Let's Discuss: Skullgirls

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Grahav

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LKArtillery said:
Yeah, but not when the character's creator specifically and directly says that it did not happen... :/ You assume too much.

(Besides, this isn't "the real world", it's fiction.)

Read the link I posted for reals this time! That's a post from one of the developers, pretty much straight from the character designer himself.
Yeah, I certainly do.

But even if it wasn't actual rape it was a quite "rapey" thing.

God, I need to read more optimistic stuff.
 

LKArtillery

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lol, rapey. That's a new word for my vocabulary. Perhaps you ought to do that, lighten up a bit? I dunno. This game is funny in that way. People seem to be assuming it's more sexually-fixated than it is, imo. I know the cheesecake doesn't help Skullgirls' case in that regard, but eh, whatever. This thread isn't for discussing that. P:

Peacock's "theme" really does seem to be strictly violence to me, anyway. I was already a fan of early animation-- they're certainly right on the money when they say that her particular brand of crazy was based on old cartoons. Quite a few of them are really, really deranged. Hell, even Steamboat Willie had Mickey abusing lesser animals. He kicks a piglet! XP There's more violence than you can shake a stick at, lots of really trippy or malevolent situations too.
 

Grahav

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LKArtillery said:
lol, rapey. That's a new word for my vocabulary. Perhaps you ought to do that, lighten up a bit? I dunno. This game is funny in that way. People seem to be assuming it's more sexually-fixated than it is. I know the cheesecake doesn't help Skullgirls' case in that regard, but eh, whatever. This thread isn't for discussing that. P:

Peacock's "theme" really does seem to be strictly violence to me, anyway. I was already a fan of early animation-- they're certainly right on the money when they say that her particular brand of crazy was based on old cartoons. Quite a few of them are really, really deranged. Hell, even Steamboat Willie had Mickey kicking a piglet. XP There's more violence than you can shake a stick at, lots of really trippy or malevolent situations too.
You are right. I need to that.

And I shall start by posting these lovely chibs:

















 

LKArtillery

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Oh, yeah, those are the ones they use on the Reverge blog, right? Gah. I gotta gush over all of them. Peacock is top dog to me, but I can't help but love the other characters too. I'm a hopeless dumb fan. haha.
(I secretly hope for these images to be on any future merchandise, tee hee. That black-and-white film reel Peacock is just begging to be put on a tshirt.)

Though I don't think I ever saw that group one. :0 I only ever saw just Peacock sitting by herself like in that image. That must be for some Japanese... thingy, considering the writing on it and Parasoul holding that flag.

Good show! You're on the road to recovery :p
 

J.J

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The game looks solid, unique, and has good experimental systems in place. I like the team ratio thing, but I wonder if it'll become like CvS2, and having high-tier ratio 1 characters is pretty much forever better than a single ratio 4 thanks to characters like Blanka and Sakura.

What I mostly wanna see from the game right now is cheap shit. I wanna see what starts to break the game, and use it. From long ass combos to abusing the infinite/bursting system (which I've seen a bit of; makes me happy :])

Considering the Skullgirls crew have been going to many gatherings and getting people to try and play it, it'll probably have a decent following in the fighting game community. A lot of response has been positive, and they usually find out any broken stuff during these showings as people constantly play and get better at the game.

I think one of the biggest things is to make sure Mike Z releases this before EVO, so there can at least be a tournament of some caliber there and everyone can see how awesome the game is. Even some people in the scene came back from EVO wanting to play BlazBlue (they didn't last long though).
 

Kopikatsu

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Safe in the Dark said:
Kopikatsu said:
-Seraph- said:
Hmm. Interesting. I'm going to be keeping my eye on this one.

As for the sexism, I have one question: If this is sexist, does that mean Touhou is sexist? I'm pretty sure that having an all-female cast isn't necessarily a bad thing.
What about Rinnosuke Morichika?
As awesome as Kourin is, some people don't consider him, since he's never made an in game appearance.

OT: I've been keeping watch on the game since it was announced. Looks about as good as Melty Blood, so I'm pretty pleased, been tired of the swill that passes for fighting games nowadays, I swear SC is just pick an agile character and button mash, stuff by Arksys is really good though... But back on topic,

My favorite characters from what I know are Filia, Valentine, and Parasoul, and I'll definitely be getting Squiggly and Umbrella when they come out as DLC... Although I'm enjoying all the characters, really good toss up if you ask me.

I just love the Mitsuru Kirijou paletteswap Parasoul has though, it works so well... Gonna be torn if this and the Persona fighter have close release dates.
I'm in it for the Kneesocks paletteswap of Parasoul. Squiggly and Umbrella will be free DLC as far as I know. There will be more characters later (Including male), which are also free. I think.

J.J said:
The game looks solid, unique, and has good experimental systems in place. I like the team ratio thing, but I wonder if it'll become like CvS2, and having high-tier ratio 1 characters is pretty much forever better than a single ratio 4 thanks to characters like Blanka and Sakura.

What I mostly wanna see from the game right now is cheap shit. I wanna see what starts to break the game, and use it. From long ass combos to abusing the infinite/bursting system (which I've seen a bit of; makes me happy :])
I don't know if there are tiers. The fighters look balanced...ish. Cerebella seems to do an immense amount of damage.

I imagine it's hard to find anything cheap, though. Infinites can be broken, only lets you break them when it determines that an infinite is happening...not sure how it figures that out though. It's not determined based on combo hits...but even if you had an infinite, there is damage scaling. Less time between combos means less damage. =x
 

J.J

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Kopikatsu said:
J.J said:
The game looks solid, unique, and has good experimental systems in place. I like the team ratio thing, but I wonder if it'll become like CvS2, and having high-tier ratio 1 characters is pretty much forever better than a single ratio 4 thanks to characters like Blanka and Sakura.

What I mostly wanna see from the game right now is cheap shit. I wanna see what starts to break the game, and use it. From long ass combos to abusing the infinite/bursting system (which I've seen a bit of; makes me happy :])
I don't know if there are tiers. The fighters look balanced...ish. Cerebella seems to do an immense amount of damage.

I imagine it's hard to find anything cheap, though. Infinites can be broken, only lets you break them when it determines that an infinite is happening...not sure how it figures that out though. It's not determined based on combo hits...but even if you had an infinite, there is damage scaling. Less time between combos means less damage. =x
I have seldom seen a super-balanced fighter yet (Blaz CS2 did alright, Tekken players claim their game is balanced, but I haven't played it much and also don't believe it ;P). With the amount of freedom the game gives with assists, ratio characters, and uniqueness of characters, there will be some huge gaps between the characters. It's the nature of any game, but I like that a lot as long as it doesn't make it damn near unplayable.

As for the anti-infinites, yeah that system is in place. But I've seen Cerebellas baiting out bursts in mid-air, landing so it misses them, and resetting with a command grab, which as you said, does a grip of damage. That's smart and I wonder how viable of a tactic that'll become (reward/risk of bursts vs letting the combo continue). But like you said, there is huge damage scaling, so it probably won't hurt to wait a bit to confirm a burst instead of putting yourself in a riskier situation. :s

I guess we'll all know once we can hit the lab with this game. :) Hype!
 

Grahav

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J.J said:
What I mostly wanna see from the game right now is cheap shit. I wanna see what starts to break the game, and use it. From long ass combos to abusing the infinite/bursting system (which I've seen a bit of; makes me happy :])
No, God! Please no.

No to half hour combos, dark phoenixes, street fighter twins, cheap overused characters and the same tactics being used in every damn match.

I hope the team makes good in their word in bringing a balanced fighting game.
 

Kopikatsu

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Grahav said:
J.J said:
What I mostly wanna see from the game right now is cheap shit. I wanna see what starts to break the game, and use it. From long ass combos to abusing the infinite/bursting system (which I've seen a bit of; makes me happy :])
No, God! Please no.

No to half hour combos, dark phoenixes, street fighter twins, cheap overused characters and the same tactics being used in every damn match.

I hope the team makes good in their word in bringing a balanced fighting game.
There are only eight fighters. That's a pretty good number to make sure everything is balanced. Something like MvC2/3, though...yeah...that ain't happening.
 

LKArtillery

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They seem to be getting all this community feedback for the express purpose of making sure there are no cheap tactics in the game (or at least as few as possible). P: It seems pretty valid to me. I guess that if you wanna find any stuff like that, better start early before it's patched XP
 

Kopikatsu

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I'll add this to the OP, but I forgot to mention something important.

The developers consider Skull Girls' setting to be 'Dark Deco'. Which...is a subgenre they've made of Art Deco. Since I suck at explaining things...! http://en.wikipedia.org/wiki/Art_Deco

That goes into music, as well.


The composer is Michiru Yamane. She did the soundtrack for Castlevania: Symphony of the Night.

Edit: I also changed the pictures for Peacock, Filia, and Ms. Fortune. Because I'm cool like that.
 

LKArtillery

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I think there's another name for the type of setting, "Diesel Punk", but I think that's more about the advanced technology housed in art deco aesthetics, not so much the moody setting. I do kinda wonder what "year" Skullgirls takes place in, if that would have any impact on the idea of it...

Oh, also you ought to note: this is a small thing, but Peacock was made by "Dr. Avian" at ASG Lab 8, not Last Hope. Last Hope is a part of Lab Zero. There was an interview where... one of the devs, don't remember which said there was more than one "section" of the lab and clarified that Peacock and Painwheel didn't come from the same lab exactly.
 

RedEyesBlackGamer

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Kopikatsu said:
I'll add this to the OP, but I forgot to mention something important.

The developers consider Skull Girls' setting to be 'Dark Deco'. Which...is a subgenre they've made of Art Deco. Since I suck at explaining things...! http://en.wikipedia.org/wiki/Art_Deco

That goes into music, as well.


The composer is Michiru Yamane. She did the soundtrack for Castlevania: Symphony of the Night.

Edit: I also changed the pictures for Peacock, Filia, and Ms. Fortune. Because I'm cool like that.
Ms. Fortune's pic is broken again. Just thought that you would like to know. :p
 

Kopikatsu

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LKArtillery said:
I think there's another name for the type of setting, "Diesel Punk", but I think that's more about the advanced technology housed in art deco aesthetics, not so much the moody setting. I do kinda wonder what "year" Skullgirls takes place in, if that would have any impact on the idea of it...

Oh, also you ought to note: this is a small thing, but Peacock was made by "Dr. Avian" at ASG Lab 8, not Last Hope. Last Hope is a part of Lab Zero. There was an interview where... one of the devs, don't remember which said there was more than one "section" of the lab and clarified that Peacock and Painwheel didn't come from the same lab exactly.
My question is more about why the anti-Skull Girl weapons have such issues. Can't they just get stable volunteers? 'Hey, who wants superpowers?' would attract people.

RedEyesBlackGamer said:
Kopikatsu said:
I'll add this to the OP, but I forgot to mention something important.

The developers consider Skull Girls' setting to be 'Dark Deco'. Which...is a subgenre they've made of Art Deco. Since I suck at explaining things...! http://en.wikipedia.org/wiki/Art_Deco

That goes into music, as well.


The composer is Michiru Yamane. She did the soundtrack for Castlevania: Symphony of the Night.

Edit: I also changed the pictures for Peacock, Filia, and Ms. Fortune. Because I'm cool like that.
Ms. Fortune's pic is broken again. Just thought that you would like to know. :p
/rages
 

LKArtillery

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Kopikatsu said:
My question is more about why the anti-Skull Girl weapons have such issues. Can't they just get stable volunteers? 'Hey, who wants superpowers?' would attract people.

Because... science! That's why! /o/

I don't know, maybe it'll be explained in-story. Maybe it's just for the horror factor? Mad science related plots always do sound a little contrived, but that's what makes em fun imo P:

Just to me, it sounds like Lab zero are the really crazy ones and made Painwheel out of a healthy and normal girl just because they could. Peacock it seems was more a product of pity, but then she was kinda already going crazy herself? I dunno, that's just how it strikes me.
 

JdaS

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I've been looking forward to this. It's clearly a labor of love by someone who knows fighting games. Probably gonna solo Parasoul or duo her with Ms. Fortune. Getting it for the PS3 by the way.

Any claims of sexism are products of the media looking for problems where they clearly don't exist. I'm actually becoming quite pissed at all these bloggers and "journalists" fishing for page views by taking a game with cleavage on them and going "ZOMG SEXIST????"

It's an all girl fighting game that draws a lot of ideas from existing fighting games and anime stereotypes. No thugs calling them bitches, either.
 

Kopikatsu

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Woo. Added a new video to the OP. The assist system looks magical. Too bad I'll be going solo.

Anywho, Celebella still looks like she does too much damage for her speed, and Ms. Fortune's attacks still make me cringe. Just imagine what it must feel like to use your muscles and tendons like that...yugh.
 

Shinkicker444

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Kopikatsu said:
Ms. Fortune's attacks still make me cringe. Just imagine what it must feel like to use your muscles and tendons like that...yugh.
And the blood, can't forget the blood. She puts her head on backwards you know, I don't think the tendons and muscles have much say in things anymore.

LilithSlave said:
Isn't she just moe?
Heh. Dunno if I'd call her moe. Pettable maybe (from a distance with a stick), but not moe. I keep getting reminded of Drawn Together when I see her (which would be hilarious admittedly if she was on that show).

Painwheel seems to be a good deal... darker... then Peacock anyway. Kinda like Alma Wade, all the horror without the psychic abilities.

JdaS said:
taking a game with cleavage on them and going "ZOMG SEXIST????"

It's an all girl fighting game that draws a lot of ideas from existing fighting games and anime stereotypes. No thugs calling them bitches, either.
Hilariously, the violence is OK, but the clothing heck no! AMG, SKIN, I SEE SKIN! Someone throw a towel over them. Ahh my virtue is saved. Oh they're still fighting... meh. $20 on the catgirl.
 

Kopikatsu

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Shinkicker444 said:
Hilariously, the violence is OK, but the clothing heck no! AMG, SKIN, I SEE SKIN! Someone throw a towel over them. Ahh my virtue is saved. Oh they're still fighting... meh. $20 on the catgirl.
I actually thought of Drawn Together when I first saw Peacock, too. Is it because of Toot?

Anyway...Ms. Fortune's lack of clothing actually makes sense. It would be hard for her to take her limbs off if she were wearing clothes that covered her entire body. (Look at where her scars are- That's where she comes apart)

Now that I think about it, the Skull Girls cast are dressed pretty conservatively when compared to most women in fighting games.

Maybe it's just because I just came back from playing Vanguard Princess. The only characters that don't have panty shots don't wear underwear. Or all they wear are panties, so they can't really have panty 'shots'.