Fr said:
anc[is]
Azuaron said:
The controls suck (I thought that would be clear within context of my saying controls that would work).
But they do work. They aren't broke, and the entire point of the game was a return to that style. You just don't like them.
I do not disagree on any individual point. Although, even keeping the grid-based system, their control scheme really could use some work (clicking tiny icons on the portraits to attack? Really? We solved that problem for first-person perspective, multi-person party combat way back in Might in Magic.)
Mabster said:
The grid based system is a large element in what makes dungeon crawlers fun.
I'm pretty sure what makes dungeon crawlers fun is crawling dungeons, and all the monster killing, looting, traps disarming, and puzzle solving that entails. The dungeon crawler has always been independent of play style, and has probably ranged through every play style there is (MUD, overhead, first-person, side scroller, grid, mouse controls, keyboard controls, controller, joystick, pen and paper, miniatures wargaming, etc. etc. etc.). Saying the grid system is what makes dungeon crawlers fun is like saying the AK-47 is what makes first-person shooters fun.
Mabster said:
The strict and logical rules make the devious puzzles possible and give a nice tactical feel to the combat.
I've played dozens of non-grid games with logical rules, devious puzzles, and tactical combat.
Mabster said:
After a while the immersion kicks in, and hopping between squares and 90 degree turns become perfectly normal. It's a system very much tied to the core the genre, and the game wouldn't be as good without it.
The game would be a different game without it, certainly, but unless they "port" the game into a different play style it's impossible to make a comparison. I can, however, look at non-grid dungeon crawlers and say, "Diablo III is pretty fricking fun."
And, thinking about this, I'd probably play the game if it was an overhead view, even keeping the grid system. First-person games in general give a claustrophobic view of the world. Humans have a visual range of ~190 degrees. Combine that with the ability to turn your head and you have around 400. First-person games give you maybe 90 degrees, and grid-based games absolutely kill your ability to "turn your head" easily. I would just as soon play Dark Souls with blinders.
Further, telling me that I have to wait "a while" for the immersion to "kick in" gives me the same kind of shiver I get when someone tells me that my eyes will adjust to the 3D movie after the first half-hour. Maybe I don't want to pay $15 for a half-hour of headache in the theater, thanks, and there's always the chance that my eyes won't adjust at all and I've got a headache through the whole thing.