Onwards:
Grunka assumes that was a rhetorical question, because she sure as shit doesn't have an answer better than "turned them into monsters". Plus once they're off their spikes they come up with big red triangles on the HUD, so it's pretty obvious what
we're going to do to them...
Those were husks, for the uninitiated. After killing them, the brains trust that is Shepard, Ash and von Pukesabit decide that by impaling dead humans on spikes, the geth are somehow bringing them back to life as mindless semi-synthetic beings. Feeling satisfied with their intellectual achievements, they check out some nearby huts. The one on the left has some crates with loot...
...while the one on the right, once unlocked, is where a couple of the scientists decided to hide. Let's say hello:
<font color=0000BB>"Uh... commander, I think it's pretty obvious they were hiding in here from the geth..."
"I'm Dr Warren. I was in charge of this excavation. We hid in the sheds during the attack. They must have come for the beacon. Luckily, it wasn't here. It was moved to the spaceport earlier this morning. Manuel and I stayed behind to pack up the camp. When the attack came, the marines held them off long enough for us to hide. They gave their lives to save us."
<font color=0000BB>"So... what I said then."
<font color=0000BB>*coughshutitcough* "Isn't that a little bit of puke on your collar Lieutenant?"
<font color=0000BB>"Wow, and I thought
I went off topic at the drop of a hat! *shuffles further away* Moving on..."
"Agents of the destroyers. Bringers of darkness. Heralds of our extinction."
"We could hear the battle outside. Gunfire. Screams. I thought it would never end. Then, everything went quiet. We just sat there, too afraid to move. Until you came along."
"Can you tell me anything about the beacon?"
"It's some type of data module from a galaxy-wide communications network. Remarkably well-preserved. It could be the greatest scientific discovery of our lifetime! Miraculous new technologies. Groundbreaking medical advances. Who knows what secrets are locked inside?"
"We have unearthed the heart of evil. Awakened the beast. Unleashed the darkness."
"Manuel! Please! This isn't the time."
"<font color=0000BB>"OK, I guess it's time to address the elephant in the room... what's wrong with your assistant?"
"Manuel has a brilliant mind, but he's always been a bit... unstable. Genius and madness are two sides of the same coin."
"Is it madness to see the future? To see the destruction rushing towards us? To understand there is no escape? No hope? No, I am not mad. I'm the only sane one left!"
<font color=0000BB>"Actually, that sounds like textbook paranoid schizophrenia to me. So at risk of being politically incorrect yeah, it
is madness buddy."
<font color=0000BB>"You got a lot of wedgies in school, didn't you lieutenant..."
"I gave him an extra dose of his meds after the attack."
Grunka is unimpressed by this though, and thinks she has a better solution...
"You can't just go around whacking people in the head!"
"It was only a matter of time until he did something crazy. And dangerous."
"I suppose you're right. By the time he wakes up, the meds will have kicked in."
<font color=0000BB>"Really?!? You actually believed that? Geez you colony hicks are gullible - I just wanted to punch someone to liven this long conversation up and it was either you or the loon... Williams, take us to the spaceport"
Punching the scientist got us 9 Renegade points, which is a nice haul. I think I missed a couple of free Paragon points in that conversation though, will have to stay on top of that if we're going to get close to our goal of doing both alignment sidequests.
Once we leave, we get a cut scene to catch up on what Nihlus is doing:
"This isn't your mission, Saren. What are you doing here?"
"The Council thought you could use some help on this one."
On a glorified fetch quest? My bullshit meter is picking up a reading...
"I wasn't expecting to find the geth here. The situation's bad."
We hear a gunshot in the distance, and we're back... just in time to go over the next hill and see this:
*gulp*
Below us is some kind of colonist depot. On the way down there we kill some more geth and husks...
...and some farmers hiding in a locked hut.
"You're OK now. Nobody's going to hurt you"
"Those things were crawling all around the shed. They would have found us for sure. We owe you our lives."
"I still can't believe it. When we saw that ship I thought it was all over!"
"Tell me everything you remember about the attack."
"The three of us were working the crops when that ship showed up. We just saw it and ran. I don't know what happened to the rest of the crew."
"I was too busy running to get a clear look at it. I think it landed over near the spaceport."
"Tell them about the noise, Cole. That awful noise."
"It was emitting some kind of signal as it descended. Sounded like the shriek of the damned. Only it was coming from inside your own head."
<font color=0000BB>"Have you been hanging out with that Dr Manuel guy? Because I fixed his mental problems pretty good, and I could do the same for you... no? In that case, I have to go."
"Geez, Blake. You gotta learn when to shut up!"
It seems like these simple farming folk might want to give us something that could help us. Shepard responds the way any normal, rational human with a dozen more important things to worry about would -
<font color=FF0000>WITH DISPROPORTIONATE RAGE!!!!!
"Some guys at the spaceport were running a small smuggling ring. Nothing major. In exchange for a cut of the profits, we let them store packages in our sheds."
"You're breaking the law, Cole."
Yep, Grunka has her priorities straight here...
"We're not hurting anybody! Hell, most of the time, I don't even know what's in the packages. I just thought there might be something we could use."
Having invested a few points in our Intimidate skill, we're given the option to extort this poor simple farmer a little more. Note that we can achieve the same outcome using a paragon response too, but I think the renegade path here is too OTT stupid to ignore:
"Uh... Oh, wait. I just remembered. I had it in my pocket. Might as well take that, too. That's everything. Really."
"Who's your contact at the spaceport, Cole? What's his name?"
"He's not a bad guy. I don't want to get him in trouble. Besides, I'm not a snitch!"
Sticking with the theme, we go with the renegade 'is he worth dying for' option. Because once Grunka Shepard makes a mountain out of a molehill, dammit, she's just gotta climb it to the summit.
That's right - we just pulled a gun on an unarmed farmer, in the middle of a warzone, to bust a petty smuggling ring. Judge Dredd can go eat a rat burger, he ain't got nothing on Grunka Shepard when it comes to laying the smackdown on crime.
Note that we got both Paragon and Renegade points in that conversation, and despite being such a massive arsehole to him, Cole
still wishes us good luck. That's one of the big differences between
Mass Effect and a game like KOTOR: both your Paragon and Renegade scores only go in one direction (up) so you can't "undo" being an arsehole by playing nice later. The pistol he gave us is pretty good, BTW:
That's it on the right. Yellow mean's its got a better rating than our current piece of equipment, and this pistol is better across the board. We'll equip it then move down to the depot or whatever it is, where we find a very dead looking Nihlus...
<font color=0000BB>"This is your turian Spectre? I'd say he's been dead a couple of days, judging by the smell..."
<font color=0000BB>"You'd think that. But no, this is how he always smelled."
"Something's moving! Over behind those crates!"
"I... I'm sorry. I was hiding. From those creatures. My name's Powell. I saw what happened to that turian. The other one shot him."
"What the hell are you talking about?"
"There were two turians here. Your friend and another one he called Saren. I think they knew each other. Your friend seemed to relax. He let his guard down... and then Saren killed him. Shot him right in the back. I'm just lucky he didn't see me behind the crates <font color=0000BB>and that the awful stench of your friend meant Saren didn't smell me either."
"Where'd Saren go after he killed Nihlus?"
"He jumped on the cargo train and headed over to the other platform. Probably going after the beacon. I knew that beacon was trouble. Everything's gone to hell since we first found it."
A brief discussion follows about how this guy survived because he was
already hiding behind the crates taking a nap and dodging work. Grunka isn't interested in that though - she wants to do some more extorting!
"My supervisor's dead. The entire crew's dead. It doesn't matter now, does it?"
"Anything hidden nearby that we could use against the geth?"
"A shipment of grenades came through last week..."
"<font color=0000BB>Yoink! Hand over those grenades. Now!"
"They're yours. Take them. My smuggling days are over. I swear."
"Take it. I don't need it. I didn't want anyone to get hurt. Really. I'm sorry."
<font color=0000BB>"Commander, are you gonna punch or pull a gun on
everyone we meet?"
<font color=0000BB>"No, only the ones I suspect of holding out on us when it comes to handing over stuff I want. Speaking of which, do you have any gum Lieutenant?"
<font color=0000BB>"No ma'am, I'm all out..."
<font color=0000BB>"Really?!?" *fingers pistol*
<font color=0000BB>"Oh for crying out loud - here, take the whole pack!"
<font color=0000BB>"Yoink!"
Around the corner are some geth troops.
This is a combat exploit we'll use over and over again by the way, because I'm cheap. We position ourselves so there's an obstacle between us and our enemy and, as long as we can get our crosshairs on any part of them, we can do damage to them. They, on the other hand, will almost always fire back ineffectually into the obstacle and dumbly stand there
continuing to do so instead of something more clever like, y'know, taking cover or walking around the obstacle so they can shoot us back. Good times.
We head down the ramp and onto the train...
That's a Geth Destroyer. They have a nasty habit of charging us and are capable of wrecking our shit if they get close. Kaiden and Grunka combine their powers to keep it at distance until it's dead.
There's a few more geth on the train, which we knock off in a section that reminds me a little of
Virtua Cop...
...and then that's it, we're ready to go to the spaceport. Thanks for reading and please tune in next time
