons, e.t.c. Valve did a great job of it in TF2, I think it would do well in a game like L4D.

Zombie sappin' muh' sentry
 

Kroker

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May 29, 2008
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sgtshock said:
I don't think you can really make a sequel to L4D in the same way you can't make a sequel to Counter-Strike. If you just add new maps and better graphics, then you might as well just update the old game. If you want to seriously redesign the gameplay, then you'll be getting rid of what made it special, and people will just go back to the first one.

I think the closest thing we'll get to a Left 4 Dead Two will be either (a)more updates to the first one or (b)something like Counter-Strike Source or Day of Defeat Source where it just gets updated to the new engine (which will be developed in roughly 30 years).
I have to agree with you here, anybody remember Rainbow Six Vegas 2? While supposedly a fully fledged sequel, it was essentially more of the same, and that's what I think a Left 4 Dead sequel would be like. Maybe regular new DLC maps, or an expansion pack of some sort?
 

Rusty Bucket

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Dec 2, 2008
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Mray3460 said:
3. Character Customization (For both survivors and Infected, with perks and custom "classes" [Note: Same types of abilities for survivor/infected type, but bonuses to be added {Boomers: Longer vomit range or greater explosion or longer bile time, Hunters: Greater leaping distance or greater damage or faster running speed, Smokers: More health or longer range or greater damage, Survivor: Greater speed or greater accuracy or greater damage or greater stealth or more carrying slots, ect.}]).
Yes please. Every game needs character customisation. I don't think they should bring melee weapons into it, and there will never to a construction kit for consoles. It's be too hard to make the interface work with a controller.
 

Hexadecimal16

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Mar 11, 2009
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Vigormortis said:
You people want more weapons? Why? How does it make sense that this random group of four people comes across a slew of exotic weapons like grenade launchers, katanas, and what have you. It's already a stretch to how often they come across those M16s, auto-shotguns, and pipe-bombs. Besides, more guns just makes it less likely you'll ever see the ones you want when the director decides to spawn some weapons for you, not to mention much, much less survival-horror like.

Also, why do you need more boss infected? It's a decent balance as it stands. The boomer creates havoc and serves as a nice road-block. The smoker can separate the group. The hunter can weed out the week and finish off anyone that's incapacitated. The tank, the few times you get to play as him, can just absolutely wreck the survivors if he's controlled correctly. Adding more boss infected would throw things out of balance and make it a test in tedium for the survivors, whom would have to worry about what else might be attacking them. Besides, what other kind of abilities would you give these new boss infected? (abilities that wouldn't be useless or just some rehash of the others abilities)

Then there's the whole, "I want to play as a common infected while I wait to respawn as a boss infected". Seriously, just quit whining. Your respawn timer is 15 to 20 seconds at most. If you're not patient enough to wait THAT long, go play Halo 3. Besides, how would you feel if you were playing as the survivors and you kept getting hit by a boomer every 5 seconds? I'd suspect a ragequit was in your immediate future.

As for custom characters and character "classes". Just shut up. Go play TF2 or COD and leave L4D to those that can appreciate it.

Admittedly, there's not a whole lot of back story, but then there wasn't much in Portal either. However, for those astute enough to pay attention and look around, there was plenty of story to be gleaned from hidden areas, wall paintings, and other such snippets throughout Portal. Left 4 Dead is the same.

I will agree that more campaigns would be a great addition, but I don't think they're desperately needed. Playing on expert provides enough variety in the level structure (even if the maps never change) that each play session still feels fresh to me. Still, new campaigns would be nice. Hell, I'd settle for just versus versions of Dead Air and Death Toll.
Flawless victory. Thanks for writing down my thoughts so I didn't have to.
 

THTGuy789

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Apr 12, 2009
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What i think they should do in the left 4 dead sequel is for the opening intro it shows the first 2 weeks before the infection. then you have to play through to the start of left 4 dead.(lol kinda confusing.) Ya character creation would be freaking sweet and more guns with and weapons would be cool. They should also add more kinds of boss infected like put the screamer back into the game or something like that.
 

Flap Jack452

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Jan 5, 2009
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Mr0llivand3r said:
like after 15 minutes of nonstop action your character needs to stop for a breather or eat an energy bar or something to keep them going. it would no doubt be annoying
If it's annoying why would you want to do it? Games are supposed to be fun.
 

Killing_Time

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Mar 7, 2009
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If they call it left 2 die it will probably be a 2-player co-op campaign game, and that would totally suck!
 

Mr0llivand3r

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Flap Jack452 said:
Mr0llivand3r said:
like after 15 minutes of nonstop action your character needs to stop for a breather or eat an energy bar or something to keep them going. it would no doubt be annoying
If it's annoying why would you want to do it? Games are supposed to be fun.
just because it's annoying doesn't mean it wouldn't be a clever game mechanic. could you imagine running from the zombies to a safehouse and running out of energy? it adds a new level of fear to a horror game. it's like a nightmare if you're trying to run away but you just don't have the strength.

it would also make the player play the game more intelligently. You'd have to conserve your energy and use it at the precise moments, such as when tanks come from around the corner or when you're running low on health and you have to sprint to the rescue point.

as much as i like running in Action movie-style and blasting zombie brain-matter all over the walls (they are my favorite type of games, actually) i think that Left 4 Dead can be so much scarier than it is.
 

TheFacelessOne

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Feb 13, 2009
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Maybe...they could link the campaigns together like they were going to?

(Ex: At the end of No Mercy, the helicopter was suppose to crash and so began death toll)
 

Nexus424

Master Of All That Is Frosty
Dec 26, 2008
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This doesn't seem like a Sequel kinda game. I always figured they would release a ridiculous amount of download content like there was no tomorrow and just build up the pyramid until the zombie apocalypse happens you know like they have been planning all along.
 

Dys

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Sep 10, 2008
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All I want is ion sites, makes everything better....C'mon SDK+modders!
 

steelerfan86

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May 26, 2009
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1. Finite numbers of weapons and amounts of ammo in the piles (At least during versus)

2. Start tracking (so that you know if you're with an inexperienced person before the game)

3. Character Customization (For both survivors and Infected, with perks and custom "classes" [Note: Same types of abilities for survivor/infected type, but bonuses to be added {Boomers: Longer vomit range or greater explosion or longer bile time, Hunters: Greater leaping distance or greater damage or faster running speed, Smokers: More health or longer range or greater damage, Survivor: Greater speed or greater accuracy or greater damage or greater stealth or more carrying slots, ect.}]).

4. "Survival" Mode (Holding out in a house or some other setting for as long as possible with unlimited waves of zombies coming at you [especially good in versus]. Points scored for time survived.)

5. More Levels

6. Comes with a free microphone (Nothing more annoying than not being able to yell at people [and have them hear] when they screw up)

7. The ability to play as a common infected while waiting to respawn as a zombie

8. A better weapon variety

9. Larger waves of COMMON INFECTED

10. A story line(plot)

11.Fully destructable environment

12.MOre explosives

13. ironsights

14. More variety in special infected

15. Perhaps vehicles (but then that would require biggger maps so that would be BEAST)

16. MOre survivors

Oh and they could name it Left TWENTY 4 DEAD...just a thought if they made more survivors
 

Deguasser

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Feb 18, 2009
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Bored Tomatoe said:
more exotic weapons IE chainsaws and flamethrowers.
Flamethrowers are for the 10 Year Old kids that play Halo 3 and also think about playing on expert with a flamethrower... CLUSTERFUCK!