4RM3D said:
Veldt Falsetto said:
I don't like how people bring up JRPGs and cutscene heavy games and say these games have bad stories.
I am not sure if you are suggesting I have said that or that you are talking about people in general. I haven't said JRPGs have bad stories. I only said the story mechanic is static and in need of an overhaul. I still enjoy most JRPGs.
No I didn't mean that at all, you haven't placed the blame on any genre which is good, I was just saying people in general, cause it's a common thing
4RM3D said:
Veldt Falsetto said:
Final Fantasy XIII *snip*
Final Fantasy XIII is only a Final Fantasy game in name, but not in spirit. Personally, I feel that Final Fantasy has died after FFX. The only reason the Final Fantasy franchise exists is because the name sells well. That is not to say the games after FFX are bad. Its just lost the spark of the Final Fantasy series. Now we are heading to a new generation of Final Fantasy. As for FFXIII that really was an interactive movie. Still a somewhat interesting movie though.
I actually agree with you. It doesn't feel at all like a Final Fantasy game. I loved the game but it wasn't Final Fantasy, I've always felt it would get much better reception if it was just called something else entirely.
4RM3D said:
Veldt Falsetto said:
A perfect example of this is another of my favourite games this generation, Tales of Vesperia
Tales of Vesperia is my favorite JRPG game of this generation. It doesn't try anything new. Instead it tries to perfect the old school JRPG feeling. And it has succeeded. The issue you described in the spoiler still holds true. That is one of the limitation of incorporating story into a game. Most games suffer from this. Heck, even Hollywood movies and series have this issue. It all comes down to putting more drama into a scene. But it usually feels out of place with the rest of the movie.
Again, I love ToV for most of the reasons you do, it also has one incredible story and Yuri Lowell is one of my favourite characters around... What Yuri did made him even better a character in my eyes. Though like I said, the situation is what has disappointed me. I felt not only was the impact not there in the scene but I felt that the gameplay ruined the situation. It's all about co-joining the story and the gameplay. I brought up FFXIII for that reason actually.
It gets a lot of criticism for its linearity but I think it needs to be linear for the story to work. Without that linearity, if you were free to explore like Tales of Vesperia the urgency would just disappear, the feel of being hunted, persectued. If FFXIII was anything like an original FF game, the atmosphere would die because of it and the story would suffer.
I'm thinking that we should find a way for traditional story-based games like JRPGs or games like Metal Gear to stay interactive or give the story impact without going to the depths of free choice but without it being a quick time event ridden nightmare. It's just that one part in Tales of Vesperia that lets it down for me, while a defining moment for one of my favourite characters, the lack of impact in those scenes, make all the difference between game of the decade and a great or even amazing game.
I'm being a bit nitpicky but I feel it really lets the game down and it's something almost all story heavy games do.
My point in this lengthened post is that, Tales of Vesperia has an amazing story with great, loveable characters, but it falls short because they haven't joined the game and the story. FFXIII has an amazing story with some great characters that really evolve, some of the best character growth I've seen in a game and it all falls short because the the game and the story are kept seperate. MGS4 is an incredible end to an incredible series that again falls short because it has long segments of cutscene and codec calls that are seperate from the gameplay. We need developers to fix this so that gaming can really meet its potential.