Let's Play Fallout: New Vegas [The Servant]

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AlternatePFG

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[HEADING=1]The Nightkin[/HEADING]​
Let's go fight the "demons" in the basement of the REPCONN building. Wonder what the demon's are anyway? Deathclaws, maybe? I mean, they have horns that make them vaguely look like demon's. Maybe some totally new enemy type that we haven't seen before?

Haha, no. Just a palette swap with a slightly different appearance.


The blood splattered door is always inviting. Hopefully it isn't as mazelike down there as it is up here.


What are these cots doing down here?


Oh god, it's another maze.

Yes, the REPCONN basement is pretty much just as bad as the upper levels of REPCONN. At least it's a smaller area, and you don't have to do much exploring down here anyways.


Hmm, before heading through that door, let's explore this area a bit more.


Oh great, even more crazy. Antler is that skull resting on the coffee maker on the right.

"An assassin, more like! I say kill it, Antler. For safe's sake! Huh? ...Okay, Antler. I'll ask. Hi, human. Why you come here?"

Bwuh? A super mutant that actually talks to you?

...

Oh wait, I forgot this wasn't Fallout 3. Yeah, the super mutants in this game are more in line with the super mutants from Fallout 2 in that some of them are actually intelligent and not bent on killing everything in sight. A refreshing change a pace, considering we killed enough super mutants in Fallout 3 to cause a genocide.

There still are super mutants bent on killing everything in sight, but I digress. This particular Super Mutant is called a Nightkin, Super Mutants who can go invisible and tend to get schizophrenia from the Stealth Boys they use. You probably won't find a single sane Nightkin in the game. In fact, Davison might be considered one of the more sane ones. Yeah.

"Are you all right? You sound... strange."

"I am in command of my faculties! In command of my troops! Antler guides me in all things! As I in turn guide my kin!"

"I came here on behalf of the ghouls upstairs."

"A human who is friend to ghouls? Suspicious. You mean the ones upstairs. Antler used intercom, told them stay put."

And you killed a bunch of them too, don't forget that.

"But they want to come down in basement anyways? I cannot allow. My kin are... not right in the head like I am."

Even crazier than this guy?

"They attack you on sight. Ghouls too. They crazy. Your ghoul friends have to wait until you find what Antler brought us to get."

"Maybe I can help."

"Good. Antler brought us here for a reason... Why was that, Antler? Right! A piece of paper. Shipment invoice. Hundreds of stealth boys, sent here a long time ago... But stealth boys must be in the one room we don't search yet - the one we can't search."

Here we go...

"Why can't you search the last room?"

"A ghoul. But not squishy like others. This ghoul is tough. I thought Antler said send my kin into that room, but three died. Ghoul is a crack shot and set traps too."

He is not kidding about him setting traps. There are a lot in there.

"After, I realize I heard Antler wrong. So I lock the door to keep kin out and wait for Antler to tell me what to do. Then you come along. Antler says you are solution."

"I'll find the StealthBoy stockpile for you if your kin will leave this place."

"Yes, Antler says we leave here as soon as we get Stealth Boys. Let me give you key. Antler had me lock the door. The ghoul inside not expecting a human. Maybe he don't shoot you. Maybe he will."

Well, let's go talk to that ghoul.


First, here is a better view of Antler.


I walk out of the room, and immediately hear Boone and ED-E fighting something. What?



We're getting charged by Nightkin. Uh-oh, this will probably piss Davison off. According to the wiki, as long as we don't kill all of the Nightkin, Davison won't attack us. We'll find out that I end up doing exactly just that.


They take a lot of damage.


They don't have any good loot, at least for us. They do drop Rebar Clubs, but those are heavy melee weapons that we really can't make any use of.


Back at that door, we need to go through it. Let's try to negotiate with whoever is behind there.


"Hey! You're not one of those things out there. Who the hell are you?"

"Jason sent me down here to get rid of the "demons."

"And I bet he told you it's the creator's will for you to risk your ass, instead of him, right? Well, good luck with that! I'd give you a hand, but no thanks. I may look like a corpse, but I'm partial to living!"

"How did you end up trapped down here?"

"First off, I'm not trapped. This was a tactical choice, all right?"

Does this guy just have a ton of mines and traps that he carries with him all the time?

"I'm no match for those things out there, so I found a good defensive position, and I've been defending it, right? ...Aw, who am I fooling? I'm trapped. Name's Harland. Pleased to meet you. What happened was, I was escorting folks down to work when those things attacked us. Most of the fight was upstairs, but some folks panicked and made for the basement. And I went after them. Well, turns out there were even more of those bastards down here than upstairs, and things went to shit fast. I couldn't find the others, so I fell back to this room and set up a nice little kill zone. End of story."

"You don't look like the other ghouls from Bright's group."

Instead of their robes, Harland wears the default traders gear.

"Guess the outfit gives that away, huh? I never did buy into that religious mumbo-jumbo with the robes and all that shit. It gets lonely out in the wastes, okay? And I don't have to tell you that Bright's group has got some fine-looking ghoulettes in it! Eh... or maybe I would have to tell you... Anyway, I helped them out, and they kept me supplied with ammo and pleasant company."

Pleasant? I dunno.

"How can I help you out of this room?"

"Ha! Well, you're polite, I'll give you that. If this was just between you and me, I'd do as you ask. But it's not. I had a friend with me when those mutant bastards came out of nowheres. She panicked and ran the wrong direction - further into the basement. She's probably dead, but I ain't leaving until I know for sure. I'd have gone myself, except I wouldn't last a minute out there. You, on the other hand, seem pretty resourceful. Find my friend, and I'll get out of your way."

I don't think there is an option to actually tell him why you need to get into the room, so I wonder why he says he'll get out of our way. I thought he just would assume that you are there to rescue him.

"I'll try to find your friend."

"Thanks. Let me know what you find out. Here's hoping she's okay."

Back into the maze.


I don't believe he lets you get any closer.



The Nightkin also have a stop sign wrapped around their arm, for some reason.


This is the room where the Nightkin are holding Harland's friend. It doesn't take long to get to this room, but it's very easy to get turned around in those corridors back there.


ED-E attacks Nightkin. That floating, flaming orb in the middle of the screen is ED-E, by the way.


...How did the Nightkin catch on fire?


Underneath here is the prison. I don't know whether this is laziness on Obsidian's part, or intentionally designed, but the grates here aren't grates at all. They're chain link fences.


All of the rooms down here are more or less empty.


You need the key from that Nightkin we just fought to get through this door.


Well, so much for Harland's friend. Let's make our way back to him.


"Yes, unfortunately."

"I see. Well, spare me the details. Damn it, I'm going to miss that crooked, yellow smile... All right, you did your part, so I'll do mine. Look around up here if you want. I'm going to make a break for topside."


Now, you're first instinct would be to charge right in here and start exploring. That would be a bad idea. The place is filled with traps.


Bear traps.


Mines hidden in the ground.


Rigged shotguns.

It's just generally not a good idea to just waltz in here.


FUCK

I forgot about the rigged computer.


Ow that hurt.



Harland left a decent amount of ammo and supplies up here for us just to take.



So, turns out the Stealth Boys aren't here. It's all just one big misunderstanding...

Let's chat with Davi-


Why is he hostile all of the sudden?


Well, guess he didn't like us killing all his friends. Oh well!


Here, take your fucking skull.


Back to Jason.


By the way, Harland joins back up with the ghouls up here. He has like one new line of dialogue, that's it.


Too bad you can't lie to him and tell him the Nightkin are gone when they really aren't. Ah, don't worry. There are plenty of evil dick options with this quest.

"The "demons" are gone."

"Praise the creator! And bless you, wanderer! The way is clear. I will lead my flock through the basement to the sacred site! I hope you will come find us there, wanderer! There is much to be done."


They all just start dashing into the basement.


Back at the room where Davison was, let's check out what was behind him.


We're now going even lower into REPCONN and down into the sewers. Before you start with the "Oh great, a sewer level", it's just like a few corridors with no enemies.

Not saying that this game doesn't have sewer levels. The REPCONN Test Site feels like a sewer level regardless of the fact that it's a building.



A surprisingly well lit sewer...


Lots of side rooms in here with a whole lot of nothing. Expect that to be a runnning theme with this game.



At the end of tunnel is Jason.


No, not wanderer. Courier.

"I want you to know that we will remember for all eternity how you delivered us to the threshold of the Great Journey. Our preparations are nearly complete, but the rockets that will carry us to salvation are yet missing vital components. If you would still help us, wanderer, speak to Chris. He can tell you what is missing."

I'm sure these 200 year old rockets will still be perfectly operational and not immediately crash, explode or burst into flames.

"There is no way that we can thank you enough, wanderer. Your arrival here was a blessing. We will remember you always."

"Are you seriously going to make you "Great Journey" on those rockets?"

"Yes. The rockets will convey us to our promised land in the Far Beyond. Vision upon vision has confirmed it."

"Those rockets will convey you and your flock straight into the ground!"

It's funny, because one of the epilogue endings for Novac confirms that they at least survived their "Great Journey".

"I understand your concerns, friend, and I thank you for voicing them. But the creator's will for us has been made manifest."

"Let's talk about Chris."

"After all that you have done for us, I suppose you deserve to know everything... When Chris came to us, we tried to convince him that he was human. But this only angered him. He seemed... lost. We decided to let him stay with us for a few days, over the course of which we learned that his technical skills far surpassed our own. It became clear that the creator had sent him to us, to ensure the success of the Great Journey. Equally clear was that Chris should labor in blessed ignorance of his humanity, and his inability to make the journey himself. It is no coincidence that two humans have been vital to the success of the Great Journey. It is my belief that the creator sent you and Chris to expiate the sins of your kind against mine. You are redeemers both."

"So you're going to leave Chris behind?"

"Such is the creator's will. Vision upon vision has shown me that, were Chris to accompany us, he would die in minutes. The radiation around the launch pad alone would kill Chris in minutes. The radioactivity of the Far Beyond is much stronger."

Where is this Far Beyond anyways? It would be funny if they crash landed right next to Tenpenny Tower-

Oh wait. Everyone there is dead. Well, it's been a few years since then, I'm sure some new people moved into it.

"Well, it's none of my business."

"Chris shall be declared the Saint of the Great Journey before we depart. I hope this will ease his sadness..."

"Goodbye, Jason."

"This is no way that we can thank you enough, wanderer. Your arrival here was a blessing. We will remember you always."


"How can I help?"

"I was close to completing work on the rockets before we were driven into hiding on the top floor. Two components were missing: a quantity of Isotope-239 igniting agent, and a set of thrust control modules. The igniting agent is highly radioactive, and decays quickly. That's why we can't use the drums that leaked down on the launch pad. It's no longer potent enough. I need you to find an intact, shielded container of the igniting agent. As for the thrust control modules, they were custom-built for these rockets. They won't even launch without them."

"I'll track down the igniting agent."

I don't know why they had to pad this already decently lengthy quest with a fetch quest.

"Very well. We don't need a huge amount. Two to three liters should be enough."

Alright, let's get on that then. Hopefully we won't get cancer in the process.


This ladder leads back outside.


Well, now it's time to get that crap Chris needs. Fetch quest ahoy!
How did you resolve this quest your first time through the game? Did you manage to keep Davison from attacking you?

(I was really perplexed by this, in my first playthrough I was able to keep both Harland and Davison alive.)
 

MinimanZombie

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Apr 8, 2011
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AlternatePFG said:
How did you resolve this quest your first time through the game? Did you manage to keep Davison from attacking you?

(I was really perplexed by this, in my first playthrough I was able to keep both Harland and Davison alive.)
My first time? I tried to sneak in, nightkin found me. Then when I went to see Davison, he attacked me which confused me but seems obvious in retrospect. In fact, on my first playthrough I didn't even know Harland was there. I did manage to find his dead girlfriend by accident though. Also are you going to try and tell Chris he really is a human?
 

putowtin

I'd like to purchase an alcohol!
Jul 7, 2010
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AlternatePFG said:
Underneath here is the prison. I don't know whether this is laziness on Obsidian's part, or intentionally designed, but the grates here aren't grates at all. They're chain link fences
Makes sense with the general make do and mend attitude that is fallout, "what can we use to build a makeshift prison? Chain link fences!"

AlternatePFG said:
Well, now it's time to get that crap Chris needs. Fetch quest ahoy![/spoiler]How did you resolve this quest your first time through the game? Did you manage to keep Davison from attacking you?

(I was really perplexed by this, in my first playthrough I was able to keep both Harland and Davison alive.)
In two words, Stealth Boys!
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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AlternatePFG said:
[HEADING=1]The Nightkin[/HEADING]​
Let's go fight the "demons" in the basement of the REPCONN building. Wonder what the demon's are anyway? Deathclaws, maybe? I mean, they have horns that make them vaguely look like demon's. Maybe some totally new enemy type that we haven't seen before?

Haha, no. Just a palette swap with a slightly different appearance.


The blood splattered door is always inviting. Hopefully it isn't as mazelike down there as it is up here.


What are these cots doing down here?


Oh god, it's another maze.

Yes, the REPCONN basement is pretty much just as bad as the upper levels of REPCONN. At least it's a smaller area, and you don't have to do much exploring down here anyways.


Hmm, before heading through that door, let's explore this area a bit more.


Oh great, even more crazy. Antler is that skull resting on the coffee maker on the right.

"An assassin, more like! I say kill it, Antler. For safe's sake! Huh? ...Okay, Antler. I'll ask. Hi, human. Why you come here?"

Bwuh? A super mutant that actually talks to you?

...

Oh wait, I forgot this wasn't Fallout 3. Yeah, the super mutants in this game are more in line with the super mutants from Fallout 2 in that some of them are actually intelligent and not bent on killing everything in sight. A refreshing change a pace, considering we killed enough super mutants in Fallout 3 to cause a genocide.

There still are super mutants bent on killing everything in sight, but I digress. This particular Super Mutant is called a Nightkin, Super Mutants who can go invisible and tend to get schizophrenia from the Stealth Boys they use. You probably won't find a single sane Nightkin in the game. In fact, Davison might be considered one of the more sane ones. Yeah.

"Are you all right? You sound... strange."

"I am in command of my faculties! In command of my troops! Antler guides me in all things! As I in turn guide my kin!"

"I came here on behalf of the ghouls upstairs."

"A human who is friend to ghouls? Suspicious. You mean the ones upstairs. Antler used intercom, told them stay put."

And you killed a bunch of them too, don't forget that.

"But they want to come down in basement anyways? I cannot allow. My kin are... not right in the head like I am."

Even crazier than this guy?

"They attack you on sight. Ghouls too. They crazy. Your ghoul friends have to wait until you find what Antler brought us to get."

"Maybe I can help."

"Good. Antler brought us here for a reason... Why was that, Antler? Right! A piece of paper. Shipment invoice. Hundreds of stealth boys, sent here a long time ago... But stealth boys must be in the one room we don't search yet - the one we can't search."

Here we go...

"Why can't you search the last room?"

"A ghoul. But not squishy like others. This ghoul is tough. I thought Antler said send my kin into that room, but three died. Ghoul is a crack shot and set traps too."

He is not kidding about him setting traps. There are a lot in there.

"After, I realize I heard Antler wrong. So I lock the door to keep kin out and wait for Antler to tell me what to do. Then you come along. Antler says you are solution."

"I'll find the StealthBoy stockpile for you if your kin will leave this place."

"Yes, Antler says we leave here as soon as we get Stealth Boys. Let me give you key. Antler had me lock the door. The ghoul inside not expecting a human. Maybe he don't shoot you. Maybe he will."

Well, let's go talk to that ghoul.


First, here is a better view of Antler.


I walk out of the room, and immediately hear Boone and ED-E fighting something. What?



We're getting charged by Nightkin. Uh-oh, this will probably piss Davison off. According to the wiki, as long as we don't kill all of the Nightkin, Davison won't attack us. We'll find out that I end up doing exactly just that.


They take a lot of damage.


They don't have any good loot, at least for us. They do drop Rebar Clubs, but those are heavy melee weapons that we really can't make any use of.


Back at that door, we need to go through it. Let's try to negotiate with whoever is behind there.


"Hey! You're not one of those things out there. Who the hell are you?"

"Jason sent me down here to get rid of the "demons."

"And I bet he told you it's the creator's will for you to risk your ass, instead of him, right? Well, good luck with that! I'd give you a hand, but no thanks. I may look like a corpse, but I'm partial to living!"

"How did you end up trapped down here?"

"First off, I'm not trapped. This was a tactical choice, all right?"

Does this guy just have a ton of mines and traps that he carries with him all the time?

"I'm no match for those things out there, so I found a good defensive position, and I've been defending it, right? ...Aw, who am I fooling? I'm trapped. Name's Harland. Pleased to meet you. What happened was, I was escorting folks down to work when those things attacked us. Most of the fight was upstairs, but some folks panicked and made for the basement. And I went after them. Well, turns out there were even more of those bastards down here than upstairs, and things went to shit fast. I couldn't find the others, so I fell back to this room and set up a nice little kill zone. End of story."

"You don't look like the other ghouls from Bright's group."

Instead of their robes, Harland wears the default traders gear.

"Guess the outfit gives that away, huh? I never did buy into that religious mumbo-jumbo with the robes and all that shit. It gets lonely out in the wastes, okay? And I don't have to tell you that Bright's group has got some fine-looking ghoulettes in it! Eh... or maybe I would have to tell you... Anyway, I helped them out, and they kept me supplied with ammo and pleasant company."

Pleasant? I dunno.

"How can I help you out of this room?"

"Ha! Well, you're polite, I'll give you that. If this was just between you and me, I'd do as you ask. But it's not. I had a friend with me when those mutant bastards came out of nowheres. She panicked and ran the wrong direction - further into the basement. She's probably dead, but I ain't leaving until I know for sure. I'd have gone myself, except I wouldn't last a minute out there. You, on the other hand, seem pretty resourceful. Find my friend, and I'll get out of your way."

I don't think there is an option to actually tell him why you need to get into the room, so I wonder why he says he'll get out of our way. I thought he just would assume that you are there to rescue him.

"I'll try to find your friend."

"Thanks. Let me know what you find out. Here's hoping she's okay."

Back into the maze.


I don't believe he lets you get any closer.



The Nightkin also have a stop sign wrapped around their arm, for some reason.


This is the room where the Nightkin are holding Harland's friend. It doesn't take long to get to this room, but it's very easy to get turned around in those corridors back there.


ED-E attacks Nightkin. That floating, flaming orb in the middle of the screen is ED-E, by the way.


...How did the Nightkin catch on fire?


Underneath here is the prison. I don't know whether this is laziness on Obsidian's part, or intentionally designed, but the grates here aren't grates at all. They're chain link fences.


All of the rooms down here are more or less empty.


You need the key from that Nightkin we just fought to get through this door.


Well, so much for Harland's friend. Let's make our way back to him.


"Yes, unfortunately."

"I see. Well, spare me the details. Damn it, I'm going to miss that crooked, yellow smile... All right, you did your part, so I'll do mine. Look around up here if you want. I'm going to make a break for topside."


Now, you're first instinct would be to charge right in here and start exploring. That would be a bad idea. The place is filled with traps.


Bear traps.


Mines hidden in the ground.


Rigged shotguns.

It's just generally not a good idea to just waltz in here.


FUCK

I forgot about the rigged computer.


Ow that hurt.



Harland left a decent amount of ammo and supplies up here for us just to take.



So, turns out the Stealth Boys aren't here. It's all just one big misunderstanding...

Let's chat with Davi-


Why is he hostile all of the sudden?


Well, guess he didn't like us killing all his friends. Oh well!


Here, take your fucking skull.


Back to Jason.


By the way, Harland joins back up with the ghouls up here. He has like one new line of dialogue, that's it.


Too bad you can't lie to him and tell him the Nightkin are gone when they really aren't. Ah, don't worry. There are plenty of evil dick options with this quest.

"The "demons" are gone."

"Praise the creator! And bless you, wanderer! The way is clear. I will lead my flock through the basement to the sacred site! I hope you will come find us there, wanderer! There is much to be done."


They all just start dashing into the basement.


Back at the room where Davison was, let's check out what was behind him.


We're now going even lower into REPCONN and down into the sewers. Before you start with the "Oh great, a sewer level", it's just like a few corridors with no enemies.

Not saying that this game doesn't have sewer levels. The REPCONN Test Site feels like a sewer level regardless of the fact that it's a building.



A surprisingly well lit sewer...


Lots of side rooms in here with a whole lot of nothing. Expect that to be a runnning theme with this game.



At the end of tunnel is Jason.


No, not wanderer. Courier.

"I want you to know that we will remember for all eternity how you delivered us to the threshold of the Great Journey. Our preparations are nearly complete, but the rockets that will carry us to salvation are yet missing vital components. If you would still help us, wanderer, speak to Chris. He can tell you what is missing."

I'm sure these 200 year old rockets will still be perfectly operational and not immediately crash, explode or burst into flames.

"There is no way that we can thank you enough, wanderer. Your arrival here was a blessing. We will remember you always."

"Are you seriously going to make you "Great Journey" on those rockets?"

"Yes. The rockets will convey us to our promised land in the Far Beyond. Vision upon vision has confirmed it."

"Those rockets will convey you and your flock straight into the ground!"

It's funny, because one of the epilogue endings for Novac confirms that they at least survived their "Great Journey".

"I understand your concerns, friend, and I thank you for voicing them. But the creator's will for us has been made manifest."

"Let's talk about Chris."

"After all that you have done for us, I suppose you deserve to know everything... When Chris came to us, we tried to convince him that he was human. But this only angered him. He seemed... lost. We decided to let him stay with us for a few days, over the course of which we learned that his technical skills far surpassed our own. It became clear that the creator had sent him to us, to ensure the success of the Great Journey. Equally clear was that Chris should labor in blessed ignorance of his humanity, and his inability to make the journey himself. It is no coincidence that two humans have been vital to the success of the Great Journey. It is my belief that the creator sent you and Chris to expiate the sins of your kind against mine. You are redeemers both."

"So you're going to leave Chris behind?"

"Such is the creator's will. Vision upon vision has shown me that, were Chris to accompany us, he would die in minutes. The radiation around the launch pad alone would kill Chris in minutes. The radioactivity of the Far Beyond is much stronger."

Where is this Far Beyond anyways? It would be funny if they crash landed right next to Tenpenny Tower-

Oh wait. Everyone there is dead. Well, it's been a few years since then, I'm sure some new people moved into it.

"Well, it's none of my business."

"Chris shall be declared the Saint of the Great Journey before we depart. I hope this will ease his sadness..."

"Goodbye, Jason."

"This is no way that we can thank you enough, wanderer. Your arrival here was a blessing. We will remember you always."


"How can I help?"

"I was close to completing work on the rockets before we were driven into hiding on the top floor. Two components were missing: a quantity of Isotope-239 igniting agent, and a set of thrust control modules. The igniting agent is highly radioactive, and decays quickly. That's why we can't use the drums that leaked down on the launch pad. It's no longer potent enough. I need you to find an intact, shielded container of the igniting agent. As for the thrust control modules, they were custom-built for these rockets. They won't even launch without them."

"I'll track down the igniting agent."

I don't know why they had to pad this already decently lengthy quest with a fetch quest.

"Very well. We don't need a huge amount. Two to three liters should be enough."

Alright, let's get on that then. Hopefully we won't get cancer in the process.


This ladder leads back outside.


Well, now it's time to get that crap Chris needs. Fetch quest ahoy!
How did you resolve this quest your first time through the game? Did you manage to keep Davison from attacking you?

(I was really perplexed by this, in my first playthrough I was able to keep both Harland and Davison alive.)
I wasn't aware you could keep the nightkin alive. I just shot them. They looked evil, so I shot them.
 

AlternatePFG

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Jan 22, 2010
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MinimanZombie said:
AlternatePFG said:
MinimanZombie said:
Also are you going to try and tell Chris he really is a human?
Not in this current run through the game, but I definitely will at a later point.
Ah fair enough. Also, did you pick up the space suit?
Forgot to. I'll probably pick it up later.

So I was thinking of doing the first DLC after getting into The Strip and chatting with Benny. Not necessarily after we get the Platinum Chip back, but I do want to get most of Act 1 out of the way before we start the DLC. What do you guys think?
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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Those Nightkin kicked my ass my first time. I played it on Hard and Hardcore, and went the wrong way to start off with (towards the makeshift prison, and not towards Davison). So they caught me off-guard with their Stealth Boys and those rebar clubs hurt early in the game. So Davison was aggressive towards me. I didn't have that conversation until my second playthrough. Like I said before, I didn't like this quest. I still don't. But considering at this point in my playthrough I was still not feeling too strongly about it after hating Fallout 3 so much, it made me nervous about whether I'd like the rest of New Vegas. Thankfully, it got better later. Much better.
 

AlternatePFG

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Jan 22, 2010
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DustyDrB said:
But considering at this point in my playthrough I was still not feeling too strongly about it after hating Fallout 3 so much, it made me nervous about whether I'd like the rest of New Vegas. Thankfully, it got better later. Much better.
Yeah, I definitely feel like this game takes awhile to really get going. People complained that they lost a sense of purpose after getting to Benny, but I felt like that was when the game really opened up and got better.
 

MinimanZombie

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Apr 8, 2011
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I would like to apologize to any of the LP readers who read my stories as well. As such I shall release two segments.

[HEADING=1]The Story Of Jerry Stowley[/HEADING]​
So after a couple of weeks of planning, Dr Pinkerton chucked me back out into the harsh unforgiving wasteland. Literally. He got some of the guards to lift my matress, while I was sleeping, and throw it into the lake below. His reasoning? I threw out all of his salisbury steaks into the lake earlier that day. I don't think he justified it very well though. I mean seriously the steaks are always so dry, and that was all the food he had eaten in the last several weeks! So we went are seperate ways, or at least I did. He stayed in his home of course. However not before he showed me the route to New Vegas and asked some trading caravans to take me along with them. So me and the caravan were sent on our way and for a while things were fine. Untill the Deathclaws found us, which kind of messed that up. I followed my normal strategy of run away, not with the intention of being faster than the deathclaws, but my companions. Fortunately for me my companion travelled by cart a lot and was out of shape. I eventually came across a small cave with some big eggs inside. I took one with me, with the intention of eating it. Little did I know this would be my best friend, very shortly.

Note: I will be considering the independant route for New Vegas canon for the sake of the story.

After days of walking I came across a small town by the name of Goodsprings. Their fame supposedly comes from the fact that it was where the famous Courier was shot in the head. While I found this hard to believe, stranger things had happened. I was halfway to the diner to ask if the egg could be cooked when the cracks in it suddenly got bigger and eventually it cracked open. Lying in my palms now was what appeared to be a miniture deathclaw, lacking its horns and claws though. It stared at me, obviously baffled, and then it crawled its way into the deep pocket of the duster I had began wearing and fell asleep. It dawned on me that I now technically had a pet Deathclaw. What would its name be? What would it eat? Would it visciously tear me to shreds once it grew up? I ran into the bar anyway only for a strange man to call me over. He wore a duster, similar to mine, a hat you would find on a cowboy, a pair of glasses which gave off a sense of authority and a handlebar moustache. He said "So you've got yourself a baby deathclaw?"
"Yes. How did you know?"
"The little fellas head was poking out your pocket."
"Oh. Do you, by any chance have any advice on raising one?"
"As a matter of fact I do. Heres a small guide to that very subject."
"Why do you have a guide to raising deathclaws?"
"Oh well I wrote it myself. Never got it published though. Wrote it while I was raising my own deathclaw."
"You raised your own deathclaw?"
"Yep. Altough nowadays Mr Cuddleworth just sits at home."
"Okay then. Well thank you." And with that I left. It humoured me that he called a deathclaw Mr Cuddleworth. I decided to go to the local doctor for a checkup. Nothing too serious, but I still asked if I could stay in house for the night. He showed me to my bed and left me to do what I pleased. I passed the time reading the guide untill I fell asleep, with the baby deathclaw still resting in my pocket.

So did anyone get the reference? Also please correct me if there is a mistake or any inaccuracies.
 

ChupathingyX

New member
Jun 8, 2010
3,716
0
0
The first time I did this quest Davison didn't actually turn hostile at all until I attacked him. I pretty much avoided the nightkin as much as possible because I did this at a low level and didn't have much gear.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
8,361
3
43
AlternatePFG said:
DustyDrB said:
But considering at this point in my playthrough I was still not feeling too strongly about it after hating Fallout 3 so much, it made me nervous about whether I'd like the rest of New Vegas. Thankfully, it got better later. Much better.
Yeah, I definitely feel like this game takes awhile to really get going. People complained that they lost a sense of purpose after getting to Benny, but I felt like that was when the game really opened up and got better.
I can't remember the point where I stopped feeling iffy towards New Vegas and started loving it. I can say the only reason I gave New Vegas a chance was because I had heard of the faction system, which was something I had thought was sorely needed in Bethesda games for a long time. It was probably when I realized that these factions are truly opposed to each other and there would be consequences for whoever I sided with that started to turn it around for me.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
DustyDrB said:
AlternatePFG said:
DustyDrB said:
But considering at this point in my playthrough I was still not feeling too strongly about it after hating Fallout 3 so much, it made me nervous about whether I'd like the rest of New Vegas. Thankfully, it got better later. Much better.
Yeah, I definitely feel like this game takes awhile to really get going. People complained that they lost a sense of purpose after getting to Benny, but I felt like that was when the game really opened up and got better.
I can't remember the point where I stopped feeling iffy towards New Vegas and started loving it. I can say the only reason I gave New Vegas a chance was because I had heard of the faction system, which was something I had thought was sorely needed in Bethesda games for a long time. It was probably when I realized that these factions are truly opposed to each other and there would be consequences for whoever I sided with that started to turn it around for me.
Ya know, the faction system was likely the one thing I didn't like at all about New Vegas. I just seemed... generic. Also, it's weird that just by helping out a bunch of Elvis impersonators, they'll run up every so often and give you free corn.
 

Erttheking

Member
Legacy
Oct 5, 2011
10,845
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3
Country
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Didn't know that you could negotiate with the night kin, but when I'm dealing with a group, when the first twelve people I meet from it try to rip my head off, I give up on diplomacy.
 

ChupathingyX

New member
Jun 8, 2010
3,716
0
0
CM156 said:
Ya know, the faction system was likely the one thing I didn't like at all about New Vegas. I just seemed... generic. Also, it's weird that just by helping out a bunch of Elvis impersonators, they'll run up every so often and give you free corn.
I loved it because it was a better alternative to the karma system in every way.

Sure the karma system is still there but it's hardly used and doesn't have much of an impact. With the reputation system your choices and the consequences make sense, whereas the karma system judges you based on its own rules.

If I do a job for the NCR that involves taking out powder gangers, of course the gangers will hate me for it. If I decided between two people to kill in a situation then the game has no right to tell me which was "correct" and which was "wrong".

Plus, it strongly reminded me of the faction system in Mercenaries, and if a game reminds me of Mercenaries then that's a very good thing.
 

Fangv2

New member
Jan 20, 2011
127
0
0
AlternatePFG said:
Well, now it's time to get that crap Chris needs. Fetch quest ahoy![/spoiler]How did you resolve this quest your first time through the game? Did you manage to keep Davison from attacking you?

(I was really perplexed by this, in my first playthrough I was able to keep both Harland and Davison alive.)
0

Nope, I knew you could but I really didn't care. Nightkin are crazy and I knew that they really couldn't be persuaded.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
8,361
3
43
CM156 said:
DustyDrB said:
AlternatePFG said:
DustyDrB said:
But considering at this point in my playthrough I was still not feeling too strongly about it after hating Fallout 3 so much, it made me nervous about whether I'd like the rest of New Vegas. Thankfully, it got better later. Much better.
Yeah, I definitely feel like this game takes awhile to really get going. People complained that they lost a sense of purpose after getting to Benny, but I felt like that was when the game really opened up and got better.
I can't remember the point where I stopped feeling iffy towards New Vegas and started loving it. I can say the only reason I gave New Vegas a chance was because I had heard of the faction system, which was something I had thought was sorely needed in Bethesda games for a long time. It was probably when I realized that these factions are truly opposed to each other and there would be consequences for whoever I sided with that started to turn it around for me.
Ya know, the faction system was likely the one thing I didn't like at all about New Vegas. I just seemed... generic. Also, it's weird that just by helping out a bunch of Elvis impersonators, they'll run up every so often and give you free corn.
The Kings are a good bunch though. Most telling is that J.E. Sawyer changed The King's charma from Neutral to Good. It makes sense that they'd do something to show their appreciation to someone who helped out their community a good deal.

I've always felt it's a bit gauche to be able to join every faction in a game like this. Some of them are outright diametrically opposed in their values and methods (For example: it always made me cringe that you could join the Dark Brotherhood in Oblivion, in addition to all the other, more heroically-minded guilds in the game). That there are real effects in the world and a response from the people in it to the choices you make just deepens the roleplaying aspect tenfold for me. I want there to be consequences, even ones that don't favor me as the player.
 

AlternatePFG

New member
Jan 22, 2010
2,857
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0
This update is rather short. I didn't want the last update to go on too long, but as a result this one turned out really short. I have some video content to make up for that.

[HEADING=1]Blast Off![/HEADING]​
We're off to a location slightly east of Novac to pick up the first item we need to get those rockets started.


Keep going east of Novac and eventually you'll hit a river which is technically the eastern border of the game map. There are a few accessible locations on that side of the map, but for the most part there isn't anything of note.


I feel like the arrow that points directly where you need to go sometimes weakens the game a bit. Don't get me wrong, I don't want a directionless scavenger hunt like some of the sidequests in Morrowind were, but I would like to do a bit of investigating to find the object I'm looking for rather than being dragged around by the nose.



There is something moving over there, but I can't tell exactly what it is. So let's shoot at it, just to be safe.


Guess it just fits in his pocket.


Golden Geckos. Basically Geckos usually found in super irradiated areas that are gold colored rather than the usual purple/blu-ish. So yeah, pretty much a palette swap.


For some reason my radiation level isn't showing up on the meter on the upper right. Oh well, you can see that in the menu anyways. Kinda like Fallout 1 where you visit the Glow and leave, only to die from radiation poisoning halfway through the travel back to where you needed to go.


And it really is simple as that, just walk a few meters east of Novac, find a body with the barrel on it and take it back to REPCONN. It feels like padding. Kind of an abrupt cut back to REPCONN. (Don't know how that happened)


"I found an entire container of the igniting agent."

"Yes, that's the stuff. And the container's shielding must be intact, or you'd be dead by now."

That's... good I guess.

"Now all I need is the thrust control modules."

"Can you give me any tips for my current task?"

"Scavengers wouldn't know the value of the modules just by looking at them. If you know any junk dealers in the area, I'd start there."

Well, isn't that what Novac's economy runs off of? I guess we can start looking there. (By that I mean follow the goddamn arrow)



This is the scrapyard I showed in an earlier update. Quite a few sidequests actually link back here believe it or not (Okay, like 3 but for a game this big, still) and this will not be the last time we need to go here.


The dogs in here also sometimes get the glitch that the dog in Goodsprings had with its eyes. IT'S SPREADING


She's kind of like Novac's Moira. Kinda.

"You might have noticed the very large building just north of here. THat's HELIOS One. The NCR runs the place, so it's off-limits to prospectors."

We will be checking HELIOS One out later, I kind of want to get to the next part of the main quest first. It's just a better starting off point for sidequests.

"Do you have any thrust control modules from REPCONN in stock?"

"As it so happens, I do have some thrust modules, but they're expensive."

Of course they are.

"500 caps worth of expensive."

That isn't too bad, but we don't have a lot of money right now. I'm not at that point in the game where I started hoarding items to sell for easy caps, but we'll get there soon enough.

"[Speech 50] But you're going to cut the price to 250 because I'm just that charming, right?"

We'll use our speech check anyways because we need to use our speech skill somehow. We haven't gotten many speech checks at all, but once you get into Vegas there are tons of Speech checks, and Speech becomes a very important and useful skill to have.

"[SUCCEEDED] Ha! Yes, you are quite the smoothtalker. What the hell - 250 it is."

One playthrough I remember reaching about 100,000 caps, so 500 really is just pocket change. Right now it isn't, but like I said, 250 caps is really not that big of a difference.

"Here's 250 caps."

"A pleasure doing business with you."

Immediately afterwards, this happens.


ED-E's recordings trigger when certain people say certain phrases. I belive Gibson saying "HELIOS One" is what triggered this particular one. This has to do with ED-E's personal sidequest, which we probably won't get to until much later in the game.

"My name is Whitley. I'm a researcher at Adams Air Force base."

Yup, that's the place where the endgame of the Broken Steel expansion for Fallout 3 takes place.

"Until recently I was in charge of the Duraframe reinforcement project for the combat model Eyebots."

<Log Playback::Continue>

"Eyebot Duraframe Subject E is both the prototype, and the last functional model in this test group. I was prepared to make several significant upgrades to the machines. However, as the project was canceled and all Duraframe assets being diverted to Hellfire Armor, I am sending this model to the Navarro outpost."

Lots of references to previous Fallout games in ED-E's questline. Navarro was the main Enclave base in Fallout 2 which you visit, and the Hellfire Armor is probably the highest tier Enclave Power Armor from Fallout 3. (Also exclusive to Broken Steel I believe)

<Log Playback::Continue>

"If you are listening to this log from one of our Enclave Outposts in Chicago, give this unit whatever repairs it needs so it can continue to Navarro."

Well, that's it for ED-E's recordings for now. We will find more out later.


Back down into the sewers.


"I found the thrust control modules."

"Indeed you did. And they seem to be in excellent condition."

"The rockets are set to go, right?"

"Yes, I'll tell Jason that the Great Journey can begin."


And for some bizarre reason, after this the game doesn't have subtitles for Jason's dialogue over the intercom. Whoops, not like anyone would want to hear that, right?

Here's a video of it instead.


(Promise not to make too many of these, some parts of the game aren't handled real well in screenshots though. This particular video won't be added to the OP for obvious reasons)


Time to head back up to the area the ghouls were in at the beginning of the quest to get to the launch controls.



That dome over there is where all the rockets are. This area is not technically in the outside game world, it's in it's own cell, so you can't jump out that window or fast travel away.


Welp, we can't do anything about that right now. All that's left is to activate the rockets.


And cut to another video!



No idea if they actually survived that. Don't think I really care, at least they're gone.



Just a little bit of points into anything.


Back to Novac...



Chris shows up at Novac once this is all over, with no extra dialogue. At all. He does get some more dialogue if you go the "Convince Chris He's Not a Ghoul" route, but shhh. Saving that for the evil playing.


"The ghouls are no longer at REPCONN."

"Really? Unbelievable, man! I knew that wasn't gonna be easy."

It really wasn't.

"But I had a good feeling about you. You look like you been through a lot."

"Now about the man I'm looking for..."

"Okay, I'll tell you everything I know, like I promised. The guy you're looking for, Benny, he was traveling with some members from my old gang. They were going to Boulder City."

Boulder City is actually another real town, like Nipton.

"Where is Boulder City?"

"It's straight up Route 93 from here. Just keep following the road north."

"Any idea why they went that way?"

"No clue. I know Benny hadn't paid up yet. Maybe that was where they were supposed to get square."

"That's all I needed to know."

"Hope that helps. I owed you."

Well, at least it puts us back on track.


We're now Idolized by Novac, which is the highest reputation you can get. Getting reputation for Novac just comes down to doing this sidequest.


We have to follow this road down to Boulder City and hopefully to Benny. Probably not though.
What outcome did you end up with for this quest?
 

Melon Hunter

Chief Procrastinator
May 18, 2009
913
0
0
AlternatePFG said:
This update is rather short. I didn't want the last update to go on too long, but as a result this one turned out really short. I have some video content to make up for that.

[HEADING=1]Blast Off![/HEADING]​
We're off to a location slightly east of Novac to pick up the first item we need to get those rockets started.


Keep going east of Novac and eventually you'll hit a river which is technically the eastern border of the game map. There are a few accessible locations on that side of the map, but for the most part there isn't anything of note.


I feel like the arrow that points directly where you need to go sometimes weakens the game a bit. Don't get me wrong, I don't want a directionless scavenger hunt like some of the sidequests in Morrowind were, but I would like to do a bit of investigating to find the object I'm looking for rather than being dragged around by the nose.



There is something moving over there, but I can't tell exactly what it is. So let's shoot at it, just to be safe.


Guess it just fits in his pocket.


Golden Geckos. Basically Geckos usually found in super irradiated areas that are gold colored rather than the usual purple/blu-ish. So yeah, pretty much a palette swap.


For some reason my radiation level isn't showing up on the meter on the upper right. Oh well, you can see that in the menu anyways. Kinda like Fallout 1 where you visit the Glow and leave, only to die from radiation poisoning halfway through the travel back to where you needed to go.


And it really is simple as that, just walk a few meters east of Novac, find a body with the barrel on it and take it back to REPCONN. It feels like padding. Kind of an abrupt cut back to REPCONN. (Don't know how that happened)


"I found an entire container of the igniting agent."

"Yes, that's the stuff. And the container's shielding must be intact, or you'd be dead by now."

That's... good I guess.

"Now all I need is the thrust control modules."

"Can you give me any tips for my current task?"

"Scavengers wouldn't know the value of the modules just by looking at them. If you know any junk dealers in the area, I'd start there."

Well, isn't that what Novac's economy runs off of? I guess we can start looking there. (By that I mean follow the goddamn arrow)



This is the scrapyard I showed in an earlier update. Quite a few sidequests actually link back here believe it or not (Okay, like 3 but for a game this big, still) and this will not be the last time we need to go here.


The dogs in here also sometimes get the glitch that the dog in Goodsprings had with its eyes. IT'S SPREADING


She's kind of like Novac's Moira. Kinda.

"You might have noticed the very large building just north of here. THat's HELIOS One. The NCR runs the place, so it's off-limits to prospectors."

We will be checking HELIOS One out later, I kind of want to get to the next part of the main quest first. It's just a better starting off point for sidequests.

"Do you have any thrust control modules from REPCONN in stock?"

"As it so happens, I do have some thrust modules, but they're expensive."

Of course they are.

"500 caps worth of expensive."

That isn't too bad, but we don't have a lot of money right now. I'm not at that point in the game where I started hoarding items to sell for easy caps, but we'll get there soon enough.

"[Speech 50] But you're going to cut the price to 250 because I'm just that charming, right?"

We'll use our speech check anyways because we need to use our speech skill somehow. We haven't gotten many speech checks at all, but once you get into Vegas there are tons of Speech checks, and Speech becomes a very important and useful skill to have.

"[SUCCEEDED] Ha! Yes, you are quite the smoothtalker. What the hell - 250 it is."

One playthrough I remember reaching about 100,000 caps, so 500 really is just pocket change. Right now it isn't, but like I said, 250 caps is really not that big of a difference.

"Here's 250 caps."

"A pleasure doing business with you."

Immediately afterwards, this happens.


ED-E's recordings trigger when certain people say certain phrases. I belive Gibson saying "HELIOS One" is what triggered this particular one. This has to do with ED-E's personal sidequest, which we probably won't get to until much later in the game.

"My name is Whitley. I'm a researcher at Adams Air Force base."

Yup, that's the place where the endgame of the Broken Steel expansion for Fallout 3 takes place.

"Until recently I was in charge of the Duraframe reinforcement project for the combat model Eyebots."

<Log Playback::Continue>

"Eyebot Duraframe Subject E is both the prototype, and the last functional model in this test group. I was prepared to make several significant upgrades to the machines. However, as the project was canceled and all Duraframe assets being diverted to Hellfire Armor, I am sending this model to the Navarro outpost."

Lots of references to previous Fallout games in ED-E's questline. Navarro was the main Enclave base in Fallout 2 which you visit, and the Hellfire Armor is probably the highest tier Enclave Power Armor from Fallout 3. (Also exclusive to Broken Steel I believe)

<Log Playback::Continue>

"If you are listening to this log from one of our Enclave Outposts in Chicago, give this unit whatever repairs it needs so it can continue to Navarro."

Well, that's it for ED-E's recordings for now. We will find more out later.


Back down into the sewers.


"I found the thrust control modules."

"Indeed you did. And they seem to be in excellent condition."

"The rockets are set to go, right?"

"Yes, I'll tell Jason that the Great Journey can begin."


And for some bizarre reason, after this the game doesn't have subtitles for Jason's dialogue over the intercom. Whoops, not like anyone would want to hear that, right?

Here's a video of it instead.


(Promise not to make too many of these, some parts of the game aren't handled real well in screenshots though. This particular video won't be added to the OP for obvious reasons)


Time to head back up to the area the ghouls were in at the beginning of the quest to get to the launch controls.



That dome over there is where all the rockets are. This area is not technically in the outside game world, it's in it's own cell, so you can't jump out that window or fast travel away.


Welp, we can't do anything about that right now. All that's left is to activate the rockets.


And cut to another video!



No idea if they actually survived that. Don't think I really care, at least they're gone.



Just a little bit of points into anything.


Back to Novac...



Chris shows up at Novac once this is all over, with no extra dialogue. At all. He does get some more dialogue if you go the "Convince Chris He's Not a Ghoul" route, but shhh. Saving that for the evil playing.


"The ghouls are no longer at REPCONN."

"Really? Unbelievable, man! I knew that wasn't gonna be easy."

It really wasn't.

"But I had a good feeling about you. You look like you been through a lot."

"Now about the man I'm looking for..."

"Okay, I'll tell you everything I know, like I promised. The guy you're looking for, Benny, he was traveling with some members from my old gang. They were going to Boulder City."

Boulder City is actually another real town, like Nipton.

"Where is Boulder City?"

"It's straight up Route 93 from here. Just keep following the road north."

"Any idea why they went that way?"

"No clue. I know Benny hadn't paid up yet. Maybe that was where they were supposed to get square."

"That's all I needed to know."

"Hope that helps. I owed you."

Well, at least it puts us back on track.


We're now Idolized by Novac, which is the highest reputation you can get. Getting reputation for Novac just comes down to doing this sidequest.


We have to follow this road down to Boulder City and hopefully to Benny. Probably not though.
What outcome did you end up with for this quest?
Wait, what?! I thought the only place you could get the igniting agent from was the rocket souvenirs. I never knew about the corpse that had a sample of the stuff on him. As for outcomes... the first playthrough, I didn't have high enough science, so I had the same outcome as you. Second time 'round, I messed with the course plotting to up their chances of getting to their destination (although I did save scum and alter the course to make the rockets crash into each other for shits and giggles first).
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
AlternatePFG said:
This update is rather short. I didn't want the last update to go on too long, but as a result this one turned out really short. I have some video content to make up for that.

[HEADING=1]Blast Off![/HEADING]​
We're off to a location slightly east of Novac to pick up the first item we need to get those rockets started.


Keep going east of Novac and eventually you'll hit a river which is technically the eastern border of the game map. There are a few accessible locations on that side of the map, but for the most part there isn't anything of note.


I feel like the arrow that points directly where you need to go sometimes weakens the game a bit. Don't get me wrong, I don't want a directionless scavenger hunt like some of the sidequests in Morrowind were, but I would like to do a bit of investigating to find the object I'm looking for rather than being dragged around by the nose.



There is something moving over there, but I can't tell exactly what it is. So let's shoot at it, just to be safe.


Guess it just fits in his pocket.


Golden Geckos. Basically Geckos usually found in super irradiated areas that are gold colored rather than the usual purple/blu-ish. So yeah, pretty much a palette swap.


For some reason my radiation level isn't showing up on the meter on the upper right. Oh well, you can see that in the menu anyways. Kinda like Fallout 1 where you visit the Glow and leave, only to die from radiation poisoning halfway through the travel back to where you needed to go.


And it really is simple as that, just walk a few meters east of Novac, find a body with the barrel on it and take it back to REPCONN. It feels like padding. Kind of an abrupt cut back to REPCONN. (Don't know how that happened)


"I found an entire container of the igniting agent."

"Yes, that's the stuff. And the container's shielding must be intact, or you'd be dead by now."

That's... good I guess.

"Now all I need is the thrust control modules."

"Can you give me any tips for my current task?"

"Scavengers wouldn't know the value of the modules just by looking at them. If you know any junk dealers in the area, I'd start there."

Well, isn't that what Novac's economy runs off of? I guess we can start looking there. (By that I mean follow the goddamn arrow)



This is the scrapyard I showed in an earlier update. Quite a few sidequests actually link back here believe it or not (Okay, like 3 but for a game this big, still) and this will not be the last time we need to go here.


The dogs in here also sometimes get the glitch that the dog in Goodsprings had with its eyes. IT'S SPREADING


She's kind of like Novac's Moira. Kinda.

"You might have noticed the very large building just north of here. THat's HELIOS One. The NCR runs the place, so it's off-limits to prospectors."

We will be checking HELIOS One out later, I kind of want to get to the next part of the main quest first. It's just a better starting off point for sidequests.

"Do you have any thrust control modules from REPCONN in stock?"

"As it so happens, I do have some thrust modules, but they're expensive."

Of course they are.

"500 caps worth of expensive."

That isn't too bad, but we don't have a lot of money right now. I'm not at that point in the game where I started hoarding items to sell for easy caps, but we'll get there soon enough.

"[Speech 50] But you're going to cut the price to 250 because I'm just that charming, right?"

We'll use our speech check anyways because we need to use our speech skill somehow. We haven't gotten many speech checks at all, but once you get into Vegas there are tons of Speech checks, and Speech becomes a very important and useful skill to have.

"[SUCCEEDED] Ha! Yes, you are quite the smoothtalker. What the hell - 250 it is."

One playthrough I remember reaching about 100,000 caps, so 500 really is just pocket change. Right now it isn't, but like I said, 250 caps is really not that big of a difference.

"Here's 250 caps."

"A pleasure doing business with you."

Immediately afterwards, this happens.


ED-E's recordings trigger when certain people say certain phrases. I belive Gibson saying "HELIOS One" is what triggered this particular one. This has to do with ED-E's personal sidequest, which we probably won't get to until much later in the game.

"My name is Whitley. I'm a researcher at Adams Air Force base."

Yup, that's the place where the endgame of the Broken Steel expansion for Fallout 3 takes place.

"Until recently I was in charge of the Duraframe reinforcement project for the combat model Eyebots."

<Log Playback::Continue>

"Eyebot Duraframe Subject E is both the prototype, and the last functional model in this test group. I was prepared to make several significant upgrades to the machines. However, as the project was canceled and all Duraframe assets being diverted to Hellfire Armor, I am sending this model to the Navarro outpost."

Lots of references to previous Fallout games in ED-E's questline. Navarro was the main Enclave base in Fallout 2 which you visit, and the Hellfire Armor is probably the highest tier Enclave Power Armor from Fallout 3. (Also exclusive to Broken Steel I believe)

<Log Playback::Continue>

"If you are listening to this log from one of our Enclave Outposts in Chicago, give this unit whatever repairs it needs so it can continue to Navarro."

Well, that's it for ED-E's recordings for now. We will find more out later.


Back down into the sewers.


"I found the thrust control modules."

"Indeed you did. And they seem to be in excellent condition."

"The rockets are set to go, right?"

"Yes, I'll tell Jason that the Great Journey can begin."


And for some bizarre reason, after this the game doesn't have subtitles for Jason's dialogue over the intercom. Whoops, not like anyone would want to hear that, right?

Here's a video of it instead.


(Promise not to make too many of these, some parts of the game aren't handled real well in screenshots though. This particular video won't be added to the OP for obvious reasons)


Time to head back up to the area the ghouls were in at the beginning of the quest to get to the launch controls.



That dome over there is where all the rockets are. This area is not technically in the outside game world, it's in it's own cell, so you can't jump out that window or fast travel away.


Welp, we can't do anything about that right now. All that's left is to activate the rockets.


And cut to another video!



No idea if they actually survived that. Don't think I really care, at least they're gone.



Just a little bit of points into anything.


Back to Novac...



Chris shows up at Novac once this is all over, with no extra dialogue. At all. He does get some more dialogue if you go the "Convince Chris He's Not a Ghoul" route, but shhh. Saving that for the evil playing.


"The ghouls are no longer at REPCONN."

"Really? Unbelievable, man! I knew that wasn't gonna be easy."

It really wasn't.

"But I had a good feeling about you. You look like you been through a lot."

"Now about the man I'm looking for..."

"Okay, I'll tell you everything I know, like I promised. The guy you're looking for, Benny, he was traveling with some members from my old gang. They were going to Boulder City."

Boulder City is actually another real town, like Nipton.

"Where is Boulder City?"

"It's straight up Route 93 from here. Just keep following the road north."

"Any idea why they went that way?"

"No clue. I know Benny hadn't paid up yet. Maybe that was where they were supposed to get square."

"That's all I needed to know."

"Hope that helps. I owed you."

Well, at least it puts us back on track.


We're now Idolized by Novac, which is the highest reputation you can get. Getting reputation for Novac just comes down to doing this sidequest.


We have to follow this road down to Boulder City and hopefully to Benny. Probably not though.
What outcome did you end up with for this quest?
I ended with the very same one you did. Personally, I found this to be somewhat fun the first time I did it, and boring on my repeat playthrough.

Also, this seemed a bit weird to me, anyways.