Less Than 30% of Gamers Ever Finished GTA4

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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Less Than 30% of Gamers Ever Finished GTA4



Data collected by Microsoft Game Studios analysts suggests that a staggering percentage of gamers never beat the single-player campaign in the games they play.

Achievements aren't just a little extra boost to completionists and fans of a particular game, they're also a surprisingly useful tool for collecting data. For instance, since many games award an achievement for completing the single-player campaign, if you look at how many people have logged playtime in a given game and then see how many of them have that achievement, you'll get a good idea of what percentage of players actually bother finishing the game.

In a very intriguing piece ever get all the achievements [http://www.gamasutra.com/php-bin/news_index.php?story=25818] on any given game - Fable II is the highest at what looks like ~45%, while the average player has earned less than 10% of all the Guitar Hero III achievements.

What's more interesting, though, is the graph that you see here to the right: What percentage of players have completed the single-player campaign in these various popular games? Call of Duty 4 was in the lead with ~75%, followed closely by Halo 3 and Gears of War 2, dropping all the way down to less than 30% for GTA4 and barely over 20% for Rainbow Six Vegas 2.

I'd be willing to chalk up CoD4 and Halo 3 to people who bought the games solely for the multiplayer, but even so those numbers are kind of off-putting. Is it really a good thing that half of the people who ever bought a game like Fable II actually finished it? Was it a matter of difficulty - finding that one controller-breaking part that sours you on the rest of the game - or was it just because some people (or, a lot of people, actually) just got bored?

If there was a movie in theaters that had half of the people walking out before the end, it'd be called a dismal failure. What is the failing here with games, and how can developers move to correct it?

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Amnestic

High Priest of Haruhi
Aug 22, 2008
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CantFaketheFunk said:
I'd be willing to chalk up CoD4 and Halo 3 to people who bought the games solely for the multiplayer, but even so those numbers are kind of off-putting. Is it really a good thing that half of the people who ever bought a game like Fable II actually finished it? Was it a matter of difficulty - finding that one controller-breaking part that sours you on the rest of the game - or was it just because some people (or, a lot of people, actually) just got bored?
Definitely not in Fable 2's case. From what I remember, you couldn't actually get a Game Over in Fable 2 which meant no matter how you might struggle, you'd always win eventually. It was easy to begin with though.

I finished GTA4...twice, at least.

In fact I think the only 360 game I own which I haven't finished the story mode for is Eternal Sonata, simply because it drags on and on and on and on.
 

Lvl 64 Klutz

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Apr 8, 2008
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Orrrr.... people just don't have decent attention spans anymore. Or time for that matter. I always try to finish every game I start, and lately I've been rather disappointed in myself, because I keep getting distracted by other games.
 

Jsnoopy

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Nov 20, 2008
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For games like GTA IV I think its pretty excusable to not have a high finish rate. I know nowadays when I pop in GTA IV, its to run over some hookers with my friends, not finish that annoying last mission.
Where its not excusable, for me, is CoD: WaW. I tried to go through the campaign on Veteran because I didn't want to run through it twice to get the achievements, and gave up about halfway through because it wasn't fun or impressive enough to put the effort into beating it.
 

Doug

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Apr 23, 2008
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In my case, I completed several games in offline mode, and when I eventually got a xbox gold, couldn't be bothered to redo many of them just for the sake of achievements.

Also, this is misleading - for example, it is NOT 45% of XBox gamers who bought Fable 2 who did complete it, its 45% of XBox Live gamers who did complete it.

In the case of XBox, the online data collection is bias towards multiplayer fans who play it enough to pay for the subscription.
 

Zerbye

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Aug 1, 2008
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For me, part of the allure of completing a game is to experience something that not everyone does. When I'm one of the 30% who actually complete GTA4, I feel just a little bit special. If everyone could finish every game, the illusion of my sense of "specialness" fades to what it really is...an empty sense of accomplishment.

If we really want everyone to experience all the content of a game, they could just make the game one giant cutscene and then they'd have their solution. Of course it defeats the purpose of gaming for my elitist purposes, but when the purpose of gaming is literally to make money for developers in the most cost-effective manner possible, I can understand where this concern is coming from.
 

AllTeam

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Feb 11, 2009
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I am surprised that Fallout is no where near the percentage, or just not on the list. That is actually the one game I know I completed 100%. However, the curious question about this research I got from looking at the whole article is if this includes total achievements including DLC. I mean there are alot of people who don't buy certain DLC.

However, completing campaigns is interesting. I've completed the GTA IV campaign and I don't believe I have any Major release games that have not been completed. However there are others I have not completed campaigns (Blitz 2, C+C RA 3).

One thing I found interesting is that there are no arcade items listed. I wonder how many people complete some of the arcade games.
 

Ocelot GT

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Oct 29, 2009
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Fable II and GTA 4, just bored me about 2/3's through the game. I just lost interest and ran around in the sandbox mode not bothering with anything. And I have little to no motivation to go back and complete them either.
 

leeloodallasmultipass

THE Fifth Element
Mar 23, 2009
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are we talking in the case of GTA4 just finishing the main storyline/side missions. or finding every damn package/pidgeon/hidden goodies, becuase if by meaning to complete it you need to find the hidden stuff screw that! i play GTA for the missions and going on a complete ramapage through the streets.

if this is the case then the data is a bit screwy really, not many people, (apart from achievement point whores) actually find all the hidden junk
 

Toty54

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Jul 11, 2009
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That really is a staggering amount of players.

Surely someone who paid for the game would have finished it.
Would they not?
 

Chicago Ted

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Jan 13, 2009
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I think a lot of this data is skewed by rentals. That would explain why a lot of games are never completed but played.
 

ace_of_something

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Sep 19, 2008
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A lot of Sandbox games are hard to finish. I still haven't finished Fallout 3. Mostly because it took a little too long then I picked up another game and played it. Than another. and so on. I'll get back and finish the last 2 or 3 missions of the game some day.

Chicago Ted said:
I think a lot of this data is skewed by rentals. That would explain why a lot of games are never completed but played.
A very good point.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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Doug said:
In my case, I completed several games in offline mode, and when I eventually got a xbox gold, couldn't be bothered to redo many of them just for the sake of achievements.

Also, this is misleading - for example, it is NOT 45% of XBox gamers who bought Fable 2 who did complete it, its 45% of XBox Live gamers who did complete it.

In the case of XBox, the online data collection is bias towards multiplayer fans who play it enough to pay for the subscription.
Pretty sure Silver accounts let you register achievements, and those don't cost you anything more than a cable to hook up your console to the 'net.
 

Frybird

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Jan 7, 2008
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I think many things factor in for such high percentages of people not finishing the game...for example, Rainbow Six Vegas 2 is really hard (not...Ninja Gaiden hard, but certainly frustrating at times), and GTA IV is considerably longer than GOW 2 or COD4. Probably, many people got bored with the game or just considered it very mediocre and whereas they would've pulled themselves through a less-than-great 8 hour game, they just got too fed up with a longer game like this.
 

Xerosch

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Apr 19, 2008
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I didn't complete GTA 4 either, but it wasn't because of boredom but because it became too hard for me at the end of act 3 or 4. Yes, I suck at driving missions.