Let's Play Fallout: New Vegas [The Servant]

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Captain Pirate

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AlternatePFG said:
So, any games you guys looking forward to this year?
Spec Ops: The Line looks very promising, I've been following it for a while and am very much looking forward to it.

Obviously Bioshock: Infinite too.

Also, Borderlands 2. DO WANT.

Other than that, not much, never been a Mass Effect fan.
 

DustyDrB

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I forgot about BioShock Infinite. The first BioShock was too scary for me. It gave me sooo much anxiety while I was playing it, so I quit not longer after that first "boss" fight (the doctor who mutilates patients). I remember walking into this one room with a flooded hallway. A body floated down towards me and I could see the shadow of someone hacking away at something at the end of the hall. When I went that way more, the lights went out and some freaky music played. Then I said, "Oh, hell no", cut the game off and sold it to Gamestop. But it was actually just the normal people in the game who freaked me out more. They were so depraved. It gave me this sick feeling in my stomach. It wasn't an enjoyable gaming experience for me.

Infinite does look good though. I'll have to wait until I hear things about it before I make a decision. I don't handle horror well, even if it's just remotely horror. I almost quit playing Mass Effect on my first run through it because of the Husks.

On topic, I found sneaking by the Cazadores and Giant Radscorprions a memorable experience. It did what no Bethesda game has done yet: Make the world feel threatening. I still don't know how I survived that time, as the Cazadores were going after me for a while. But then they quit. Maybe when they go so far away from their "area", they have to return. And I wasn't even trying to kill them. They found me despite my Stealth Boy, so I just ran and didn't look back. Those are still the most threatening creatures in the game to me. It's all part of the survival aspect in New Vegas. I liked that I felt it was necessary to scout the land ahead of me before I went forward (I remember being overjoyed when I found a pair of binoculars early in the game). It reminded me of a few of my hiking trips when we checked for mountain lion and bear tracks.
 

gyrobot_v1legacy

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AlternatePFG said:
This is just a little side update, showing off how not to make your way to Vegas. We will start off again where we were last update, later I'll show a route that you can take that will take you straight to Vegas extremely quickly with very little fuss.

[HEADING=1]Fuck It, Let's Just Run Straight to Vegas[/HEADING]​
So, let's say that you just ignored the constant warnings not to go directly north that you've probably gotten from all of the NPC's in the tutorial area. You've ignored the multiple, fuck off "STAY OUT" signs along the path. Let's say you saw a deathclaw, and instead of running away in abject terror, you charged it head on.

This is what happens.


Note that we have the Lightweight Metal Armor and the Merc's Grenade Launcher from the Courier's Stash DLC. Without the Mercenary Grenade Launcher, good luck making any sort of progress against these enemies. Their DT makes them just shrug off small arms fire, even with the grenade launcher, some of them can take quite a few hits from them as well.


So first things first. Let's say you decided to go directly north out of Goodsprings. This is the most sane approach (Well aside from going the way the game intended) because your way isn't blocked by Deathclaws. What is there, however, is no picnic either.


So, there is a rather noticeable "KEEP OUT" sign along the road. I don't blame people for ignoring it, as videogame logic says that behind the "KEEP OUT" sign is usually where you need to go.


The game really funnels you along these roads. Lots of invisible walls and such, but I get why the game does that.


Cazadores. People fucking hate Cazadores, and it's no surprise why. They're fast. They do a lot of damage. They poison you. They are hard to shoot. They take a surprising amount of damage.

And they can come out of nowhere.



They don't do well against the grenade launcher though, which is good.


Oh yeah, I forgot to mention another thing: They come in swarms.


Of course, when they close the range, using the grenade launcher is a tricky proposition.


We kill them, but it's too late. They poisoned us and...



Admittedly, if I played it a bit more strategically there, I certainly could have kill these Cazadores. It's just that there is even more Cazadores, and you'll end up probably using all of your grenades on them. After that, you got no good weapons against them, and you're pretty much screwed.


Okay, now we're back where we started. Let's try another direction.


Back to the graveyard area. Another sign telling us to stay out.


So instead of Cazadores, todays flavor is Radscorpion.


And as with the Cazadores, our only really effective weapon is this grenade launcher. And using it at close range is obviously a bad idea.


They do a lot of damage.



I get a bit too enthusiastic with the grenade launcher...



So now, we're going another direction. When leaving Goodsprings the normal way, take a left at the crossroads takes you this way.


There are some Powder Gangers along the road. They are hostile to us by default, as we are villified with them already.



Takes one shot with the Sturdy Caravan Shotgun.


Even more of them.


We kill a couple of cute Coyotes puppies for no reason other to being a dick.


Let's try the machete.


It's pretty strong.


The Quarry is over there. We can't actually enter it from this direction.


Just follow the train tracks.


We eventually come along a town with this guy in him. Just ignore him, he has no idea what he is talking about.


So far, so good.


That's a deathclaw all the way over there in the distance. It can't see us yet, right?


Wrong.


Oh shit.


Crap, crap.


Somehow, I manage to kill it.


But if you keep going forward...


Adult Deathclaws. And they just shrug off grenades and such.


Yeah, that outcome was expected.


Let's keep to the right and try to avoid all of the deathclaws.



There is a super mutant here who warns you of hostile mutants ahead. Fuck his advice.


For some reason, the game loses saturation for a second, and then the color goes back to normal.



First time fighting Super Mutants in this game. They're a lot more threatening than they were in Fallout 3, but that's simply because there are way less of them in this game. And not all of them are hostile.



The grenade launcher is so satisfying to use.


But, it still didn't help much.


We make it a bit further this time...

So now we're in the clear, right?


FUCK


Okay, fine. We'll take the long way.
And if you survive them all for some reason, then you will run into Fiends Territory where while the enemies are weaker, they come in angry packs armed to the teeth with Plasma Rifles, Cowboy Repeaters and Lasers RCW.

At least the abominations have the decency to kill you in melee, with the Fiends, they will gun you down from a distance.
 

CM156_v1legacy

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Mar 23, 2011
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gyrobot said:
AlternatePFG said:
This is just a little side update, showing off how not to make your way to Vegas. We will start off again where we were last update, later I'll show a route that you can take that will take you straight to Vegas extremely quickly with very little fuss.

[HEADING=1]Fuck It, Let's Just Run Straight to Vegas[/HEADING]​
So, let's say that you just ignored the constant warnings not to go directly north that you've probably gotten from all of the NPC's in the tutorial area. You've ignored the multiple, fuck off "STAY OUT" signs along the path. Let's say you saw a deathclaw, and instead of running away in abject terror, you charged it head on.

This is what happens.


Note that we have the Lightweight Metal Armor and the Merc's Grenade Launcher from the Courier's Stash DLC. Without the Mercenary Grenade Launcher, good luck making any sort of progress against these enemies. Their DT makes them just shrug off small arms fire, even with the grenade launcher, some of them can take quite a few hits from them as well.


So first things first. Let's say you decided to go directly north out of Goodsprings. This is the most sane approach (Well aside from going the way the game intended) because your way isn't blocked by Deathclaws. What is there, however, is no picnic either.


So, there is a rather noticeable "KEEP OUT" sign along the road. I don't blame people for ignoring it, as videogame logic says that behind the "KEEP OUT" sign is usually where you need to go.


The game really funnels you along these roads. Lots of invisible walls and such, but I get why the game does that.


Cazadores. People fucking hate Cazadores, and it's no surprise why. They're fast. They do a lot of damage. They poison you. They are hard to shoot. They take a surprising amount of damage.

And they can come out of nowhere.



They don't do well against the grenade launcher though, which is good.


Oh yeah, I forgot to mention another thing: They come in swarms.


Of course, when they close the range, using the grenade launcher is a tricky proposition.


We kill them, but it's too late. They poisoned us and...



Admittedly, if I played it a bit more strategically there, I certainly could have kill these Cazadores. It's just that there is even more Cazadores, and you'll end up probably using all of your grenades on them. After that, you got no good weapons against them, and you're pretty much screwed.


Okay, now we're back where we started. Let's try another direction.


Back to the graveyard area. Another sign telling us to stay out.


So instead of Cazadores, todays flavor is Radscorpion.


And as with the Cazadores, our only really effective weapon is this grenade launcher. And using it at close range is obviously a bad idea.


They do a lot of damage.



I get a bit too enthusiastic with the grenade launcher...



So now, we're going another direction. When leaving Goodsprings the normal way, take a left at the crossroads takes you this way.


There are some Powder Gangers along the road. They are hostile to us by default, as we are villified with them already.



Takes one shot with the Sturdy Caravan Shotgun.


Even more of them.


We kill a couple of cute Coyotes puppies for no reason other to being a dick.


Let's try the machete.


It's pretty strong.


The Quarry is over there. We can't actually enter it from this direction.


Just follow the train tracks.


We eventually come along a town with this guy in him. Just ignore him, he has no idea what he is talking about.


So far, so good.


That's a deathclaw all the way over there in the distance. It can't see us yet, right?


Wrong.


Oh shit.


Crap, crap.


Somehow, I manage to kill it.


But if you keep going forward...


Adult Deathclaws. And they just shrug off grenades and such.


Yeah, that outcome was expected.


Let's keep to the right and try to avoid all of the deathclaws.



There is a super mutant here who warns you of hostile mutants ahead. Fuck his advice.


For some reason, the game loses saturation for a second, and then the color goes back to normal.



First time fighting Super Mutants in this game. They're a lot more threatening than they were in Fallout 3, but that's simply because there are way less of them in this game. And not all of them are hostile.



The grenade launcher is so satisfying to use.


But, it still didn't help much.


We make it a bit further this time...

So now we're in the clear, right?


FUCK


Okay, fine. We'll take the long way.
And if you survive them all for some reason, then you will run into Fiends Territory where while the enemies are weaker, they come in angry packs armed to the teeth with Plasma Rifles, Cowboy Repeaters and Lasers RCW.

At least the abominations have the decency to kill you in melee, with the Fiends, they will gun you down from a distance.
To be honest, I never found the fiends to be much of a chalange. Even at early levels, I kill one and nick all their stuff to use on their buddies. But those bug things? Freaking hate them.
 

ChupathingyX

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CM156 said:
gyrobot said:
And if you survive them all for some reason, then you will run into Fiends Territory where while the enemies are weaker, they come in angry packs armed to the teeth with Plasma Rifles, Cowboy Repeaters and Lasers RCW.

At least the abominations have the decency to kill you in melee, with the Fiends, they will gun you down from a distance.
To be honest, I never found the fiends to be much of a chalange. Even at early levels, I kill one and nick all their stuff to use on their buddies. But those bug things? Freaking hate them.
I never really had many problems with any enemies early on in the game. I headed straight for Novac and this was back before Boone got patched. Which meant he would always headshot enemies and kill the quickly; made exploring much more easier.
 

CM156_v1legacy

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Mar 23, 2011
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ChupathingyX said:
CM156 said:
gyrobot said:
And if you survive them all for some reason, then you will run into Fiends Territory where while the enemies are weaker, they come in angry packs armed to the teeth with Plasma Rifles, Cowboy Repeaters and Lasers RCW.

At least the abominations have the decency to kill you in melee, with the Fiends, they will gun you down from a distance.
To be honest, I never found the fiends to be much of a chalange. Even at early levels, I kill one and nick all their stuff to use on their buddies. But those bug things? Freaking hate them.
I never really had many problems with any enemies early on in the game. I headed straight for Novac and this was back before Boone got patched. Which meant he would always headshot enemies and kill the quickly; made exploring much more easier.
I remember when I first picked up Boone. It freaked me out that things were appearing in red, and I thought it was a bug. But no, I dismissed him, and it went away.

I mostly went solo in NV though, except a while with Cass. That was fun. She was a pretty cool dude.
 

ChupathingyX

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CM156 said:
I mostly went solo in NV though, except a while with Cass. That was fun. She was a pretty cool dude.
Her companion perk was great, especially if you were role-playing a drunkard type character :D

She also has one of my favourite companion endings (the one where she tries to have sex with you but only finds an NCR soldier), along with Boone (spitting in Lanius' eye and becoming feared by criminals) and Raul (becoming the ghost vaquero).
 

CM156_v1legacy

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ChupathingyX said:
CM156 said:
I mostly went solo in NV though, except a while with Cass. That was fun. She was a pretty cool dude.
Her companion perk was great, especially if you were role-playing a drunkard type character :D

She also has one of my favourite companion endings (the one where she tries to have sex with you but only finds an NCR soldier), along with Boone (spitting in Lanius' eye and becoming feared by criminals) and Raul (becoming the ghost vaquero).
I played a teetotaler both times for two reasons

1) Personally, I dislike the taste and smell of real alcohol, so I have decided to avoid it for roleplaying reasons (Though I once played a alcoholic Tiefling in Neverwinter Nights 2, so I don't exclude all my characters in that regard)

2) 10% addiction chance? You gotta be freaking kidding me!

But yeah. That ending where she tries to boink you is kinda funny.

I know there's like, one way, or something, to get a super happy ending for everyone. But you really have to plan it in advance and meta-game. Or at least that's what I'm told
 

ChupathingyX

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CM156 said:
I know there's like, one way, or something, to get a super happy ending for everyone. But you really have to plan it in advance and meta-game. Or at least that's what I'm told
Yeah, it's difficult.

One thing that makes it difficult is deciding what you consider to be a "good" ending. None of Veronica's endings are particulary happy and cheerful and Arcades aren't the greatest either. Lily and Rex depends on what you consider is best for them and Lily's in particular took me a while to get right.

So yeah, the best thing to do is plan ahead.
 

CM156_v1legacy

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ChupathingyX said:
CM156 said:
I know there's like, one way, or something, to get a super happy ending for everyone. But you really have to plan it in advance and meta-game. Or at least that's what I'm told
Yah, it's difficult.

One thing that makes it difficult is deciding what you consider to be a "good" ending. None of Veronica's endings are particulary happy and cheerful and Arcades aren't the greatest either. Lily and Rex depends on what you consider is best for them and Lily's in particular took me a while to get right.

So yeah, the best thing to do is plan ahead.
Yeah, they aren't, eh?

I think we can both agree that...

disemboweling himself

... isn't a happy ending.

I consider the

Full medication
to be the best choice for Lily. But I never kept her around much.
 

ChupathingyX

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CM156 said:
I consider the

Full medication
to be the best choice for Lily. But I never kept her around much.
I agree, the only problem with it is that she...

forgets about her grandchildren, which seemed really sad. Dog/God in Dead Money was similar; after my adventures with him the thought of all his memories of me being erased was sad, but it was the most beneficial to him.
 

CM156_v1legacy

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ChupathingyX said:
CM156 said:
I consider the

Full medication
to be the best choice for Lily. But I never kept her around much.
I agree, the only problem with it is that she...

forgets about her grandchildren, which seemed really sad. Dog/God in Dead Money was similar; after my adventures with him the thought of all his memories of me being erased was sad, but it was the most beneficial to him.
Yeah, that is kinda sad.

I managed to merge God and Dog into one entity, and I didn't know if that means they both cease to exist, or they combine.
 

ChupathingyX

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CM156 said:
I managed to merge God and Dog into one entity, and I didn't know if that means they both cease to exist, or they combine.
Yep, they combine together to create a new personality with aspects of both Dog and God, at the cost of forgetting about the Courier.
 

CM156_v1legacy

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ChupathingyX said:
CM156 said:
I managed to merge God and Dog into one entity, and I didn't know if that means they both cease to exist, or they combine.
Yep, they combine together to create a new personality with aspects of both Dog and God, at the cost of forgetting about the Courier.
I think that's a good choice. I mean, I don't really care if they know who I am, ya know? I'm never going back to that damn place, even if it let me.

I wasn't the biggest fan of Dead Money. I liked Honest Hearts, because if nothing else, they added the .45 Auto, which was a pretty cool gun. Basically, it was a M1911, which is one of my favorite guns. Browning knew his weapons (That's the guy who made it). OWB was great, but I don't think I "got" Lonesome Road, which is likely my fault.

If I had to rate the DLC:

Dead Money: -1
Honest Hearts: 0
Old World Blues: +3
Lonesome Road: 2

Which is a pretty good score considering I only liked Point Lookout from Fallout 3, and perhaps Broken Steel

What did you think of the DLC?
 

ChupathingyX

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CM156 said:
If I had to rate the DLC:

Dead Money: -1
Honest Hearts: 0
Old World Blues: +3
Lonesome Road: 2
Yeah, you showed me your scores and explained them a little while ago :)

What did you think of the DLC?
I loved 'em; best DLC for a game I've ever played.

Personally I rank them;

1. Dead Money
2. Old World Blues
3. Lonesome Road
4. Honest Hearts

LR and HH are really close but I think LR just wins out ahead for expanding on ED-E and featuring that reference to the New Vegas trailer (I think it was the E3 one?).

Dead Money had great characters, a great antagonist, some nice connections to the Mojave and the rest of the DLC, fitting atmosphere, and interesting story, the Holorifle (I love this gun) and it was one of the very few times in both F3 and NV that I felt weak, vulnerable and it was a struggle to survive. Plus it also expanded on Veronica, my favourite companion.

I loved OWB for basically the same reason as everyone else does; it was funny and full of interesting characters and locations.
 

CM156_v1legacy

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ChupathingyX said:
CM156 said:
If I had to rate the DLC:

Dead Money: -1
Honest Hearts: 0
Old World Blues: +3
Lonesome Road: 2
Yeah, you showed me your scores and explained them a little while ago :)

What did you think of the DLC?
I loved 'em; best DLC for a game I've ever played.

Personally I rank them;

1. Dead Money
2. Old World Blues
3. Lonesome Road
4. Honest Hearts

LR and HH are really close but I think LR just wins out ahead for expanding on ED-E and featuring that reference to the New Vegas trailer (I think it was the E3 one?).

Dead Money had great characters, a great antagonist, some nice connections to the Mojave and the rest of the DLC, fitting atmosphere, and interesting story, the Holorifle (I love this gun) and it was one of the very few times in both F3 and NV that I felt weak, vulnerable and it was a struggle to survive. Plus it also expanded on Veronica, my favourite companion.

I loved OWB for basically the same reason as everyone else does; it was funny and full of interesting characters and locations.
Ah, I see.

Fallout 3 and Fallout New Vegas were not, at least to me, very "antagonist driven" games. There wasn't some evil, moustach twirling fiend planning your doom

I found OWB somewhat funny, but I think it's a tad bit over-hyped. The humor is good, but not fantastic. Except in the Sink. Those dudes are funny.\

I liked Dead Money when it felt like survival horror. But not at all when I had to go through a room for the 50th time to get the tactic and timing right.
 

ChupathingyX

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CM156 said:
Fallout 3 and Fallout New Vegas were not, at least to me, very "antagonist driven" games. There wasn't some evil, moustach twirling fiend planning your doom
I know what you mean, however remember that "antagonist" does not mean moustache-twirling evil. It's just the biggest obstacle or main cause of distress to the protagonist.

In Dead Money it's quite clear from the start that Elijah is the cause of your capture and is "with you" from start to finish. But yeah, in other Fallout games, particulary the first, you don't who who or what the antagonist is until later.

I found OWB somewhat funny, but I think it's a tad bit over-hyped. The humor is good, but not fantastic. Except in the Sink. Those dudes are funny.\
It was funny, but it isn't the funniest experience I've had in a video game.
 

CM156_v1legacy

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ChupathingyX said:
CM156 said:
Fallout 3 and Fallout New Vegas were not, at least to me, very "antagonist driven" games. There wasn't some evil, moustach twirling fiend planning your doom
I know what you mean, however remember that "antagonist" does not mean moustache-twirling evil. It's just the biggest obstacle or main cause of distress to the protagonist.

In Dead Money it's quite clear from the start that Elijah is the cause of your capture and is "with you" from start to finish. But yeah, in other Fallout games, particulary the first, you don't who who or what the antagonist is until later.

I found OWB somewhat funny, but I think it's a tad bit over-hyped. The humor is good, but not fantastic. Except in the Sink. Those dudes are funny.\
It was funny, but it isn't the funniest experience I've had in a video game.
Ah, my mistake. What I meant to say is that you really don't get the sense that you're fighting a single person. Dead Money has that, so it's a big change of pace. I think it worked well there, though.

Just wondering, but what would you consider the funniest experience you've had in a video game?
 

ChupathingyX

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CM156 said:
Just wondering, but what would you consider the funniest experience you've had in a video game?
Well I've had a lot of them while playing multiplayer with friends, but those aren't really because of the game itself, more just the interactions between ourselves.

Funniest experiences would have to come from Mercenaries: Playground of Destruction, Destroy All Humans! 1 and 2 and Ratchet and Clank 3: Up Your Arsenal.

The Dynasty and Samurai warriors series have had their fair share of funny moments, in a very cheesy and over-the-top kind of way.

Also, some of the interactions between characters in Dawn of War I and II are funny, especially if they include Orks or Eldar (this is excluding the many memes that have spawned from the DoW series, such as this one. [http://www.youtube.com/watch?v=B5OeQJZY2Co] )

So yeah, I can't really give a specific answer, just like I can't say what is the funniest movie I've ever seen.
 

CM156_v1legacy

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Mar 23, 2011
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ChupathingyX said:
CM156 said:
Just wondering, but what would you consider the funniest experience you've had in a video game?
Well I've had a lot of them while playing multiplayer with friends, but those aren't really because of the game itself, more just the interactions between ourselves.

Funniest experiences would have to come from Mercenaries: Playground of Destruction, Destroy All Humans! 1 and 2 and Ratchet and Clank 3: Up Your Arsenal.

The Dynasty and Samurai warriors series have had their fair share of funny moments, in a very cheesy and over-the-top kind of way.

Also, some of the interactions between characters in Dawn of War I and II are funny, especially if they include Orks or Eldar (this is excluding the many memes that have spawned from the DoW series, such as this one. [http://www.youtube.com/watch?v=B5OeQJZY2Co] )

So yeah, I can't really give a specific answer, just like I can't say what is the funniest movie I've ever seen.
I see. You know, I take it you like the Dawn of War games, yes?

Anyhow, a favorite moment for me would have to be Mask of the Betrayer, where you can gain XP by convincing a guy he doesn't make sense. Or the parts where you can flirt with Kaylen, but it goes over her head.