Let's Talk About ZP:

Tanis

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Seeing as how we can't leave comments anymore, might as well have a topic for them here.

So...yeah.

Silent Hill 4? Not sure if I buy any of that.
Okay game, but nothing I'd bother playing again.
 

Thaluikhain

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Apparently in Conan Exiles, you can harvest body parts as trophies. But the parts you get are random, meaning that while you can have a penis collection, you'll end up with lots of ears and stuff along the way.
 

Tanis

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Videos:
[HEADING=1]Conan Exiles[/HEADING]
[video=117200]
[HEADING=1]Silent Hill 4[/HEADING]
[video=117199]

Plan was to put them in spoilers but apparently that doesn't work

Mod Edit: Autoplay removed
Mod Edit again: Autoplay won't stay removed, put in spoiler boxes instead
 
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Yeah, what's up with that? Are comments dissapearing part of the site "rebuild" or something?

Tanis said:
Silent Hill 4? Not sure if I buy any of that.
I buy that. Yeah, you could see some annoying limitations in level desing, and yeah, entire 2nd half of the game counts as an escort mission, and yeah the #$*^&! ghosts... But story and scare wise it was atleast on par with all the previous entries.

(Oh, and fuck you Pat. I know you gonna play this in the future)
 

Elijin

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I've never understood why people discuss ZP critiques. They're carefully crafted cynical comedy. They may hit on truths, but they're designed for humour primarily. Yes, he did oversimplify that mechanic. No, he didnt notice important thing A, which mitigated complaint B. Yes, he is being dismissive and biased towards genre X.

Having a serious discussion about his feedback and where it did or didnt ring true is totally missing the point, that it's entertainment first, and meaningful review third.
 

Thaluikhain

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Elijin said:
I've never understood why people discuss ZP critiques. They're carefully crafted cynical comedy. They may hit on truths, but they're designed for humour primarily. Yes, he did oversimplify that mechanic. No, he didnt notice important thing A, which mitigated complaint B. Yes, he is being dismissive and biased towards genre X.

Having a serious discussion about his feedback and where it did or didnt ring true is totally missing the point, that it's entertainment first, and meaningful review third.
Well, yes, but for those who are interested in the game, having comments expand on those might be useful. I'm not really interested in most games he talks about, though, but maybe it helps some people?
 

Kyrian007

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Elijin said:
I've never understood why people discuss ZP critiques. They're carefully crafted cynical comedy. They may hit on truths, but they're designed for humour primarily. Yes, he did oversimplify that mechanic. No, he didnt notice important thing A, which mitigated complaint B. Yes, he is being dismissive and biased towards genre X.

Having a serious discussion about his feedback and where it did or didnt ring true is totally missing the point, that it's entertainment first, and meaningful review third.
I have a tendency to treat them as a meaningful review 1st and the humor is just an added bonus. Frankly it hasn't ever led me to buying a game I didn't like... His taste in games mirrors my own quite a lot.

As for the discussions... what thread here on the Escapist hasn't devolved into something less than "serious?" The threads attached to the official videos is just another topic to comment on and the thread can just go on from there.
 

Silentpony_v1legacy

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I actually always found the Room to be one of the most interesting and noteworthy Silent Hills around. certainly more memorable and atmospheric than SH2, which I maintain is severely overrated. SH4 is on par with Silent Hill 3 and Downpour, and better than homecoming in the themes and setting, but not in the horror.

Conan games are insanely silly and even more 80s than Warhammer 40k, a setting with chainsaw swords and werewolf space vikings with magic ice swords fighting sex obsessed daemonic thrash metal marines literally wielding space guitars.
 

Samtemdo8_v1legacy

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Silentpony said:
I actually always found the Room to be one of the most interesting and noteworthy Silent Hills around. certainly more memorable and atmospheric than SH2, which I maintain is severely overrated. SH4 is on par with Silent Hill 3 and Downpour, and better than homecoming in the themes and setting, but not in the horror.

Conan games are insanely silly and even more 80s than Warhammer 40k, a setting with chainsaw swords and werewolf space vikings with magic ice swords fighting sex obsessed daemonic thrash metal marines literally wielding space guitars.
Really? I don't see anything 80s about Age of Conan though...

 

Canadamus Prime

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Never been into Silent Hill (or survival horror in general for that matter).
Having watched the post-ZP stream of Conan Exiles I can't say I was impressed. It's jumping on a bandwagon and doing so badly. The material requirements to craft the more advanced things are outrageous.
 

Ender910_v1legacy

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Canadamus Prime said:
Having watched the post-ZP stream of Conan Exiles I can't say I was impressed. It's jumping on a bandwagon and doing so badly. The material requirements to craft the more advanced things are outrageous.
To each their own I suppose. I've been finding the game pretty enjoyable. It's basically everything that ARK should've been and more, even though they're entirely different settings.

The crafting system could use a bit of improvement though, I'll agree. And ZP's amusing point about not being able to order thralls to go harvest stuff was fairly spot on. There's a lot in the game that could still use some fleshing out and fine-tuning, but it's definitely headed in the right direction as far as I'm concerned. Plus, with what's already in the game, modders have quite a lot to work with.
 

Canadamus Prime

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Ender910 said:
Canadamus Prime said:
Having watched the post-ZP stream of Conan Exiles I can't say I was impressed. It's jumping on a bandwagon and doing so badly. The material requirements to craft the more advanced things are outrageous.
To each their own I suppose. I've been finding the game pretty enjoyable. It's basically everything that ARK should've been and more, even though they're entirely different settings.

The crafting system could use a bit of improvement though, I'll agree. And ZP's amusing point about not being able to order thralls to go harvest stuff was fairly spot on. There's a lot in the game that could still use some fleshing out and fine-tuning, but it's definitely headed in the right direction as far as I'm concerned. Plus, with what's already in the game, modders have quite a lot to work with.
So what exactly does Conan have the ARK doesn't? Does ARK have dong physics? 'Cause if it doesn't then it's not missing anything of value there.
 

Lil devils x_v1legacy

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Samtemdo8 said:
Silentpony said:
I actually always found the Room to be one of the most interesting and noteworthy Silent Hills around. certainly more memorable and atmospheric than SH2, which I maintain is severely overrated. SH4 is on par with Silent Hill 3 and Downpour, and better than homecoming in the themes and setting, but not in the horror.

Conan games are insanely silly and even more 80s than Warhammer 40k, a setting with chainsaw swords and werewolf space vikings with magic ice swords fighting sex obsessed daemonic thrash metal marines literally wielding space guitars.
Really? I don't see anything 80s about Age of Conan though...

This is sarcasm right? If you don't see anything 80's you don't know much about the 80's. LOL

Looks just like an 80's cartoon or comic. 80's was all about muscles, and the way the guy sits on the throne.
 

Ender910_v1legacy

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Canadamus Prime said:
So what exactly does Conan have the ARK doesn't? Does ARK have dong physics? 'Cause if it doesn't then it's not missing anything of value there.
[li]Humanoid npc's, which opens up a lot more possibilities, especially for PVE-play.[/li]
[li]A world with an actual setting, history, and an attention to detail that actually makes exploring genuinely fun, interesting, and sometimes terrifying[/li]
[li]The Purge/invasion system. Something that I think Terraria and 7 Days to Die first put out there as a concept, where your base can get assaulted by an enemy army. The system's still in the early stages, but the fact that they're actually doing it and have a good design for it (based on what I've seen in the code) makes me optimistic[/li]
[li]They actually followed through on an early-access plan like professional developers. Taking merely 1 year to go from early access, to official release, and with a hopeful promise of continued free updates for at least a while longer.[/li]
 

Avnger

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Ender910 said:
A world with an actual setting, history, and an attention to detail that actually makes exploring genuinely fun, interesting, and sometimes terrifying
Sounds like you just didn't get into the setting of ARK or left before it started to become fleshed out. There's nothing wrong with that, but to claim there isn't any setting, history, or attention to detail is nonsense. Ditto with exploring.

Ender910 said:
The Purge/invasion system. Something that I think Terraria and 7 Days to Die first put out there as a concept, where your base can get assaulted by an enemy army. The system's still in the early stages, but the fact that they're actually doing it and have a good design for it (based on what I've seen in the code) makes me optimistic
You definitely haven't played ARK anytime recently. There's both PvP servers where this is always available and PvE servers with the option to mutually agree to "go to war" with other tribes.

Ender910 said:
They actually followed through on an early-access plan like professional developers. Taking merely 1 year to go from early access, to official release, and with a hopeful promise of continued free updates for at least a while longer.
Now maybe this is just me, but I see little to no difference between a game staying in early access and continuing to receive regular updates vs releasing then continuing to receive regular updates. "Early access" and "release" are terms that while they have distinct meanings theoretically, the practical difference is nil (see below). Hell if anything, I'd argue that a game still considered to be in early access (with good and reliable devs) is more likely to keep receiving new content and bug fixes than a game considered released.

==================================================================

In software development, we use 1.0 as the general first "release" version. However, the difference between version 0.23 (a beta or early access or what-have-you) and version 1.0 (release) is whatever I as the developer feel it should be. I could at a whim take my exact 0.23 version, set it at v1.0, and call it released then continue patching as 1.1, 1.1.1, 1.2, etc or I could take my exact 0.23 version and patch it as 0.24, 0.24.1, 0.25, etc with no difference between what I'm actually outputting.
 

Dalisclock

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Not interested in the conan game, but I've heard similar things about SH4. Cool concept, execution not so good. I do want to play it at some point though.
 

Samtemdo8_v1legacy

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Lil devils x said:
Samtemdo8 said:
Silentpony said:
I actually always found the Room to be one of the most interesting and noteworthy Silent Hills around. certainly more memorable and atmospheric than SH2, which I maintain is severely overrated. SH4 is on par with Silent Hill 3 and Downpour, and better than homecoming in the themes and setting, but not in the horror.

Conan games are insanely silly and even more 80s than Warhammer 40k, a setting with chainsaw swords and werewolf space vikings with magic ice swords fighting sex obsessed daemonic thrash metal marines literally wielding space guitars.
Really? I don't see anything 80s about Age of Conan though...

This is sarcasm right? If you don't see anything 80's you don't know much about the 80's. LOL

Looks just like an 80's cartoon or comic. 80's was all about muscles, and the way the guy sits on the throne.
Big Muscles are not something unique to the 1980s dude.
 

Elijin

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Samtemdo8 said:
Big Muscles are not something unique to the 1980s dude.
I mean, yes.... BUT between the '82 Arnie Conan film (and like, the 80s actions films in general), And the glut of cartoons featuring the same body type on our male heroes....it sort of is iconic of 80s "manly" design.
 

Ender910_v1legacy

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Avnger said:
Sounds like you just didn't get into the setting of ARK or left before it started to become fleshed out. There's nothing wrong with that, but to claim there isn't any setting, history, or attention to detail is nonsense. Ditto with exploring.
A fair point. I do remember the basic jist of the setting, but that was... quite a while ago, so I probably did miss a few things. Still, like you said, the setting just didn't really do it for me. I mean I love dinosaurs, grew up on them as a kid, but the sheer lack of civilizations or ruins just spoiled the experience for me. I often say it, but I felt like the game would've been much much cooler if it had a setup similar to Sir Arthur Conan Doyle's The Lost World.

Avnger said:
You definitely haven't played ARK anytime recently. There's both PvP servers where this is always available and PvE servers with the option to mutually agree to "go to war" with other tribes.
I probably wasn't being very clear, but that's not what I was talking about at all. What I was referring to was an automated event where a horde of NPC's would home in on player's base and assault it in full force, wrecking any structures that might be in their path.

In 7 Days it's called a Blood Moon, and serves as a proper PVE threat that forces players to defend themselves, even in the comfort of their ingame home (had a setup once with some friends where we had to deal with hordes on a nightly basis, dozens of zombies at once, and adding up to a 100-something total per night, required constant vigilance, especially when they started tunneling under a nearby road).[footnote]Unfortunately, I didn't take nearly as many solid screenshots back when I played the game more heavily, so those are the best I can find[/footnote]

The way it currently works in Conan Exiles is... still rather buggy though, which is to be expected since it only went live a few weeks ago.


Avnger said:
Now maybe this is just me, but I see little to no difference between a game staying in early access and continuing to receive regular updates vs releasing then continuing to receive regular updates. "Early access" and "release" are terms that while they have distinct meanings theoretically, the practical difference is nil (see below). Hell if anything, I'd argue that a game still considered to be in early access (with good and reliable devs) is more likely to keep receiving new content and bug fixes than a game considered released.

==================================================================

In software development, we use 1.0 as the general first "release" version. However, the difference between version 0.23 (a beta or early access or what-have-you) and version 1.0 (release) is whatever I as the developer feel it should be. I could at a whim take my exact 0.23 version, set it at v1.0, and call it released then continue patching as 1.1, 1.1.1, 1.2, etc or I could take my exact 0.23 version and patch it as 0.24, 0.24.1, 0.25, etc with no difference between what I'm actually outputting.
Fair enough. It was a pretty minor point for me to try to make, honestly. Mostly I just appreciate it when developers actually have something of a structured development plan, and are mostly able to carry that plan out. Especially given the trend of incomplete and disappointing projects over the last few years.