Lets Play: Mass Effect (Updated - Ch 6 Part 2 - Virmire)

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Zen Toombs

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AD-Stu said:
-cool things-
Thankye for the update! It was as fun as ever.

By the by, I noticed a typo but I currently have to run (college is fun!) and don't have time to find it again.

Third:
Caramel Frappe said:
Cool person being cool
Hey Caramel Frappe! I didn't know you were reading this Let's Play!
 

AD-Stu

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Zen Toombs said:
By the by, I noticed a typo but I currently have to run (college is fun!) and don't have time to find it again.
LOL - you've got me paranoid now! :p

Found a mangled sentence just before we find Nihlus's body and fixed it, hopefully that was it. Good pickup :)
 

AD-Stu

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[HEADING=2]CHAPTER 1, PART 4 (Eden Prime / Normandy) - Protheans are into weird stuff...[/HEADING]

Previously, on Lets Play Mass Effect: we landed on Eden Prime, watched both Nihlus and Jenkins die, had local soldier Ashley Williams join our squad, and assaulted innocent colonists in return for loot. When we left Grunka and co, they were just about to follow Saren to the spaceport on a train and search for the prothean beacon.





There they go. Meanwhile, at the spaceport end of the track...









While it's not spelled out for us at this point, levitation isn't an ability possessed by normal turians - it must be the object he's standing in front of that is making Saren float.





Our train arrives and this is what we find:







Ashley and Kaidan get an A+ in stating the obvious. Somehow, our HUD also knows there's three more bombs and that we've only got five minutes to disarm them all. There's only one way off the platform, so we charge up the ramp and across a catwalk to find geth troopers and another bomb to disarm.







More geth up ahead - at least one of them is a sniper, which is a little irritating as they can pretty much drop us with a single shot at this level.



They actually got me once and I had to reload, which is why the timer magically goes up between bombs two and three (which we can see sticking out on left of screen).



One to go. We polish off the last few geth, including the sniper, and there it is.





With the immediate threat neutralised and nothing else to do at the train station, we move on and see this:



It seems a space squid makes a gigantic molten mess of a place when it lands. Down on the platform, we spot what must be the beacon with a thin green beam of light or something coming out the top of it. We dispatch the last few bad guys and go to check it out.









After looting some containers spread around the platform, there's nothing left to do but investigate the beacon itself:



"Normandy, the beacon is secure. Request immediate evac. <font color=0000FF>And have extra sick bags ready for Lieutenant Alenko. He seems a bit delicate today, and I know we just did the floors..."

"This is amazing. Actual working Prothean technology. Unbelievable!"

"It wasn't doing anything like that when they dug it up."

"Something must have activated it."



























"No! Don't touch her! It's too dangerous!"

Being a biotic, I think Kaidan could probably have pulled Grunka out without touching her but, possibly foreseeing that doing so would ruin the plot of the whole game, he chooses not to.









We fade to black, and come back for this cut scene:







I include the above two grabs purely for those who made such a big deal about the infamous Miranda arse-shot in ME2, to remind them that moment wasn't entirely without precedent...



"It was under the command of Captain Anderson."



"And the beacon?"

"One of the humans may have used it."



<font color=0000FF>"Computer, red lighting! I want it visually demonstrated that I am in a huff!"







He means us. Uh oh. Speaking of us, Grunka should be waking up any moment now...







"About fifteen hours. Something hapened down there with the beacon, I think."

"It's my fault. I must have triggered some kind of security field when I approached it. You had to push me out of the way."

"You had no way to know what would happen. <font color=0000FF>But couldn't you have pulled me out with your biotics?"

<font color=0000FF>"Well yeah, but I didn't want to break the game's plot, ma'am."

<font color=0000FF>*hissing under breath* "Lieutenant! Ixnay on the ourthfay allway eakingbray!"

<font color=0000FF>*hushed whisper* "Sorry ma'am, but how else was I supposed to respond to that question?!?"

"<font color=0000FF>Idiots, the both of you... actually, we don't even know if that's what set it off. Unfortunately, we'll never get the chance to find out."

"The beacon exploded. A system overload, maybe. The blast knocked you cold. Williams and I had to carry you back here to the ship."

Having taken a recent blow to the head, Grunka finds herself in a charitable mood:





The screenshots obviously don't show it, but there's some subtle little facial animations on Kaidan here that convey quite nicely how chuffed he is to have Shepard saying nice things about him. I mention this mostly because Bioware often get criticised for having NPCs that seem a bit dead-eyed and wooden and, while there are plenty of scenes that support that observation, they also get things right from time to time. I think this was one of those times.

Incidentally, if you're playing as ManShep then your squadmates switch roles and it's Ashley you rescue from the beacon then have this conversation with.



"I also noticed an increase in your rapid eye movement, signs typically associated with intense dreaming."



"Hmmm. I better add this to my report. <font color=0000FF>By the by, I've read some good things recently about punches to the face for clearing up symptoms such as that. It may-- Oh, Captain Anderson."



(He's talking about us - Shepard is the Normandy's executive officer in addition to her role as Head of Colonist Extortion.)

"All the readings look normal. I'd say the commander's going to be fine."

"Glad to hear it. Shepard, I need to speak with you - in private."







Grunka is happy to disappoint anyone who thinks she's above the blame game, it seems.

"The geth haven't been outside the Veil in two centuries, Commander. Nobody could have predicted this."

"Did we leave Gunnery Chief Williams back on Eden Prime?"

<font color=0000BB>"I liked the cut of her jib, so we brought her along. Incidentally, there are reports coming in from the surface that you punched a scientist and then took several low-grade weapons upgrades from colonists at gunpoint - dare I ask what that was all about, commander?"

<font color=0000BB>"The scientist was getting on my nerves, sir, and... uh... I was trying to scare those farmers straight? Yeah, totally that. I wasn't actually going to hurt them, I swear. I had my shotgun set to stun."

<font color=0000BB>"You're thinking of Star Trek, commander. Weapons don't have a stun setting in this universe."

"<font color=0000BB>Oh. Well anyway, you said you needed to see me in private, Captain?"





"I'll stand behind you and your report, Shepard. <font color=0000BB>That way, hopefully the Council won't see me while they're chewing you out. But that's not why I'm here. It's Saren, that other turian. Saren's a Spectre, one of the best. A living legend. But if he's working with the geth, it means he's gone rogue. A rogue Spectre's trouble. Saren's dangerous. And he hates humans."

"Why?"

"He thinks we're growing too fast, taking over the galaxy. A lot of aliens think that way. Most of them don't do anything about it. But Saren has allied himself with the geth. I don't know how. I don't know why. I only know it had something to do with that beacon. You were there just before the beacon self-destructed. Did you see anything? Any clue that might tell us what Saren was after?"







"We need to report this to the Council, Shepard."

"They'll think I'm crazy! <font color=0000BB>And that means they'll probably punch me in my beautiful face!"

"<font color=0000BB>To be fair commander, there's probably already a line of people wanting to do that to you, crazy or not. But back on topic, we don't know what information was stored in that beacon. Lost Prothean technology? Blueprints for some ancient weapon of mass destruction? Whatever it was, Saren took it."

Once again, it's interesting to note that Anderson is pushing his own personal fears / opinions here. He has no particular reason to think the beacon contained weapons plans as opposed to a cure for cancer or a really good recipe for intergalactic hash cookies. Sure,
our vision makes the latter two options less likely, but there are other explanations. Grunka agrees with me:

<font color=0000BB>"You realise there's just as good a chance this was some ancient, horror-movie-only precursor to Netflix, right sir? Or maybe it was Prothean porn... in which case, they were into some really weird shit *shudder*"

"<font color=0000BB>N'yeah... but that invalidates the rant I was on so you can keep those thoughts to yourself commander. Now as I was saying, I know Saren. I know his reputation, his politics. He believes humans are a blight on the galaxy. This attack was an act of war! He has the secrets from the beacon. He has an army of geth at his command. And he won't stop until he's wiped humanity from the face of the galaxy!"

If it weren't for the fact Keith David's delivers these lines in such a smooth tone, I'd say Anderson was getting borderline hysterical here. But he's clearly not going to be moved from this train of thought, so if you can't beat 'em, join 'em:

"I'll find some way to take him down."



Grunka demonstrates that, even in the future, people will still blink when they have their photo taken.



"I'll contact the ambassador and see if he can get us an audience with the Council. He'll want to see us as soon as we reach the Citadel. We should be getting close. Head up to the bridge and tell Joker to bring us in to dock."

We regain control in the Normandy's medical bay.



There's a medi-gel dispenser just inside the door that will refill your supplies between missions. I point this out mostly as a community service, in case there are others like me that somehow didn't realise it was there until their fifth playthrough *embarassed face*





We have brief chats outside with Kaidan and Ashley, in which we basically commiserate about Jenkins and welcome Ashley aboard. We want to wrap this chapter up though so we'll move on up to the bridge and talk to Joker like we were told to do.











Since that's basically the end of the prologue, that's where we'll also end the first chapter of this Lets Play. Tune in next time for the beginning of Chapter 2, when there'll be... actually, there'll be lots of talking next time too. But it'll be in places that are better lit than the Normandy, and with new people we can make fun of. Thanks again for reading! :)

Somewhere in the middle of this update I raised a common criticism of Bioware games - that their NPC animation can come off a bit dead-eyed and wooden. While I can see the point, I hardly think it's game breaking. Still, it got me thinking - if Bioware's animation could be better, then who's already doing it better? Which developers, which games?
 

woodaba

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May 31, 2011
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AD-Stu said:
[HEADING=2]CHAPTER 1, PART 4 (Eden Prime / Normandy) - Protheans are into weird stuff...[/HEADING]

Previously, on Lets Play Mass Effect: we landed on Eden Prime, watched both Nihlus and Jenkins die, had local soldier Ashley Williams join our squad, and assaulted innocent colonists in return for loot. When we left Grunka and co, they were just about to follow Saren to the spaceport on a train and search for the prothean beacon.





There they go. Meanwhile, at the spaceport end of the track...









While it's not spelled out for us at this point, levitation isn't an ability possessed by normal turians - it must be the object he's standing in front of that is making Saren float.





Our train arrives and this is what we find:







Ashley and Kaidan get an A+ in stating the obvious. Somehow, our HUD also knows there's three more bombs and that we've only got five minutes to disarm them all. There's only one way off the platform, so we charge up the ramp and across a catwalk to find geth troopers and another bomb to disarm.







More geth up ahead - at least one of them is a sniper, which is a little irritating as they can pretty much drop us with a single shot at this level.



They actually got me once and I had to reload, which is why the timer magically goes up between bombs two and three (which we can see sticking out on left of screen).



One to go. We polish off the last few geth, including the sniper, and there it is.





With the immediate threat neutralised and nothing else to do at the train station, we move on and see this:



It seems a space squid makes a gigantic molten mess of a place when it lands. Down on the platform, we spot what must be the beacon with a thin green beam of light or something coming out the top of it. We dispatch the last few bad guys and go to check it out.









After looting some containers spread around the platform, there's nothing left to do but investigate the beacon itself:



"Normandy, the beacon is secure. Request immediate evac. <font color=0000FF>And have extra sick bags ready for Lieutenant Alenko. He seems a bit delicate today, and I know we just did the floors..."

"This is amazing. Actual working Prothean technology. Unbelievable!"

"It wasn't doing anything like that when they dug it up."

"Something must have activated it."



























"No! Don't touch her! It's too dangerous!"

Being a biotic, I think Kaidan could probably have pulled Grunka out without touching her but, possibly foreseeing that doing so would ruin the plot of the whole game, he chooses not to.









We fade to black, and come back for this cut scene:







I include the above two grabs purely for those who made such a big deal about the infamous Miranda arse-shot in ME2, to remind them that moment wasn't entirely without precedent...



"It was under the command of Captain Anderson."



"And the beacon?"

"One of the humans may have used it."



<font color=0000FF>"Computer, red lighting! I want it visually demonstrated that I am in a huff!"







He means us. Uh oh. Speaking of us, Grunka should be waking up any moment now...







"About fifteen hours. Something hapened down there with the beacon, I think."

"It's my fault. I must have triggered some kind of security field when I approached it. You had to push me out of the way."

"You had no way to know what would happen. <font color=0000FF>But couldn't you have pulled me out with your biotics?"

<font color=0000FF>"Well yeah, but I didn't want to break the game's plot, ma'am."

<font color=0000FF>*hissing under breath* "Lieutenant! Ixnay on the ourthfay allway eakingbray!"

<font color=0000FF>*hushed whisper* "Sorry ma'am, but how else was I supposed to respond to that question?!?"

"<font color=0000FF>Idiots, the both of you... actually, we don't even know if that's what set it off. Unfortunately, we'll never get the chance to find out."

"The beacon exploded. A system overload, maybe. The blast knocked you cold. Williams and I had to carry you back here to the ship."

Having taken a recent blow to the head, Grunka finds herself in a charitable mood:





The screenshots obviously don't show it, but there's some subtle little facial animations on Kaidan here that convey quite nicely how chuffed he is to have Shepard saying nice things about him. I mention this mostly because Bioware often get criticised for having NPCs that seem a bit dead-eyed and wooden and, while there are plenty of scenes that support that observation, they also get things right from time to time. I think this was one of those times.

Incidentally, if you're playing as ManShep then your squadmates switch roles and it's Ashley you rescue from the beacon then have this conversation with.



"I also noticed an increase in your rapid eye movement, signs typically associated with intense dreaming."



"Hmmm. I better add this to my report. <font color=0000FF>By the by, I've read some good things recently about punches to the face for clearing up symptoms such as that. It may-- Oh, Captain Anderson."



(He's talking about us - Shepard is the Normandy's executive officer in addition to her role as Head of Colonist Extortion.)

"All the readings look normal. I'd say the commander's going to be fine."

"Glad to hear it. Shepard, I need to speak with you - in private."







Grunka is happy to disappoint anyone who thinks she's above the blame game, it seems.

"The geth haven't been outside the Veil in two centuries, Commander. Nobody could have predicted this."

"Did we leave Gunnery Chief Williams back on Eden Prime?"

<font color=0000BB>"I liked the cut of her jib, so we brought her along. Incidentally, there are reports coming in from the surface that you punched a scientist and then took several low-grade weapons upgrades from colonists at gunpoint - dare I ask what that was all about, commander?"

<font color=0000BB>"The scientist was getting on my nerves, sir, and... uh... I was trying to scare those farmers straight? Yeah, totally that. I wasn't actually going to hurt them, I swear. I had my shotgun set to stun."

<font color=0000BB>"You're thinking of Star Trek, commander. Weapons don't have a stun setting in this universe."

"<font color=0000BB>Oh. Well anyway, you said you needed to see me in private, Captain?"





"I'll stand behind you and your report, Shepard. <font color=0000BB>That way, hopefully the Council won't see me while they're chewing you out. But that's not why I'm here. It's Saren, that other turian. Saren's a Spectre, one of the best. A living legend. But if he's working with the geth, it means he's gone rogue. A rogue Spectre's trouble. Saren's dangerous. And he hates humans."

"Why?"

"He thinks we're growing too fast, taking over the galaxy. A lot of aliens think that way. Most of them don't do anything about it. But Saren has allied himself with the geth. I don't know how. I don't know why. I only know it had something to do with that beacon. You were there just before the beacon self-destructed. Did you see anything? Any clue that might tell us what Saren was after?"







"We need to report this to the Council, Shepard."

"They'll think I'm crazy! <font color=0000BB>And that means they'll probably punch me in my beautiful face!"

"<font color=0000BB>To be fair commander, there's probably already a line of people wanting to do that to you, crazy or not. But back on topic, we don't know what information was stored in that beacon. Lost Prothean technology? Blueprints for some ancient weapon of mass destruction? Whatever it was, Saren took it."

Once again, it's interesting to note that Anderson is pushing his own personal fears / opinions here. He has no particular reason to think the beacon contained weapons plans as opposed to a cure for cancer or a really good recipe for intergalactic hash cookies. Sure,
our vision makes the latter two options less likely, but there are other explanations. Grunka agrees with me:

<font color=0000BB>"You realise there's just as good a chance this was some ancient, horror-movie-only precursor to Netflix, right sir? Or maybe it was Prothean porn... in which case, they were into some really weird shit *shudder*"

"<font color=0000BB>N'yeah... but that invalidates the rant I was on so you can keep those thoughts to yourself commander. Now as I was saying, I know Saren. I know his reputation, his politics. He believes humans are a blight on the galaxy. This attack was an act of war! He has the secrets from the beacon. He has an army of geth at his command. And he won't stop until he's wiped humanity from the face of the galaxy!"

If it weren't for the fact Keith David's delivers these lines in such a smooth tone, I'd say Anderson was getting borderline hysterical here. But he's clearly not going to be moved from this train of thought, so if you can't beat 'em, join 'em:

"I'll find some way to take him down."



Grunka demonstrates that, even in the future, people will still blink when they have their photo taken.



"I'll contact the ambassador and see if he can get us an audience with the Council. He'll want to see us as soon as we reach the Citadel. We should be getting close. Head up to the bridge and tell Joker to bring us in to dock."

We regain control in the Normandy's medical bay.



There's a medi-gel dispenser just inside the door that will refill your supplies between missions. I point this mostly as a community service, in case there are others like me that somehow didn't realise it was there until their fifth playthrough *embarassed face*





We have brief chats outside with Kaidan and Ashley, in which we basically commiserate about Jenkins and welcome Ashley aboard. We want to wrap this chapter up though so we'll move on up to the bridge and talk to Joker like we were told to do.











Since that's basically the end of the prologue, that's where we'll also end the first chapter of this Lets Play. Tune in next time for the beginning of Chapter 2, when there'll be... actually, there'll be lots of talking next time too. But it'll be in places that are better lit than the Normandy, and with new people we can make fun of. Thanks again for reading! :)

Somewhere in the middle of this update I raised a common criticism of Bioware games - that their NPC animation can come off a bit dead-eyed and wooden. While I can see the point, I hardly think it's game breaking. Still, it got me thinking - if Bioware's animation could be better, then who's already doing it better? Which developers, which games?
Rockstar games generally have some pretty great animation. L.A Noire's face tech is going to be revolutionary in a few year's time, but generally Rockstar do a much better job of making their characters feel alive than most other developers out there.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
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AD-Stu said:
[HEADING=2]CHAPTER 1, PART 4 (Eden Prime / Normandy) - Protheans are into weird stuff...[/HEADING]

Previously, on Lets Play Mass Effect: we landed on Eden Prime, watched both Nihlus and Jenkins die, had local soldier Ashley Williams join our squad, and assaulted innocent colonists in return for loot. When we left Grunka and co, they were just about to follow Saren to the spaceport on a train and search for the prothean beacon.





There they go. Meanwhile, at the spaceport end of the track...









While it's not spelled out for us at this point, levitation isn't an ability possessed by normal turians - it must be the object he's standing in front of that is making Saren float.





Our train arrives and this is what we find:







Ashley and Kaidan get an A+ in stating the obvious. Somehow, our HUD also knows there's three more bombs and that we've only got five minutes to disarm them all. There's only one way off the platform, so we charge up the ramp and across a catwalk to find geth troopers and another bomb to disarm.







More geth up ahead - at least one of them is a sniper, which is a little irritating as they can pretty much drop us with a single shot at this level.



They actually got me once and I had to reload, which is why the timer magically goes up between bombs two and three (which we can see sticking out on left of screen).



One to go. We polish off the last few geth, including the sniper, and there it is.





With the immediate threat neutralised and nothing else to do at the train station, we move on and see this:



It seems a space squid makes a gigantic molten mess of a place when it lands. Down on the platform, we spot what must be the beacon with a thin green beam of light or something coming out the top of it. We dispatch the last few bad guys and go to check it out.









After looting some containers spread around the platform, there's nothing left to do but investigate the beacon itself:



"Normandy, the beacon is secure. Request immediate evac. <font color=0000FF>And have extra sick bags ready for Lieutenant Alenko. He seems a bit delicate today, and I know we just did the floors..."

"This is amazing. Actual working Prothean technology. Unbelievable!"

"It wasn't doing anything like that when they dug it up."

"Something must have activated it."



























"No! Don't touch her! It's too dangerous!"

Being a biotic, I think Kaidan could probably have pulled Grunka out without touching her but, possibly foreseeing that doing so would ruin the plot of the whole game, he chooses not to.









We fade to black, and come back for this cut scene:







I include the above two grabs purely for those who made such a big deal about the infamous Miranda arse-shot in ME2, to remind them that moment wasn't entirely without precedent...



"It was under the command of Captain Anderson."



"And the beacon?"

"One of the humans may have used it."



<font color=0000FF>"Computer, red lighting! I want it visually demonstrated that I am in a huff!"







He means us. Uh oh. Speaking of us, Grunka should be waking up any moment now...







"About fifteen hours. Something hapened down there with the beacon, I think."

"It's my fault. I must have triggered some kind of security field when I approached it. You had to push me out of the way."

"You had no way to know what would happen. <font color=0000FF>But couldn't you have pulled me out with your biotics?"

<font color=0000FF>"Well yeah, but I didn't want to break the game's plot, ma'am."

<font color=0000FF>*hissing under breath* "Lieutenant! Ixnay on the ourthfay allway eakingbray!"

<font color=0000FF>*hushed whisper* "Sorry ma'am, but how else was I supposed to respond to that question?!?"

"<font color=0000FF>Idiots, the both of you... actually, we don't even know if that's what set it off. Unfortunately, we'll never get the chance to find out."

"The beacon exploded. A system overload, maybe. The blast knocked you cold. Williams and I had to carry you back here to the ship."

Having taken a recent blow to the head, Grunka finds herself in a charitable mood:





The screenshots obviously don't show it, but there's some subtle little facial animations on Kaidan here that convey quite nicely how chuffed he is to have Shepard saying nice things about him. I mention this mostly because Bioware often get criticised for having NPCs that seem a bit dead-eyed and wooden and, while there are plenty of scenes that support that observation, they also get things right from time to time. I think this was one of those times.

Incidentally, if you're playing as ManShep then your squadmates switch roles and it's Ashley you rescue from the beacon then have this conversation with.



"I also noticed an increase in your rapid eye movement, signs typically associated with intense dreaming."



"Hmmm. I better add this to my report. <font color=0000FF>By the by, I've read some good things recently about punches to the face for clearing up symptoms such as that. It may-- Oh, Captain Anderson."



(He's talking about us - Shepard is the Normandy's executive officer in addition to her role as Head of Colonist Extortion.)

"All the readings look normal. I'd say the commander's going to be fine."

"Glad to hear it. Shepard, I need to speak with you - in private."







Grunka is happy to disappoint anyone who thinks she's above the blame game, it seems.

"The geth haven't been outside the Veil in two centuries, Commander. Nobody could have predicted this."

"Did we leave Gunnery Chief Williams back on Eden Prime?"

<font color=0000BB>"I liked the cut of her jib, so we brought her along. Incidentally, there are reports coming in from the surface that you punched a scientist and then took several low-grade weapons upgrades from colonists at gunpoint - dare I ask what that was all about, commander?"

<font color=0000BB>"The scientist was getting on my nerves, sir, and... uh... I was trying to scare those farmers straight? Yeah, totally that. I wasn't actually going to hurt them, I swear. I had my shotgun set to stun."

<font color=0000BB>"You're thinking of Star Trek, commander. Weapons don't have a stun setting in this universe."

"<font color=0000BB>Oh. Well anyway, you said you needed to see me in private, Captain?"





"I'll stand behind you and your report, Shepard. <font color=0000BB>That way, hopefully the Council won't see me while they're chewing you out. But that's not why I'm here. It's Saren, that other turian. Saren's a Spectre, one of the best. A living legend. But if he's working with the geth, it means he's gone rogue. A rogue Spectre's trouble. Saren's dangerous. And he hates humans."

"Why?"

"He thinks we're growing too fast, taking over the galaxy. A lot of aliens think that way. Most of them don't do anything about it. But Saren has allied himself with the geth. I don't know how. I don't know why. I only know it had something to do with that beacon. You were there just before the beacon self-destructed. Did you see anything? Any clue that might tell us what Saren was after?"







"We need to report this to the Council, Shepard."

"They'll think I'm crazy! <font color=0000BB>And that means they'll probably punch me in my beautiful face!"

"<font color=0000BB>To be fair commander, there's probably already a line of people wanting to do that to you, crazy or not. But back on topic, we don't know what information was stored in that beacon. Lost Prothean technology? Blueprints for some ancient weapon of mass destruction? Whatever it was, Saren took it."

Once again, it's interesting to note that Anderson is pushing his own personal fears / opinions here. He has no particular reason to think the beacon contained weapons plans as opposed to a cure for cancer or a really good recipe for intergalactic hash cookies. Sure,
our vision makes the latter two options less likely, but there are other explanations. Grunka agrees with me:

<font color=0000BB>"You realise there's just as good a chance this was some ancient, horror-movie-only precursor to Netflix, right sir? Or maybe it was Prothean porn... in which case, they were into some really weird shit *shudder*"

"<font color=0000BB>N'yeah... but that invalidates the rant I was on so you can keep those thoughts to yourself commander. Now as I was saying, I know Saren. I know his reputation, his politics. He believes humans are a blight on the galaxy. This attack was an act of war! He has the secrets from the beacon. He has an army of geth at his command. And he won't stop until he's wiped humanity from the face of the galaxy!"

If it weren't for the fact Keith David's delivers these lines in such a smooth tone, I'd say Anderson was getting borderline hysterical here. But he's clearly not going to be moved from this train of thought, so if you can't beat 'em, join 'em:

"I'll find some way to take him down."



Grunka demonstrates that, even in the future, people will still blink when they have their photo taken.



"I'll contact the ambassador and see if he can get us an audience with the Council. He'll want to see us as soon as we reach the Citadel. We should be getting close. Head up to the bridge and tell Joker to bring us in to dock."

We regain control in the Normandy's medical bay.



There's a medi-gel dispenser just inside the door that will refill your supplies between missions. I point this mostly as a community service, in case there are others like me that somehow didn't realise it was there until their fifth playthrough *embarassed face*





We have brief chats outside with Kaidan and Ashley, in which we basically commiserate about Jenkins and welcome Ashley aboard. We want to wrap this chapter up though so we'll move on up to the bridge and talk to Joker like we were told to do.











Since that's basically the end of the prologue, that's where we'll also end the first chapter of this Lets Play. Tune in next time for the beginning of Chapter 2, when there'll be... actually, there'll be lots of talking next time too. But it'll be in places that are better lit than the Normandy, and with new people we can make fun of. Thanks again for reading! :)

Somewhere in the middle of this update I raised a common criticism of Bioware games - that their NPC animation can come off a bit dead-eyed and wooden. While I can see the point, I hardly think it's game breaking. Still, it got me thinking - if Bioware's animation could be better, then who's already doing it better? Which developers, which games?
Have you played LA Noire? For what it's worth, I thought it was rather good.

Personally, considering what my favorite game is, I can deal with bad animations.

Also, I wish I had a shotgun I could set on stun. Oh well.

BTW, assuming we get a vote on these matters...

Go after Liara for the first mission and make her the romance option.

And make sure to get Wrex's armor
 

endtherapture

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woodaba said:
AD-Stu said:
Somewhere in the middle of this update I raised a common criticism of Bioware games - that their NPC animation can come off a bit dead-eyed and wooden. While I can see the point, I hardly think it's game breaking. Still, it got me thinking - if Bioware's animation could be better, then who's already doing it better? Which developers, which games?
Rockstar games generally have some pretty great animation. L.A Noire's face tech is going to be revolutionary in a few year's time, but generally Rockstar do a much better job of making their characters feel alive than most other developers out there.
Valve do better character animation, I thought Crytek's work in Crysis 1 and 2 wasn't half bad either.
 

Geo Da Sponge

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I swear, no such thing as a polite Let's Play PC...

Ah well, still pretty funny and better then the average by a long shot.
 

AD-Stu

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Thanks for the recommendations guys - I haven't actually played LA Noire yet, will have to look into it. Crysis I've never tried for fear it will break my poor underperforming PC (am I thinking of the right game there?)

CM156 said:
BTW, assuming we get a vote on these matters...

Go after Liara for the first mission and make her the romance option.

And make sure to get Wrex's armor
Yep, we'll totally be doing voting on stuff like that when it comes up and while I don't plan on doing all the copy-pasted side quests for fear of boring everybody to sleep, I'll definitely be doing the squadmate-specific ones.

TopazFusion said:
Could someone explain to me - how did Saren get on board Sovereign? We see Sovereign take off, but Saren is still on the planet surface.
[sub]btw, I might bring up little inconsistencies like this as we go along. I hope nobody minds =P[/sub]

When we finally get to the citadel, and get the Expose Saren quest, be sure to talk to Harkin in Chora's Den first. Then go talk to Barla Von on the Presidium.
The reason for this is we get the maximum amount of dialogue to listen to, and we get to bump into Wrex twice (once in Chora's Den, and again in C-Sec).
LOL - yeah, one is forced to wonder how he got away so fast. It's not like he could hoverboard out of the atmosphere... geth dropship maybe?

There's a few similar things I'm planning to highlight in future updates too. And duly noted on the Citadel quest - you've actually voted in advance for the poll that's going to be at the end of the next update ;)

Geo Da Sponge said:
I swear, no such thing as a polite Let's Play PC...

Ah well, still pretty funny and better then the average by a long shot.
As much as possible I'm planning for this to be a balanced playthrough, so there will be a mix of polite/respectful and just being a douche as we go forward. That said, I am finding it easier to write jokes for the docuhey actions... :p

Thanks very much for your comments, and for reading :)
 

The_Lost_King

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The_Lost_King said:
CM156 said:
AD-Stu said:
[HEADING=2]CHAPTER 1, PART 4 (Eden Prime / Normandy) - Protheans are into weird stuff...[/HEADING]

Previously, on Lets Play Mass Effect: we landed on Eden Prime, watched both Nihlus and Jenkins die, had local soldier Ashley Williams join our squad, and assaulted innocent colonists in return for loot. When we left Grunka and co, they were just about to follow Saren to the spaceport on a train and search for the prothean beacon.





There they go. Meanwhile, at the spaceport end of the track...










While it's not spelled out for us at this point, levitation isn't an ability possessed by normal turians - it must be the object he's standing in front of that is making Saren float.





Our train arrives and this is what we find:







Ashley and Kaidan get an A+ in stating the obvious. Somehow, our HUD also knows there's three more bombs and that we've only got five minutes to disarm them all. There's only one way off the platform, so we charge up the ramp and across a catwalk to find geth troopers and another bomb to disarm.







More geth up ahead - at least one of them is a sniper, which is a little irritating as they can pretty much drop us with a single shot at this level.



They actually got me once and I had to reload, which is why the timer magically goes up between bombs two and three (which we can see sticking out on left of screen).



One to go. We polish off the last few geth, including the sniper, and there it is.





With the immediate threat neutralised and nothing else to do at the train station, we move on and see this:



It seems a space squid makes a gigantic molten mess of a place when it lands. Down on the platform, we spot what must be the beacon with a thin green beam of light or something coming out the top of it. We dispatch the last few bad guys and go to check it out.









After looting some containers spread around the platform, there's nothing left to do but investigate the beacon itself:



"Normandy, the beacon is secure. Request immediate evac. <font color=0000FF>And have extra sick bags ready for Lieutenant Alenko. He seems a bit delicate today, and I know we just did the floors..."

"This is amazing. Actual working Prothean technology. Unbelievable!"

"It wasn't doing anything like that when they dug it up."

"Something must have activated it."



























"No! Don't touch her! It's too dangerous!"

Being a biotic, I think Kaidan could probably have pulled Grunka out without touching her but, possibly foreseeing that doing so would ruin the plot of the whole game, he chooses not to.









We fade to black, and come back for this cut scene:







I include the above two grabs purely for those who made such a big deal about the infamous Miranda arse-shot in ME2, to remind them that moment wasn't entirely without precedent...



"It was under the command of Captain Anderson."



"And the beacon?"

"One of the humans may have used it."



<font color=0000FF>"Computer, red lighting! I want it visually demonstrated that I am in a huff!"







He means us. Uh oh. Speaking of us, Grunka should be waking up any moment now...







"About fifteen hours. Something hapened down there with the beacon, I think."

"It's my fault. I must have triggered some kind of security field when I approached it. You had to push me out of the way."

"You had no way to know what would happen. <font color=0000FF>But couldn't you have pulled me out with your biotics?"

<font color=0000FF>"Well yeah, but I didn't want to break the game's plot, ma'am."

<font color=0000FF>*hissing under breath* "Lieutenant! Ixnay on the ourthfay allway eakingbray!"

<font color=0000FF>*hushed whisper* "Sorry ma'am, but how else was I supposed to respond to that question?!?"

"<font color=0000FF>Idiots, the both of you... actually, we don't even know if that's what set it off. Unfortunately, we'll never get the chance to find out."

"The beacon exploded. A system overload, maybe. The blast knocked you cold. Williams and I had to carry you back here to the ship."

Having taken a recent blow to the head, Grunka finds herself in a charitable mood:





The screenshots obviously don't show it, but there's some subtle little facial animations on Kaidan here that convey quite nicely how chuffed he is to have Shepard saying nice things about him. I mention this mostly because Bioware often get criticised for having NPCs that seem a bit dead-eyed and wooden and, while there are plenty of scenes that support that observation, they also get things right from time to time. I think this was one of those times.

Incidentally, if you're playing as ManShep then your squadmates switch roles and it's Ashley you rescue from the beacon then have this conversation with.



"I also noticed an increase in your rapid eye movement, signs typically associated with intense dreaming."



"Hmmm. I better add this to my report. <font color=0000FF>By the by, I've read some good things recently about punches to the face for clearing up symptoms such as that. It may-- Oh, Captain Anderson."



(He's talking about us - Shepard is the Normandy's executive officer in addition to her role as Head of Colonist Extortion.)

"All the readings look normal. I'd say the commander's going to be fine."

"Glad to hear it. Shepard, I need to speak with you - in private."







Grunka is happy to disappoint anyone who thinks she's above the blame game, it seems.

"The geth haven't been outside the Veil in two centuries, Commander. Nobody could have predicted this."

"Did we leave Gunnery Chief Williams back on Eden Prime?"

<font color=0000BB>"I liked the cut of her jib, so we brought her along. Incidentally, there are reports coming in from the surface that you punched a scientist and then took several low-grade weapons upgrades from colonists at gunpoint - dare I ask what that was all about, commander?"

<font color=0000BB>"The scientist was getting on my nerves, sir, and... uh... I was trying to scare those farmers straight? Yeah, totally that. I wasn't actually going to hurt them, I swear. I had my shotgun set to stun."

<font color=0000BB>"You're thinking of Star Trek, commander. Weapons don't have a stun setting in this universe."

"<font color=0000BB>Oh. Well anyway, you said you needed to see me in private, Captain?"





"I'll stand behind you and your report, Shepard. <font color=0000BB>That way, hopefully the Council won't see me while they're chewing you out. But that's not why I'm here. It's Saren, that other turian. Saren's a Spectre, one of the best. A living legend. But if he's working with the geth, it means he's gone rogue. A rogue Spectre's trouble. Saren's dangerous. And he hates humans."

"Why?"

"He thinks we're growing too fast, taking over the galaxy. A lot of aliens think that way. Most of them don't do anything about it. But Saren has allied himself with the geth. I don't know how. I don't know why. I only know it had something to do with that beacon. You were there just before the beacon self-destructed. Did you see anything? Any clue that might tell us what Saren was after?"







"We need to report this to the Council, Shepard."

"They'll think I'm crazy! <font color=0000BB>And that means they'll probably punch me in my beautiful face!"

"<font color=0000BB>To be fair commander, there's probably already a line of people wanting to do that to you, crazy or not. But back on topic, we don't know what information was stored in that beacon. Lost Prothean technology? Blueprints for some ancient weapon of mass destruction? Whatever it was, Saren took it."

Once again, it's interesting to note that Anderson is pushing his own personal fears / opinions here. He has no particular reason to think the beacon contained weapons plans as opposed to a cure for cancer or a really good recipe for intergalactic hash cookies. Sure,
our vision makes the latter two options less likely, but there are other explanations. Grunka agrees with me:

<font color=0000BB>"You realise there's just as good a chance this was some ancient, horror-movie-only precursor to Netflix, right sir? Or maybe it was Prothean porn... in which case, they were into some really weird shit *shudder*"

"<font color=0000BB>N'yeah... but that invalidates the rant I was on so you can keep those thoughts to yourself commander. Now as I was saying, I know Saren. I know his reputation, his politics. He believes humans are a blight on the galaxy. This attack was an act of war! He has the secrets from the beacon. He has an army of geth at his command. And he won't stop until he's wiped humanity from the face of the galaxy!"

If it weren't for the fact Keith David's delivers these lines in such a smooth tone, I'd say Anderson was getting borderline hysterical here. But he's clearly not going to be moved from this train of thought, so if you can't beat 'em, join 'em:

"I'll find some way to take him down."



Grunka demonstrates that, even in the future, people will still blink when they have their photo taken.



"I'll contact the ambassador and see if he can get us an audience with the Council. He'll want to see us as soon as we reach the Citadel. We should be getting close. Head up to the bridge and tell Joker to bring us in to dock."

We regain control in the Normandy's medical bay.



There's a medi-gel dispenser just inside the door that will refill your supplies between missions. I point this mostly as a community service, in case there are others like me that somehow didn't realise it was there until their fifth playthrough *embarassed face*





We have brief chats outside with Kaidan and Ashley, in which we basically commiserate about Jenkins and welcome Ashley aboard. We want to wrap this chapter up though so we'll move on up to the bridge and talk to Joker like we were told to do.











Since that's basically the end of the prologue, that's where we'll also end the first chapter of this Lets Play. Tune in next time for the beginning of Chapter 2, when there'll be... actually, there'll be lots of talking next time too. But it'll be in places that are better lit than the Normandy, and with new people we can make fun of. Thanks again for reading! :)

Somewhere in the middle of this update I raised a common criticism of Bioware games - that their NPC animation can come off a bit dead-eyed and wooden. While I can see the point, I hardly think it's game breaking. Still, it got me thinking - if Bioware's animation could be better, then who's already doing it better? Which developers, which games?
Have you played LA Noire? For what it's worth, I thought it was rather good.

Personally, considering what my favorite game is, I can deal with bad animations.

Also, I wish I had a shotgun I could set on stun. Oh well.

BTW, assuming we get a vote on these matters...

Go after Liara for the first mission and make her the romance option.

And make sure to get Wrex's armor
I second the Liara motion, Please date Liara.
This is funny, I am going to keep updated on this.
 

AD-Stu

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[HEADING=2]CHAPTER 2, PART 1 (Citadel) - Why couldn't they have elected Arnie?[/HEADING]

Previously, on Lets Play Mass Effect: we took a train journey, defused some bombs, had a bunch of potentially Rule 34 images dumped into our brain by a Prothean beacon, then woke up on the Normandy half a day later to have some rambling discussions about the whole experience. We ended the chapter on our way to the Citadel...

...and here we are, arriving at the gigantic space station that's the hub of civilisation in this half of the universe. I think Bioware's visual department did some especially good work on this sequence:











"The Ascension. Flagship of the Citadel fleet."

"Well, size isn't everything."



"I'm just saying you need firepower, too."

"<font color=0000bb>Is that meant to be the spaceship equivalent of 'it's what you do with it' or something? Because that already-tortured analogy breaks down when you just look at that monster! Its main gun could rip through the barriers on any ship in the Alliance fleet. <font color=0000bb>Phwoar!"

"<font color=0000bb>Yeah - it's the kind of ship that would stand at the stall with two hands behind its head and a 'check this shit out' look on its face... good thing it's on our side then."

<font color=0000bb>"That's enough you two - you've already brought the tone of this whole update down, and we're barely six screenshots in..."

<font color=0000bb>"Hey, don't blame us! Bioware's writers started it!"







"Roger, Alliance Tower. Normandy out."







We finally extract Ash and Kaidan from the cockpit (stop sniggering you lot!) and follow Captain Anderson down to the human embassy.



<font color=0000bb>"Oh hey, it's Disembodied Voice 1 from the intro!"





"What about Saren? You can't just ignore a rogue Spectre. I demand action!"





The angry human getting diplomatically *****-slapped in that sequence was Ambassador Udina, humanity's top representative on the Citadel. I know. I'm not impressed either.

He was speaking with the three members of the Citadel Council. The Council is the ultimate authority in this region of space and includes one representative from each of the three member races - the turians, asari and salarians. Think of them collectively as the Galactic President, but with a lot more micro-managing than you would ever believe possible, and you're basically on track.

On a side note, IIRC the councilors' names are never actually revealed in this game...

A few obscure references are made in Mass Effect 2, naming the asari representative as Councilor Tevos, and one of the others as Councilor Valern, but I don't recall whether it's even 100% that they're talking about the same individuals that appear in this game, or whether it is / could be their successors.

...but anywho, I'll simply be referring to them as the turian/asari/salarian one for the purposes of this LP. Moving on, Udina is a bit butthurt about the Council giving him a hard time, so he comes to take it out on us:





"I have the mission reports. I assume they're accurate?"

<font color=0000bb>"For the sake of plausible deniability I'm going to say yes Ambassador, they are. We definitely didn't take the Normandy to Illium, go on a three-day red sand bender and then cover it up by killing Nihlus and destroying a 50,000-year-old piece of Prothean technology. Anywho, sounds like you convinced the Council to give us an audience."

"They were not happy about it. Saren's their top agent. They don't like him being accused of treason."

"Saren's a threat to every human colony out there. He needs to be stopped. The Council has to listen to us!"

Interesting to note that Grunka is pretty much copy-pasting Anderson's position here and sure, while Eden Prime was an unmitigated disaster that needs to be dealt with, the fact remains that nobody's got any particular reason (that we've seen) to think it was the opening salvo in a war on humanity. Or even that we're talking about the right Saren, for that matter...

"Settle down, Commander. You've already done more than enough to jeopardise your candidacy for the Spectres."

That said, Udina seems to be agreeing with me and it should be obvious by now that Udina is a complete toolbox... so with that in mind, maybe Anderson and Grunka are onto something with this Saren paranoia!



"That's Saren's fault, not hers!"

"Then we better hope the C-Sec investigation turns up evidence to support our accusations. Otherwise the Council might use this as an excuse to keep you out of the Spectres. Come with me, Captain. I want to go over a few things before the hearing. Shepard - you and the others can meet us at the Citadel Tower. Top level. I'll make sure you have clearance to get in."



<font color=0000bb>"You said it, sister..."

We're back in control of Grunka inside the human embassy, which is located on the Citadel's Presidium ring. That's the circular bit we saw on the way in that the five big "arms" (known as "wards" from here onwards) attach to. It's Melbourne compared to the Frankston of the wards, if you'll allow me a reference that only people from my part of the world will understand ;)

There's a computer console in here that we can hack to get a side quest and that's about it at the moment...



...so we wander outside, down the stairs and over to a rapid transit hub.



At this point there's nothing stopping us blowing off the meeting and wandering all over the Citadel gawking at stuff like the worst kind of tourist. Seriously, everyone will wait until we get there to start the hearing. But Grunka is going to at least maintain the illusion of urgency and go straight to the Citadel Tower - we'll have plenty of time to explore and faff about later.





And here we are! Just up the stairs we see a couple of turians having a discussion.





<font color=0000bb>"Too late, they've already got him on the line. Now I have to go, I'm late for having my head-spikes buffed!"





"That was Executor Pallin, head of Citadel Security. My boss. He'll be presenting my findings on Saren to the Council."

"Sounds like you really want to bring him down."

"I don't trust him. Something about him rubs me the wrong way. But he's a Spectre; everything he touches is classified. I can't find any hard evidence."

"I think the Council's ready for us, Commander."

"Good luck, Shepard. Maybe they'll listen to you."



Our meeting is at the top of those stairs.





Note the interesting visual choice made here - Saren is appearing at the hearing via holographic projection, but his hologram is five times the size of every other person in the room, and it's being projected up above everyone. Signficance?









This is a very important point. We got to see the cut scenes, so naturally we think "stupid Council, why aren't they listening to us". But at this point that dock worker (who could have been stoned for all we know) really is the only evidence linking Saren to Eden Prime - which makes all this a bit of a farce, if you think about it. Just imagine the situation in reverse:

<font color=0000bb>Turian dock worker: "He seemed like he knew the guy, called him David. Then this David guy pulls a gun and shoots him point blank!"
Turian investigator: "David? He must mean David Anderson, the famous Systems Alliance Captain! Get him boys!" *rushes off*
Turian dock worker: "...or was it Damien? Who knows - red sand's a hell of a drug!"

But I digress...

"I resent these accusations. Nihlus was a fellow Spectre. And a friend. <font color=0000bb>Could have washed a little more regularly? Absolutely! But that's hardly reason to kill him."

"That just let you <font color=0000bb>smell him coming and catch him off guard!"

"Captain Anderson. You always seem to be involved when humanity makes false charges against me. And this must be your protege, Commander Shepard. The one who let the beacon get destroyed."



<font color=0000bb>"Intellectual checkmate!"



<font color=0000bb>"...shit, didn't think of that..."

"...but what can you expect from a human?"

"Saren despises humanity. That's why he attacked Eden Prime!"

"Your species needs to learn its place, Shepard. You're not ready to join the Council. You're not even ready to join the Spectres!"







Again, the visual choices here make it look like Saren is dictating to the Council from on high when the reality is supposed to be the opposite. Deliberate, do you think?





<font color=0000bb>*muttering under breath* "Dammit Captain, I thought we decided not to bring that up on account of all the potential punching to the face..."



"I agree. Our judgement must be based on facts and evidence, not wild imaginings and reckless speculation."

Phew - seems they're as keen to dodge this topic as Grunka is. But just to save face and make us look tough again, we'll throw out this line:





"I'm glad to see justice was served."

With the hearing over, the human posse go back to the foyer for a pow-wow...





"Every colony we have is at risk. Every world we control is in danger. Even Earth isn't safe."



"I worked with him on a mission a long time ago. Things went bad. Real bad. We shouldn't talk about this here. But I know what he's like. And he has to be stopped."

"What's our next step?"





"That's right! He was asking for more time to finish his report. Seems like he was close to finding something on Saren."







"You won't have to. I don't want the Council using your past history with Saren as an excuse to ignore anything we turn up. Shepard will handle this."

"You can't just cut Captain Anderson out of this investigation."

"The ambassador's right. I need to step aside."

"I need to take care of some business, <font color=0000bb>if you know what I mean. Captain, meet me in my office later."

Everyone seems quite relieved that Udina is gone:

<font color=0000bb>"Remind me again, how did we end up appointing that guy as our ambassador to the Council?!?"

<font color=0000bb>"Don't you remember ma'am? The shortlist was him, the great-great-granddaughter of the guy who invented the Shamwow, and Arnold Schwarzenegger's head in a jar."

<font color=0000bb>"Oh yeah - Arnie so got robbed with that vote. Even without arms to swing that Conan sword around, I still say he's got political clout."

<font color=0000bb>"It really doesn't take much to sidetrack you clowns, does it... anywho:"







"The Shadow Broker?"

"An information dealer. Buys and sells secrets to the highest bidder. I've heard Barla Von's one of the top representatives. He might know something about Saren. But his information won't come cheap."

<font color=0000bb>"Sounds promising. I can charge that to the Fifth Fleet Amex, right?"

<font color=0000bb>"Sure - just keep the receipt."





It was 18 years, but who's counting?

"Saren eliminated his target. But a lot of people died along the way. Innocent people. And the official records just covered it all up. But I saw how he operates. No conscience. No hesitation. He'd kill a thousand innocent civilians to end a war without a second thought."

Is it just me, or does it not sound like we're getting the whole story here? Something to follow up on later maybe. In the meantime we'll play nice in an attempt to balance out all that face-punching and gun-waving we did back on Eden Prime.

"Killing innocents doesn't end wars. It causes them."

"I know how the world works, Commander. Sometimes you're forced to make unpleasant decisions. But only if there's no other way. Saren doesn't even look for another option. He's twisted, broken. He likes the violence, the killing. And he knows how to cover his tracks."

<font color=0000bb>"Got it sir - Saren's a dick."



<font color=0000bb>"I know - to think we could've had the head of Emperor Schwarzenegger! Such a shame. But we're stuck with Udina, and..."



"They want us to expand and settle unstable regions like the Skyllian Verge and the Attican Traverse. But when we run into trouble, they don't want to help us out. Everyone knows it's only a matter of time until we get a seat on the Council. the ambassador just thinks it should happen sooner rather than later. And I agree."

"Maybe they'd let us join the Council if we were more willing to cooperate with the other species."

"Of course they would! If we did everything they told us to, they'd love to have us on the Council. But it wouldn't be much of a deal for us. I understand their side. They don't want us dominating the Council. It's founded on cooperation and alliances. But we have to look out for our own interests, too."





"Roughing up suspects in custody, bribery accusations, alcohol and drug use. The embassy used to step in when he got in trouble, but I guess enough was enough."

"The guy's a scumbag. He should have been cut loose a long time ago. I want to know more about the Spectres."

"They're not your typical government agency. They tend to work alone, behind the scenes. They take care of problems the Council can't. It's not easy preserving peace across an entire galaxy. The Council prefers to use diplomacy and negotiation, but sometimes more extreme measures are needed."

"How do they decide who becomes a Spectre?"

"You can't just apply to join. There's no training program. Spectres aren't made - they're born. The Council's always looking for exceptional individuals. People who can get the job done, like you. They've been watching you for years."

<font color=0000bb>*gulp* "Even when..."

"<font color=0000bb>Yes, even that. I saw the report. I don't think they care, but for what it's worth you really should learn to block your IP address while you're surfing the extranet. Anyway, despite your... special interests... they see something in you. They want you on their side. Nihlus was supposed to give them a final recommendation, but with him gone, things are still up in the air."





"They tend to operate outside the law. Do whatever it takes to accomplish their goals. And the Council just turns a blind eye. Spectres have a lot of power, Shepard. Everything about them is classified. We don't even know how many there are. The latest Alliance estimate puts their numbers under a hundred. But the Council couldn't do its job without them. They're the Citadel's top agents. The last line of defense. The final option before open war. The entire galaxy respects and fears them. If a Spectre shows up, you know something big is about to happen."



"It doesn't happen often. The Council is careful when they select their candidates. But when soemthing does go wrong, there's usually only one solution: send another Spectre to bring the rogue agent down."

""<font color=0000bb>Funny - I'm pretty sure we were all taking the piss out of Jenkins for saying the exact same thing back in the first update, but coming from you it seems quite sane, sir. Oh well. Tell me more about the Shadow Broker."

"He's a necessary evil of galactic politics. Buying and selling information is part of the game, and the Shadow Broker happens to be the best player on the field. Always sells to the highest bidder. Doesn't get involved in politics. Doesn't pick sides. A simple system, but it works. He's not a threat to anyone. Not directly. He's just a resource we can use. Or she is. Or maybe they are. Nobody really knows."





"He's got an impressive client list: ambassadors, diplomats, Spectres. That's probably why the Shadow Broker uses him."


Phew! Thus draws to an end our voyage on the SSV Long-Arse Conversation. It also brings us to a choice - how are we going to proceed with our investigation? Which lead do we chase down? Do we:

A - Go find Harkin in Chora's Den?
(Pros: strippers and booze. Cons: this Harkin guy sounds like a bum, so we might have to pay)

or...

B - Track down the Shadow Broker's representative?
(Pros: we get to use the company credit card. Cons: no strippers or booze.)

Vote away people, and as always, thanks for reading :)
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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AD-Stu said:
[HEADING=2]CHAPTER 2, PART 1 (Citadel) - Why couldn't they have elected Arnie...[/HEADING]

Previously, on Lets Play Mass Effect: we took a train journey, defused some bombs, had a bunch of potentially Rule 34 images dumped into our brain by a Prothean beacon, then woke up on the Normandy half a day later to have some rambling discussions about the whole experience. We ended the chapter on our way to the Citadel...

...and here we are, arriving at the gigantic space station that's the hub of civilisation in this half of the universe. I think Bioware's visual department did some especially good work on this sequence:











"The Ascension. Flagship of the Citadel fleet."

"Well, size isn't everything."



"I'm just saying you need firepower, too."

"<font color=0000bb>Is that meant to be the spaceship equivalent of 'it's what you do with it' or something? Because that already-tortured analogy breaks down when you just look at that monster! Its main gun could rip through the barriers on any ship in the Alliance fleet. <font color=0000bb>Phwoar!"

"<font color=0000bb>Yeah - it's the kind of ship that would stand at the stall with two hands behind its head and a 'check this shit out' look on its face... good thing it's on our side then."

<font color=0000bb>"That's enough you two - you've already brought the tone of this whole update down, and we're barely six screenshots in..."

<font color=0000bb>"Hey, don't blame us! Bioware's writers started it!"







"Roger, Alliance Tower. Normandy out."







We finally extract Ash and Kaidan from the cockpit (stop sniggering you lot!) and follow Captain Anderson down to the human embassy.



<font color=0000bb>"Oh hey, it's Disembodied Voice 1 from the intro!"





"What about Saren? You can't just ignore a rogue Spectre. I demand action!"





The angry human getting diplomatically *****-slapped in that sequence was Ambassador Udina, humanity's top representative on the Citadel. I know. I'm not impressed either.

He was speaking with the three members of the Citadel Council. The Council is the ultimate authority in this region of space and includes one representative from each of the three member races - the turians, asari and salarians. Think of them collectively as the Galactic President, but with a lot more micro-managing than you would ever believe possible, and you're basically on track.

On a side note, IIRC the councilors' names are never actually revealed in this game...

A few obscure references are made in Mass Effect 2, naming the asari representative as Councilor Tevos, and one of the others as Councilor Valern, but I don't recall whether it's even 100% that they're talking about the same individuals that appear in this game, or whether it is / could be their successors.

...but anywho, I'll simply be referring to them as the turian/asari/salarian one for the purposes of this LP. Moving on, Udina is a bit butthurt about the Council giving him a hard time, so he comes to take it out on us:





"I have the mission reports. I assume they're accurate?"

<font color=0000bb>"For the sake of plausible deniability I'm going to say yes Ambassador, they are. We definitely didn't take the Normandy to Illium, go on a three-day red sand bender and then cover it up by killing Nihlus and destroying a 50,000-year-old piece of Prothean technology. Anywho, sounds like you convinced the Council to give us an audience."

"They were not happy about it. Saren's their top agent. They don't like him being accused of treason."

"Saren's a threat to every human colony out there. He needs to be stopped. The Council has to listen to us!"

Interesting to note that Grunka is pretty much copy-pasting Anderson's position here and sure, while Eden Prime was an unmitigated disaster that needs to be dealt with, the fact remains that nobody's got any particular reason (that we've seen) to think it was the opening salvo in a war on humanity. Or even that we're talking about the right Saren, for that matter...

"Settle down, Commander. You've already done more than enough to jeopardise your candidacy for the Spectres."

That said, Udina seems to be agreeing with me and it should be obvious by now that Udina is a complete toolbox... so with that in mind, maybe Anderson and Grunka are onto something with this Saren paranoia!



"That's Saren's fault, not hers!"

"Then we better hope the C-Sec investigation turns up evidence to support our accusations. Otherwise the Council might use this as an excuse to keep you out of the Spectres. Come with me, Captain. I want to go over a few things before the hearing. Shepard - you and the others can meet us at the Citadel Tower. Top level. I'll make sure you have clearance to get in."



<font color=0000bb>"You said it, sister..."

We're back in control of Grunka inside the human embassy, which is located on the Citadel's Presidium ring. That's the circular bit we saw on the way in that the five big "arms" (known as "wards" from here onwards) attach to. It's Melbourne compared to the Frankston of the wards, if you'll allow me a reference that only people from my part of the world will understand ;)

There's a computer console in here that we can hack to get a side quest and that's about it at the moment...



...so we wander outside, down the stairs and over to a rapid transit hub.



At this point there's nothing stopping us blowing off the meeting and wandering all over the Citadel gawking at stuff like the worst kind of tourist. Seriously, everyone will wait until we get there to start the hearing. But Grunka is going to at least maintain the illusion of urgency and go straight to the Citadel Tower - we'll have plenty of time to explore and faff about later.





And here we are! Just up the stairs we see a couple of turians having a discussion.





<font color=0000bb>"Too late, they've already got him on the line. Now I have to go, I'm late for having my head-spikes buffed!"





"That was Executor Pallin, head of Citadel Security. My boss. He'll be presenting my findings on Saren to the Council."

"Sounds like you really want to bring him down."

"I don't trust him. Something about him rubs me the wrong way. But he's a Spectre; everything he touches is classified. I can't find any hard evidence."

"I think the Council's ready for us, Commander."

"Good luck, Shepard. Maybe they'll listen to you."



Our meeting is at the top of those stairs.





Note the interesting visual choice made here - Saren is appearing at the hearing via holographic projection, but his hologram is five times the size of every other person in the room, and it's being projected up above everyone. Signficance?









This is a very important point. We got to see the cut scenes, so naturally we think "stupid Council, why aren't they listening to us". But at this point that dock worker (who could have been stoned for all we know) really is the only evidence linking Saren to Eden Prime - which makes all this a bit of a farce, if you think about it. Just imagine the situation in reverse:

<font color=0000bb>Turian dock worker: "He seemed like he knew the guy, called him David. Then this David guy pulls a gun and shoots him point blank!"
Turian investigator: "David? He must mean David Anderson, the famous Systems Alliance Captain! Get him boys!" *rushes off*
Turian dock worker: "...or was it Damien? Who knows - red sand's a hell of a drug!"

But I digress...

"I resent these accusations. Nihlus was a fellow Spectre. And a friend. <font color=0000bb>Could have washed a little more regularly? Absolutely! But that's hardly reason to kill him."

"That just let you <font color=0000bb>smell him coming and catch him off guard!"

"Captain Anderson. You always seem to be involved when humanity makes false charges against me. And this must be your protege, Commander Shepard. The one who let the beacon get destroyed."



<font color=0000bb>"Intellectual checkmate!"



<font color=0000bb>"...shit, didn't think of that..."

"...but what can you expect from a human?"

"Saren despises humanity. That's why he attacked Eden Prime!"

"Your species needs to learn its place, Shepard. You're not ready to join the Council. You're not even ready to join the Spectres!"







Again, the visual choices here make it look like Saren is dictating to the Council from on high when the reality is supposed to be the opposite. Deliberate, do you think?





<font color=0000bb>*muttering under breath* "Dammit Captain, I thought we decided not to bring that up on account of all the potential punching to the face..."



"I agree. Our judgement must be based on facts and evidence, not wild imaginings and reckless speculation."

Phew - seems they're as keen to dodge this topic as Grunka is. But just to save face and make us look tough again, we'll throw out this line:





"I'm glad to see justice was served."

With the hearing over, the human posse go back to the foyer for a pow-wow...





"Every colony we have is at risk. Every world we control is in danger. Even Earth isn't safe."



"I worked with him on a mission a long time ago. Things went bad. Real bad. We shouldn't talk about this here. But I know what he's like. And he has to be stopped."

"What's our next step?"





"That's right! He was asking for more time to finish his report. Seems like he was close to finding something on Saren."







"You won't have to. I don't want the Council using your past history with Saren as an excuse to ignore anything we turn up. Shepard will handle this."

"You can't just cut Captain Anderson out of this investigation."

"The ambassador's right. I need to step aside."

"I need to take care of some business, <font color=0000bb>if you know what I mean. Captain, meet me in my office later."

Everyone seems quite relieved that Udina is gone:

<font color=0000bb>"Remind me again, how did we end up appointing that guy as our ambassador to the Council?!?"

<font color=0000bb>"Don't you remember ma'am? The shortlist was him, the great-great-granddaughter of the guy who invented the Shamwow, and Arnold Schwarzenegger's head in a jar."

<font color=0000bb>"Oh yeah - Arnie so got robbed with that vote. Even without arms to swing that Conan sword around, I still say he's got political clout."

<font color=0000bb>"It really doesn't take much to sidetrack you clowns, does it... anywho:"







"The Shadow Broker?"

"An information dealer. Buys and sells secrets to the highest bidder. I've heard Barla Von's one of the top representatives. He might know something about Saren. But his information won't come cheap."

<font color=0000bb>"Sounds promising. I can charge that to the Fifth Fleet Amex, right?"

<font color=0000bb>"Sure - just keep the receipt."





It was 18 years, but who's counting?

"Saren eliminated his target. But a lot of people died along the way. Innocent people. And the official records just covered it all up. But I saw how he operates. No conscience. No hesitation. He'd kill a thousand innocent civilians to end a war without a second thought."

Is it just me, or does it not sound like we're getting the whole story here? Something to follow up on later maybe. In the meantime we'll play nice in an attempt to balance out all that face-punching and gun-waving we did back on Eden Prime.

"Killing innocents doesn't end wars. It causes them."

"I know how the world works, Commander. Sometimes you're forced to make unpleasant decisions. But only if there's no other way. Saren doesn't even look for another option. He's twisted, broken. He likes the violence, the killing. And he knows how to cover his tracks."

<font color=0000bb>"Got it sir - Saren's a dick."



<font color=0000bb>"I know - to think we could've had the head of Emperor Schwarzenegger! Such a shame. But we're stuck with Udina, and..."



"They want us to expand and settle unstable regions like the Skyllian Verge and the Attican Traverse. But when we run into trouble, they don't want to help us out. Everyone knows it's only a matter of time until we get a seat on the Council. the ambassador just thinks it should happen sooner rather than later. And I agree."

"Maybe they'd let us join the Council if we were more willing to cooperate with the other species."

"Of course they would! If we did everything they told us to, they'd love to have us on the Council. But it wouldn't be much of a deal for us. I understand their side. They don't want us dominating the Council. It's founded on cooperation and alliances. But we have to look out for our own interests, too."





"Roughing up suspects in custody, bribery accusations, alcohol and drug use. The embassy used to step in when he got in trouble, but I guess enough was enough."

"The guy's a scumbag. He should have been cut loose a long time ago. I want to know more about the Spectres."

"They're not your typical government agency. They tend to work alone, behind the scenes. They take care of problems the Council can't. It's not easy preserving peace across an entire galaxy. The Council prefers to use diplomacy and negotiation, but sometimes more extreme measures are needed."

"How do they decide who becomes a Spectre?"

"You can't just apply to join. There's no training program. Spectres aren't made - they're born. The Council's always looking for exceptional individuals. People who can get the job done, like you. They've been watching you for years."

<font color=0000bb>*gulp* "Even when..."

"<font color=0000bb>Yes, even that. I saw the report. I don't think they care, but for what it's worth you really should learn to block your IP address while you're surfing the extranet. Anyway, despite your... special interests... they see something in you. They want you on their side. Nihlus was supposed to give them a final recommendation, but with him gone, things are still up in the air."





"They tend to operate outside the law. Do whatever it takes to accomplish their goals. And the Council just turns a blind eye. Spectres have a lot of power, Shepard. Everything about them is classified. We don't even know how many there are. The latest Alliance estimate puts their numbers under a hundred. But the Council couldn't do its job without them. They're the Citadel's top agents. The last line of defense. The final option before open war. The entire galaxy respects and fears them. If a Spectre shows up, you know something big is about to happen."



"It doesn't happen often. The Council is careful when they select their candidates. But when soemthing does go wrong, there's usually only one solution: send another Spectre to bring the rogue agent down."

""<font color=0000bb>Funny - I'm pretty sure we were all taking the piss out of Jenkins for saying the exact same thing back in the first update, but coming from you it seems quite sane, sir. Oh well. Tell me more about the Shadow Broker."

"He's a necessary evil of galactic politics. Buying and selling information is part of the game, and the Shadow Broker happens to be the best player on the field. Always sells to the highest bidder. Doesn't get involved in politics. Doesn't pick sides. A simple system, but it works. He's not a threat to anyone. Not directly. He's just a resource we can use. Or she is. Or maybe they are. Nobody really knows."





"He's got an impressive client list: ambassadors, diplomats, Spectres. That's probably why the Shadow Broker uses him."


Phew! Thus draws to an end our voyage on the SSV Long-Arse Conversation. It also brings us to a choice - how are we going to proceed with our investigation? Which lead do we chase down? Do we:

A - Go find Harkin in Chora's Den?
(Pros: strippers and booze. Cons: this Harkin guy sounds like a bum, so we might have to pay)

or...

B - Track down the Shadow Broker's representative?
(Pros: we get to use the company credit card. Cons: no strippers or booze.)

Vote away people, and as always, thanks for reading :)
I say option A. Strippers and booze.

Then again...

You expose Saren rather quickly regardless
 

AD-Stu

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Thanks for the comments guys - so far we're 3-1 in favour of strippers / booze / Harkin

TopazFusion said:
It was probably just me, but when we see Garrus for the first time, I was suspicious and didn't trust him.
Probably because all the turians we've met up to that point have seemed untrustworthy at best, and downright evil at worst.

AD-Stu said:
"...but what can you expect from a human?"
It's not possible to show in a static, screenshot LP like this, but when this line of dialogue is spoken, the music swells a little, and the camera does a very cool "focus adjust" effect.
I always loved that.
[sub]Yes, I've played this game far too much when I remember things like this.[/sub]
Yeah, I remember feeling something similar the very first time I met Garrus too. I've played the game through so many times now that my natural reaction is different, but that does ring a bell from my first playthrough.

And yeah, obviously the downside of the screenshot format is that we miss out on some of cool cinematic stuff that was done - particularly during the pretty cut scenes I find myself hammering the screendump key in the vain hope of capturing at least part of it ;)

I think the cinematics (for want of a better word) were one of the biggest improvements Bioware made between KOTOR and this game - the graphics are much better too, of course, but they made an even bigger step with the virtual camera work.
 

AD-Stu

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Huh - dunno if I've ever done it that way, sounds like a solid plan. Work for the rest of you guys?
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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AD-Stu said:
Huh - dunno if I've ever done it that way, sounds like a solid plan. Work for the rest of you guys?
Works for me, buddy. Works for me.

Let's do this!

Question: Do you think you'll continue into ME2 after you do this?
 

AD-Stu

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Oct 13, 2011
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CM156 said:
Works for me, buddy. Works for me.

Let's do this!

Question: Do you think you'll continue into ME2 after you do this?
LOL - it'd end up twice as long as this thread, but if there's demand for it I can probably give it a crack. One step at a time though ;)
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
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AD-Stu said:
CM156 said:
Works for me, buddy. Works for me.

Let's do this!

Question: Do you think you'll continue into ME2 after you do this?
LOL - it'd end up twice as long as this thread, but if there's demand for it I can probably give it a crack. One step at a time though ;)
Just asking if ya had any plans.

Personally, I'm in limbo on whether or not I'll be getting ME3 at this point. First world problems and all that
 

Zen Toombs

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AD-Stu said:
Phew! Thus draws to an end our voyage on the SSV Long-Arse Conversation. It also brings us to a choice - how are we going to proceed with our investigation? Which lead do we chase down? Do we:

A - Go find Harkin in Chora's Den?
(Pros: strippers and booze. Cons: this Harkin guy sounds like a bum, so we might have to pay)

or...

B - Track down the Shadow Broker's representative?
(Pros: we get to use the company credit card. Cons: no strippers or booze.)

Vote away people, and as always, thanks for reading :)
I vote that you should do the "talk to Harkin and then talk to Barla Von" path. I also vote for you to have Wrex kill Fist. Or you to kill Fist. I don't really care, just have the dude die.[footnote]How do you think I really feel on this subject?[/footnote]
 

AD-Stu

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Oct 13, 2011
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[HEADING=2]CHAPTER 2, PART 2 (Citadel) - I was promised strippers and booze...[/HEADING]

Previously, on Lets Play Mass Effect: we let Ambassador Udina accuse a Spectre of treason without a shred of evidence, and get diplomatically bitchslapped for it. Then, in the spirit of doing things arse-backwards, Grunka was made responsible for finding some evidence and was been given two leads: a drunk in a strip joint, or an accountant who may or may not be a representative of the Shadow Broker.

The strippers and booze option of going to find Harkin had the lead with voters when this incredibly sensible suggestion was made:

TopazFusion said:
May I suggest doing both.
Visit Harkin first, then visit Barla Von.
Sounds like the best of both worlds to me, so that's what we're going to do.



There's a rapid transit station back in the foyer - Chora's Den has been added to it now, so we can skip straight there.





Easy as that! Booze and strippers ahoy! But take two steps and:





Huh. A couple of turian assassins. Tech powers and good old fashioned bullets finish them off pretty quickly.



"Those were Saren's men."

<font color=0000BB>"What makes you say that? Was it just because they were turian? Because I thought Ash was supposed to be the racist one in this game... for all we know they might've just been trying to serve me all my backdated parking fines or something."

<font color=0000BB>"Why would we kill them if they were just trying to serve you backdated fines ma'am?"

<font color=0000BB>*shrugs* "They can't serve me if they're dead, can they? I do like that Saren angle though, I'm gonna use it if this ever goes to trial. Now let's get going."



And here it is, Chora's Den in all its glory.

"A million light years from where humanity began and we walk into a bar filled with men drooling over half-naked women shaking their asses on a stage. I can't decide if that's funny or sad."

"What? You don't think they're here because of the food?"

<font color=0000BB>"Actually, I could go a plate of nachos right about now..."

"<font color=0000BB>I was being facetious, Commander - I don't even think they have food here other than those bowls of peanuts that you probably shouldn't touch. Plus it's plain to see why this place is so popular. It's got quite the, uh, view."

"Hey, lieutenant, put your tongue back in your mouth before you trip on it."

<font color=0000BB>"Ugh... no nachos and I'm still stuck with you two. I need a drink."



<font color=0000BB>"Dammit! How am I supposed to crack this case and put up with these two sober? That's so frustrating I'm not even going to ponder why they've named this particular bartender NPC. Now maybe those two krogan over there know something..."













"What was that all about?"

"Who knows? Let's just try not to get caught in the middle."

Krogan are large, tough and generally violent creatures. How tough, I hear you ask? They have four testicles. Four. 'nuff said. Despite this, Grunka decides that if she can't get drunk in here then krogan baiting seems like the next best thing to do - let's go talk to that bouncer:







"What did that other krogan want? Wrex?"

"Personal matter."

Huh. This guy seems like no fun either. I guess we'll have to do what we came here to do, and go find Harkin in the main bar.





Oh yeah, this is going to go well...

<font color=0000BB>*mutters to Kaidan* "Hey Lieutenant, how long before you think the Commander pulls a gun on this douchebag? I'm setting the line at a minute twenty."

<font color=0000BB>*mutters back* "I think the Commander has a little more restraint than that - I'll take the over for a hundred credits. Start the clock."



"You trying to hurt my feelings? You gotta do better than that. After twenty years with C-Sec, I've been called every name in the book, princess."

"Call me princess again and you'll be picking your teeth up off the floor. Now tell me where Garrus is!"

<font color=0000BB>*sighs* "I am so screwed..."

"Okay, okay. Just relax. Garrus, you say? Heh. You must be one of Anderson's crew. Poor bastard's still trying to bring Saren down, eh? I know where Garrus is. But you gotta tell me something first. Did the captain let you in on his big secret?"







"Screwed up his mission so bad they kicked him out. Of course, he blames Saren. Says the turian set him up."

"<font color=0000BB>OK, I'll bite - why'd they kick him out?"

"Have to ask him. I never heard any of the details. Bet it's a good story though. The hero's fall. Classic tragedy. Ha!"



<font color=0000BB>"And it's NOT set to stun."

<font color=0000BB>*fistpumps* "Ship it, lieutenant - a hundred credits!"



Note that unless we already knew who this Dr Michel is (and there's no suggestion that we do), then the information Harkin has just given us is about as useful as telling us "he's in that bar on the other side of New York". Grunka seems satisfied though, because she starts asking other questions.





"He'll pay for it soon enough. The executor loves to put us lowly field agents in our place. Just look at what happened to me."

"You need to look in a mirror. Sober up and take some responsibility for yourself!"

"Save your sermons. This ain't no church."





"That's probably why he climbed the Alliance ranks so fast. The military loves brown-nosers."

"The captain's a good solider."

"Sure. Whatever. Dress him up in a fancy suit, pin some shiny medals on his chest and call him a hero. Everyone else does. But if he's so great, why'd the Spectres kick him out? Why don't you go ask him about that?"

<font color=0000BB>"Maybe because even watching one of these asari dancers bump and grind would be a better use of my time? Now I bid you good day."

<font color=0000BB>"But what about..."

<font color=0000BB>"I said good day!"





<font color=0000BB>"Yep, totally proves my point. Much better use of my time."

Once again: the Miranda arse-shot wasn't without precedent. On the way out of the bar, Ash and Kaiden hypothesise about what we've just learned.

"Why didn't Captain Anderson tell us he used to be a Spectre?"

"Maybe it's not true. Harkin's an ass. I bet he's just messing with our heads."

"You're probably right. Still, I'd like to hear what the captain has to say about all this."

<font color=0000BB>"A hundred credits say it won't be the full story."

<font color=0000BB>"I can't possibly be wrong twice in a day - you're on Commander."

Following the natural progression here would mean going to the med clinic and looking for Garrus, but as planned we're going to take a detour via Barla Von's office to see if the Shadow Broker has any relevant info. Back to the rapid transit station!





We didn't have the financial district stop unlocked yet, so we'll have to walk from the embassies. On the way we stop to admire the view:



I think I mentioned last update that the Presidium is a ring - you can see it curving away and disappearing off into the distance at the top of the screen. The ceiling, IIRC, displays a simulated day/night cycle like a more boring version of Freemont Street in Vegas. And yes, they have trees, lakes and fountains in here. Inside a space station. Pretty baller IMO. We only have access to one very small portion of the Presidium ring in this game, the area immediately surrounding the embassies.

Anywho, on the other side of this bridge and to the right is the "financial district". Barla Von's office is at the end.





Let's go see what he knows.







"Forgive me, Earth-clan. My name is Barla Von. My job makes it necessary for me to keep informed. I am a financial advisor to many important clients here on the Citadel. When someone as important as yourself arrives on the station, I take notice."

"I heard you work for the Shadow Broker. Do you have any information about Saren?"

<font color=0000BB>"You Earth-clan really are about as subtle as a rancor on heat, aren't you... OK, yes, I work for the Broker and have some information."

"I hear your information can be expensive. <font color=0000BB>You take Amex, right?"





"There is no catch. The Shadow Broker is quite upset with Saren right now. They used to do a lot of business. Until Saren turned on him."

"Saren betrayed him. Imagine that."

"No matter what you think of Saren, he's not stupid. He knows the Shadow Broker is a valuable ally. Turning on him doesn't make sense. Not unless something huge was at stake."



Sounds familiar, no? Grunka thinks so:





"Isn't it strange that a krogan would want to speak with C-Sec?"

"Very. However, I doubt the visit was entirely his choice. You'll need to speak with him if you want to know more."

We can ask this guy for more information on the Shadow Broker but he doesn't know anything more than Anderson did last update: could be anyone, could even be a group of people, and always sells information to the highest bidder. Except when it's convenient to just give the information away for free, apparently.

Barla Von is a volus, by the way. They all wear those funny little spacesuits because they breathe ammonia rather than air and require a high-pressure atmosphere to survive. They've been on the Citadel a lot longer than humans but don't have a seat on the Council because they're unable to meet the military demands placed on Council races. They're supposed to be excellent with finances though.

We've now got two options, finding Garrus at the med clinic or Wrex at C-sec. We go to the nearby rapid transit station...



...and discover that we only have an option for the med clinic. Grunka can't be arsed walking, that's where we're going:



Let's go inside:

















Yay, more combat! These thugs don't prove much of a challenge either:



Seriously, this one just crouched there while I shot him repeatedly in the face at short range:













"I know those men threatened you. But if you tell us who they work for, we can protect you <font color=0000BB>*sotto voce* for as long as we stay on the Citadel. Which might not be long."

"They work for Fist. They wanted to shut me up, keep me from telling Garrus about the quarian."

"What quarian?"

"<font color=0000BB>I think you mean 'which quarian?', but anyway, a few days ago, a quarian came by my office. She'd been shot, but she wouldn't tell me who did it. I could tell she was scared, probably on the run. She asked me about the Shadow Broker. She wanted to trade information in exchange for a safe place to hide."

"Where is she now?"

"I put her in contact with Fist. He's an agent for the Shadow Broker."





"That quarian must have soemthing Saren wants. Something worth crossing the Shadow Broker to get."







"Time we paid Fist a visit."

"This is your show, Shepard. <font color=0000BB>Your game, even. But I want to bring Saren down as much as you do. I'm coming with you!"

"You're a turian. Why do you want to bring him down?"

"I couldn't find the proof I needed in my investigation. But I knew what was really going on. Saren's a traitor to the Council, and a disgrace to my people!"

<font color=0000BB>"OK, sounds fair. Tell me, how do you feel about regular bathing?"

<font color=0000BB>"Um... it's what civilised people do? Why do you ask?"

"<font color=0000BB>Nevermind. Welcome aboard, Garrus."







"Last I heard, he was at the C-Sec Academy."

"What's he doing there?"

"Fist accused him of making threats. We brought Wrex in for a little talk. If you hurry, you can catch him at the academy before he leaves."

Sounds like a plan. We'll send Ash to the bench and have Garrus join us for the moment. He's a Turian Agent, which pretty similar to our own Infiltrator class with a bit of Soldier mixed in, and is pretty handy all-round. He starts with a point each in Decryption and First Aid, here's how I distributed the rest of his starting points:



While we're at it, here's an update on our stats:



Since two different people have told us about Wrex the krogan at C-Sec, let's go there next and see what his deal is. The entry is just down the hall from the med clinic.





Just thought I'd throw that screenshot in there with no context - this is the first time I've played the game with subtitles turned on and I'd never considered its potential for unintentional hilarity.

Anywho, down the stairs there's a corridoor, then a lift that takes us to C-Sec.





...and here's our first experience with one of the common complaints about ME1: elevators. The developers used them to mask loading times or something, but it seems from the feedback most people would have just prefered a normal loading screen (which is what we got in ME2). Upside for you guys: since this is a screenshot LP, you don't have to wait through them. To keep us amused whenever we're in a long-ish ride (like this one) you'll hear either news reports or a discussion between your squadmates (some of which are quite amusing). We get a news report this time:



"Proponents of expanded human colonization insist that Eden Prime was an isolated case. Nevertheless, colonist enrollment has dropped sharply. Many colonial proposals are on hold until backers have some reassurance that human colonies will be adequately protected. <font color=#0000BB>You stay classy, Citadel."



Here we are at C-Sec. We find Wrex just inside the foyer:









<font color=#0000BB>"Hah! If you're really willing to do something about it, why did you just piss yourself? Seriously, you're making a mess all over the floor. And besides,"



"You want me to arrest you?"

"I want you to try."





"Do I know you?"



"Shepard? Commander Shepard? I've heard a lot about you. <font color=#0000BB>Some of it is... disturbing. We're both warriors, Shepard. Out of respect, I'll give you fair warning. I'm going to kill Fist."







"Let's go. <font color=#0000BB>I break out in a horrible rash if I don't kill something at least once every three hours and besides, I hate to keep Fist waiting."

With Wrex along for the ride, we'll bench Kaidan for a while as well. Here's Wrex's stats:



Wrex is a Krogan Battlemaster, basically a Vanguard with a bit of Soldier and loads of health. He starts with a point each in Warp and Barrier and I've distributed the rest of his points across Assault Rifles (which he'll use a lot), Armor (with a view to quickly unlocking the Fitness perks) and his Krogan Battlemaster base talent, which has some handy all-round bonuses.



That about wraps up this chapter. Tune in next time, when we'll either go start a bar fight, or faff around insulting various alien species - I haven't decided yet ;)

As an aside, does anyone have any suggestions on potential skill tree choices for our squadmates? I'm thinking of focussing largely on the combat abilities for Garrus, for example, given our own skill set means we won't need him to have high level Decryption / Electronics for unlocking stuff. Will be interested to hear how others build these character stats :)