Chapter 72: From the journal of Stinthad Kekimtobul
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3rd Felsite, 1056, Late Spring
Goden says I need to focus on the positives again. Which makes sense, after all there's no point in dwelling on deaths I can't do anything about, right?
Horrible, magma deaths...
No, focus! Okay, so we did lose all our diggers, but at least they finished the project I had planned. You see I wanted to find magma for a lot of reasons. It can help with many problems! And one of Reveredtour's biggest problems is that it's filthy. There's trash all over the place. Most of the dwarves are used to wading through piles of bones and decaying clothes just to get something to eat, but we didn't always live like this. And I believe with a little bit of effort we can make Reveredtour clean again!
So every hauler now has instructions to take any trash they pick up to a hole conveniently located right on the surface.
Of course throwing trash into a hole wouldn't really solve the problem. But this is no ordinary hole! It goes deep. Really deep.
Straight down to the magma sea. So anything thrown into this hole will plummet hundreds of feet into boiling magma. It's the perfect disposal system! The useless trash gets incinerated, and because the hole is right on the surface the haulers don't have to walk all the way down to the magma sea! Commander Cowabunga says it could have other uses as well, but I'm not sure what he means by that and don't really care. I'm just glad I got something new accomplished, despite the goblin siege.
6th Felsite, 1056, Late Spring
Unlike the goblins, some of the trolls are wandering close enough to the fort to bother the dwarves. I'm not very concerned about them though. All I see them doing is observing from afar, inspecting our designs and scribbling notes on parchment. The only disturbing part about that is the parchment appears to be made from elf skin. But it's not like the trolls can pick up crossbows and start shooting at us, so they're not much of a threat at the moment.
9th Felsite, 1056, Late Spring
It seems that the military's latest hunt didn't go well. The farmers claimed to have heard the howls of a blind cave ogre down in the crypt, so I sent the Immortal Rags to dispose of it. A cave ogre is a threat to a civilian, but they don't post much danger to an armed soldier. Lord Shonus knew this, and decided it would be okay to run ahead as a result. And while he did dispose of the cave ogre easily, he didn't expect to be suddenly attacked by a hungry deep kraken.
He tried putting up a fight but such a massive beast is not easily subdued. I remember how one of these creepy things rampaged through Reveredtour years ago, and then Alath took it down. If only Lord Shonus was as proficient with a spear as Alath was with his knife. Things weren't looking good for him, but fortunately some of his allies showed up in time to rescue him.
So while the deep kraken was killed before Lord Shonus died, he's not exactly well. Root has told me that he's bleeding a lot and currently lacks the strength needed to stand on his own.
I was about to go help him, but Silent Thunder was already on the way. It's good to see that she has a strong sense of duty.
Hopefully Lord Shonus will be able to make a full recovery. I'd hate to see another soldier permanently confined to the hospital. It never ends well...
14th Felsite, 1056, Late Spring
Oh no, why do the elves have to come now? They're just going to be slaughtered by the goblins again, and there's not a thing I can do about-
Wait, where did the goblins go?
Wow! They left! We didn't even do anything and they already left! I guess they must have run out of supplies, or maybe morale became an issue. I suppose all that really matters though is that we can open Reveredtour again! And the elves don't have to die horribly!
I hope they don't get offended by the elf corpses lying outside. We just haven't had the time to move them.
25th Felsite, 1056, Late Spring
Seems we had a bit of a kobold problem. The opportunistic scavengers had apparently followed the elven caravan looking for places to loot, and decided that Reveredtour was the perfect target. Kobold sightings usually aren't a cause for concern, unless they happen to pop up inside the fort.
Which is exactly what happened. I decided to call upon the entire military to drive the kobold out. The kobold made a mad dash for the exit, and in the process of doing so exposed one of his compatriots.
The two kobolds were now in a panic and scrambled to escapes. Kobolds are fast and agile, so one of them managed to slip away.
However, the other was not so fortunate.
With one kobold cut down and the other running off into the wastes, one might think our kobold invasion was at an end. However, the cries of a dwarf down below proved this wrong.
One of the kobolds had managed to work his way down into the deep roads, presumably hoping to find valuable riches we had dug up. In a panic the kobold made the foolish decision of running into a random tunnel, which would normally be certain death as it would lead to a dead end. However, this recently dug tunnel actually leads to the surface. So by pure luck the kobold had stumbled into a quick path to the surface.
However Volstag knew about this tunnel as well, and did not allow the kobold to escape.
I think that's all of the kobolds, but there might be more of them skulking around somewhere. I've ordered the military to stay on alert. Poor kobolds, if they didn't feel the need to steal everything they wouldn't be so despised by every society. Only the goblins tolerate them, and I'm not sure why. Probably because they give them info about fort layouts so they can plan invasions.
28th Felstie, 1056, Late Spring
One might wonder why I had another tunnel dug to the surface. At first glance it appears to be nothing but a glaring security flaw. However, it is actually one of my brilliant plans! It's part of a system I designed to hopefully allow migrants, caravans, and other visitors to have a chance at entering Reveredtour during a siege.
See, the tunnel leads to a drawbridge that is normally retracted to prevent access. However, if a group of migrants arrived and were near the tunnel, the bridge would be lowered. This would allow them to enter Reveredtour before the goblins catch them. The bridge can then be raised again before the goblins can get inside. It's use largely depends on where the travelers arrive from and where the goblins happen to be, so it can't be used to save all of them without to much of a safety risk. However I'm sure we can get some of them inside. More sieges are inevitable, so we have to start designing systems to get around them.
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