So there is something that has been bothering me for a long time, why is it everybody seems to hate Capcom so much? It seems odd to me that a company the produces such high number of high quality games is so often ignored or bashed on for simply being Capcom. Granted, the fact they release a "complete/extended edition" for whatever game they release half a year later is scummy, but certainly not the the degree where people should feel the need to bash on the company whenever someone brings them up. I have to say that the most recent installment of the Resident Evil series is a prime example of something that is universally hated, despite many people having never even tried it.
Let me get a couple things out of the way first. Yes Resident Evil 5 was nowhere near as good as 4, yes Chris punching a boulder was stupid. But the fact of the matter is the gameplay was for the most part solid, and a great deal of people found a lot of replay value in it with various costumes, weapon unlocks, mansion throwback dlc and the mercenary mode. But when it comes to 6 I have absolutely no idea where the massive amount of hatred towards the game comes from. Capcom listened to the feedback from their playerbase and responded with much tighter gameplay and responsive controls, easy ui and menus and added more mobility and flavor to the character in the forms of unique weapons, the ability to dodge roll to land on your back, and a new melee/counter system. The moronic AI partner from before was replaced with a much more useful and intelligent one, and they allowed for a variety of playstyles with addition of multiple crossing campaigns, seems like what should have been recipe for success yet the reviews and overall backlash form the community was prominent. So what went wrong? For the life of me the only complaint I can say about the game is the lack of different weapons and upgrades that added so much replay value to 5 but other than that I don't get what the issue everyone had with the game really was.
The same thing could be said with Lost Planet 2. This game was a fantastic successor to the previous one, and added a overwhelming amount of characer/weapon customization, awesome boss fights, tons of replay value and the ability to combine multiple VS together into a giant awesome death robot. Keeping with capcoms style the game also featured a great deal of mobility with the grappling hook allowing you to get across the map, scale building, rappel from ceilings and most importantly ride Akrids weakpoints and shoot them during the rodeo. But again, despite all its fantastic upsides, it got mostly unfavorable reviews and was went under most peoples radar and the only complaint I had about the game was the Akrid were put the side for the latter half the game(think about it capcom, do I want to fight giant alien monsters....or dudes with guns? Easy question).
This once again occurred with the release of Dragon's Dogma, a game that is by far the best rpg I have played in my life, I can not go into enough detail about what made this game work so much. It did a great deal right, made a beautiful open world rpg with intense action combat and a huge variety of creatures to slay and bosses to fight with a variety of party members. Yet the only thing I heard people comment on was "pawns don't shut up!" and "omg no fast travel" which were not only minor problems, but problems that could be fixed very easily by going to a table in a tavern and telling your pawn to shut it, or by buying the fast travel stones in a shop in Gran Soren where they are readily available. But nope, things like this lead to 6-7/10 scores. So what gives fellow escapists? Why do people hate capcom games so much when they offer so much variety and for the most part, continue to update and improve on their old formulas? Resident Evil 6 had different campaigns that allowed for a variety of experiences, from the classic survival/puzzles experience to the over the top action sequences yet people complained that simply wasn't RE4. What would it take to make people happy? How is it games like the mentioned can get 6/10 scores for minor issues when something like battlefield and call of duty can get 9/10 when they offer nothing changed or refined from their previous installments?
Let me get a couple things out of the way first. Yes Resident Evil 5 was nowhere near as good as 4, yes Chris punching a boulder was stupid. But the fact of the matter is the gameplay was for the most part solid, and a great deal of people found a lot of replay value in it with various costumes, weapon unlocks, mansion throwback dlc and the mercenary mode. But when it comes to 6 I have absolutely no idea where the massive amount of hatred towards the game comes from. Capcom listened to the feedback from their playerbase and responded with much tighter gameplay and responsive controls, easy ui and menus and added more mobility and flavor to the character in the forms of unique weapons, the ability to dodge roll to land on your back, and a new melee/counter system. The moronic AI partner from before was replaced with a much more useful and intelligent one, and they allowed for a variety of playstyles with addition of multiple crossing campaigns, seems like what should have been recipe for success yet the reviews and overall backlash form the community was prominent. So what went wrong? For the life of me the only complaint I can say about the game is the lack of different weapons and upgrades that added so much replay value to 5 but other than that I don't get what the issue everyone had with the game really was.
The same thing could be said with Lost Planet 2. This game was a fantastic successor to the previous one, and added a overwhelming amount of characer/weapon customization, awesome boss fights, tons of replay value and the ability to combine multiple VS together into a giant awesome death robot. Keeping with capcoms style the game also featured a great deal of mobility with the grappling hook allowing you to get across the map, scale building, rappel from ceilings and most importantly ride Akrids weakpoints and shoot them during the rodeo. But again, despite all its fantastic upsides, it got mostly unfavorable reviews and was went under most peoples radar and the only complaint I had about the game was the Akrid were put the side for the latter half the game(think about it capcom, do I want to fight giant alien monsters....or dudes with guns? Easy question).
This once again occurred with the release of Dragon's Dogma, a game that is by far the best rpg I have played in my life, I can not go into enough detail about what made this game work so much. It did a great deal right, made a beautiful open world rpg with intense action combat and a huge variety of creatures to slay and bosses to fight with a variety of party members. Yet the only thing I heard people comment on was "pawns don't shut up!" and "omg no fast travel" which were not only minor problems, but problems that could be fixed very easily by going to a table in a tavern and telling your pawn to shut it, or by buying the fast travel stones in a shop in Gran Soren where they are readily available. But nope, things like this lead to 6-7/10 scores. So what gives fellow escapists? Why do people hate capcom games so much when they offer so much variety and for the most part, continue to update and improve on their old formulas? Resident Evil 6 had different campaigns that allowed for a variety of experiences, from the classic survival/puzzles experience to the over the top action sequences yet people complained that simply wasn't RE4. What would it take to make people happy? How is it games like the mentioned can get 6/10 scores for minor issues when something like battlefield and call of duty can get 9/10 when they offer nothing changed or refined from their previous installments?