Let's Play Fallout: New Vegas [The Servant]

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JamesStone

If it ain't broken, get to work
Jun 9, 2010
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It was pretty cool. Altough I have to think why at least one of those guys that turned into ghouls didn´t became a normal ghoul.

And for the sidequest, I would rather play the prototype version when Obadiah wasn´t a complete dick and Kribvi would maybe be a talkable, swampfolk boss.

http://fallout.wikia.com/wiki/The_Dark_Heart_of_Blackhall

I think it would be better, but hey, not my call.
 

JamesStone

If it ain't broken, get to work
Jun 9, 2010
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CM156 said:
AlternatePFG said:
So, what did you think of the Dunwich Building and the sidequest for it?
It's one of the many sidequests I didn't do. Still, it looks cool.

So we're doing MZ next? Oh my. Now I get to see why it is so hated.

People talk about it like it ate their kitten or something
It ate my kitteh, and then pooped it in front of me and told me it was "good as new".

I really hated it because it was just a exploration of the old 50´s cliché, it was a boring shooter, almost no story at all besides "I need to get out of here Bang Pew Bang Pew Bang Pew PUNCH!", had major logic leaks, as in "why did the aliens stayed in orbit for like 500 or more years and didn´t invaded?", or "why is it that the only guy we need died but the other useless bastards lived? bad luck?", and the list goes on.

For the "breaking continuity" argument, don´t fall for that, it´s just a classic NMA response.
It was Operation Anchorage bad, or worse. At least in Anchorange they had the politeness to give you great loot.

P.S. I just remebered another one: "Why in fuck´s name can´t we do something with the giant, super duper advanced, death ray container and almost cleansed of hostile alien life ship? You could easily recruit a crew, or enlist the Capital Brotherhood of Steel."
Well, at least we have Mothership Zeta crew mod. Hey, it isn´t canonical, but that can arguably be said about this piece of shit.
 

AlternatePFG

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Jan 22, 2010
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JamesStone said:
And for the sidequest, I would rather play the prototype version when Obadiah wasn´t a complete dick and Kribvi would maybe be a talkable, swampfolk boss.

http://fallout.wikia.com/wiki/The_Dark_Heart_of_Blackhall

I think it would be better, but hey, not my call.
Yeah, that really seemed interesting, wonder why it was cut.

Edit: Just wanted to note, that we're not going straight to Mothership Zeta. Going to do the mod update, and maybe just explore a few more of the interesting locations in the game.
 

JamesStone

If it ain't broken, get to work
Jun 9, 2010
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AlternatePFG said:
JamesStone said:
And for the sidequest, I would rather play the prototype version when Obadiah wasn´t a complete dick and Kribvi would maybe be a talkable, swampfolk boss.

http://fallout.wikia.com/wiki/The_Dark_Heart_of_Blackhall

I think it would be better, but hey, not my call.
Yeah, that really seemed interesting, wonder why it was cut.

Edit: Just wanted to note, that we're not going straight to Mothership Zeta. Going to do the mod update, and maybe just explore a few more of the interesting locations in the game.
Damn it man, you just have to do it. It´s your destiny.

Jokes aside, what mods will you use? Something gamechanging, new quests or simple interfaces things?

If I may sujest something, you mentioned you were trying to give FO3 a ending after Broken Steel, right? The mod Mothership Zeta crew is great for that. The last step to immortalize (and completely overpower) Lily. Man, it would be sweet.

...

Yes, I´m a big fan of MZC. Play it, and you´ll see what I mean.
It has friendly Enclave. Think about it.
 

AlternatePFG

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Jan 22, 2010
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Mothership Zeta Crew after Mothership Zeta.

The mod update is mostly just cool/unique weapons, armor and other things. Nothing game changing.
 

ChupathingyX

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Jun 8, 2010
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AlternatePFG said:
So, what did you think of the Dunwich Building and the sidequest for it?
It would've been great if I accidently didn't visit it while wearing the ghoul mask, that pretty much ruined the whole experience for me. Yes, I know I could've taken it off, but I couldn't be bothered wasting bullets.

JamesStone said:
For the "breaking continuity" argument, don´t fall for that, it´s just a classic NMA response.
I'm not a member of NMA, so I can say that it is not just an NMA thing. It has been clearly stated in the past that the random encounters in Fallout 1 and 2 were non-canon; one of these included a crashed alien spaceship.

With MZ, Bethesda basically went against that and made them canon, not only that but they implied that aliens were a cause for the Great War.

With that in mind, we can basically throw out all of that stuff about humans being greedy for power, radically different ideologies and hat as being reasons for the bombings...

...what is it now? "Aliens did it". That is one of the weakest forms of writing, "aliens did it", that's some kind of story I would expect some primary school child to create for his teacher.

At least Obsidian created the Wild Wasteland trait in New Vegas which basically ret-cons aliens...not like Bethesda will heed it though.

CM156 said:
I never played Mothership Zeta. Is it really that bad?
Imagine Operation Anchorage, but with added canon-screw ups thrown in.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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ChupathingyX said:
AlternatePFG said:
So, what did you think of the Dunwich Building and the sidequest for it?
It would've been great if I accidently didn't visit it while wearing the ghoul mask, that pretty much ruined the whole experience for me. Yes, I know I could've taken it off, but I couldn't be bothered wasting bullets.

JamesStone said:
For the "breaking continuity" argument, don´t fall for that, it´s just a classic NMA response.
I'm not a member of NMA, so I can say that it is not just an NMA thing. It has been clearly stated in the past that the random encounters in Fallout 1 and 2 were non-canon; one of these included a crashed alien spaceship.

With MZ, Bethesda basically went against that and made them canon, not only that but they implied that aliens were a cause for the Great War.

With that in mind, we can basically throw out all of that stuff about humans being greedy for power, radically different ideologies and hat as being reasons for the bombings...

...what is it now? "Aliens did it". That is one of the weakest forms of writing, "aliens did it", that's some kind of story I would expect some primary school child to create for his teacher.

At least Obsidian created the Wild Wasteland trait in New Vegas which basically ret-cons aliens...not like Bethesda will heed it though.

CM156 said:
I never played Mothership Zeta. Is it really that bad?
Imagine Operation Anchorage, but with added canon-screw ups thrown in.
In my "canon", my first character died. My second character stayed far, FAR away from the DLC because they thought it was not a good idea.

Aliens, in my fallout? It's more likely than you think
 

JamesStone

If it ain't broken, get to work
Jun 9, 2010
887
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ChupathingyX said:
AlternatePFG said:
So, what did you think of the Dunwich Building and the sidequest for it?
It would've been great if I accidently didn't visit it while wearing the ghoul mask, that pretty much ruined the whole experience for me. Yes, I know I could've taken it off, but I couldn't be bothered wasting bullets.

JamesStone said:
For the "breaking continuity" argument, don´t fall for that, it´s just a classic NMA response.
I'm not a member of NMA, so I can say that it is not just an NMA thing. It has been clearly stated in the past that the random encounters in Fallout 1 and 2 were non-canon; one of these included a crashed alien spaceship.

With MZ, Bethesda basically went against that and made them canon, not only that but they implied that aliens were a cause for the Great War.

With that in mind, we can basically throw out all of that stuff about humans being greedy for power, radically different ideologies and hat as being reasons for the bombings...

...what is it now? "Aliens did it". That is one of the weakest forms of writing, "aliens did it", that's some kind of story I would expect some primary school child to create for his teacher.

At least Obsidian created the Wild Wasteland trait in New Vegas which basically ret-cons aliens...not like Bethesda will heed it though.

CM156 said:
I never played Mothership Zeta. Is it really that bad?
Imagine Operation Anchorage, but with added canon-screw ups thrown in.
I don´t buy the breaking continuity, but before Bethesda can rest, it´s still their fault.
The aliens don´t understand English. When that linguistic expert (somehow) understood their language, they were surprised, and killed her in the spot. The aliens just want to torture folks and turn them into abominations (why? ´cause it´s spooky. Wwwuuuuuuu!).

So I don´t buy the "aliens started the war" thing, and I don´t believe when people saying that it implied the "aliens started the war" thing. The actual "logic" behind it all was so dumb that it wouldn´t be possible for it to happend.

So, ya see, it´s not the "Aleuns ded it" 50´s kind of stupidity, is the "Aleuns r ivel" 50´s stupidity. Unfortunately, that doesn´t make it any less dumb, nor does it make Mothership Zeta slightly less terrible.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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Yikes. I'm glad I didn't go in the Dunwich Building. I'm sort of...faint of heart. Related: Vault 34 made me scream like a little girl. I do not like ghouls. One thing that freaks me out about the future of Fallout is that they'll move on to a spiffier engine...with more detail...and more detailed rotface disgusting ghouls. I'd so be a racist in the post-apocalypse.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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DustyDrB said:
Yikes. I'm glad I didn't go in the Dunwich Building. I'm sort of...faint of heart. Related: Vault 34 made me scream like a little girl. I do not like ghouls. One thing that freaks me out about the future of Fallout is that they'll move on to a spiffier engine...with more detail...and more detailed rotface disgusting ghouls. I'd so be a racist in the post-apocalypse.
I'm with you on that. Horror horrifies me as well. Did you play Fable 3?
The crawler? Sent shivers up my spine. Whoooooooo!
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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AlternatePFG said:
Busy weekend and all, so I probably won't be able to get an update out.
Quite alright, my good man/woman. Do what you need to do. Besides, I think you're just about due for a break anyways.
 

Silver Patriot

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Aug 9, 2008
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AlternatePFG said:
Busy weekend and all, so I probably won't be able to get an update out.
Hello. I just want to say that I love your LP so far. I only noticed it recently so I had a lot of catching up to do, but I am glad I caught you on the way out of Point Lookout. I wanted to know, are you going to grab the Prototype Medic Power Armor [http://fallout.wikia.com/wiki/Prototype_medic_power_armor]? I only ask because I love that armor. It helps that it was the first Power Armor I ever found.

I was a level 7ish and didn't know what a Deathclaw was. Stumbled into Old Olney and thought it might be a trading town . . . pain ensued. Fell into the Sewers running, got lost, discovered Deathclaws can open doors, (Fucking Velociraptors) learned the importance of Sneak, and found some kick ass armor that forced me to put "Get Training" at the top of my to do list.

Also I noticed you liked the Gatling Laser in Point Lookout. Have you considered picking up the Vengeance [http://fallout.wikia.com/wiki/Vengeance]?

Yes I know the two places I asked you to go are filled with Deathclaws but it is still got to be better than Mothership Zeta . . . right?

AlternatePFG said:
Alternatively titled "Insert Your Own 42 Joke Here".
"Wait, Moria's sidequest is the awnser to everthing?"
"it's like the hitchhikers guide, but not as fun."
:It's like the hitchhikers guide, but with more panic!"

Sorry. I am done now.
 

MinimanZombie

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Apr 8, 2011
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ChupathingyX said:
JamesStone said:
I don´t buy the breaking continuity,
Aliens were stated to be non-canon in Fallout 1/2.

Bethesda made them canon.

Canon/continuity...broken.
To be fair you could pretend it was a hallucination of some sorts. I know you get the weapons and all but still. You could just pretend you were feeling late side effects from Vault 106.
 

Immortal_Engines

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Aug 6, 2010
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MinimanZombie said:
ChupathingyX said:
JamesStone said:
I don´t buy the breaking continuity,
Aliens were stated to be non-canon in Fallout 1/2.

Bethesda made them canon.

Canon/continuity...broken.
To be fair you could pretend it was a hallucination of some sorts. I know you get the weapons and all but still. You could just pretend you were feeling late side effects from Vault 106.
Hmmmm, yes, but it would have to be the exact same hallucination that occurs whenever you go back to the space-probe-teleport-thing...
 

MinimanZombie

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Apr 8, 2011
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MacNille said:
Immortal_Engines said:
MinimanZombie said:
ChupathingyX said:
JamesStone said:
I don´t buy the breaking continuity,
Aliens were stated to be non-canon in Fallout 1/2.

Bethesda made them canon.

Canon/continuity...broken.
To be fair you could pretend it was a hallucination of some sorts. I know you get the weapons and all but still. You could just pretend you were feeling late side effects from Vault 106.
Hmmmm, yes, but it would have to be the exact same hallucination that occurs whenever you go back to the space-probe-teleport-thing...
It can also be that your character got high on jet and stuff.
Or maybe they justs dreams about the aliens and such.
 

JamesStone

If it ain't broken, get to work
Jun 9, 2010
887
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MinimanZombie said:
MacNille said:
Immortal_Engines said:
MinimanZombie said:
ChupathingyX said:
JamesStone said:
I don´t buy the breaking continuity,
Aliens were stated to be non-canon in Fallout 1/2.

Bethesda made them canon.

Canon/continuity...broken.
To be fair you could pretend it was a hallucination of some sorts. I know you get the weapons and all but still. You could just pretend you were feeling late side effects from Vault 106.
Hmmmm, yes, but it would have to be the exact same hallucination that occurs whenever you go back to the space-probe-teleport-thing...
It can also be that your character got high on jet and stuff.
Or maybe they justs dreams about the aliens and such.
You´re making a good laugh of my post, aren´t ya?
 

AlternatePFG

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Jan 22, 2010
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[HEADING=1]Mini-Update - Mods for the Mod God[/HEADING]​
So today is the mod update. It really isn't a whole lot of mods, just a few interesting ones.

The first mod we're looking for is in Canterbury Commons, in a garage.

Warhammer 40k Boltgun Mod [http://fallout3nexus.com/downloads/file.php?id=5417]​


Those are some big guns.


Indeed, it a bolter. While the third person model looks pretty damn cool, the first person one isn't as good. Still a fun weapon to use though.


Time to visit Old Olney and try it out on some deathclaws. (You may have noticed the trees - I'll be saving that for a little further on)


Deathclaws aren't nearly the nightmare they were in New Vegas, but still they're some of the toughest enemies in the game. Let's see how they hold up.


A few shots turns the deathclaw into a fine red mist. Okay, so it's an extremely overpowered gun, but of course it would be. It uses .44 ammo, so at least it balanced by rare ammo.


Let's find more.



Despite the rather clunky model, the thing is pretty awesome. Shots do explode on impact.



So we clean out Old Olney (again) with our new bolter. You've probably noticed the trees... Well, I installed another mod.

Greenworld [http://fallout3nexus.com/downloads/file.php?id=2456]​

There are better tree mods out here, ones that actually have the trees physically in the game, rather than just being things that you can walk through, but I thought I'd show this one anyway.

It makes some areas in the game look really pretty.


Now, this is what I think the Capital Wasteland should have looked like normally, personally, but it makes sense with the help Harold decision in the Oasis quest.


We have more mods to see of course. This particular item is in Underworld.


There are some boxes randomly in the middle of Underworld. When you look inside there is...

Space Marine Armor Mod [http://fallout3nexus.com/downloads/file.php?id=4651]​

Yeah, another 40k mod. I'm not a huge fan of the series, but Fallout 3 really has a lot of cool Warhammer related mods. Sadly no Super Mutant ork reskin.


There are MANY different chapters of Space Marine armor in here. I'll show more of them later.


Ion Cannon Beacon [http://fallout3nexus.com/downloads/file.php?id=1455]​

This is a particularly cool mod. You know the Archimedes II from New Vegas?

It's kind of like that.


Even more modded weapons!

Classic Fallout Weapons [http://fallout3nexus.com/downloads/file.php?id=2307]​

This particular gun is the H&K CAWS from Fallout 1 and 2. It's pretty cool.



We're heading to Evergreen Mills. And we encounter a Deathclaw that is prompty chewed up by the bolter along the way.


The raiders are no match for the bolter. The bullets in the mod explode like grenades upon impact.



It's pretty much the Gauss Rifle on steroids.


The raiders in Evergreen Mills go down with very little fuss, despite there being an awful lot of them. I'm not going to show the entire battle, as it's pretty much this, repeated.


Of course, there still is one more thing to do.


Let's fight the Behemoth.



And, it died in less than a clip worth of shots.


My bloodlust isn't sated. Let's go to Megaton now.


Everyone is so congregated around the bomb, I thought it was time to try out our new toy. As soon as those blue lasers start to appear, run fast in the other direction.


For example, this is a bad distance from the blast. I get pretty hurt by it.


Everyone is just turned into chunks instantly when the blast goes off.


Everyone foolishly rushes towards us...


And we get disintegrated too.


I reload the game and detonate one of them right by where the bomb is, this time I waited for most people to congregate around it.


It's a pretty cool weapon, though it's in the misc. inventory and has to be dropped to be used.


Now we're in Rivet City, as the next mod can be found near here. Notice the trees clipping through the Jefferson Memorial: the mod tends to do it.


There is a random shelter on the far end of Rivet City.


Underground Hideout Mod [http://fallout3nexus.com/downloads/file.php?id=9592]​

This is probably my favorite mod for the game. There's one for New Vegas as well, and it is awesome.


There is a small quest involved with this mod, but we aren't going to do it. You can simply unlock the door through console commands anyway.


The house is cool looking, and there are a ton of different features to it.


There is a secret button behind this statue head, that leads to a whole new area in the hideout.


This is your room, there is some katanas on the wall right there.


Even more modded weapons.


There are some mannequins in the further part of the hideout. Let's get the rest of the armor.


I decide to wipe out Underworld on a whim while going to get it. (We aren't continuing on this save, obviously.)


We even try to fight Fawkes...



Look at his health bar down there. He ate around 8 mini-nukes.


He kills us extremely quickly.


And now, the whole place is filled with Space Marine armor.

Well, that's it for this mod update. I might do another at a later date, but that's it for now. We'll be heading towards Zeta soon, but there might be a few small ones in between now and then.
What's your favorite mod for Fallout 3?
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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AlternatePFG said:
What's your favorite mod for Fallout 3?
Well, again, I'm a console player. So no mods for me.

I'm not a 40K fan, but the Space Marine armor is pretty cool looking.