First Thought: What sort of Kickstarter frankenstein game would you fund?
A first person stealth game where you play as a ninja, but are bound by realistic physics. That means you can only run at normal speed, can only hide if you have enough shadows, and you have extremely limited weapons. However, you can climb on anything. I think breaching a Japanese fortress and having freedom to plan your attack would be awesome.
Leaving blood or multiple "missing" guards in a certain area raises the tension of people within that area, and if they get too paranoid, a messenger will move toward the center of the complex to warn the leader. Obviously, you can intercept this messenger.
Some missions would actually involve you wreaking havoc on the defenses and then hiding specifically to increase paranoia within the complex, to deliver a message or draw out the leader.
Second Thought:If there is one thing that most Games cannot get right, what is it?
Choose your own adventure storytelling. Mass Effect is great and all, but I'm sick of choosing between "naive idealist" and "asshole". I'd like to see a game with complex moral dilemnas that have no simple solution, so when you intervene, it actually feels like you changed something based on your own personal outlook.
Third Thought: What sort of gaming technology do you think would be the pinnacle of perfection,
and why do you think we do not have it yet?
Being able to fly directly from the ground or a space station into open space. There are a few games working on this, and Battlefront 3 seems like it might have pulled it off, but goddamn do I want that.
What's holding it back is that space sims aren't that popular these days. There's no precedent for the type of multiplayer this game would provide, though I see that as more of an untapped market than anything else. Still, I guess major developers are going to be cautious about that.
And Lastly: What do you think is missing in the Gaming Industry?
Strong, independent wome-
Um... small groups of focused talent with huge budgets. I'm amazed at what a handful of indie programmers have come up with in the last few years with very small groups and budgets. I think having fewer people working on one project means more focus at the outset, and a better feel for what they're making.
A first person stealth game where you play as a ninja, but are bound by realistic physics. That means you can only run at normal speed, can only hide if you have enough shadows, and you have extremely limited weapons. However, you can climb on anything. I think breaching a Japanese fortress and having freedom to plan your attack would be awesome.
Leaving blood or multiple "missing" guards in a certain area raises the tension of people within that area, and if they get too paranoid, a messenger will move toward the center of the complex to warn the leader. Obviously, you can intercept this messenger.
Some missions would actually involve you wreaking havoc on the defenses and then hiding specifically to increase paranoia within the complex, to deliver a message or draw out the leader.
Second Thought:If there is one thing that most Games cannot get right, what is it?
Choose your own adventure storytelling. Mass Effect is great and all, but I'm sick of choosing between "naive idealist" and "asshole". I'd like to see a game with complex moral dilemnas that have no simple solution, so when you intervene, it actually feels like you changed something based on your own personal outlook.
Third Thought: What sort of gaming technology do you think would be the pinnacle of perfection,
and why do you think we do not have it yet?
Being able to fly directly from the ground or a space station into open space. There are a few games working on this, and Battlefront 3 seems like it might have pulled it off, but goddamn do I want that.
What's holding it back is that space sims aren't that popular these days. There's no precedent for the type of multiplayer this game would provide, though I see that as more of an untapped market than anything else. Still, I guess major developers are going to be cautious about that.
And Lastly: What do you think is missing in the Gaming Industry?
Strong, independent wome-
Um... small groups of focused talent with huge budgets. I'm amazed at what a handful of indie programmers have come up with in the last few years with very small groups and budgets. I think having fewer people working on one project means more focus at the outset, and a better feel for what they're making.