Actually, it's pretty useful. You can build a restraint in a room with it to make a tiny box with a bed in it into suitable quarters for a mayor.
Yeah I'm not using plaster either, so I can't help you there.(name here) said:Eh, you don't really need plaster. Splints have served me fine, not a death to infection yet unless you count the ~20 cases of bleeding gas inhalation and everyone without nerve damage made a full recovery from all types of normal stabbing.
I get past aquifers by removing them from the game through basic modding. I do not find them fun to deal with, they take way to long to get past, and overall I feel like I enjoy the game more without them.Engarde said:On a different note, how on earth does one get past an aquifier? I have tried a few things, and I am not quite sure how.
See I pretty much embark exclusively on ocean maps, which always have multiple layer aquifers. And since I like building my forts above ground out of stone, having to deal with multiple aquifers is a nightmare.(name here) said:There are a few tricks to getting through them. The easiest one is to find a chunk of non-aquifer ore in the aquifer and dig down through it. If you've got a one-layer aquifer, you can also punch through it by channeling out a large section then dropping a huge block of rock onto it, then digging through that. In the unlikely event that you have any BEFORE the aquifer, you can dump magma into it. The only remaining option is increasingly elaborate pump arrangements and smoothing the walls or building new ones while the pumps keep the area dry.
Oh, and the obsidian around a volcano isn't part of any aquifer, so you can dig down through that.
Aidinthel said:Does the mechanic actually have cut hands or is that just fluff?
I thought so, but considering what the game already tracks I couldn't be sure. No doubt they'll get to it eventually.Internet Kraken said:Aidinthel said:Does the mechanic actually have cut hands or is that just fluff?
Nah, just fluff. The possible harm once could take from handling an object covered in spikes isn't accounted for by Dwarf Fortress. At least, not at the moment.
Toucans would be so awesome!Chal said:Hello again! I just got back from my own Christmas break and it's good to see this fortress is still up and running, albeit coated in blood with a side of horrible seafood.
Also in the Christmas spirit, I just donated to Toady's animal adoption fundraiser. At first I was thinking of sponsoring geckos (a favorite animal and adorable pet), but then I realized they'd probably be classified as vermin and death by cats would be my only real sighting of them. So, instead I'll sponsor one of the nautical beasties off of the bottom of this list in honor of Reveredtour.
Any suggestions from fellow Escapist overseers? I'm partial to picking the humble squid just because I can more easily imagine them acting as an entertaining threat for ocean-side fortresses, assuming Toady is including giant squid and not some pissy little specimen that will serve to distract workers and nothing more.
SQUID!!!!!!Chal said:Hello again! I just got back from my own Christmas break and it's good to see this fortress is still up and running, albeit coated in blood with a side of horrible seafood.
Also in the Christmas spirit, I just donated to Toady's animal adoption fundraiser. At first I was thinking of sponsoring geckos (a favorite animal and adorable pet), but then I realized they'd probably be classified as vermin and death by cats would be my only real sighting of them. So, instead I'll sponsor one of the nautical beasties off of the bottom of this list in honor of Reveredtour.
Any suggestions from fellow Escapist overseers? I'm partial to picking the humble squid just because I can more easily imagine them acting as an entertaining threat for ocean-side fortresses, assuming Toady is including giant squid and not some pissy little specimen that will serve to distract workers and nothing more.
It's due to FPS.Internet Kraken said:Somehow these updates keep getting shorter yet are taking longer to make.
AND GIANT DEATH SQUID THAT CAN EAT WHOLE FORTRESSES!!!!Internet Kraken said:SQUID!!!!!!Chal said:Hello again! I just got back from my own Christmas break and it's good to see this fortress is still up and running, albeit coated in blood with a side of horrible seafood.
Also in the Christmas spirit, I just donated to Toady's animal adoption fundraiser. At first I was thinking of sponsoring geckos (a favorite animal and adorable pet), but then I realized they'd probably be classified as vermin and death by cats would be my only real sighting of them. So, instead I'll sponsor one of the nautical beasties off of the bottom of this list in honor of Reveredtour.
Any suggestions from fellow Escapist overseers? I'm partial to picking the humble squid just because I can more easily imagine them acting as an entertaining threat for ocean-side fortresses, assuming Toady is including giant squid and not some pissy little specimen that will serve to distract workers and nothing more.
It's not really due to FPS since the game spends the majority of the time paused. God forbid Reveredtour ever drops into the single digits. If I had to guess it would be because of all the distractions. No big deal though.(name here) said:It's due to FPS.
Yeah, my only ocean fort ever depended on the volcano trick.
No. You designate certain tasks and order jobs at buildings, and you can give loose orders to squads, but what dwarves actually do depends on a complex and computationally expensive prioritization algorithm. You can adjust their professions to, eg. have your chief medical dwarf do only healthcare jobs and nothing else.AlternatePFG said:While I don't think I could get into this game myself, this LP is very interesting.
I gave it a shot a few days ago, but the UI seems to complex for me to wrap my head around it. Can you directly control dwarves?
Only for military purposes. All the player does is assign tasks and control which dwarves are allowed to do what. However, if you recruit dwarves into the army, you select the tile for them to station themselves at or give them kill orders on specific creatures.AlternatePFG said:While I don't think I could get into this game myself, this LP is very interesting.
I gave it a shot a few days ago, but the UI seems to complex for me to wrap my head around it. Can you directly control dwarves?