You know, my strongest ties to Capcom are through Resident Evil. It's a franchise I grew up watching my dad and older cousins play, that I eventually went on to play myself and get invested in. It was horror, even when they hit Resident Evil 4 and injected it with Evil Dead and steroids (to this day, Regenerators and Iron Maidens remain... haunting). Hell, I'll be the first to say that Resident Evil 5 was almost doing it right. Real time inventory, weapons with impact and variety and it was the last truly great co-op game I played. Depending on who I played with I had to switch up my tactics and weapon/grenade loadout. I even bought all the DLC and loved them just as much, SS Professional runs with my girlfriend at the time was a nightly event. The Mansion DLC was a step in the right direction.Drizzitdude said:Let me get a couple things out of the way first. Yes Resident Evil 5 was nowhere near as good as 4, yes Chris punching a boulder was stupid.
Then Revelations was a leap in the right direction. It was tense and atmospheric whilst still giving the player mobility and weaponry. It was the perfect balance and when I set my 3DS down at the end, I suddenly started really looking forward to Resident Evil 6. Then I played it and it was schizophrenic. Sure we had mobility, but it also had three different storylines with varying paces and tones. I think Leon's touched on that Revelations feeling once or twice, but something just didn't feel right.
It was never a case of hating Resident Evil 6, or Capcom for making it. It was for taking a step backward from what the fanbase were asking for. Critics liked Revelations, fans liked Revelations and it was just swept aside.