I whole heatedly agree with this. Simply put, there is no way to please anyone. I specially want to highlight the Elizabeth ordeal.defskyoen said:There were studies and game publishers very likely have various internal studies (and numbers) to base their opinions and decisions on (if this would make them more money, they would do it, since there is nothing they like more than that), the results are pretty much as expected though: http://www.gameranx.com/features/id/10438/article/study-of-box-art-reveals-games-that-feature-non-sexualized-women-on-the-box-don-t-sell-well/Vegosiux said:However, the problem here is that if we want to really "put it to the test", correlation will simply not be enough, we'd need to prove a causal link as well.
That doesn't mean I'm pretending the problem doesn't exist; what I'm saying is that we need to first establish just how much of a factor the protagonist's gender is in the process of purchasing decisions. If devs get told by publishers that "Male protagonists sell better", the next logical step would be to do some market research to see to what extent and why.
The very few games with female protagonists or characters that sell well are often in proportion to their level of sexualization. Tomb Raider sold a lot because of boobs and ass.
I fail to see any kind of problem here though. It's like most people liking milk chocolate and then there's a small group of other loudmouthed people that don't even like chocolate all that much that assert white chocolate is the superiour chocolate and everyone should like that more and there should generally be less milk chocolate in favor of that. Or action/superhero movies doing extremely well, but there being a group of people that suggest romantic comedies are the superior movie type that everybody should be seeing instead and you better turn all those action movies into romantic comedies (despite them having a lot less appeal on a large part of the main audience and them generally doing magnitudes worse at the box office because a lot of people simply don't want to see them).
Then there's the seemingly incessant bitching whenever there is a female character somewhere somehow involved that she isn't the most perfect thing on gods green earth and incarnation of perfection by some sort of universal standard, whether its some supposed "rape" scene in the newest Tomb Raider.
The size of a characters breasts, despite not knowing anything about characterization or context, that apparently needs to be changed to appease the feminists:
Or whenever there's violence against female characters, an outcry doesn't seem to be far behind, because that's apparently equality or something: http://www.gamespot.com/news/god-of-war-dev-pulled-back-from-violence-against-women-6388007
http://www.awesomeoutof10.com/discussion/war-games-god-of-wars-woman-hating-ways/
It's just not worth all the trouble and stupid press about it especially when it proves to also decrease sales on top of it, nobody would go and question a male character, no matter how bulky or exaggerated he looks, what he wears, what personality he has or what stupidity would come from his mouth, how many people he kills or how violent he maims and minces his opponents.
People, in no way, shape or form knew much about the character. Simply her looks, and the complaining begun. I honestly never understood what's wrong with just some sexualization, I mean, people see cleavage every day. So it's nothing out of the ordinary. *Note: but by that, I do not mean sex being thrown at my face every 5 minutes, no.* Hell, her old design WAS legitimately a great design, even if it had some cleavage. I loved the blue dress/coat thing she had going on.
Also, I must also highlight how they claim they want equality when it comes to games, but in reality, they just want goddesses as playable characters/NPC's. But, I must ask, what do you exactly mean with the part about rape? I don't quite see how that connects to being perfect, unless I misunderstood.