Let's Play Fallout: New Vegas [The Servant]

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ChupathingyX

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FUN FACT: The dinosaur statue at Novac has three fingers on each hand, and therefore is not a Tyrannosaurus.

AlternatePFG said:
Did you do this quest correctly the first time? Also, what did you think of No-Bark?
Yes I did.

As for No-Bark he was one of my favourite characters in the game; he made me laugh out loud more than once.

It's a pistol that uses 5.56mm ammo. It's pretty much just the.223 pistol from Fallout 1 and 2. According to the wiki, by extension, it's also based off of the gun that the protagonist of the movie Blade Runner uses.
You forgot to mention that it has one of the most awesome looking reload animations in the game.

This is Boone. He is the other sniper, he is up here during the night while Manny is here during the day.
Did anyone else think "OMG it's Kovu!", when they first met Boone?

No? Just me?

Fun fact - A normal Legion trooper's armor is mostly composed of sports equipment. Before you start saying "Well, AlternatePFG that was obvious and I saw it right away" I'd like to point out that it took me three playthroughs before I finally realized it.
It took me about three playthroughs to realise the dinosaur statue is holding a thermometer.

"There's been things of a disturbing nature going on at the McBride Corral. Seems every night one of their herd meets a most unnatural death, and always there's holes all over the body. Work of the chupacabra, the livestock vampire, says No-Bark, but they don't pay no mind. Too many holes, they say, and there's bullets in them. Well, says No-Bark, we got a chupacabra with an automatic weapon. And that's when they get real quiet, 'cause now they see the predicament we're in."
[HEADING=1]:D[/HEADING]

I already liked No-Bark, but the fact that he mentons the Chupacabra makes him that much more awesome.
 

CM156_v1legacy

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Mar 23, 2011
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AlternatePFG said:
This sidequest is completely based on dialogue, so lots of text, not so many pictures.

[HEADING=1]The Dinosaur Did It[/HEADING]​
So before we go to REPCONN to check out that ghoul problem, let's explore Novac a bit more. There really isn't much of interest though, I complained about Fallout 3's towns not making any sense, but at least they were worth exploring. (I'm mostly referring to the main towns like Rivet City and Megaton)


This is a view of the town from the East, most people will probably see it first from the direction we took however.


It's called Novac because by the motel there is a No Vacancy sign, but part of the vacancy is removed and it forms the word Novac. I dunno, it's like how Arefu was just a faded careful sign in Fallout 3.


There's also this gas station over here.


Nothing much of an interest other than a lot of junk and a workbench/reloading bench.


Also a bunch of motel rooms, a good chunk of them are simply boarded up. You think they would renovate this place a bit, but apparently they don't get visitors too often.


This is the collection of shacks where everyone else lives. Just like in every single other town in this game.


And keep going north and you'll hit HELIOS One and a junkyard. That's it. Not much else to say about this town really, no casinos or anything else, it's quite boring. Except for the dinosaur of course. That's neat.

So, it's night time now. Let's go talk to that other sniper currently sitting in the dinosaur-


What the fuck are you doing here?


Small world. Well, small game world at any rate.

"What are you doing in Novac?"

"Don't rightly know - I just got the notion to make my way to New Vegas. Reckon I'll find out when I get there."

I think he just followed the rather large trail of murder we left in our path.

"So what's the story with this place?"

Not really sure what's to get. Motel. Giant dinosaur store. Lot's of junk. Not much else to say.

"Novac? Nice enough to place I suppose... but between you and me - when I rolled into town my skin started to itch. Watch yourself!"

Wait, he doesn't have skin...

Oh god, the robot is going to go crazy and kill everyone. We should probably leave before he does.

Or at least hang around to watch.

"It's nice to see a friendly face out here."

"Likewise, friend - likewise. Is there anything old Vic can do you for?"

"I could use a bed and some supplies."

"Well, this ain't New Vegas, but I reckon you can find what you need here. Try the office out front."

"You said the men that jumped me were heading this way, right?"

"No, don't believe I did, but you might ask around- the Novac folk usually see anyone traveling this way."

We did chat with Manny about it, and he will give us information once we help him out with his problem.

"Goodbye."

Well, that was random. This will not be the last we see of Victor outside of Vegas.


Back to the dinosaur!


The shopkeeper isn't here right now. Good...


Good to know!


Unlocking the door that he stands next to leads to this room. It's filled to the brim with all these toy rockets, but you'd be mistaken if you thought that was the only thing in here. On the shelf on the right, is a gun called That Gun.


It's a pistol that uses 5.56mm ammo. It's pretty much just the.223 pistol from Fallout 1 and 2. According to the wiki [http://fallout.wikia.com/wiki/That_Gun#Behind_the_scenes], by extension, it's also based off of the gun that the protagonist of the movie Blade Runner uses.

There is also a non-unique version that you can buy with the Gun Runner's Arsenal DLC called the 5.56mm pistol. It's slightly weaker, but it's cheaper and easier to find. You can also use them to repair That Gun if you need to.


This is Boone. He is the other sniper, he is up here during the night while Manny is here during the day.


In hindsight, not really sure why we're up here in the first place.

"Expecting visitors?"

"Yeah. I guess maybe I am. But not like you. Huh. Maybe it should've been you I was expecting all along."

How extremely cryptic. Anyway, I should be going now-

"Why are you here?"

"[Speech 41] If you're looking for someone in particular, I could tip you off if I see them."

This is another speech check that seems rather odd and out of place. It's not like it has any effect on the conversation anyway, and why 41 speech?

"[SUCCEEDED] Yeah, well, you see anybody wearing Legion crimson or a lot of sports equipment, you just let me know."

Fun fact - A normal Legion trooper's armor is mostly composed of sports equipment. Before you start saying "Well, AlternatePFG that was obvious and I saw it right away" I'd like to point out that it took me three playthroughs before I finally realized it.

And that's just because someone pointed it out to me.

"You still haven't answered my question."

"I just wanted to check out the view."

Yup... More desert.

"I think you'd better leave."

"Just making friendly conversation."

"I don't have friends here."

"Well, I'm not from here."

"No. No you're not, are you? Maybe you shouldn't go. Not just yet."

Oh great, here we go. Quest hook.

"So now you want something from me."

"I need someone I can trust. You're a stranger. That's a start."

"You only trust strangers?"

"I said it was a start. This town... nobody looks me straight in the eye anymore."

"What do you want me to do?"

"I want you to find something out for me. I don't know if there's anything to find, but I need someone to try. My wife was taken from our home by Legion slavers one night while I was on watch. They knew when to come and what route to take, and they only took Carla. Someone set it up, I don't know who."

"You're trying to track down your wife?"

Last time we tried to track down someone captured by the Legion, that didn't end so well. Though admittedly, we were the ones who killed them...

"My wife's dead, I want the son of a ***** who sold her."

"How do you know your wife is dead?"

"I know, all right? And that's all you need to know."

Sounds shady.

"What do I do if I find this person?"

"Bring him out in front of the nest here while I'm on duty. I work nights."

You can talk to Boone during the day in his room, while Manny is out in the dinosaur.

"I'll give you my NCR beret to put on. It'll be our signal, so I know you're standing with him. And I'll take care of the rest. I need to do this myself."

Random stranger walks into town, a couple hours later a random citizen is found dead out in front of the dinosaur where he was hanging out. Nah, not suspicious at all.

"I'll see what I can do to help you out."

"Good. I'll make it worth your while."

By that he means 100 caps. Not really worth it, honestly.

"And one more thing. We shouldn't speak again. Not until it's over. No one in town knows that I know what happened to my wife. Best they never know. Or the Legion will be after me next."

Well, we should get to that then.


There is also a tent nearby with a doctor and a table with some food. Again, not much to note except that this is probably the only other doctor than Doc Mitchell you'll meet before you get to New Vegas.


So now it's time to chat with every NPC in the town asking them about any information pertaining to Boone's wife.

It's more fun than it sounds. I do think this is a rather interesting sidequest, there are a few different outcomes to it. It's also nice that on repeat playthroughs that you can get through this sidequest pretty much instantly.


Very rarely do NPC's comment if you just walk right into their house in the middle of the night and start talking to them.

"What can you tell me about Boone's wife?"

Many NPC's in Novac get new dialogue options once you start this quest, but not all of them do. For example, the doctor lady who we saw walking into Novac and the guy who runs the dino shop have no comments on it.

"How should I put it? I guess you could say she was kind like a cactus flower. Real pretty to look at, but there was just no getting close to her. She never did take to living here. She liked the big lights and fast living of New Vegas."

There really aren't that many lights in New Vegas. It would have to get awfully repetitive visiting the same 3 casinos over and over again.

"I got the feeling she was trying to get Boone to leave with her, but I guess she got tired of waiting."

"What's wrong with Boone?"

As if we couldn't tell right away.

"Nothing that wouldn't be wrong with any man who loses a wife, I suppose. Poor dear. I know he thinks she was kidnapped, but I'm not so sure she didn't just run off on her own. You could tell she was thinking about it ever since they arrived."

Hrm, so not much of interest. Let's chat about something else.

"I'd like to rent a room."

After all, we need to a place to store all the crap we've accumulated so far. There is a lot of it.

"Well, I think that's a fine idea. I'll give you a good flat rate, and you can stay as long as you like. Least till the busy season comes. Sound good?"

"Here's 100 caps."

All we really want the room for is a storage space. It isn't the nicest house in the game, but it's probably the easiest to access by far.

"Your room will be the one upstairs, closest to the lobby site. Here's your key. Let me know if there's anything I can do to make your stay better for you."

Welp, let's go check out that room.


It's first on the second floor. Windows are boarded up, so I can't really attest to how nice it is, but it's pretty much just par for the course in Fallout games.


This is the motel room. It's better than nothing I suppose?


Time to play Guess that Motel Room Stain!

Looks like blood to me.



We should probably head back to Goodsprings to get all that Courier's Stash stuff we left there, but we can do that later.


Manny knows Boone, maybe he will have some insight on what's going on.



"Who's Boone?"

Yes, we know who Boone is obviously, but this is the only way to get the dialogue regarding Boone's quest to appear.

"Boone's a sniper, same as me. Used to spot for him when we were enlisted with the NCR. After we got out, I talked him into settling down here. So, here were are."

Wonder how he convinced him. "The town has a giant dinosaur building. Come on, is that not awesome?"

"I'd introduce you, but uh... we're not so friendly right now."

"Why are you on bad terms with Boone?"

"Me and his wife, we didn't see eye-to-eye on some things. We had some pretty big arguements. One day she turns up missing, and he hasn't said a word to me since."

Hmm, suspicious.

"What did you and Boone's wife argue about?"

"Man, you name it. See, I grew up in North Vegas. Me and my cousins. We were some bad seeds. Got in with a gang. I loved it. Then something happened, and I couldn't handle it anymore. So, I enlisted. Earned my future. Brought down my best friend to share that future with me. And here was this woman who was too good for it, trying to take him away. So yeah. I didn't see eye-to-eye with the *****."

"Did you have anything to do with Boone's wife disappearance?"

"Believe me. When I heard the news, my first thought was, I owe somebody. Big. I figured Boone would come around after awhile. But he hasn't. And I'm starting to think that if he doesn't find her that things will never go back to the way they were."

"Who would want to hurt Boone's wife?"

"Man, everybody. That girl didn't have one friend in this whole town. She didn't want any."

Okay, sure she may have been a really unpleasant person, but enough to call out a hit on?

"She wanted to sit in her room all day and make herself miserable. And she went out of her way to be rude. She upset a lot of people. You wouldn't have liked her, either."

Well, so much for any more information about what actually happened. It does seem like Manny could definitely possibly be a suspect, but let's not jump to conclusions though.

"So you were in a gang? Were they tough?"

"Were they tough? I was in the Khans, man. It doesn't get any badder."

We haven't met the Khans yet (Well we kind of have, but we haven't had any meaningful interaction with them aside from being shot by them) but I find it kind of funny comparing Fallout 3's raiders with the ones in New Vegas. In Fallout 3, they're just a bunch of chaotic evil nutjobs killing and eating people at random. Didn't have much of a purpose in the game's story other than to be generic human enemies to fight on the road.

The Khans and another gang we have yet to encounter are actually important to the game's world and story.


One more person to chat with. Believe it or not, he actually gives you useful information involving this quest. If didn't talk to him first or already know about the important piece of evidence, you might have chosen Manny as the culprit.


The fuck?



YES

I was waiting a long time for this conversation.

"I don't mean any harm."

"We'll just see about that. You come any closer and I'm liable to stick you with my stickin' knife. Ol' Sticky's feeling mighty orney this day."

"We can talk from this distance."

"You sure, now? It's kinda hard to hear you."

<Glare at No-Bark>

"Okay, okay. Just speak up a little. But not so much that They hear you. They got people everywhere, always listening."

"Why do they call you No-Bark?"

"'Cause they know I ain't just barking here. What I say's got bite, 'cause it's the truth."

Did we just step into Fallout 2?

"Them quack doctors can say what they want about all the radscorpion stings that done pierced my skull. I know what I seen."

"What's been going on in town?"

"There's been things of a disturbing nature going on at the McBride Corral. Seems every night one of their herd meets a most unnatural death, and always there's holes all over the body. Work of the chupacabra, the livestock vampire, says No-Bark, but they don't pay no mind. Too many holes, they say, and there's bullets in them. Well, says No-Bark, we got a chupacabra with an automatic weapon. And that's when they get real quiet, 'cause now they see the predicament we're in."

"Is anything interesting happening in the area?"

Well, aside from the invisible gun toting chupacabra obviously.

"Folks'll tell you that they seen ghouls up near the rocket factory. Sensationlist hooey, cooked up by superstitious yokels seeing phantoms of their own imagining."

"Who do you think is actually at the factory?"

"Ghosts. Commie ghosts what don't know they're dead. Hoping to steal our rockets so they can fly up and paint the moon pink and draw a Lenin face on it. I seen one of them disappear and reappear before my very eyes. Although being a scientist, I have to admit I might've just blinked for longer than usual, what with the shock of seeing a commie ghost and so forth."

"What else do you know about the deaths at the corral?"

I know this has no relevance to the Boone plot, but this is just too entertaining to stop.

"I come face to face with the chupacabra himself one night whilst I was investigating whether this gecko was hiding his treasure from me. He was the meanest, ugliest chupacabra you could imagine. Had two heads, and fangs down to the ground. Best I could tell, anyways, since when he come up to me he was invisible. Had himself a blunderbuss what would rotate and shoot bullets real fast out of a backpack. Never seen nothing like it. Walked right past me having an argument with somebody. But I only saw the one chupacabra, so I guess the other fella had to be invisible too. Only more invisible than the other one."

Okay, let's get back on track here...

"What do you know about the abduction of Boone's wife?"

"Seen it all. Seen shadowy folk come to his room and leave again in the middle of the night. Thought one might've gone in the lobby, too, for a spell. Could be that person went in to get something. Or use the john maybe. Mighty interesting either way, you ask me. I thought it was cannibals, come to eat us all for sure, so I kept out of sight. But now I know better."

"Who was it?"

"Molerat men, come up from the Underneath to steal young women with promises of riches and fancy mud mansions with all the latest designer appliances. They covet our ladyfolk's long hair for wigs, it's said, being either bald or balding themselves."

Well, that was actually more helpful than talking to Manny. Let's check out the motel lobby.



More dinosaurs...


Here we go, a bill of sale. This is what it says:

We, the representatives of the Consul Officiorum, have this day bargained and purchased from Jeannie May Crawford of the township of Novac the exclusive rights to ownership and sale of the slave Carla Boone for the sum of one thousand bottle caps, and those of her unborn child for the sum of five hundred bottle caps, the receipt whereof is hereby acknowledged. We warrant the slave and her young to be sound, healthy, and slaves for life. We covenant with the said, Jeannie May Crawford, that we have full power to bargain and sell said slave and her offspring. Payment of an additional five hundred bottle caps will be due pending successful maturation of the fetus, the claim to which shall be guaranteed by possession of this document. M. Scribonius Libo Drusus et al.

Administrators of M. Licinius Crassus, Consul Officiorum ab Famulatus

So Jeannie May was the one who did it, not Manny like you would think. Now all we have to do is get her to go out in front of the dinosaur.


So you just randomly ask them to come with you to the dinosaur and they do.


A lot of times this quest just glitches out and the person doesn't walk towards the dinosaur. Then it's a pain in the ass to use console commands to get them to warp out in front of the dinosaur. Obsidian fixed it in later patches, and now they walk extremely quickly to the dinosaur.



You equip Boone's hat, and he just shoots her right on the spot.


"I found the bill of sale."

"I guess I shouldn't be surprised. It'd be like them to keep paperwork. Here. This is all I can give. I think our dealings are done here."

100 caps? Oh, thanks. That should pay the rent.

"What will you do after this?"

"I don't know. I won't be staying, I know that. Don't see much point in anything right now, except hunting legionaries. Maybe I'll wander, like you."

The quota for wandering protagonists is full, unfortunately.

"Come with me. Let's go after the Legion."

"You don't want to do that."

Why not?

"[Intelligence 6] I thought snipers worked in teams."

Though right now we're not much of a sniper.

"Hnh. Yeah. Working on your own, you're a lot less effective. I've been there and paid for it. But this isn't gonna end well."

Story of my life.


Though you can't see it over the mountains, the next area we're heading to is REPCONN. We have to check out the area and see what is going on with the ghouls to help Manny, and by extension get our next clue to where Benny is.
Did you do this quest correctly the first time? Also, what did you think of No-Bark?
I did do it correctly the first time. Also, No-Bark was rather funny. I mean, I love his line about commie ghosts.
 

Berenzen

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AlternatePFG said:
This sidequest is completely based on dialogue, so lots of text, not so many pictures.

[HEADING=1]The Dinosaur Did It[/HEADING]​
So before we go to REPCONN to check out that ghoul problem, let's explore Novac a bit more. There really isn't much of interest though, I complained about Fallout 3's towns not making any sense, but at least they were worth exploring. (I'm mostly referring to the main towns like Rivet City and Megaton)


This is a view of the town from the East, most people will probably see it first from the direction we took however.


It's called Novac because by the motel there is a No Vacancy sign, but part of the vacancy is removed and it forms the word Novac. I dunno, it's like how Arefu was just a faded careful sign in Fallout 3.


There's also this gas station over here.


Nothing much of an interest other than a lot of junk and a workbench/reloading bench.


Also a bunch of motel rooms, a good chunk of them are simply boarded up. You think they would renovate this place a bit, but apparently they don't get visitors too often.


This is the collection of shacks where everyone else lives. Just like in every single other town in this game.


And keep going north and you'll hit HELIOS One and a junkyard. That's it. Not much else to say about this town really, no casinos or anything else, it's quite boring. Except for the dinosaur of course. That's neat.

So, it's night time now. Let's go talk to that other sniper currently sitting in the dinosaur-


What the fuck are you doing here?


Small world. Well, small game world at any rate.

"What are you doing in Novac?"

"Don't rightly know - I just got the notion to make my way to New Vegas. Reckon I'll find out when I get there."

I think he just followed the rather large trail of murder we left in our path.

"So what's the story with this place?"

Not really sure what's to get. Motel. Giant dinosaur store. Lot's of junk. Not much else to say.

"Novac? Nice enough to place I suppose... but between you and me - when I rolled into town my skin started to itch. Watch yourself!"

Wait, he doesn't have skin...

Oh god, the robot is going to go crazy and kill everyone. We should probably leave before he does.

Or at least hang around to watch.

"It's nice to see a friendly face out here."

"Likewise, friend - likewise. Is there anything old Vic can do you for?"

"I could use a bed and some supplies."

"Well, this ain't New Vegas, but I reckon you can find what you need here. Try the office out front."

"You said the men that jumped me were heading this way, right?"

"No, don't believe I did, but you might ask around- the Novac folk usually see anyone traveling this way."

We did chat with Manny about it, and he will give us information once we help him out with his problem.

"Goodbye."

Well, that was random. This will not be the last we see of Victor outside of Vegas.


Back to the dinosaur!


The shopkeeper isn't here right now. Good...


Good to know!


Unlocking the door that he stands next to leads to this room. It's filled to the brim with all these toy rockets, but you'd be mistaken if you thought that was the only thing in here. On the shelf on the right, is a gun called That Gun.


It's a pistol that uses 5.56mm ammo. It's pretty much just the.223 pistol from Fallout 1 and 2. According to the wiki [http://fallout.wikia.com/wiki/That_Gun#Behind_the_scenes], by extension, it's also based off of the gun that the protagonist of the movie Blade Runner uses.

There is also a non-unique version that you can buy with the Gun Runner's Arsenal DLC called the 5.56mm pistol. It's slightly weaker, but it's cheaper and easier to find. You can also use them to repair That Gun if you need to.


This is Boone. He is the other sniper, he is up here during the night while Manny is here during the day.


In hindsight, not really sure why we're up here in the first place.

"Expecting visitors?"

"Yeah. I guess maybe I am. But not like you. Huh. Maybe it should've been you I was expecting all along."

How extremely cryptic. Anyway, I should be going now-

"Why are you here?"

"[Speech 41] If you're looking for someone in particular, I could tip you off if I see them."

This is another speech check that seems rather odd and out of place. It's not like it has any effect on the conversation anyway, and why 41 speech?

"[SUCCEEDED] Yeah, well, you see anybody wearing Legion crimson or a lot of sports equipment, you just let me know."

Fun fact - A normal Legion trooper's armor is mostly composed of sports equipment. Before you start saying "Well, AlternatePFG that was obvious and I saw it right away" I'd like to point out that it took me three playthroughs before I finally realized it.

And that's just because someone pointed it out to me.

"You still haven't answered my question."

"I just wanted to check out the view."

Yup... More desert.

"I think you'd better leave."

"Just making friendly conversation."

"I don't have friends here."

"Well, I'm not from here."

"No. No you're not, are you? Maybe you shouldn't go. Not just yet."

Oh great, here we go. Quest hook.

"So now you want something from me."

"I need someone I can trust. You're a stranger. That's a start."

"You only trust strangers?"

"I said it was a start. This town... nobody looks me straight in the eye anymore."

"What do you want me to do?"

"I want you to find something out for me. I don't know if there's anything to find, but I need someone to try. My wife was taken from our home by Legion slavers one night while I was on watch. They knew when to come and what route to take, and they only took Carla. Someone set it up, I don't know who."

"You're trying to track down your wife?"

Last time we tried to track down someone captured by the Legion, that didn't end so well. Though admittedly, we were the ones who killed them...

"My wife's dead, I want the son of a ***** who sold her."

"How do you know your wife is dead?"

"I know, all right? And that's all you need to know."

Sounds shady.

"What do I do if I find this person?"

"Bring him out in front of the nest here while I'm on duty. I work nights."

You can talk to Boone during the day in his room, while Manny is out in the dinosaur.

"I'll give you my NCR beret to put on. It'll be our signal, so I know you're standing with him. And I'll take care of the rest. I need to do this myself."

Random stranger walks into town, a couple hours later a random citizen is found dead out in front of the dinosaur where he was hanging out. Nah, not suspicious at all.

"I'll see what I can do to help you out."

"Good. I'll make it worth your while."

By that he means 100 caps. Not really worth it, honestly.

"And one more thing. We shouldn't speak again. Not until it's over. No one in town knows that I know what happened to my wife. Best they never know. Or the Legion will be after me next."

Well, we should get to that then.


There is also a tent nearby with a doctor and a table with some food. Again, not much to note except that this is probably the only other doctor than Doc Mitchell you'll meet before you get to New Vegas.


So now it's time to chat with every NPC in the town asking them about any information pertaining to Boone's wife.

It's more fun than it sounds. I do think this is a rather interesting sidequest, there are a few different outcomes to it. It's also nice that on repeat playthroughs that you can get through this sidequest pretty much instantly.


Very rarely do NPC's comment if you just walk right into their house in the middle of the night and start talking to them.

"What can you tell me about Boone's wife?"

Many NPC's in Novac get new dialogue options once you start this quest, but not all of them do. For example, the doctor lady who we saw walking into Novac and the guy who runs the dino shop have no comments on it.

"How should I put it? I guess you could say she was kind like a cactus flower. Real pretty to look at, but there was just no getting close to her. She never did take to living here. She liked the big lights and fast living of New Vegas."

There really aren't that many lights in New Vegas. It would have to get awfully repetitive visiting the same 3 casinos over and over again.

"I got the feeling she was trying to get Boone to leave with her, but I guess she got tired of waiting."

"What's wrong with Boone?"

As if we couldn't tell right away.

"Nothing that wouldn't be wrong with any man who loses a wife, I suppose. Poor dear. I know he thinks she was kidnapped, but I'm not so sure she didn't just run off on her own. You could tell she was thinking about it ever since they arrived."

Hrm, so not much of interest. Let's chat about something else.

"I'd like to rent a room."

After all, we need to a place to store all the crap we've accumulated so far. There is a lot of it.

"Well, I think that's a fine idea. I'll give you a good flat rate, and you can stay as long as you like. Least till the busy season comes. Sound good?"

"Here's 100 caps."

All we really want the room for is a storage space. It isn't the nicest house in the game, but it's probably the easiest to access by far.

"Your room will be the one upstairs, closest to the lobby site. Here's your key. Let me know if there's anything I can do to make your stay better for you."

Welp, let's go check out that room.


It's first on the second floor. Windows are boarded up, so I can't really attest to how nice it is, but it's pretty much just par for the course in Fallout games.


This is the motel room. It's better than nothing I suppose?


Time to play Guess that Motel Room Stain!

Looks like blood to me.



We should probably head back to Goodsprings to get all that Courier's Stash stuff we left there, but we can do that later.


Manny knows Boone, maybe he will have some insight on what's going on.



"Who's Boone?"

Yes, we know who Boone is obviously, but this is the only way to get the dialogue regarding Boone's quest to appear.

"Boone's a sniper, same as me. Used to spot for him when we were enlisted with the NCR. After we got out, I talked him into settling down here. So, here were are."

Wonder how he convinced him. "The town has a giant dinosaur building. Come on, is that not awesome?"

"I'd introduce you, but uh... we're not so friendly right now."

"Why are you on bad terms with Boone?"

"Me and his wife, we didn't see eye-to-eye on some things. We had some pretty big arguements. One day she turns up missing, and he hasn't said a word to me since."

Hmm, suspicious.

"What did you and Boone's wife argue about?"

"Man, you name it. See, I grew up in North Vegas. Me and my cousins. We were some bad seeds. Got in with a gang. I loved it. Then something happened, and I couldn't handle it anymore. So, I enlisted. Earned my future. Brought down my best friend to share that future with me. And here was this woman who was too good for it, trying to take him away. So yeah. I didn't see eye-to-eye with the *****."

"Did you have anything to do with Boone's wife disappearance?"

"Believe me. When I heard the news, my first thought was, I owe somebody. Big. I figured Boone would come around after awhile. But he hasn't. And I'm starting to think that if he doesn't find her that things will never go back to the way they were."

"Who would want to hurt Boone's wife?"

"Man, everybody. That girl didn't have one friend in this whole town. She didn't want any."

Okay, sure she may have been a really unpleasant person, but enough to call out a hit on?

"She wanted to sit in her room all day and make herself miserable. And she went out of her way to be rude. She upset a lot of people. You wouldn't have liked her, either."

Well, so much for any more information about what actually happened. It does seem like Manny could definitely possibly be a suspect, but let's not jump to conclusions though.

"So you were in a gang? Were they tough?"

"Were they tough? I was in the Khans, man. It doesn't get any badder."

We haven't met the Khans yet (Well we kind of have, but we haven't had any meaningful interaction with them aside from being shot by them) but I find it kind of funny comparing Fallout 3's raiders with the ones in New Vegas. In Fallout 3, they're just a bunch of chaotic evil nutjobs killing and eating people at random. Didn't have much of a purpose in the game's story other than to be generic human enemies to fight on the road.

The Khans and another gang we have yet to encounter are actually important to the game's world and story.


One more person to chat with. Believe it or not, he actually gives you useful information involving this quest. If didn't talk to him first or already know about the important piece of evidence, you might have chosen Manny as the culprit.


The fuck?



YES

I was waiting a long time for this conversation.

"I don't mean any harm."

"We'll just see about that. You come any closer and I'm liable to stick you with my stickin' knife. Ol' Sticky's feeling mighty orney this day."

"We can talk from this distance."

"You sure, now? It's kinda hard to hear you."

<Glare at No-Bark>

"Okay, okay. Just speak up a little. But not so much that They hear you. They got people everywhere, always listening."

"Why do they call you No-Bark?"

"'Cause they know I ain't just barking here. What I say's got bite, 'cause it's the truth."

Did we just step into Fallout 2?

"Them quack doctors can say what they want about all the radscorpion stings that done pierced my skull. I know what I seen."

"What's been going on in town?"

"There's been things of a disturbing nature going on at the McBride Corral. Seems every night one of their herd meets a most unnatural death, and always there's holes all over the body. Work of the chupacabra, the livestock vampire, says No-Bark, but they don't pay no mind. Too many holes, they say, and there's bullets in them. Well, says No-Bark, we got a chupacabra with an automatic weapon. And that's when they get real quiet, 'cause now they see the predicament we're in."

"Is anything interesting happening in the area?"

Well, aside from the invisible gun toting chupacabra obviously.

"Folks'll tell you that they seen ghouls up near the rocket factory. Sensationlist hooey, cooked up by superstitious yokels seeing phantoms of their own imagining."

"Who do you think is actually at the factory?"

"Ghosts. Commie ghosts what don't know they're dead. Hoping to steal our rockets so they can fly up and paint the moon pink and draw a Lenin face on it. I seen one of them disappear and reappear before my very eyes. Although being a scientist, I have to admit I might've just blinked for longer than usual, what with the shock of seeing a commie ghost and so forth."

"What else do you know about the deaths at the corral?"

I know this has no relevance to the Boone plot, but this is just too entertaining to stop.

"I come face to face with the chupacabra himself one night whilst I was investigating whether this gecko was hiding his treasure from me. He was the meanest, ugliest chupacabra you could imagine. Had two heads, and fangs down to the ground. Best I could tell, anyways, since when he come up to me he was invisible. Had himself a blunderbuss what would rotate and shoot bullets real fast out of a backpack. Never seen nothing like it. Walked right past me having an argument with somebody. But I only saw the one chupacabra, so I guess the other fella had to be invisible too. Only more invisible than the other one."

Okay, let's get back on track here...

"What do you know about the abduction of Boone's wife?"

"Seen it all. Seen shadowy folk come to his room and leave again in the middle of the night. Thought one might've gone in the lobby, too, for a spell. Could be that person went in to get something. Or use the john maybe. Mighty interesting either way, you ask me. I thought it was cannibals, come to eat us all for sure, so I kept out of sight. But now I know better."

"Who was it?"

"Molerat men, come up from the Underneath to steal young women with promises of riches and fancy mud mansions with all the latest designer appliances. They covet our ladyfolk's long hair for wigs, it's said, being either bald or balding themselves."

Well, that was actually more helpful than talking to Manny. Let's check out the motel lobby.



More dinosaurs...


Here we go, a bill of sale. This is what it says:

We, the representatives of the Consul Officiorum, have this day bargained and purchased from Jeannie May Crawford of the township of Novac the exclusive rights to ownership and sale of the slave Carla Boone for the sum of one thousand bottle caps, and those of her unborn child for the sum of five hundred bottle caps, the receipt whereof is hereby acknowledged. We warrant the slave and her young to be sound, healthy, and slaves for life. We covenant with the said, Jeannie May Crawford, that we have full power to bargain and sell said slave and her offspring. Payment of an additional five hundred bottle caps will be due pending successful maturation of the fetus, the claim to which shall be guaranteed by possession of this document. M. Scribonius Libo Drusus et al.

Administrators of M. Licinius Crassus, Consul Officiorum ab Famulatus

So Jeannie May was the one who did it, not Manny like you would think. Now all we have to do is get her to go out in front of the dinosaur.


So you just randomly ask them to come with you to the dinosaur and they do.


A lot of times this quest just glitches out and the person doesn't walk towards the dinosaur. Then it's a pain in the ass to use console commands to get them to warp out in front of the dinosaur. Obsidian fixed it in later patches, and now they walk extremely quickly to the dinosaur.



You equip Boone's hat, and he just shoots her right on the spot.


"I found the bill of sale."

"I guess I shouldn't be surprised. It'd be like them to keep paperwork. Here. This is all I can give. I think our dealings are done here."

100 caps? Oh, thanks. That should pay the rent.

"What will you do after this?"

"I don't know. I won't be staying, I know that. Don't see much point in anything right now, except hunting legionaries. Maybe I'll wander, like you."

The quota for wandering protagonists is full, unfortunately.

"Come with me. Let's go after the Legion."

"You don't want to do that."

Why not?

"[Intelligence 6] I thought snipers worked in teams."

Though right now we're not much of a sniper.

"Hnh. Yeah. Working on your own, you're a lot less effective. I've been there and paid for it. But this isn't gonna end well."

Story of my life.


Though you can't see it over the mountains, the next area we're heading to is REPCONN. We have to check out the area and see what is going on with the ghouls to help Manny, and by extension get our next clue to where Benny is.
Did you do this quest correctly the first time? Also, what did you think of No-Bark?
I didn't do it right the first time. I looted the hell out of that safe and found it by dumb luck.

The quest though, is without a doubt has the best reward. That cap is just plain amazing. 5% crit boost plus 1 perception? That essentially equal to 5 luck and 1 perception. In my opinion, it's the best hat out there, despite it having no DT.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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I didn't talk to No-Bark, but I did pick the right Jeannie-May. I guess I just took the round-and-about way of completing the quest: Talking to everyone in town, looking through all there stuff. I did this until I found the safe.

I did speak to No-Bark later, when I randomly happened upon him walking around during the day. I noticed his weird name and decided there must be something special about him. How right I was.

And to the previous update's question: I actually use the companion wheel quite a bit. If I'm a melee character, I tell my ranged characters to stay behind me. And I change their fighting style (for no real reason other than just to mix it up). And stimpaks do work on ED-E. It doesn't make sense...but it works. And for reference, my A-team is Cass and Rex.
 

AlternatePFG

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Jan 22, 2010
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So, I was thinking in what order to do the DLC in for the LP. I haven't decided when exactly to do the first one, but I was considering which ones to do first. I was thinking of going through Old World Blues first, as it gets much more difficult as the game goes on and at low levels the enemies don't take absurd amounts of damage. What one should be first?

Also, there probably won't be an update for a few days, as I'm working on building my backlog of updates back up.
 

Melon Hunter

Chief Procrastinator
May 18, 2009
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AlternatePFG said:
So, I was thinking in what order to do the DLC in for the LP. I haven't decided when exactly to do the first one, but I was considering which ones to do first. I was thinking of going through Old World Blues first, as it gets much more difficult as the game goes on and at low levels the enemies don't take absurd amounts of damage. What one should be first?

Also, there probably won't be an update for a few days, as I'm working on building my backlog of updates back up.
Personally, I would do OWB first, then Honest Hearts, then Dead Money. Leave Lonesome Road until just before you instigate the Battle of Hoover Dam. It would probably be best if you break up the Vegas-centric quests using Honest Hearts and Dead Money, as the quests where you wander back and forth through a casino or in and out of Freeside tend to get a bit dull if you do them all at the same time.
 

JamesStone

If it ain't broken, get to work
Jun 9, 2010
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AlternatePFG said:
So, I was thinking in what order to do the DLC in for the LP. I haven't decided when exactly to do the first one, but I was considering which ones to do first. I was thinking of going through Old World Blues first, as it gets much more difficult as the game goes on and at low levels the enemies don't take absurd amounts of damage. What one should be first?

Also, there probably won't be an update for a few days, as I'm working on building my backlog of updates back up.
First, you should do Honest Hearts, then OWB, Dead Money after a few quests, and Lonesome Roads right before Hoover Dam. In my opinion, that's what makes the most canonical sense. Also, use the mod A Better Ulysses, please. It's just better for everyone.
 

Fangv2

New member
Jan 20, 2011
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Order! Order in the Let's Play!

(That's a badly disguised "Do them in order of release" comment.)
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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As long as Lonesome Road is last, it doesn't really matter what order you go in. Save Honest Hearts for when you feel like you want a change of scenery. It's kind of the odd one out since it doesn't tie in to the other expansions as much. But I still love it. Great environmental storytelling.
 

sage42

Elite Member
Mar 20, 2009
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Well I've only played Dead Money and Honest Hearts, so I can't really say which order I would prefer them in. Order would be nice, but if it's easier to do Old World blues sooner than so be it. Gonna agree with Dusty though Lonesome Road should be last no matter what.
 

AlternatePFG

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Alright, I think that doing them in order of release is a better idea, so I'll go along with that.

Once again, I apologize for lack of updates this week. It's been very busy for me and I haven't had a chance to update the LP. Expect something over the weekend though.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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AlternatePFG said:
Alright, I think that doing them in order of release is a better idea, so I'll go along with that.

Once again, I apologize for lack of updates this week. It's been very busy for me and I haven't had a chance to update the LP. Expect something over the weekend though.
Looking forward to it. I bookmarked this thread so I can easily follow it while I start my time of hiding from Mass Effect 3 spoilers (don't even want to know anything in the demo). So this thread will be my only involvement with this site for a month or so.

About REPCONN: Doesn't that quest have a number of skill checks? I know there is one at the very end, at least. Just wondering if you can meet the requirements at this point.
 

AlternatePFG

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Jan 22, 2010
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DustyDrB said:
AlternatePFG said:
Alright, I think that doing them in order of release is a better idea, so I'll go along with that.

Once again, I apologize for lack of updates this week. It's been very busy for me and I haven't had a chance to update the LP. Expect something over the weekend though.
Looking forward to it. I bookmarked this thread so I can easily follow it while I start my time of hiding from Mass Effect 3 spoilers (don't even want to know anything in the demo). So this thread will be my only involvement with this site for a month or so.

About REPCONN: Doesn't that quest have a number of skill checks? I know there is one at the very end, at least. Just wondering if you can meet the requirements at this point.
Good luck at avoid those ME3 spoilers. You'll probably not want to watch a single trailer about it either.

I definitely won't be able to pass the Science check for the REPCONN quest, so I'll show that outcome at a later date. I think there is only one major skill check in the questline, though there are a few minor ones scattered about the questline.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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AlternatePFG said:
DustyDrB said:
AlternatePFG said:
Alright, I think that doing them in order of release is a better idea, so I'll go along with that.

Once again, I apologize for lack of updates this week. It's been very busy for me and I haven't had a chance to update the LP. Expect something over the weekend though.
Looking forward to it. I bookmarked this thread so I can easily follow it while I start my time of hiding from Mass Effect 3 spoilers (don't even want to know anything in the demo). So this thread will be my only involvement with this site for a month or so.

About REPCONN: Doesn't that quest have a number of skill checks? I know there is one at the very end, at least. Just wondering if you can meet the requirements at this point.
Good luck at avoid those ME3 spoilers. You'll probably not want to watch a single trailer about it either.

I definitely won't be able to pass the Science check for the REPCONN quest, so I'll show that outcome at a later date. I think there is only one major skill check in the questline, though there are a few minor ones scattered about the questline.
I don't know about the trailers. Every one I've seen looks like it could be for some random summer movie.

By the way, Mr/Mrs AlternatePFG, did you play the Witcher 2?
 

AlternatePFG

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CM156 said:
I don't know about the trailers. Every one I've seen looks like it could be for some random summer movie.

By the way, Mr/Mrs AlternatePFG, did you play the Witcher 2?
Nope, I intend to at some point, but I haven't gotten around to buying it. Is it good?
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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AlternatePFG said:
CM156 said:
I don't know about the trailers. Every one I've seen looks like it could be for some random summer movie.

By the way, Mr/Mrs AlternatePFG, did you play the Witcher 2?
Nope, I intend to at some point, but I haven't gotten around to buying it. Is it good?
I dunno. I was hoping to ask you that :)

I'm waiting for the Xbox version. I'm watching a LP of the first one to get an idea of the game world
 

AlternatePFG

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[HEADING=1]Obsidian Nightmare Maze #38[/HEADING]​
Last update we helped Boone get revenge for his dead wife, and as a result he decided to help us out and join our party. So now I think we're more than prepared to solve Manny's problem with the ghouls over at REPCONN.


REPCONN isn't far from Novac at all, just go southwest and you'll run into this road that leads right there.


What's that over there?


Oh, it's our old friends from Fallout 3, feral ghouls. For the most part, there is way less feral ghouls in New Vegas, mostly because there are way less extremely irradiated places in general in the Mojave. Doesn't mean there aren't places filled with them - the entire upper levels of the REPCONN facility we're heading will be nothing but feral ghouls.


I equiped the 1st Recon Beret we get from Boone's quest. Has a higher crit chance, and just looks pretty cool. That Gun looks pretty cool as well.



There is this little station area before getting to REPCONN that presumably was used to check people in.


Tons of ammo and other supplies here.


Tons of caps on this table. Picking them up individually is so satisfying because of the sound they make, but it's annoying because of all the other various clutter that you might accidentally pick up among the bottle caps.



There is also a rather easily missable cache of supplies on top of that overpass.



A lot of stimpaks, med-x and a doctor's bag. Not too shabby. That nuka-cola pyramid is quite impressive, wonder how long it took the person to build-


Whoops.


The REPCONN Test Site is just ahead.



First, time to change to Boone and ED-E to aggressive mode. You'll see why in a second.


There is a large group of feral ghouls by that rocket statue.


After we get their attention, Boone just takes each of them down in one or two shots. Boone is extremely powerful, especially at this point in the game.


ED-E's damage is not negligible either.



Boone misses a ghoul and instead causes a car to explode instead.


It seems like someone was holding down fort here, with all the sandbags and cover put up.



Let's head inside.


"Go to the big room on the east side of this building and take the metal staircase all the way up. And hurry."

That's an awful lot to ask of a person who just walked through the door.

"Who are you?"

"Who I am doesn't matter, smoothskin."

Alright, so we know he's a ghoul.

"Stop wasting time and get up here."

"Sure."

"Stop wasting time."


This building is annoying. Tediously so. As soon as you enter, you'll probably hear the hissing of multiple ghouls (That's why Boone pulled his machete out) and you'll have no idea where they are. As a result of the pretty bad pathfinding, and the twisting corridors of this place, ghouls will just be stupidly running into walls and just randomly getting shot by Boone when you aren't looking.

Oh yeah, let me reiterate, this place is a fucking maze. Not the worst maze in the game, but a maze nonetheless.




First off, there's about 2-3 floors in the upper areas. I say 2-3, because you sometimes can go higher, but once you get up there most of the routes back downstairs are blocked off.


It's very dark, which usually isn't a problem but the place lacks any reliable lankmarks. This wouldn't be a problem if the local map for this place wasn't so awful.


Finally, every room looks very samey. The place isn't that big, but it's easy to get lost in seemingly familar rooms. With the holes in the floor in some areas, you might be on the wrong floor and not even know it.


Isn't like this is a new thing for Obsidian of course. They have a habit of turning dungeons into incomprehensible mazes. Peragus from KOTOR II, while pretty atmospheric and scary, was a maze. Mask of the Betrayer has it most egregiously though, the Skein area in that game coupled the huge maze and terrible map with an annoying, shrieking voice that had the same 5 lines looping over and over again.




I use the Laser Rifle so I don't have to use gun ammo on these ghouls. We really won't be using energy weapons on this character much at all, but we're still decently effective with it.


There are a few active terminals with pretty much the same info on them.



Boone is of limited use here, as he doesn't use any close range weapons, aside from his machete which he isn't great with.



I come across a room I've never seen before.


Let's check out this safe.


Nice.


We level up after picking that lock.


Just continuing to boost the skills we're focusing on.


Scrounger, because we don't have as much ammo right now as I would like. We have plenty of ammo, but you can never have enough ammo in this game.

Unless you're on hardcore mode, but that's another story.



There is another safe, now we can benefit from the extra ammo given by Scrounger.

I forgot to point it out, but the skeleton on the right also has a Hunting Revolver by it. We won't get the ammo for the Hunting Revolver for a long time, but it kicks ass.


Now we are where we want to get. Let's climb these stairs and find out who was talking over that intercom.



Alright, let's go in.


I don't know if you can see him considering how dark it is, and he is partially blocked from view by Boone. So, he isn't a ghoul after all. Then why was he calling us smoothskin?

"Hey, you're not a ghoul!"

"You pranks won't work on me, smoothskin. They won't work on Jason, either."

"Smoothskin? Your skin looks pretty smooth to me."

"Stop wasting my time, smoothskin. Go waste Jason's."

Okay then... That's weird...


So the ghouls have a lab going on in here. Obviously the feral ghouls haven't been a problem to them since we know from Fallout 3 that feral ghouls won't attack ghouls.


Kinda reminds me of that Brotherhood's Citadel labs from Fallout 3. Mostly because it's reused assets, but shhhsh.



This is the guy we want to talk to. He is kind of like a glowing one.


Oh great, a cult. Hopefully there won't be as many as Fallout 3.

"Have you come to help us complete the Great Journey?"

"Who are you?"

"I am Jason Bright, the prophet of the Great JOurney. All the ghouls you see here are members of my flock."

"Tell me more about these "demons"?"

"The demons appeared from nowhere... except it might be more accurate to say they never actually "appeared" at all. The demons are invisible. Where one of them stands, the most one sees is the air shimmering, like sunlight on water..."

Oh crap, they're invisible? Please don't tell me the demon's are deathclaws or cazadores.

"They set upon us as we were on our way to worship one morning. We had just entered the basement. My flock fought bravely, and killed a few, but at such cost. Nearly half of us died or went missing. The rest of us retreated up here. One of the demons raved at us, but they have not tried to atack us since."

Welp, that counts out deathclaws and cazadores...

Unless they're sentient invisible deathclaws and cazadores.

"Still, their demonic presence bought all progress towards the Great Journey to a standstill. But now you have come. Once again, the creator has sent a human to help us across a seemingly insurmountable obstacle."

Right...

"You say one of the demons "raved" at you?"

"Yes, over the intercom. Threats of death should we step outside, guarantees of safety should we stay locked away. It went on for hours, and did not always make sense. But that was the first day only. SInce then, silence. Will you drive away the demons, wanderer?"

Presumably the ghouls will probably more receptive to our demands if we help them out first. I suppose we could just shoot them, but that's not fun.

"I'll take care of the "demons" for you."

"Praise the creator. Bless you, wanderer! Bless us all! As soon as the undgeround has been rid of demons, preparations for the Great Journey can resume!"

What is this Great Journey anyway? Let's inquire about it.

"What's the "Great Journey"?"

"We wish to escape the barbarity of the wasteland, especially the violence and bigotry of it's human inhabitants. The creator has promised to my flock a new land: a place of safety and healing... a paradise in the Far Beyond. Preparations for the Great Journey were nearly complete when the demons appeared."

I suppose that's why you see Dead Bright Followers around different points on the wasteland, they all died trying to do little tasks for his Great Journey or whatever. They're in a couple of odd spots, their is a Bright Follower corpse in Primm Pass for example, have no idea why they would be there.

"How will you make the "Journey?"

"The means by which the Great Journey is to be accomplished are an article of faith, not to be discussed with outsiders."

Fine, be that way.

"What is this Far Beyond?"

"I have glimpsed it only in visions, wanderer, but what I have seen is truly miraculous. It is a place of light and healing, and I know in my soul that my flock will be safe there."

"What's the deal with the human who let me in?"

"You're referring to Chris. I doubt you had much luck if you tried telling him that's he human."

Come on, there has to be at least mirror around here that survived the apocalypse. Or he at least had to have caught his reflection on something at some point in his life.

"We had the same discussions when he first appeared, and the same lack of success. He believes he is one of us. Soon enough we realized that Chris was a gift from the creator. He is integral to the success of the Great Journey."

"I'll be on my way."

"Let me know when the underground has been rid of the demons."

Well, let's head back down to the first floor.


That is one strange looking super mutant. Wonder what these guys are doing here anyways?



That blood splatter is so welcoming, almost makes you feel right at home. Well, I guess we have no choice. Let's go down there and fight the "demons".
Did you have any trouble navigating the REPCONN Test Site building? What is your opinion on the level design in Obsidian games in general?
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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AlternatePFG said:
Did you have any trouble navigating the REPCONN Test Site building? What is your opinion on the level design in Obsidian games in general?
I did have trouble, and it was not fun for me since Feral Ghouls freak me out. I don't like Ghouls in general. I guess that would make me a racist if the Fallout universe were real...but they are soooooooo gross and creepy.

But yeah, I had some trouble getting around that building. It's part of the reason why I'm really not fond of this quest.

I don't remember ever having much trouble getting around Peragus, though. I'm pretty intimately familiar with KotOR II at this point, though. That level was genius, though. Basically, it was just a big showcase for the villanous scheming of an HK unit.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
AlternatePFG said:
[HEADING=1]Obsidian Nightmare Maze #38[/HEADING]​
Last update we helped Boone get revenge for his dead wife, and as a result he decided to help us out and join our party. So now I think we're more than prepared to solve Manny's problem with the ghouls over at REPCONN.


REPCONN isn't far from Novac at all, just go southwest and you'll run into this road that leads right there.


What's that over there?


Oh, it's our old friends from Fallout 3, feral ghouls. For the most part, there is way less feral ghouls in New Vegas, mostly because there are way less extremely irradiated places in general in the Mojave. Doesn't mean there aren't places filled with them - the entire upper levels of the REPCONN facility we're heading will be nothing but feral ghouls.


I equiped the 1st Recon Beret we get from Boone's quest. Has a higher crit chance, and just looks pretty cool. That Gun looks pretty cool as well.



There is this little station area before getting to REPCONN that presumably was used to check people in.


Tons of ammo and other supplies here.


Tons of caps on this table. Picking them up individually is so satisfying because of the sound they make, but it's annoying because of all the other various clutter that you might accidentally pick up among the bottle caps.



There is also a rather easily missable cache of supplies on top of that overpass.



A lot of stimpaks, med-x and a doctor's bag. Not too shabby. That nuka-cola pyramid is quite impressive, wonder how long it took the person to build-


Whoops.


The REPCONN Test Site is just ahead.



First, time to change to Boone and ED-E to aggressive mode. You'll see why in a second.


There is a large group of feral ghouls by that rocket statue.


After we get their attention, Boone just takes each of them down in one or two shots. Boone is extremely powerful, especially at this point in the game.


ED-E's damage is not negligible either.



Boone misses a ghoul and instead causes a car to explode instead.


It seems like someone was holding down fort here, with all the sandbags and cover put up.



Let's head inside.


"Go to the big room on the east side of this building and take the metal staircase all the way up. And hurry."

That's an awful lot to ask of a person who just walked through the door.

"Who are you?"

"Who I am doesn't matter, smoothskin."

Alright, so we know he's a ghoul.

"Stop wasting time and get up here."

"Sure."

"Stop wasting time."


This building is annoying. Tediously so. As soon as you enter, you'll probably hear the hissing of multiple ghouls (That's why Boone pulled his machete out) and you'll have no idea where they are. As a result of the pretty bad pathfinding, and the twisting corridors of this place, ghouls will just be stupidly running into walls and just randomly getting shot by Boone when you aren't looking.

Oh yeah, let me reiterate, this place is a fucking maze. Not the worst maze in the game, but a maze nonetheless.




First off, there's about 2-3 floors in the upper areas. I say 2-3, because you sometimes can go higher, but once you get up there most of the routes back downstairs are blocked off.


It's very dark, which usually isn't a problem but the place lacks any reliable lankmarks. This wouldn't be a problem if the local map for this place wasn't so awful.


Finally, every room looks very samey. The place isn't that big, but it's easy to get lost in seemingly familar rooms. With the holes in the floor in some areas, you might be on the wrong floor and not even know it.


Isn't like this is a new thing for Obsidian of course. They have a habit of turning dungeons into incomprehensible mazes. Peragus from KOTOR II, while pretty atmospheric and scary, was a maze. Mask of the Betrayer has it most egregiously though, the Skein area in that game coupled the huge maze and terrible map with an annoying, shrieking voice that had the same 5 lines looping over and over again.




I use the Laser Rifle so I don't have to use gun ammo on these ghouls. We really won't be using energy weapons on this character much at all, but we're still decently effective with it.


There are a few active terminals with pretty much the same info on them.



Boone is of limited use here, as he doesn't use any close range weapons, aside from his machete which he isn't great with.



I come across a room I've never seen before.


Let's check out this safe.


Nice.


We level up after picking that lock.


Just continuing to boost the skills we're focusing on.


Scrounger, because we don't have as much ammo right now as I would like. We have plenty of ammo, but you can never have enough ammo in this game.

Unless you're on hardcore mode, but that's another story.



There is another safe, now we can benefit from the extra ammo given by Scrounger.

I forgot to point it out, but the skeleton on the right also has a Hunting Revolver by it. We won't get the ammo for the Hunting Revolver for a long time, but it kicks ass.


Now we are where we want to get. Let's climb these stairs and find out who was talking over that intercom.



Alright, let's go in.


I don't know if you can see him considering how dark it is, and he is partially blocked from view by Boone. So, he isn't a ghoul after all. Then why was he calling us smoothskin?

"Hey, you're not a ghoul!"

"You pranks won't work on me, smoothskin. They won't work on Jason, either."

"Smoothskin? Your skin looks pretty smooth to me."

"Stop wasting my time, smoothskin. Go waste Jason's."

Okay then... That's weird...


So the ghouls have a lab going on in here. Obviously the feral ghouls haven't been a problem to them since we know from Fallout 3 that feral ghouls won't attack ghouls.


Kinda reminds me of that Brotherhood's Citadel labs from Fallout 3. Mostly because it's reused assets, but shhhsh.



This is the guy we want to talk to. He is kind of like a glowing one.


Oh great, a cult. Hopefully there won't be as many as Fallout 3.

"Have you come to help us complete the Great Journey?"

"Who are you?"

"I am Jason Bright, the prophet of the Great JOurney. All the ghouls you see here are members of my flock."

"Tell me more about these "demons"?"

"The demons appeared from nowhere... except it might be more accurate to say they never actually "appeared" at all. The demons are invisible. Where one of them stands, the most one sees is the air shimmering, like sunlight on water..."

Oh crap, they're invisible? Please don't tell me the demon's are deathclaws or cazadores.

"They set upon us as we were on our way to worship one morning. We had just entered the basement. My flock fought bravely, and killed a few, but at such cost. Nearly half of us died or went missing. The rest of us retreated up here. One of the demons raved at us, but they have not tried to atack us since."

Welp, that counts out deathclaws and cazadores...

Unless they're sentient invisible deathclaws and cazadores.

"Still, their demonic presence bought all progress towards the Great Journey to a standstill. But now you have come. Once again, the creator has sent a human to help us across a seemingly insurmountable obstacle."

Right...

"You say one of the demons "raved" at you?"

"Yes, over the intercom. Threats of death should we step outside, guarantees of safety should we stay locked away. It went on for hours, and did not always make sense. But that was the first day only. SInce then, silence. Will you drive away the demons, wanderer?"

Presumably the ghouls will probably more receptive to our demands if we help them out first. I suppose we could just shoot them, but that's not fun.

"I'll take care of the "demons" for you."

"Praise the creator. Bless you, wanderer! Bless us all! As soon as the undgeround has been rid of demons, preparations for the Great Journey can resume!"

What is this Great Journey anyway? Let's inquire about it.

"What's the "Great Journey"?"

"We wish to escape the barbarity of the wasteland, especially the violence and bigotry of it's human inhabitants. The creator has promised to my flock a new land: a place of safety and healing... a paradise in the Far Beyond. Preparations for the Great Journey were nearly complete when the demons appeared."

I suppose that's why you see Dead Bright Followers around different points on the wasteland, they all died trying to do little tasks for his Great Journey or whatever. They're in a couple of odd spots, their is a Bright Follower corpse in Primm Pass for example, have no idea why they would be there.

"How will you make the "Journey?"

"The means by which the Great Journey is to be accomplished are an article of faith, not to be discussed with outsiders."

Fine, be that way.

"What is this Far Beyond?"

"I have glimpsed it only in visions, wanderer, but what I have seen is truly miraculous. It is a place of light and healing, and I know in my soul that my flock will be safe there."

"What's the deal with the human who let me in?"

"You're referring to Chris. I doubt you had much luck if you tried telling him that's he human."

Come on, there has to be at least mirror around here that survived the apocalypse. Or he at least had to have caught his reflection on something at some point in his life.

"We had the same discussions when he first appeared, and the same lack of success. He believes he is one of us. Soon enough we realized that Chris was a gift from the creator. He is integral to the success of the Great Journey."

"I'll be on my way."

"Let me know when the underground has been rid of the demons."

Well, let's head back down to the first floor.


That is one strange looking super mutant. Wonder what these guys are doing here anyways?



That blood splatter is so welcoming, almost makes you feel right at home. Well, I guess we have no choice. Let's go down there and fight the "demons".
Did you have any trouble navigating the REPCONN Test Site building? What is your opinion on the level design in Obsidian games in general?
Some of their games have good level design. Others, like that underground maze in MotB.... well....

Not so much.
 

ChupathingyX

New member
Jun 8, 2010
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I never really had much trouble navigating areas in New Vegas.

The only time I ever really got confused was while trying to find the Sierra Madre snow globe.

Also, are you going to be taking any of the speech related perks? ("Confirmed Bachelor", "Lady Killer" etc.)