Sorry for the gap there - homework is evil.
Round 3: The Haunting of Daggerfall (With Me Spazzing Out)
So, here we are in the Capital of Daggerfall.
Pretty.
Hold on, I just wanna check the map of this place...
And then heading to the East...
OK, I want to get some clothing. There's a general store over here.
I hope they have good stuff -
Oh. How very... sensual.
I now present for your viewing pleasure... MYSELF!
Eh, the Egyptian girl look doesn't fit me. Oh well.
Nothing in the store caught my fancy immediately, and it's all so very darned expensive. I'll have to remember to sell any stolen stuff I have in this guy's shop. He buys well.
Anyways, I'm looking for weapons, armor, and clothes. There's a peasant over there, I bet that if I ask politely, he'll give me directions to the nearest -
I think he'd prefer a less eloquent approach.
I HAVE INFORMATION! I HOLD DOMINANCE OVER THE PUNY PEASANTS! BAHAHAHAHAHAHA!
There's another on over there.
Wow, people around here like the blunt approach. I'd probably better shove off before someone gets really offended and calls the guards on me.
Anyways, it's getting dark. I'm not sure I want to be out here when the jolly old King comes out screaming for his persecutor's head, I'm not in the mood to fight an army of demons. Time to find an Inn.
This one will do.
FOOD!
I realize about here that this is the best time to go out and burglarize things - the dead of night.
Maybe the Emperor was exaggerating, and the whole "King Screaming for Vengeance" thing was just metaphorical. I'm gonna go steal junk.
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So... the next morning...
I've spent every last penny I had, but now I have a stylish cloak, a second dagger (not dual-wieldable, sadly), as well as usable shoes.
Oh, and a horse.
Anyone got a name for her? She's gonna come in handy when running from guards, because I can't run for dump. I'm gonna need to be stealthy, and ride like the freaking wind if I get caught.
I'm not gonna steal things around this city, though. Not with evil king of terror trying to eat my freaking soul.
Also, because I am, in fact, a Spellthief, I should probably join the Mage's Guild for the spellmaker.
YAY!
OFF TO THE SPELLMAKER
I can make ALL of these RIGHT OFF THE BAT.
The spellmaker in this game is glorious. I'll use an Open spell to explain how the magic system in this game works.
Each stat is governed by duration, chance of success, and magnitude. That's simple enough, although a bit more complex than, say, Oblivion's spellmaker.
I can raise the spell's chance of working, but this significantly raises the cost of the spell. VERY much so. So much so that it's not really worth it.
I can also raise the power of a spell by assigning a bonus per number of levels I am. This is even more expensive.
Here, we see the true power of the game's spell system. The game doesn't let any one character have a ton of spell points, but as you can see here, a level 20 character will have a fail-proof unlocking spell for a relatively low casting price. I adore this idea, and can't wait to become a high-level caster so I can pull off impossible things.
This is my target spell - a decent invisibility spell that lasts just long enough to sneak in a backstab something to death, but lasts a bit longer at higher levels.
Unfortunately, making spells is expensive. I have no money.
Looks like it's time to do quests and steal things.
Coming Up: I start raising money so that I can run around and steal things. No matter what Chal said, I already regret taking the "Lowered Magery in Light" trait, invisibility would be nice for pickpocketing without drawing guards' attention.
Oh well, at least my horse (whatever you people name it) is nice and fast.