Let's Play Dwarf Fortress: Syndrome Conundrum

Internet Kraken

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TF2 is a great way to procrastinate when you should be writing.

I actually do have an update done, but it needs to be proofread. But since I'm lazy, I told myself I would do it tonight. But as it comes closer to New Year's Eve, I have less time to spend in one sitting before getting up to do something. So who knows when I'll actually get the update up. I'll do it before midnight though.
 

vallorn

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any reason for the moat to not fill up? aside from it hating us of course.
 

Internet Kraken

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vallorn said:
any reason for the moat to not fill up? aside from it hating us of course.
The water seems to evaporate after reaching a certain point. This would mean that the water is somehow drying up faster than the rate at which it flows in. This seems absurd to me, but it's the only explanation other than the game becoming sentient and intentionally fucking with me. Water flowing in from 2 different sources should be enough to fill it. Otherwise I'm going to cut up the land surrounding Reveredtour carving dozens of new rivers.
 

Internet Kraken

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Chapter 40: From the journal of Stinthad Kekimtobul

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2nd Timber, 1053, Late Autumn

Um, looking at the past entries I went a little...you know what I'm just going to not think about it anymore. Think positive thing instead! Like finally getting this moat filled up.



This underground tunnel leads straight to the ocean. Once that floodgate is linked up to the proper lever, the diggers can finish excavating the rest of the tunnel. The last two attempts to fill the moat might not have worked, but third times the charm!

3rd Timber, 1053, Late Autumn

One of the Steamy Tours soldiers came into the hospital today. I asked him what was wrong, and he showed me his torn open hand. Apparently that annoying kobold thief actually messed up his arm before being decapitated.



Oh well, it's not something I can't fix! Probably. At least Erush will have someone to keep him company again.

4th Timber, 1053, Late Autumn



ACK!! VULTURES!! PROTECT THE FOOD STOCKPILE!!!

5th Timber, 1053, Late Autumn



Gah, what the heck? The vultures are flying into the hospital for some reason! I'm trying to work here, and they keep swooping in! Almost made me cut off the soldier's hand by mistake.

7th Timber, 1053, Late Autumn

Well those pesky vultures continue to harass Reveredtour. Fortunately, the military is more than capable of handling them.



So I've turned my attention to more important matters. Mainly, my own personal comfort. You see, I've done so much for Reveredtour yet I live at the same standards as the other dwarves. I have to preform my duties as mayor in the dining room, which is difficult to say the least. I need a better place to work and live.



I believe the masons can help me remedy this problem.

10th Timber, 1053, Late Autumn



Oh dear, it seems during the vulture confusion another crawling carp managed to sneak into the fort itself. Though again it appears to be alone, so it won't be much of a threat when the military arrives. The Immortal Rags need to defend the food stockpile from the vultures though, so I'll have the Steamy Tours take care of this.

11th Timber, 1053, Late Autumn



Can't follow order? CAN'T FOLLOW ORDER?!? WHAT THE HELL DOES THAT MEAN?!? THERE'S A CRAWLING CARP!! GO KILL IT!!! WHAT'S SO HARD ABOUT THAT?!?!

Oh god I hope it hasn't managed to hurt anyone.



11th Timber, 1053, Late Autumn

Are you kidding me? One of the dwarves is trying to throw a party. HE'S THROWING A PARTY WHILE VULTURES AND CARP ARE ATTACKING!

When I asked him about this, he claimed that he wasn't partying. Rather, his pet earth golem organized the party.



Yeah, blame it on your golem. If you like to be lazy and party at ridiculous times, at least admit to it.

12th Timber, 1053, Late Autumn



The Steamy Tours finally figured out what a kill order is and got rid of that crawling carp. They managed to kill it before it murdered any dwarves, but it came dangerously close.



I mean poor Shem here had his head torn open!

14th Timber, 1053, Late Autumn

So in continuation of O.M.R.L.P, I've turned my attention to the main entrance. Given that it's the first thing a visitor will see upon approaching Reveredtour, it should look good. So I've had some walls built and statues placed on top of them.


Stonsense Version [http://img403.imageshack.us/img403/593/bridgesensep.png]

I think it looks great! Should impress the dwarven merchants, who will no doubt be arriving soon- wait what's that sound?



What? No, stop it. We killed that carp. Wait, don't tell me another one came- that's, exactly what happened isn't it?



Oh no, not again.

15th Timber, 1053, Late Autumn



Alright, everything is okay. The Steamy Tours actually realized what they were supposed to be doing this time and went to kill the carp right away, so it didn't manage to harm anyone. I bet there's another one of those things hiding in the caverns, waiting for a chance to pounce an unsuspecting dwarf. I'm not going to let that happen! I'm sending the Steamy Tours down to flush any remaining crawling carp out of hiding.

Other than that, things are just fine though. The last of the vultures have been driven away (I think), we have plenty of stone crafts, and work has resumed at a normal pace. I'd say we are all set for the arrival of the caravan.

__________________________________________________

Proper proofreading? Hah, that's for people who don't posts updates an hour before midnight! You know, go LPers. Not me.
 

vallorn

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Ultratwinkie said:
Internet Kraken said:
vallorn said:
any reason for the moat to not fill up? aside from it hating us of course.
The water seems to evaporate after reaching a certain point. This would mean that the water is somehow drying up faster than the rate at which it flows in. This seems absurd to me, but it's the only explanation other than the game becoming sentient and intentionally fucking with me. Water flowing in from 2 different sources should be enough to fill it. Otherwise I'm going to cut up the land surrounding Reveredtour carving dozens of new rivers.
You're in a bad-land (the same stuff the America west is made of) right?

The drainage (and heat) is too much for water. Use magma instead next time.
what if he covers the walls and floor in hard stone? wouldn't that reduce the drainage?
 

Internet Kraken

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Aidinthel said:
A scimitar? That's a human-made weapon, right?
Yes, it is. Many of the weapons in Reveredtour have been imported from the humans. Hence the abundance of bronze.

Ultratwinkie said:
You're in a bad-land (the same stuff the America west is made of) right?

The drainage (and heat) is too much for water. Use magma instead next time.
Yeah, I figure that's the case. The liquid system in DF is pretty absurd sometimes. Water only starts to evaporate if it's at a depth of 1/7. So when the water reaches so far across the moat that it is 1/7 in depth, it instantly evaporates due to the heat. Multiple water sources should help with this problem.

Also you can't fill a magma moat with cave krakens and giant toads.
 

General-Veok

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Actually, aboveground water evaporates at >1/7 if the climate is Hot or Scorching. What biome is Reveredtour in anyway?
 
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Internet Kraken said:
Nah, just fluff. The possible harm once could take from handling an object covered in spikes isn't accounted for by Dwarf Fortress. At least, not at the moment.
Nooooooooooo....don't tempt the Toady One!

And by the way, these Dwarven recipies are helping with my New Year's Resoloution. Every time I read one, it puts me off food for days.
 
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=


Speaking of Tallow though.


This is also made from tallow. Looks almost good enough to ....eat?

Internet Kraken said:
Also you can't fill a magma moat with cave krakens and giant toads.
You mean you haven't made any Lava Kraken yet?
 

vallorn

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The_root_of_all_evil said:

=


Speaking of Tallow though.


This is also made from tallow. Looks almost good enough to ....eat?

Internet Kraken said:
Also you can't fill a magma moat with cave krakens and giant toads.
You mean you haven't made any Lava Kraken yet?
lava kraken? lets not think about what those would do to Reverendtour if they were ingame.

also, if there are lakes underground couldnt you pump water up from them?
 

Internet Kraken

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The_root_of_all_evil said:
And by the way, these Dwarven recipies are helping with my New Year's Resoloution. Every time I read one, it puts me off food for days.
Then boy do I have an update for you!

General-Veok said:
Actually, aboveground water evaporates at >1/7 if the climate is Hot or Scorching. What biome is Reveredtour in anyway?
The temperature is hot, which I guess explains why this moat is being such a pain in the ass. Still, I didn't think it would be downright impossible to get it to fill up.
 

Internet Kraken

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Chapter 41: From the journal of Sibrek Atheltat

__________________________________________________

4th Limestone, 1053, Early Autumn

I've been informed that I shall be serving as outpost liaison to the fortress known as Reveredtour. This is a direct order from Ishlumfeb, who claims she is too "busy" to visit the fort this year. Obviously she just doesn't want to go there again, but I'm not going to even bother pointing this out. It would do little good, and I would just end up heading to Reveredtour anyways. Not that I mind either. I take my job seriously, and unlike others will not hesitate to do what is expected from me.

29th Limestone, 1053, Early Autumn

I suppose I should reflect on my current opinion of Reveredtour before arriving there. Reveredtour has become well known in the capital, as it has become a thriving fortress despite its unfavorable location. Of course I feel that most of the reports on this fort aren't entirely accurate, mainly when it comes to its design. From what I can gather, it's an above ground fort. That alone is enough to bring about a whole list of OSHA violations, but I've heard that the fort is also built over the ocean. I'm struggling to think of how this is possible, but I'm guessing Reveredtour is a safety inspector's nightmare.

17th Timber, 1053, Late Autumn



Well after a long trek it seems that I have finally arrived. Initial inspections of the fort from the distance answer a few questions about its design. It's anchored into the side of a cliff, and has some supports holding it up on the shoreline. Of course it looks far from stable, and I'm not sure what's holding the end of it up. I'll have to examine it more closely when I get a chance.

Also the dwarves seem to have finished digging out a moat surrounding the fort. A sensible move from a defensive standpoint, however the moat has yet to be filled. This is a clear problem, as the measly drop is not enough to even substantially injury any trained combatant. A foe could potentially survive the drop and then run around in the moat harassing civilians for weeks.

19th Timber, 1053, Late Autumn

Okay, that moat is the least of this fort's problems. After inspecting the fort from below, I realized that about half of it is being held up by nothing. The only reason it hasn't fallen apart is because it's connected to the rest of the fort, but you'd think that gravity would have a problem with that. Seriously, I'm worried that half of this place is going to plunge into the ocean at any moment.



If someone were to remove those two tiles, the entire left half of the fort would collapse. This is one of the most glaring OSHA violations I have ever seen. How they managed to get away with building a fort like this is a testament to why more funding needs to be diverted to building inspection. I don't think this fort has ever received an inspection from a trained professional due to its distance from the capital.

20th Timber, 1053, Late Autumn

My initial impression of Reveredtour continues to grow worse. As I entered the fort itself, I was greeted with the sight of several dwarves hauling bleached skeletons and severed body parts out of what appears to be a massive pile of dead dwarves. Because evidently, whoever runs this fort thought the first thing every visitor wants to see are dead bodies.



I asked where the bodies were being hauled to, and fortunately was greeted with a sensible answer; a graveyard, which has only just now been built.


Stonesense Version [http://img833.imageshack.us/img833/6541/graveyardsense.png]

Technically there's nothing wrong with this graveyard, however I did notice one thing about it that bothered me; it's built on top of the fort's hospital. I'm sure this must violate some kind of moral guideline, though I doubt anyone foresaw the potential for such disrespect for both the dead and living.

21st Timber, 1053, Late Autumn

I managed to track down the leader of this fort. It's Stinthad Kekimtobul, which honestly surprises me since I figured she would have been overthrown due to incompetence by now. But apparently she's done a good enough job to be elected for mayor. I don't know what kind of standards the dwarves living here have if they find her to be an acceptable leader. Also she's the fort's only doctor, a fact made even more distressing when you realize she has no formal medical training. I don't need to explain the problem with that.

I'm hoping to get this meeting done as soon as possible. My opinion about this fort as a violation of common sense and basic morals is already set in stone.



24th Timber, 1053, Late Autumn

Stinthad led me into her "office", which is actually just a chair in the middle of the fort's dining hall. It's hardly a suitable place to work in. For some reason this dining hall was also coated in layer of dried blood and had several vulture skeletons lying around. Why? I have no idea, and wasn't about to ask. I'll just mark it down as another public health violation.



Atheltat: "Alright, last year you requested a large quantity of...giant serrated disks?"
Stinthad: "Hey, I didn't want those! Goden did!"
Atheltat: "Whatever, do you want to continue that order?"
Stinthad: "Well Goden does so yes, however I also want to import something else."
Atheltat: "And that would be?"
Stinthad: "Sugar!"



Atheltat: "...sugar?"
Stinthad: "Yes, sugar! That's one of the things Reveredtour is missing! Our cooking is great, but it does lack some ingredients. Mainly, sugar. Speaking of which, do you want to try some of Reveredtour's specialties? Rovod just made a fresh batch of elephant sweetbread roasts, stuffed with cave kraken tallow!"



I declined the offer of food that is most likely infested with a dozen different parasites. Stinthad merely shrugged and got herself a few pieces, tearing into the disgusting meal with no hesitation. Though the majority of food she brought was feed to her massive pet cave crawler, which devoured every piece whole.

I'll avoid the chance of catching a foodborne illness and stick with a diet of plump helmets.

1st Moonstone, 1053, Early Winter

These past few days Kekimtobul hasn't been able to meet with me, as she has been "assisting" the dwarves in the hospital. Judging by the screams, she won't be done anytime soon. So I decided to take a look around this fort. I'm not sure why, maybe I want to further horrify myself with its clear disregard for safety. Speaking of which I saw some dwarves entering a tunnel outside the fort itself so I decided to see what they were doing. Upon entering the tunnel I was nearly swept away by a torrent of water.



Looks like they're using this tunnel to fill the moat. They have also neglected to put up any warning whatsoever, meaning that some curious dwarf could wander down in there only to find themselves caught in the water and brought to certain doom. This fort is a death trap.

2nd Moonstone, 1053, Early Winter

Not only is this fort a hazard to your physical health, but I'd say it's dangerous for your mental health as well. Because many of the engravings in this place are disturbing, to say the least.



This one in particular has some unfortunate implications behind it. Apparently all the engravings here were made by Goden Ducimtathtak, which explains the insanity. She's also evidently the sheriff of the fortress. So in case you weren't comfortable being led by an incompetent fool who is also your only doctor, the law of the fortress is an insane engraver.

3rd Moonstone, 1053, Early Winter

One of the dwarves is running around, claiming that he has the greatest idea ever. He keeps asking if certain materials are available, and were he can find them and a vacant workshop. Obviously he's experiencing a strange mood, thankfully of the more rational variety.



However, I doubt this fort has what he needs. I'm willing to bet he will go insane before the year ends. Fortunately I won't be around to see the results of that.

9th Moonstone, 1053, Early Winter

An opportunity finally presented itself for me to finish my meeting with Stinthad. We sat back down in the grime covered dining room to finalize the trade agreements. It was difficult to find a place to set down the documents that wouldn't cause them to be stained with vulture blood. Stinthad brought some disgusting meal with her. I couldn't even figure out what had been used to make it.



She asked if I wanted some, an offer which I immediately declined as I'd hardly consider this slop to be fine cuisine, let alone something remotely edible. Instead I decided to focus on getting this meeting over with.



I informed her of the capital's current demand for backpacks, and subsequently the demand for leather to make more backpacks. She said she would see what she could do, but told me that all leather in Reveredtour was reserved for building bucklers. She seems obsessed with the things for no reason. It's like there's something in all the food here that deteriorates the brains of the dwarves and there's them into a bunch of senseless loons.



And with that I am finally done with this wretched place. I can see why Ishlumfeb got me to go here instead of her. This fort is horribly designed, disorganized, filthy, and liable to fall apart at any moment. The leader can't even fill a moat, let alone keep a population of over 60 dwarves safe. But sadly nothing can be done about this mess. Any normal fort would be shut down due to the horrifying list of OSHA violations, but Reveredtour is "special". It's a pet project of the general, and he won't let anyone interfere with it. If he wants to keep this idiotic mess running that's his problem, but nobody better expect me to come to this nightmare again next year.

__________________________________________________
 

Aidinthel

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If the patients didn't want the graveyard built above the hospital they should've died somewhere else.
 

Internet Kraken

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Since I'm an idiot, I've requested the help of people who are actually good at the game [http://www.bay12forums.com/smf/index.php?topic=74241.0] to get the moat to fill up. Feel free to pitch your own ideas to, ideally ones that don't involve pumps since I'm terrible with them.
 

feather240

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Internet Kraken said:
Since I'm an idiot, I've requested the help of people who are actually good at the game [http://www.bay12forums.com/smf/index.php?topic=74241.0] to get the moat to fill up. Feel free to pitch your own ideas to, ideally ones that don't involve pumps since I'm terrible with them.
Urists first law of pumps. 'They pump water faster then it can flow.' Do you not see the potential? Experts have built perpetual motion machines based on this law, use pumps. They work.

...or you could try building the pit so that it slopes downwards. Then it will quickly fill the lowest layer, overflow, fill the higher layer, overflow, and so on. This is me assuming water evaporates slower in larger amounts.
 

Internet Kraken

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feather240 said:
Internet Kraken said:
Since I'm an idiot, I've requested the help of people who are actually good at the game [http://www.bay12forums.com/smf/index.php?topic=74241.0] to get the moat to fill up. Feel free to pitch your own ideas to, ideally ones that don't involve pumps since I'm terrible with them.
Urists first law of pumps. 'They pump water faster then it can flow.' Do you not see the potential? Experts have built perpetual motion machines based on this law, use pumps. They work.

...or you could try building the pit so that it slopes downwards. Then it will quickly fill the lowest layer, overflow, fill the higher layer, overflow, and so on. This is me assuming water evaporates slower in larger amounts.
Water actually stops evaporating once it reaches a certain amount, so you're correct. Anyways, the vast majority seems to think that pumps is the best option however I'm an idiot when it comes to pumps so I'm going to try some other things first.
 

feather240

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Internet Kraken said:
feather240 said:
Internet Kraken said:
Since I'm an idiot, I've requested the help of people who are actually good at the game [http://www.bay12forums.com/smf/index.php?topic=74241.0] to get the moat to fill up. Feel free to pitch your own ideas to, ideally ones that don't involve pumps since I'm terrible with them.
Urists first law of pumps. 'They pump water faster then it can flow.' Do you not see the potential? Experts have built perpetual motion machines based on this law, use pumps. They work.

...or you could try building the pit so that it slopes downwards. Then it will quickly fill the lowest layer, overflow, fill the higher layer, overflow, and so on. This is me assuming water evaporates slower in larger amounts.
Water actually stops evaporating once it reaches a certain amount, so you're correct. Anyways, the vast majority seems to think that pumps is the best option however I'm an idiot when it comes to pumps so I'm going to try some other things first.
But not knowing anything about pumps makes them so much more Fun, and you don't want to make the HFS without FUN stuff do you?