It might just be the preference of men in general to have daughters. I'm not asserting that's the case, just putting it out there. Speaking for myself, I have almost no interest in siring a boy, but plenty of interest in a daughter or two.Transdude1996 said:I'd like to point out that there's also a problem with that trope too. To my knowledge, the parent/child relationships in games are always father/daughter relationships. Outside of perhaps Amy, and maybe the upcoming GoW (If the kid lives past the first act), I cannot think of a parent/child relationship in a game that breaks that formula.90sgamer said:I think the rash of kid-centric games is the result of the age of the game developers making those games. As a thirty-something year old myself, it wasn't until recently I transitioned from 'kids are disgusting, expensive little shit bags' to 'some of them are cute, I might want one.' In fact, my unpublished literature has explored this transition in my life, and I've found myself attracted to media exploring parental relationships with children, such as The Last of Us and The Walking Dead. I found myself even forcing this relationship into Dragon's Dogma, a game not originally intended to be played that way, by making a father/daughter character and main pawn combination.
Why is that? What does a father/daughter relationship do to a story as opposed to having the parental figure be a woman, and/or the child figure be a boy?
The God of War dynamic being set up is very interesting, however it's clear to me the game is being set up for Kratos to die or go missing very early in the game, and the player takes control of the kid (watch the video and see how and when and for what exp is awarded).