It's baffling to me that they were releasing a top-down-perspective game exclusively on the 3DS to begin with. Really now, Nintendo, make some actual 3D games for your allegedly next-gen platforms please?
Again, it's a flaw in a technology if it fails to compensate for the natural tendencies of most people. Easily the most common complaint about the 3DS and it's games is that it's 3D only functions properly in a very small window and gives headaches, which means that there are countless people with a tendency to look at the screen instead of the image (besides, as far as one's eyes are concerned there's no mechanical difference between the two, your eyes pick up the same light regardless) and since that's the case, the technology fails to compensate for that tendency. The 3D effect has a rather alarming number of people who can't use it properly, which means it's flawed. To use your car analogy, if a car's controls were unnecessarily designed to be so complicated that it requires a degree on the level of an airline pilot in order to be use the car, people would be blaming the car manufacturers instead of the car itself, and the same thing applies here. People are blaming Nintendo for it's terrible 3D function because they know it shouldn't be difficult for them to use it.Owyn_Merrilin said:There's plenty escaping it. One's natural tendency when driving a car is going to involve hitting the gas and brakes much harder than necessary, that doesn't mean the technology is flawed. Technology in general has a learning curve, and it's a combination of that and undiagnosed stereo vision problems that people tend to complain about when it comes to stereoscopic 3D.
Edit: Also, the fact that I was surprised people actually do that shows that it's not the natural tendency for everyone. Mine is to ignore the physical screen and focus on the image. It's the brain's ability to do that, to treat the screen as a window, that makes the whole thing work in the first place.
Have you ever driven, man? There's a huge disconnect the first time you get behind the wheel of a car. By comparison viewing 3D content is as natural as breathing.immortalfrieza said:Again, it's a flaw in a technology if it fails to compensate for the natural tendencies of most people. Easily the most common complaint about the 3DS and it's games is that it's 3D only functions properly in a very small window and gives headaches, which means that there are countless people with a tendency to look at the screen instead of the image (besides, as far as one's eyes are concerned there's no mechanical difference between the two, your eyes pick up the same light regardless) and since that's the case, the technology fails to compensate for that tendency. The 3D effect has a rather alarming number of people who can't use it properly, which means it's flawed. To use your car analogy, if a car's controls were unnecessarily designed to be so complicated that it requires a degree on the level of an airline pilot in order to be use the car, people would be blaming the car manufacturers instead of the car itself, and the same thing applies here. People are blaming Nintendo for it's terrible 3D function because they know it shouldn't be difficult for them to use it.Owyn_Merrilin said:There's plenty escaping it. One's natural tendency when driving a car is going to involve hitting the gas and brakes much harder than necessary, that doesn't mean the technology is flawed. Technology in general has a learning curve, and it's a combination of that and undiagnosed stereo vision problems that people tend to complain about when it comes to stereoscopic 3D.
Edit: Also, the fact that I was surprised people actually do that shows that it's not the natural tendency for everyone. Mine is to ignore the physical screen and focus on the image. It's the brain's ability to do that, to treat the screen as a window, that makes the whole thing work in the first place.
The 3DS, as a product created for the maximum possible use of people across the planet, is a system designed to work with little to no effort or "learning curve" for any random person that picks it up. If any part of it or any other system designed for such can't work properly for a very large majority of people, then the technology is flawed.
In fact, the entire reason the 2DS and the 3D off switch on the 3DS exists is because Nintendo is aware that their 3D technology doesn't work very well.
If you must know, enough to get my license, but I avoid driving unless absolutely necessary just because it's far too expensive to be worth it. I take public transportation everywhere whenever I can, I don't even own a car.Owyn_Merrilin said:Have you ever driven, man? There's a huge disconnect the first time you get behind the wheel of a car. By comparison viewing 3D content is as natural as breathing.
It /is/ as natural as breathing if you go in with the right mindset. What you said was basically "any technology that doesn't immediately work the way a person[footnote]that person apparently being you, since there's at least two people in this thread now who naturally treat the screen as a window, which is the way to go about it that doesn't result in strained vision and headaches[/footnote] would expect is flawed." I gave a counterexample where most people who have used it would be aware of a spot where it's not totally intuitive. There's tons of stuff that you have to use a certain way for it to work, that's not inherently a flaw. Even something as simple as a bottle opener, or a pen, can be tricky. With a pen it's not even the act of writing, sometimes just figuring out how to make a mark with it can be non-obvious the first time you encounter a new mechanism, even if that mechanism is overall better than the ones you're used to.immortalfrieza said:If you must know, enough to get my license, but I avoid driving unless absolutely necessary just because it's far too expensive to be worth it. I take public transportation everywhere whenever I can, I don't even own a car.Owyn_Merrilin said:Have you ever driven, man? There's a huge disconnect the first time you get behind the wheel of a car. By comparison viewing 3D content is as natural as breathing.
That's a false equivalence, getting behind the wheel and picking up and playing a 3DS are completely different. I'd expect viewing 3D content to be as natural as breathing in comparison to driving a car, they aren't even in the same league in terms of difficulty. The difference is the 3DS' 3D is supposed to work well and instantaneously for the vast majority of people from the moment one picks it up, cars by both necessity and function are much more complicated to use. Also, unless I was stupid enough to walk/drive and play my 3DS at the same time, I don't have to worry about hitting things or having things hit me like I would with a car, not to mention I don't have any laws I have to follow just to be able to use my 3DS.
No, any technology that doesn't work the way it's designed to and for a large percentage of the intended users is flawed.Owyn_Merrilin said:It /is/ as natural as breathing if you go in with the right mindset. What you said was basically "any technology that doesn't immediately work the way a person[footnote]that person apparently being you, since there's at least two people in this thread now who naturally treat the screen as a window, which is the way to go about it that doesn't result in strained vision and headaches[/footnote] would expect is flawed." I gave a counterexample where most people who have used it would be aware of a spot where it's not totally intuitive. There's tons of stuff that you have to use a certain way for it to work, that's not inherently a flaw. Even something as simple as a bottle opener, or a pen, can be tricky. With a pen it's not even the act of writing, sometimes just figuring out how to make a mark with it can be non-obvious the first time you encounter a new mechanism, even if that mechanism is overall better than the ones you're used to.
I found using the 3DS's 3D fairly easy, the trick really is to treat the screen as a window, then again, I wear glasses, so I'm used to looking at things from behind a sheet of plastic (after all, if I focused on the lenses of my glasses rather than what was behind them, I'd be permanently cross-eyed)Owyn_Merrilin said:There's plenty escaping it. One's natural tendency when driving a car is going to involve hitting the gas and brakes much harder than necessary, that doesn't mean the technology is flawed. Technology in general has a learning curve, and it's a combination of that and undiagnosed stereo vision problems that people tend to complain about when it comes to stereoscopic 3D.immortalfrieza said:No, it's a flaw in the technology. If one's natural tendency is to look at the screen instead of the image (for the record, I don't know what the difference is supposed to be) and the technology doesn't cater to that tendency, then the technology is flawed.Owyn_Merrilin said:People actually try to focus on the screen, instead of the image when viewing 3D content? That explains so much about the backlash, and validates my belief that it's a case of people just not being used to the technology, and not a flaw in the technology itself.taciturnCandid said:Try looking through the screen and not at it. That seems to fix most problems with it. I used to have the problems with limited viewing area and headaches and then I tried that and it works.immortalfrieza said:Unless they've figured out a way to allow the 3D to actually be functional and not have such a ridiculously small window of effectiveness and cause headaches without changing the hardware then I doubt it.MrMixelPixel said:If this game can actually make me use the 3D feature of my 3DS of my own volition... I'll truly be impressed.
Captcha:finagle's law
There's no escaping it.
Edit: Also, the fact that I was surprised people actually do that shows that it's not the natural tendency for everyone. Mine is to ignore the physical screen and focus on the image. It's the brain's ability to do that, to treat the screen as a window, that makes the whole thing work in the first place. I mean, when you're looking out a window, is your natural tendency to focus on the glass?
Let me ask you this, you mind explaining why I've never had issues with any other form of 3D if the 3DS' 3D isn't the problem?AdamG3691 said:I found using the 3DS's 3D fairly easy, the trick really is to treat the screen as a window, then again, I wear glasses, so I'm used to looking at things from behind a sheet of plastic (after all, if I focused on the lenses of my glasses rather than what was behind them, I'd be permanently cross-eyed)
if you're trying to look at the screen, you'll get an effect similar to if you tried to focus on the distance, whilst attempting to see something close to you.
just let your depth perception take control of your eyes and try not to think about it too much